image dump, uh yea... sorry?
Swords focused roguelike
It's a small thing, but I added this system so that other game objects can pull the attention of NPCs nearby so that it seems like they are reacting to what the player or environment does. I really need to look into drawing more sprites, all my game characters have so little in terms of expression. It's a bit sad...
New Frame Plus (on Youtube) has a series called The Animation of Final Fantasy. It is a really good look at the importance of animation and its impact on storytelling. I plan to use whatever I can from the series to guide how I animate and express my game visually. I don't know if on my own I'll even scratch the multitude of means by which Square Enix did the impossible, but I like to dream.
Punting everything over from twitter is a bit tedious. At least reposting everything slowly gives me time to make things I should've made while wasting time... I guess?
Oh yea I guess take a look at this super old UI, it looks different now... in the future. Well if I ever get to implementing it instead of tweaking it left and right
I think this is an excellent example of why I dread implementing things.
added some big windows to my train station
I had to directly link these to twitter again since I saved over the originals on my hard drive. Did I mention my hard drive is almost full? Don't worry I bought an m.2 thing with another tb. I'm too scared to install it since the slot is on the underside of the motherboard.
Characters can't be revived mid-battle.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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