Thanks for the tag!
1. Three ships: Twiyor, kiamei, yukamitsu
2. First ship: I don't remember actually, huh... I think it was in the MLP fandom tho!
3. Last song: Wildfire | HSR
4. Last movie: D&D Honor Among Thieves
5. Currently reading: Literary Translation: A Practical guide by Landers (yeah, fun. For uni)
6. Currently watching: A playthrough by my fav youtuber, Welonz!
7. Currently consuming: Minute Maid Cranberry juice
8. Currently craving: ceviche
Tagged by @aroaceblackhole thank you!!!
1. Three ships: Narlie, Wesper, firstprince
2. First ship: Reddie babbbyyy
3. Last song: Started from the Bottom by Drake (its stuck in my head from a show)
4. Last movie: Indiana Joes and the Crystal Skull
5. Currently reading: Just finished the Woman in the library, haven't started something new
6. Currently watching: Futurama! And Disenchantment, plus some trashy reality tv
7. Currently consuming: Coffee
8. Currently craving: Cooler weather!
Tagging: @hoot-hoot-ashley @ultimatetrashgoblin @brangwen-ao3 @fandommindpalace @lizpaige @the-glacian @yojfull
Okay so my girlfriend just wrote heartquakes instead of earthquakes and that’s the cutest thing I’ve seen all day omg
website
👀👀
This is amazing!
Hi there.
Some of you may not know me, but I’m the guy who translated the Persona 1 manga. And today I present to you Megami Ibunroku Persona: Shadow Maze, the official Persona 1 novelization!
God, I’ve been working on this translation for so long, it’s good to be done already. It took me almost six years, but in my defense it wasn’t like the translation was the only thing I’ve done during this entire time. I swear there was a point where I must’ve gone two years without touching it. Regardless, it’s done.
So… English is not my first language. I like to believe that my English is very good, but chances are there are some small stuff here and there that sound stiff or not quite natural. I went through the text multiple times to fix stuff, but I don’t have an editor. If you come across a composition that isn’t quite right, please tell me. I may release an updated version if there’s a non-insignificant number of changes to be made.
Q. So, what is this?
Megami Ibunroku Persona: Shadow Maze is an official Persona 1 novel, published in 1997 by Aspect Novels, written by Naoko Korekata.
Q. Cool, what is the novel about?
It tells the story from the first Persona game, but Maki is the protagonist and the novel is written in first person.
Q. Wait, what about the regular protagonist? Does he not exist in the novel?
He’s still around, he just isn’t the protagonist anymore.
Q. Who’s this Jay guy?
The game protagonist. The Western fandom got used to calling him Naoya thanks to the manga, but just like Minato/Makoto, Souji/Yu and Akira/Ren, the P1 protagonist has multiple names in different adaptations.
Q. Can I read this without any knowledge of the game?
Sadly, no. While it technically tells the story of the entire game, it glosses over a lot of stuff.
That being said, you don’t need to have played the game. Reading the manga also works! (Please read the P1 manga)
Q. So, have you got any Persona or Megami Tensei translations in the works?
Not really. Someone at the Megami Tensei Wiki was kind enough to share the Jin novels, and if no translator has picked them up yet, I can do it. If I do, I’ll try releasing the chapters as I finish them, rather than waiting until I’ve finished the entire novel.
Q. Where else can I find you?
Here on Tumblr, and on Twitter too. I haven’t been very active on either of those platforms recently, though. I’m trying to change that.
Q. *slams hands on desk* Where’s the book?
MEGA.
Google Drive.
Enjoy!
“I have a frightening thought,” she says, eyes on the city skyline. “We’re getting so old, one day we won’t be able to return home.”
And I have a frightening thought, I think to myself, eyes fogged over. We’re getting so old and yet home hasn’t left me yet.
I remember someone mentioning a while ago how a game with Franziska would be like. As in, a version of Miles Edgeworth Investigations but with Franziska as the protagonist.
With Maya as her assistant. Because the interaction between them would be priceless.
And I didn’t know how much I need that into my life.
Heads up hoes; the GShade dev has gone off the fucking rails and turned the damn program into malware. If you're using it for The Sims, FFXIV, Guild Wars 2, etc, it's a good time to uninstall it, after this recent update.
source: gideon
If the program detects it has been modified in any sort of way, it reboots your PC.
source: perchbird
"Don't put numbers into your stories." Jeezus.
I was midway through my answer when I realized this would be a good opportunity for a quick guide.
Honestly, I think the OP was probably a bit of a tongue-in-cheek, hyperbolic rant from a writer who had a frustrating review or critique. The problem is, a lot of people seem to be taking it as genuine/good advice, and that really concerns me.
Obviously, it's fine to be vague about dates, ages, distances, or anything else if that's what you want to do. But don't leave numbers out because you're not willing to do the work to keep your story's details straight. Doing the work to figure that stuff out and keep it straight is part of your job as a serious writer.
Look, I get it... when you're excited about a story idea, you just want to go wild and start writing. But if your story uses real world people, events, locations, items, or other elements--or heavily relies on them as inspiration--you need to sit down and do some research.
This doesn't mean you have to choose exact dates for your story if you don't want to. But if your story is loosely set in the 1880s (or inspired by an 1880s setting,) you'd better have a good idea of what did and did not exist in the 1880s so you can be sure you're not using a 1914 fashion trend or 1700s slang.
And, doing research doesn't mean you have to research every single element of your story before you start writing. You can stop and research as you go. In the middle of my writing session tonight, I spent 15 minutes researching what kind of pine tree would grow near the coast in my WIP's inspiration setting. And even though that location will never be named in my story, I care about my writing enough to take the time to make sure my details are accurate.
WQA’s Guide to Internet Research Researching an Historical Topic Writing About Difficult to Research Topics
Whether or not you choose to be specific about dates in your story, I strongly advocate the use of a story timeline, even if you're not usually a "planner." Having a detailed story timeline (that includes important back story events) helps ensure that you don't mix up dates, lose track of how much time has passed between events, or create overlapping events.
There are loads of different ways you can create a timeline, and no way is better than any other. You can jot important dates and events down on post-its, use an app, draw out a timeline on a piece of paper, create something in Word... whatever you want to do is great! Here are some different timeline styles I've used. Some of these are timelines from actual WIPs.
Standard Line Timeline
Calendar Timeline (You can print these out at Time and Date...)
Basic Scene List & Timeline
Complex Scene List & Timeline (This one is based on Save the Cat!)
Color-Coded Timeline
And, if you're like me and you have trouble keeping character ages straight throughout important back story events, I give you...
The Color-Coded Character Age Chart
And, honestly, that's how you keep numbers and number-related details straight in your story. Research and timelines. It's just that simple!
So, don't be afraid to include numbers or number-related details in your story if you want them there. :)
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49 and 69👀
49. I used to wish I was taller 😂😂
69. Probably not if I get stuck with homework, but I hope I can finish quickly 😅
Based on analog horror series and ARG's And YOU can do it too!
Mortober will be my first contest! I will evaluate creativity, not your technique Winner gets a full rendered draw of whatever they want Have fun~