I am mom's spaghetti palms sweaty right now, was up into the wee hours of the morning with my game after realizing One Drive (Microsoft's "helpful" cloud syncing it pushes) was autosyncing all my game files (and other less important files) while I had them open working on them :')
I'll spare everyone the details of why that's bad but the tldr is it almost corrupted my whole game, but I fixed it and only lost some very basic formatting (in game menu adjustments and the font settings, which I am replacing anyway with something more readable). And a few small edits to some json files which again are easy to redo.
I already back up my game to a flash drive (yeah, I know I need to get Github) so I've banished One Drive from my desktop since there's no reason for it to be there.
Definitely don't recommend allowing One Drive to autosync files while you are actively working in any kind of database. Unfortunate that I didn't realize this was happening until it started giving me all these issues!
You're doing great hun!!! Keep it up! ^_^👍
Tysm 🤍!
If anyone remembers me posting a few days ago that I have a major update on my yandere boyfriend RPG "2-Headed Boy" coming, I'm just here to say I am hoping to have enough of it finished to show some footage by tomorrow!
Free to play?! Et tu God?! my broke ass is crying happiness
Hell yeah F2P! I honestly didn't even want to go through the trouble of trying to navigate the logistics of selling a game. It didn't seem worth it for how niche my target audience is, especially as a no name dev.
Indie games are very rarely profitable, and I'm more interested in the game reaching more people. So of course F2P will accomplish that better
Reminder to take a break and drink some water!
p.s your working on the game rather quickly from what I’ve seen with developers it can take months / years to get to the point you’ve shown us and your doing amazing! Be careful of getting burnt out tho!
Oh wow ty :> I feel like I still have so far to go, like I'm still in the phase of laying the foundation for the game I guess, getting all the menus set up and working through mechanics, making maps, adding assets...
I've done a bit of writing the story into the game, but I decided to backpedal a bit with that progress as I feel there are likely more efficient ways to do certain things in the story and just within the engine, and I'll know those methods if I get the other parts set up first y'know?
But once that part is all done I can really just focus more on writing and drawing, and any future installments should theoretically take less time than the initial release since the framework will already be there.
As far as burnout, for sure! It probably doesn't seem like it but I do try to take time for myself too. It was finally nice outside today so I took a nice long motorcycle ride, since my lungs haven't recovered enough yet from being sick for a bicycle ride. And of course I took breaks to just wander around and enjoy the sunlight 🤍
Tldr I'm 98% sure I'll be able to get stuff like Steam achievements working in my game as well as stuff like checking for DLC ownership if the game ever gets popular enough to warrant a DLC.
Also this is Yurei's apartment so far, he needs more furniture! And I gotta adjust the alignment of a mirror so he can have a bathroom mirror without it clipping into the sink or ceiling.
Long boring version: I got basically nothing done on 2-Headed Boy yesterday, found out Steam's API integration thing only supports C++ and if you want Steam features on your Steam game that's programmed in a different language, you basically gotta use a 3rd party service, the website for the one they list as commonly used for my engine was down of course.
But thankfully the RM community came in clutch once again, and someone wrote up a thorough tutorial on a community forum, including a zip file with all the files I needed to update my engine and game etc. for Steam integration. So that's what I did yesterday. And worked my job too, dumb I know but I got bills to pay 🫠
Will we be able to make bad choices with the cats? Like have one hate us? Or do we have the choice for one of the romances to be attacked by our cats?
Tbh I hadn't really considered that sort of thing, the cats are kind of a plot stepping stone to the overall story involving Yurei and their main function for story purposes so far kind of ends at the ability to adopt one, so I haven't done much with what happens after the cat lives with you except that you can change their accessories around.
Probably won't have them attacking any love interests. But I could do an ongoing point system with them of attachment level similar to what I have with the guy characters, that persists and can grow after being adopted. I could see how that could become story relevant.
As far as the inverse, making the cats dislike the player if you don't do well taking care of them could also be a thing and could also be story relevant.
My main goal right now is to keep features story relevant unless it's something very easy to implement, otherwise I'm risking a lot feature creep that just requires a ton of time to put in and perpetually pushes the release out you know? (which is why I'm not planning on housing customization right now if you saw the other question about that.)
So I guess the answer is the cats won't have an opinion on the love interests (except they like and remember Yurei because he basically raised them from kittens) but they certainly could grow to dislike the player if you don't act right :p
Thanks to all of your encouragement and support, Steam store page is now up for 2-Headed Boy!
Release date is still TBA though!!
Again this project only started in January so please look forward to it ;w;
Wishlist a 2-headed boy of your own today!
Again, the game will be free-to-play. All it costs is your precious, precious time. And your love. And attention.
Finally put the final love interest into the game. The blonde is Yugen, birthdate May 21. He's the slowest burn of all routes, and also the one your yandere hates the most, because he's the most difficult route to sabotage. Once Yugen is invested in the player, he tends to not let go... This one's gonna be a tug of war for your yandere.
Next is to make a sprite set for him!
Good news, I fixed the resolution on my game. In all its glory the base engine has a really weird resolution that wants you to play in a small windowed mode, and trying to fullscreen stretches everything out and makes it looked real jacked up.
So that's fixed now, and I've fixed the screenshots on my Steam page that had a weird stretch on them to reflect the change.
Edit tho: I had to readjust the dialogue windows because as you can see in this example, they were still stretching out strangely in the resolution correction. So that will be fixed/look normal for stuff I post from here out!
Don't forget, if this game looks like something you might enjoy, you can wishlist it on Steam. Just a cute free to play about trying to navigate the dating scene with a yandere stalker guy ever-looming. It's a love story, albeit a toxic one. And some trauma exploration thrown in there for flavor.
21+ blog owner Upcoming free-to-play yandere boyfriend PC game: "2-Headed Boy" TikTok: @2headed.boy1 reddit: r/2HeadedBoy Twitter/X: 2HeadedBoy2024
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