Today I announced (among other things) that my new game Castaway is gonna be released on PC & Consoles in 2024!
Here’s the video with me talking in French, but English subtitles are available!
Sasha's Travels⚙️
I dream of adding alternate character skins and whatnot, but that's a lot of work and I should focus on other things. So for now all you can change is the X-ray color.
All I really did was move it to the left of the screen compared to the one the older version of the game had. I like though since you could technically get back to what you were doing on the overworld while the game celebrates your victory (or uh discusses your loss) of to the side.
That I will probably redesign since I want to redesign the pause menu...
The coolest thing this menu has is keybinding. I need to tweak it a bit so that the user has to specify that they want to apply changes rather than instantly updating the game settings
More models I ended up scrapping. 3D modelling is very tuff.
I really want to use this feature for puzzles, but I can't think of a good one lol. Maybe I'll just make objects that do something when you yeet them.
Finally, put these guys back in here. They all have names, although I haven't brought it up much. Up front with the black hair and a weird mask is Alice Nor, Behind her in the poorly drawn armor is Jordan Flibeki, and lastly underneath the large hat is Phoebe Quin. These three are the first of 7 playable characters. I haven't really drawn the other 4 yet but I do know what I want them to look like. You can find the names of the other 4 on my very broken website which is not mobile-optimized -> https://pearlessential.webflow.io/
It's a small thing, but I added this system so that other game objects can pull the attention of NPCs nearby so that it seems like they are reacting to what the player or environment does. I really need to look into drawing more sprites, all my game characters have so little in terms of expression. It's a bit sad...
New Frame Plus (on Youtube) has a series called The Animation of Final Fantasy. It is a really good look at the importance of animation and its impact on storytelling. I plan to use whatever I can from the series to guide how I animate and express my game visually. I don't know if on my own I'll even scratch the multitude of means by which Square Enix did the impossible, but I like to dream.
This was a quick and dirty test but, it was the best I could do. 2D VFX is really hard if you don't want to draw every frame and you don't know how to use shader graph shiz and whatever. I hope I can do better in the future, but uh technically I'm future me and I haven't touched VFX since...
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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