Oct 15, 2022

Oct 15, 2022

Oct 15, 2022
Oct 15, 2022
Oct 15, 2022
Oct 15, 2022

UI revamp. Yes, I revamped the look without implementing any of them, no I will not explain myself. We're getting kinda close to the future... I'm gonna run out of content to post daily lol.

More Posts from Alkaliii and Others

2 years ago

Mar 5, 2021

got one of the UI elements working in engine, Kinda sleek but miss the drop shadows...


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2 years ago

New Isosprites

New Isosprites

Hello, this is Ali from the future just checking in to show off these amazing new isosprites. Now you can see Jordan and Phoebe on the overworld. Way better than Alice and her two doppelgangers. The hardest to make had to have been Phoebe tho. Her hat is nuts.

New Isosprites
New Isosprites

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1 year ago

Discord Rich Presence...

Discord Rich Presence...

was this necessary to add right now, no was this easy to add and another means of attaining validation and visible progress... yes


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8 months ago

a clip from my second devlog... you should watch it :>


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1 year ago

New Chests!

New Chests!
New Chests!
New Chests!
New Chests!

Compared to the 2D ones getting this 3D one up to snuff was a bit of work. I still need to retexture the inside of the top half and add some glow effects maybe. I'm slowly getting a hang of blender and 3D workflows but I don't think I'm ready to do a house just yet... Maybe I should make some variants... I kinda want to make a minecrafty one that's super cuby.

As for why I decided to model a chest instead of billboarding one like the trees... So you can stand on it! I have some level design ideas in mind where a chest or some other small object is required to reach locations but for now, it's still just an idea.


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10 months ago

🤖 CENTAURI DARK IS AVAILABLE NOW 🤖

Centauri Dark is a stylish FPS bullet hell I've been working on by myself for months now - please take some time to pick it up, share it with your friends or drop it a wishlist if it looks fun to you! 😊

👇 Steam: https://store.steampowered.com/app/2669580/Centauri_Dark/

Itchio: https://devonwiersma.itch.io/centauri-dark 👆


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1 year ago

Environmental Asset

Environmental Asset
Environmental Asset

it looks off to me for some reason. I kinda just made it because I was bored, maybe ill turn it into a puzzle element...


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1 year ago

More Terrain Stuff

More Terrain Stuff
More Terrain Stuff
More Terrain Stuff
More Terrain Stuff

More models I ended up scrapping. 3D modelling is very tuff.


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8 months ago

Shenanigans

I decided to instantiate and drop ~99 RigidBodies to see what would happen. The game had zero problems until I tried to interact with one of the boxes and my interaction system got fussy. Now that I think about it, I need to repeat this very important experiment with my bomb object...


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1 year ago

(Article) Dialogue Box with Simple SFX and Parsing for Pauses

This is a tutorial for Godot 3 I used to make part of my dialogue manager. It gives me animal crossing like SFX and the ability to have short pauses.

(Video) Loading JSON files for Dialogue

This is another tutorial for Godot 3 that comprises the other bit of my system. I cobbled together a few more features using my poor understanding of the documentation. I believe the author of this video has a more advanced JSON dialogue setup that might fit what you're looking for.

My system boils down to a state machine where each line in a dialogue is a unique state. The JSON file signifies all the states in a scene and alongside what should be said I can define other things I want to happen when a line is played, The most I've done with this is change an emote image or display additional text but I plan to base my cutscenes around it too. But instead of changing an image I might call for the camera to move, the game to fade to black, or for an NPC or Some other game object to play an animation. It's a bit messy right now but I've come to realize a lot of game programming is just a state machine in different contexts.

I wouldn't be scared of making a brute-force attempt either. Iterating is part of the creative process and even if it ends in failure you'll learn something new even if that's how not to do something.

Anyone know any good tutorials on creating dialogue/cutscene systems for RPGs? Preferably Godot but if there’s other ones with easily applicable universal principles that would work too. This is something that I feel like has lots of different approaches and I wouldn’t want to just brute force a really cluttered system for it.


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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