This was like the last thing I added before terrain bugged me out so much that I decided rewriting the entire codebase and switching to 3D would be more enjoyable than trying to get it to work
ended up scraping these and changing the system...
While you can do some light management in other places, this is a menu dedicated to tweaking your party. The design was inspired by Final Fantasy Tactics and it works for the most part haha. It's been a while since I posted! This game has a Steam page now which you can find here -> https://store.steampowered.com/app/3163190
Made this invisible trigger to move the camera around. All it does is tell my camera to focus on a new position and has settings to create a new focus point between the player and a defined position around the trigger. The transition could use some work tho haha.
Centauri Dark is a stylish FPS bullet hell I've been working on by myself for months now - please take some time to pick it up, share it with your friends or drop it a wishlist if it looks fun to you! 😊
👇 Steam: https://store.steampowered.com/app/2669580/Centauri_Dark/
Itchio: https://devonwiersma.itch.io/centauri-dark 👆
Switches and doors... ignore the chest.
we got even more characters now, and fancy weapons!
I did get to implementing it before porting the game over, but I realized the box to the right of the list could probably look a bit better, so it needs some tweaks. As I mentioned earlier I decided to port the game to Godot 4 which I thought would be fine since the project is mostly art and not much code. But then Godot failed to convert the old project. I still believed it would be fine since there was only a handful of features in the game anyway and it wouldn't take too long to rewrite them from scratch. Plus I could just look at my old code. Then I started the rewrite and... rewriting code is really boring
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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