I got so many things done during 2021. Like all of 2022 passed by and I barely refactored some of the code and continually realized how shit my game story will probably be my game will have a great story please play it when it's done
original tweet below:
AOE techniques work! I also learned the oddities of integer math recently... math is wack. -- Next up will probably be Healing? or Buff/Debuff.
Sasha's Travels⚙️
I don't utilize Godot's built-in stuff for UIs very well which results in silly issues like this. Will I take time to figure it out properly? Maybe. Will I continue to use hacky, janky, fixes. Certainly
Started implementing another important menu. This one gives you and overview of all your quests and lets you lightly manage them. I plan to also put a 'database' feature in so you can come back to important information/lore you've encountered previously.
voila, house. These ones are pretty simple but now I understand what my workflow is for when I make a nutty one. The tall one needs a balcony 100%. I should make that... but then do I have to let the player onto the balcony, and if I let the player on the balcony, do I let them jump off it into some hay on a horse cart conveniently placed below the balcony? decisions decisions.
I've been loving seeing your dev updates! I'm really excited to buy it when it comes out. I'm also up to playtest if you want a playtester.
Thanks! I'd love to have more playtesters. If you're interested I have a channel on my discord server dedicated to it, although I need to update the build again haha. Right now, I have a tutorial area and a quarter of a dungeon available to go through but I hope to add another wip dungeon and some other small things before November (hopefully) and see if my testers find anything I should address.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
200 posts