The stereotype of the ugly, unfuckable feminist exists for a reason – because it’s still the last, best line of defence against any woman who is a little too loud, a little too political. Just tell her that if she goes on as she is, nobody will love her. Correct me if I’m wrong, but I’ve always believed that part of the point of feminist politics – part of the point of any sort of radical politics – is that some principles are more important than being universally adored, particularly by the sort of men who would prefer women to smile quietly and grow our hair out
If you’re a feminist you’ll be called a man-hater. You don’t need rebranding (via nothingman)
also: if the answer is vampires AND he relies on them so damn much, why isn't entire Meursault turned. ...does it mean that the fact he didn't despite it giving him an advantage (and vampires can hide in the populace) make his control freak tendencies an Informed Ability?
thanks for prompting me to come to that conclusion, i hate it.
which was beside the point; if entire prison is under his control (if it wasn't it means the majority of wardens of the prison for the most dangerous just... failed a spot check. collectively. While moving in a prisoner whose ability they do not fully know) Chuuya offing guards would immediately cue a setup for "now that you have killed your partner Would You Kindly now stay where you are as i initialize (already did) shutdown-drowning sequence (which he already knows Chuuya cannot stop, taking advantage of 101) for that corridor so you can join him.". Since Dostoy does discard everyone after 1 use--
--psyche! topic hijack.
Imagine Dazai's gloating making sense. If different arguments(1) were used all this would grate less and the ending(2) note would be more cohesive. The cohesiveness would disarm our whining somewhat. Fukuchi who trusted media/the government/HD (=other people) getting rekt + Dostoy who trusted Fukuchi getting rekt vs Fukuchi who probably could get Fukuzawa/HD in on it with charisma (and having to prepare for it i.e. refine his political theory) but didn't and thus gets rekt + Dostoy who could rely on his hand-picked manipulated underlings but didn't and thus gets rekt.
1.1) not reusing underlings; to do so would mean expending resources/taking risks to bail them out of various states of capture, but doing so would set up persuading that Dostoy is not a completely terrible boss which would mean MORE investment + trusting them to not fuck up. "laze all day so others with do things for me" is useless on purpose.
1.2) 'underlings are less useful when controlled with fear/when they get something out of it' with Sigma as exhibit A. Dostoy works them presumably for months/weeks/days and Dazai persuades them in under 20mins.
2) option i haven't seen elsewhere: meta-plot twist that it looks like manga is catching up to anime but actually reroutes elsewhere. That aside, between that, plot twist: actually dead, plot untwist: BSD plot armor i'm not feeling ANY of the options, chief. Especially the last one: this would be setup for lining up for F. Dostoevsky's imprisonment and Crime and Punishment. Which would include Dostoy changing his mind while recovering, but given how hydra-like multiple bitching sessions have been so far.....
kind of wild that fyodor expected that dazai would die in meursault when bro has literally cheated death in front of him before. like did dead apple mean nothing to you babygirl?
After re-reading Bungou Stray Dogs and with better understanding of the history behind the figures of Japanese Literature, I find myself falling further in love with the Perfect Crime Arc of the BSD Manga.
In a span of three chapters, Mushitarou went from an unknown to one of my favorite mystery authors out there. An outcast of the detective novel world often disregarded due to his pedantic and frankly bizarre way of writing his stories.
Further reading about his life made me realize that this arc is a complete recreation of a section of Mushitarou's life, the other authors he interacted within his short career and an everlasting impact between giants of the Early-Showa Detective Novel scene. It is shocking how Asagiri and Harukawa conceals and works with the details of the story so well, blending in so many different parts of his life into the manga.
To get a better feel of who the three main figures are in this story, I must first introduce the three main authors of this story.
Edogawa Ranpo (left), Oguri Mushitarou (center), Yokomizo Seishi (right)
Edogawa Ranpo (江戸川乱歩, 1894 –1965) was a detective novelist who made a name with his many detective novels which made him a key part of the mystery novel landscape even up to the modern day. He is most well known for creating the character of Akechi Kogorou who first appeared in The Murder on D Hill (D坂の殺人事件) and would later star in many of his novels.
Oguri Mushitarou (小栗虫太郎, 1901 - 1946) was a detective novelist who was known for his bizarre writing style. His use of difficult kanji along with furigana guides for many of his stories makes his works some of the most difficult works to read in Japanese. His most well known work is The Black Death Mansion Murders (黒死館殺人事件) along with the detective Horimizu Rintarou.
Yokomizo Seishi (横溝正史, 1902 - 1981) was a detective novelist who was a master of the 'honkaku' mystery genre. His work The Honjin Murders (本陣殺人事件) and detective Kosuke Kindaichi continue to be a staple of modern Japanese pop culture.
Misery (無惨) by Kuroiwa Ruikou (黒岩涙香) is oft regarded as the first Japanese mystery novels which brought the genre into the public consciousness. A simple murder mystery tale of gambling seemingly gone awry. From this spark then came numerous authors such as Morishita Uson (森下雨村), Ooshita Udaru (大下宇陀児), Hamao Shirou (濱尾四郎) and an up and coming author named Edogawa Ranpo.
Ranpo made a name for himself with the publication of The Two-Sen Copper Coin (二銭銅貨) in 1923 which made him the undisputed 'king' of Japanese mystery novels. With this influential position, Ranpo's comments often brought attention to many other authors working withing the genre. Along with this, magazines geared towards younger readers such as Shin Seinen began to become popular as the youth of Japan became enthralled with tales of mystery and adventure.
Out of all of the arcs in Bungo Stray Dogs, I feel like the Perfect Crime Arc is one that nails the heart of Bungou Media at best; a transformative work about authors and their works, how they treated one another and how they stand in the world of literature. Many of the characters in BSD are very much based on their real-life counterparts such as Dazai and Ooba Youzou of No Longer Human (人間失格) and/or The Flowers of Buffoonery (道化の華) fame. Ranpo and Mushitarou both are great representations of their works and style but more importantly, their relationship tells of their time as mystery novelists.
While Ranpo continues to enjoy mainstream fame not only within but outside Japan as well, Mushitarou is often relegated to the less-mainstream, some would call him your 'favorite's favorite'. But there's a big reason as to why Mushitarou's so much less well-known in the west and it boils down to his writing style. An "absurd" use of furigana, stretching the limits of the Japanese language with an example below from his magnum opus, The Black Death Mansion Murder Case:
Heavy and difficult kanji along with the furigana of various foreign languages, a writing style derided by critics such as Sakaguchi Ango who called it as 'imitating the worst aspects of S. S. van Dine'. This quirk would also be adapted into the Bungou Stray Dogs manga as some of Mushitarou's dialogue is written the way the real-life Mushitarou's writing style
Mushitarou's connection with Dostoevsky may have also been derived further by the story of The Perfect Crime (完全犯罪) which sees Russian characters such as Vasily Zharov who was the leading character of the story.
The story behind the publication of Mushitarou's The Perfect Crime is the main inspiration behind the story of the Perfect Crime arc.
In Spring 1933 Oguri Mushitarou, then a young and new author, submitted a 600-page mystery novel script to Kouga Saburou (甲賀三郎). After reading through it, Saburou dismissed the script saying that it was far too long; recommending Mushitarou to submit something shorter. With this recommendation in mind, Mushitarou submitted the first draft of The Perfect Crime to Saburou which impressed his peer greatly. Saburou however, still felt as if it'd be something difficult to pitch to publishers and even considered enlisting the help of Edogawa Ranpo to get it published.
Saburou then went on and decided to send the draft to then editor of the Shin Seinen magazine, novelist Mizutani Jun (水谷準) who took a quick look and then dismissed the work entirely, putting it to his desk drawer and quickly forgetting it. Shin Seinen was at this point a hub for popular literature for young boys with detective and adventure novels galore with authors such as Yumeno Kyuusaku (夢野久作), Unno Juuza (海野十三) and even Kouga Saburou himself publishing their works in the magazine. Starting from its New Year 1933 issue, they planned to include at least a 100-page one-shot story from various authors.
Yokomizo Seishi, who was at this point one of Shin Seinen's star writers, got sick with hemoptysis which lead to the cancellation of one of his stories which was to be published in the July 1933 issue of the Magazine. With this, the July issue had lost its main story; that is until Mizutani Jun, who was in a scramble to find a replacement, remembered the manuscript which Mushitarou had sent in. He quickly realized that the script was about the length needed to cover for the issue and quickly read over the work. Mizutani then also assured Yokomizo that he should take a rest instead rather than forcing himself to write.
The following is the editor's note written by Mizutani for the publication of the story:
The 100-page "The Perfect Crime" was written by a complete newcomer. This month's edition was supposed to be written by Yokomizo Seishi, but the author suddenly became ill and was unable to write, so this work was substituted for him. As you will see upon reading it, this work is a truly excellent work of detective fiction. Readers may like or dislike the setting or the descriptions, but I hope you will read it to the very last line and congratulate this newcomer on his future prospects.
The Perfect Crime was indeed Mushitarou's debut work, its publication taking center stage and substituting the work of one of the most popular mystery novelists of the era. The fact that the work was deemed "worthy" to substitute Yokomizo's work itself is already high praise.
Yokomizo then also commented with the following after reading the story written by Mushitarou:
"Who could have ever found such a powerful pinch hitter*? Even if I had been in good health, I was not confident that I could write a masterpiece as fascinating as 'The Perfect Crime.'" *A Pinch Hitter is a substitute batter in baseball.
This publication marked the beginning of Mushitarou's friendship with Yokomizo. The two of them met in a bar where Mushitarou said that "Because of your illness, I was able to debut much faster." To which Yokomizo responded with "Don't be silly, you would have debuted regardless whether I was sick or not." Mushitarou then continued saying "That may be true, but regardless the opportunity came quicker because of your illness." Yokomizo then promised, "All right then, next time something happens to you, I'll be sure to cover for you."
The two would be separated for most of the war-time, with them writing letters back and forth about detective novels while continuing to publish works as Yokomizo fled to Okayama due to the outbreak of World War II. Despite Yokomizo ever hardly sending any correspondence during this period, he continued to reply to letters sent by Mushitarou. In early spring 1946, Yokomizo received a letter from Mushitarou saying that he was going to fully devote himself to writing full-fledged novels which Yokomizo agreed with.
After the war had ended, Yokomizo went back to the literary world where he would discover that Mushitarou had passed away suddenly due to Methyl poisoning in a telegram and Unno Juuza would later explain to him the full extent of Mushitarou's untimely death. This death shook Yokomizo and he was unable to do anything for the next few days, especially due to the letter sent by Mushitarou, clearly passionate about his coming works.
Due to Mushitarou's sudden death, Yamazaki Tetsuya (山崎徹也) who was the editor-in-chief of the magazine Rock needed someone to replace Mushitarou's work for the upcoming issue. Yokomizo, who was in the middle of serialization of "The Honjin Murders" in the magazine Houseki decided to 'cover' for Mushitarou and published "The Butterfly Murders" in the magazine.
Edogawa Ranpo at this time as the mystery novelist of the time. Ranpo at this point had met and known many other mystery novelists from Ookura Teruko and once, even met up with Oguri Mushitarou as he wrote down in 40 Years of Detective Novels (探偵小説四十年)
According to Ranpo, the two of them met once in 1946 and in this conversation Mushitarou said to Ranpo, "Edogawa-san, it seems at the end I was no match for you." to which Ranpo then replied, "Not at all, you're a better writer than I am." Which was of course replicated at the end of the arc.
In her paper 'No longer Dazai : the re-authoring and "character-ification" of literary celebrity in contemporary Japanese popular culture', Jaylene Laturnas describes the process of Characterification (キャラクター化) as follows:
Character-ification refers to the act of turning anything from living beings to inanimate objects and abstract concepts into characters via anthropomorphism and personification (gijinka) or caricature (deforume).
Bungou Stray Dogs of course, is of course, a series that takes these authors and characterizies them in the gijinka form as stated by Asagiri himself in a 2014 interview. While most characters in Bungou Stray Dogs are 'gijinka' of their works and characters, Mushitarou occupies an interesting space as his actions and characterizations leans heavier towards the real author and the events within his short literary career. There's a clear degree of difference between how Mushi is portrayed in the series in comparison to his other fellow authors as it leans so much closer to real-events than any other author has been depicted in the series (arguably, Kunikida's turbulent relationship with Sasaki Nobuko may be the closest thing but enough creative liberties have been taken to completely differentiate the real person and the fictional character). Even the ending to the arc with Ranpo's deduction of what actually happened is in reference to a real event between the two-real life authors. It makes me want more of this rather than the arc following these 3 chapters.
The depiction of Mushitarou's friendship with the already-dead-Yokomizo in the series is just excellent, I do think a core tenet of their real-life friendship is their willingness to do anything for one another, stemming from that fateful meeting through their debut. It makes sense how in the series that this willingness is taken to the very extreme. Real-life Yokomizo's illness and BSD Yokomizo's illness parallels one another in the sense that it both brought Mushitarou into the limelight, a 'debut' for both real-life Mushi into the literary world and a 'debut' for Mushi the character in Bungou Stray Dogs. His ability being named after his debut novel is also just like the cherry on top, every layer just perfectly slotting in so well.
To examine the characters' real-life and re-contextualize it in such a way that it fits the Bungou Stray Dogs framework, I honestly would like more of this going forward and I can only hope it does happen.
I am so so very sorry this article took a while to finish, many sources are only in Japanese and for many of them I had to verify it. Along with graduating, job-hunting and also visiting Japan earlier this year, I was too busy and I overshot when I was going to finish this.
I can't help it though, I really do love Mushishi and his silly antics and his works have somewhat inspired me to write again too. I still plan on doing deep dives like these though I want to try and write about authors not in BSD.
Until then, adieu!
坂口安吾. 「推理小説論」 「新潮 第四七巻第四号」 1950(昭和25)年4月1日発行
小栗宣治. 「小伝・小栗虫太郎」 『日本探偵小説全集6 小栗虫太郎集』付録〈創元推理文庫〉(東京創元社、1987年)所収。
水谷準. 「作家をつくる話――なつかしき「新青年」時代」 新青年1985年2月新春特別号第32巻第1号
横溝正史. 「小栗虫太郎に関する覚書」
江戸川乱歩. 「探偵小説四十年」
Laturnas, Jaylene "No longer Dazai : the re-authoring and "character-ification" of literary celebrity in contemporary Japanese popular culture" (2023) UBC
朝霧カフカ & 春河 35 "【特集】 文豪で遊ぼう: 「文豪ストレイドッグス」原作者 & 漫画家インタビュー" 2014年4月
would Jouno scarejumping everyone in a Light Snow car bolster the point? that noone remembers gun children would kind of mean the fluff action is performed properly - enjoyable in the moment only to be forgotten as a mostly irrelevant point.
to salvage the setup: real selective killing would be in the past, and enough fuckups/pressure would have him be progressively more extremist about it. People do make reads on how BSD is absurdist at it's core - which would mean no plans perfectly coming together*. Plus, while he appears to be opportunistic about how genocide is carried out (DA, DoA), the primary plan seems to be the Book - and anyone with the book can retcon everything they did in the past. That said - and wouldn't it be funny if neither of us read Dazai's Entrance Exam - part of it is probably to signal Dostoy is way WAY further gone than that particular obstacle.
the post seems like noticing a novel Franchise Original Sin: sometimes it's character driven drama and sometimes it's just cool shit with abilities, and the bits of Meursault you dislike are an extension of the latter? Death Note jungle gym & dumb nonsense chatter to lower tension for Action Flick Shit elsewhere, if i remember properly?
*would all of this be a problem if Dazai fucked up badly in the main manga? earlier, hopefully?
At what point does a character become so evil that they're just irredeemable? Because I can ignore the Meursault arc by setting my story before it, remove Fyodor from some of the more catastrophic decisions made by the DOA and Guild, which at least bring him back down to some sort of relatability but... how can you redeem a man who manipulated a little girl into blowing herself up? Who put guns in the hands of children? It's so... evil. I can write Fyodor as a previously mostly good person, who took a horribly dark spiral into a delusional genocide mission. It's hard, but I can, so long as he doesn't succeed very far. Even killing Karma, while still an evil action, is questionable, debatable, to the reader. Because you can understand why Fyodor did it: he saw ending Karma's life as the only way to save him from a lifetime of torment and sin. And the reader can question how much they agree with that decision. And that's fine; I like that. But the little girl? It's the same principle, in theory: Fyodor could justify it to himself by saying that he wanted to save her from the sin surrounding her, to send her to God before she had the chance to sin. But that's where it breaks down. Because it becomes such a flimsy excuse, trying to mask such a massive evil.
Maybe I'd take out the kids with guns. That's too much, unless I'm missing something. Have the long walk through the tunnels with Atsushi and Kunikida be tense instead, them peering around every corner, ready for a harrowing fight. Kunikida's gun held tight, Atsushi tensed and ready to tiger out. Both peering through the darkness, only to reach a clearing in which stood a tiny little girl, hands clutched in front of her, scared, with some strange kind of necklace. And then in the next horrifying moment they realise: it's not a necklace, but grenades. Then the scene plays out from there. Not only would this be more impactful as a scene (in my opinion), it'd also characterise Fyodor in a different, much more interesting and nuanced way (in my opinion).
Because in that situation, it's only the little girl he's justifying to himself. And it's a bad justification, clearly paper-thin, but he believes it. And that makes the underlying horror and twist of Fyodor's character all the better--now that you've trimmed the fluff, that one point speaks so much more. You've emphasised that Fyodor's the type of person who's willing to manipulate a little girl into blowing herself up, but you've also shown that he put deliberate thought and care into that decision. It was to break Kunikida, but it was also to save her, to end her life before she fell into sin. And you would remember, because of how impactful the scene would be (whereas I'd bet a lot of people don't even remember Fyodor had gun children).
I think that's a problem the entirety of BSD (or maybe just manga in general) has. There's too much fluff action. It waters down the truly impactful scenes and breaks down the interest in characters like Fyodor. Because when he's killing very selectively, not only can you show how he rationalises those deaths for the sake of his plans and have that not be broken by continuity, but you get so much more out of those deaths. And if nothing else changed, and Fyodor was the only antagonist who didn't kill wantonly, imagine how different that would make him feel. His plans by their very nature would be new, interesting, contrasting. An antagonist who uses precise and measured deaths, just a pinpoint here, to achieve a much bigger effect on the characters than even the destruction of Yokohama by the Guild, would be something both new and far more terrifying.
And it would show how well Fyodor understood the ADA, that with just one death he could shake them so much--and how little they knew him in return would be very worrying. Imagine how much better his conversations with Dazai--the discussion of saving people would have so much meaning if Fyodor wasn't a hypocrite who killed people for no reason. If Dazai says that people are worth saving, and Fyodor agrees, even though they've entirely different meanings behind those words, and the meaning is actually there- imagine the subtext, the intrigue, the actual good writing that could come of that. God, I really wish it was so.
Alright so part two of my explaining BSD french authors:
Arthur Rimbaud !
This is the boy. Looks young, right ? That's cause he's seventeen in this. (Funnily enough, he's exactly the same age as Verlaine's wife. Verlaine, though, is 27 at the time they meet. Yeah, I wasn't kidding when I said he was a piece of shit.)
Rimbaud is kind of THE poet of teenage rebellion. He was born in 1854, under Napoleon III to place him back in his historical context. He wrote quite a bit in opposition to Napoleon, actually.
His father is absent at first, and then not here at all later. He has... A complex and complicated relationship with his mother. He gave her a disrespectful nickname, she was seen hitting him several times (although at the time that's hardly surprising...), but at the same time when he asked her to go see him in London (at a time where the trip was very expensive, and she'd never left France in her life before that) she came, and his sister described him then as "the happiest I'd ever seen him". She's often seen as the source of his inner anger and rebellion.
What he hates for sure, though, was living in his house, with his family, and especially in his hometown, Charleville, which he despises.
He's especially known for having fled his house a lot, as in several times a year, for several days every time, walking during the day and sleeping on the road during the night. His most famous poem, "Ma bohème" (unstranslatable title because "bohème" is a french concept, but it basically means living your life day after day, in communion with nature and/or your dreams, often with an artistic dimension and no money whatsoever - also has travel connotations because it derives from "bohemian"), actually talks solely about that.
He wrote from his fifteenth to his nineteenth birthday, and was - still is - seen as a genius, being one of the most influential french poets ever despite having written for only four years. He was famous for being uncontrollable, and it translates back to his style : he took extremely traditional forms and changed their rules. (Which weirdly enough actually kinda fits with Rimbaud's ability ??)
If we ever have a Baudelaire in BSD, know that his character will probably look up to him, seeing as Rimbaud is usually seen as continuing Baudelaire's legacy of completely revolutionising french poetry. His two most famous books are "A Season in Hell" and "Illuminations", his last one. His literary movement is symbolism, invented by Baudelaire, characterized by melancholy and an attraction to the ethereal and mysterious. Rimbaud himself thinks that "the poet must search and describe the unknown" and, well, too bad if he sacrifices his sanity. He's also one of the first after Baudelaire to write prose poems.
He stopped writing, forever, at twenty, after the Verlaine fiasco. Actually, he wrote "Illuminations" directly after, then gave it to Verlaine so that he could get it published instead of doing it himself.
That's where his life gets really weird. He tries to learn seven different skills and languages while traveling everywhere, fails, his sister dies and he shaves his head for her funeral, is forced into the military to fight in Java, then deserts, gets hired on a boat on his way back and becomes a sailor, then tries to get hired in the American Navy, doesn't get any answer, goes in a circus then a factory, and all of that while traveling everywhere in the world in the space of about three years.
Nobody knows where he was for the nine months after that - and during all of this, everyone who knows him is hoping that he gets back to writing poetry - and then he goes home to help his brother with his farm before leaving, AGAIN. He walks from France to Italy, then gets in a boat to Alexandria, where he works in a construction project to manage the workers. This keeps going for about eleven more years, so I can't list everything this guy did : we'd need a whole ass novel.
He stays in Northern Africa for almost the rest of his life, although he travels quite a lot in that region and never stops moving. In France, he's still as famous as he was at 17, and several eulogies are written for him without his knowledge. We can also note that he does weapon trafficking, for a very short period, at some point. He writes to his family that he's "bored", of all things. He's described by the people he meets then as "smart, sarcastic, not very talkative, never talking about his past".
He then dies in Marseille, in his thirties, from cancer in his leg.
I'm gonna be honest : I don't like his BSD characterization. Rimbaud's a wild card, a chaotic teenager, as an author. I also ! Hate ! That he's Verlaine's mentor. But that'll be the next part, where I'll talk of IRL Rimbaud and Verlaine.
Previous and future parts are in the #IrlBSDFr tag.
Ledgerdemain, noun: sleight of hand (what hand), skillful hiding of truth in order to trick people. False Apple: shiny and golden and utterly rotten once the outer layer peels itself to show that rot. So you have an easygoing, sociable guy that is perfectly fine! …except as Lu mentioned, the bug arm is a clever metaphor for PTSD. It's always there. In plain view. But he manages to make people look past it. Just like people look past that he did desert/survive, meaning: free survivor's guilt. Yuri dying when they could facetank everything transposes itself into what is already his deal. Closer to his recent (unprocessed) issues, so easier to invoke/drop, hence zayin. As opposed to AEDD, which probably would require actively focusing on the past + being able to do jack shit to Hermann for it, which is probably not something that's often a surface-level thought.
Corrosion, fluff edition: p sure it's somewhere in the canon that it's Abnormality memeplex overtaking the person? so corrosion would be on par with Personaesque shadow-possession and/or persona overtaking the host (Jung did write about this a bit), suppressing the hidden parts. In that sense, in that all thoughts/emotions that run contrary to the core idea of an abno would be suppressed, and impulses in line of it running wildly.
Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.
So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.
That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.
Sounds good? Awesome. Under the cut we go, wheeeee!
Let's start with the most important part - the Sins themselves.
I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.
Whatever those associations are, I want you to throw them away.
That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.
This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.
And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.
Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.
However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.
...God I really need to stop writing massive preambles and just get to the fucking point.
So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.
The flames of revolution burn bright in the face of cold winds.
Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.
There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.
A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.
Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.
One's base insticts go all the way back to that genetic code.
Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.
Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.
Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.
A stone will not care for what happens to it, nor the world around it.
Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.
To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.
Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.
Plants never stop waging wars, always wanting just a little bit more.
Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.
The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.
The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.
Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.
When a wave of emotion rises, many will be swept away in its wake.
Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.
While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.
In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.
Be careful, for that double-edged sword may cut you as well.
Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.
One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.
The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.
Thorns don't go out of their way to harm, they merely react to your touch.
Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.
Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.
Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.
...
Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.
The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.
However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.
So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?
Here is the method that I believe works best in my experience:
The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.
Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.
Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.
Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.
Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.
Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.
Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.
So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...
Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.
Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.
This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.
Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.
In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.
That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.
An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.
The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.
Now... There is one more thing about E.G.Os that I don't really talk about.
Sin Resistances.
The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.
So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...
Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.
I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.
tbh it's giving too strong [S] Game Over vibes. For the uninfected by Homestuck: multiple high stakes/large showdowns resolve at the same time in a FAST, flashy manner. What was supposed to be mid-to-lategame tier improvement of the boardstate - so to speak - turns out to be the villains winning/not losing on ALL fronts and the setting getting chunked. This put the fandom in high hysterics, but theorycrafters kept cool heads, as sudden 'rock falls everyone dies' out the left field is a marker of "this is splinter timeline that will grandfather paradox itself out of existence".
We have not only Wells for that, but also sheer ??? on how the Page/Book works. Is the page tearing metaphorical, or literal? If the events break the Book's willing suspension of disbelief*, does it mean that entire bit gets snapped back? Since the Book exists, does that mean there's always a "in case there are no sentients capable of writing, load from a save point"? Is this to opportunistically smoke out whoever is holding it (if sb does), even before world domination enables rerolling the main objective, if only for "bruteforce the location of the Book with critical mass of perfectly loyal pawns"?.
Like, of course the world isn't going to get nuked. HOWEVER, the other thing noone is talking about is absolutely on the board: Fukuchi is stopped, vampires are unvamp'd, day is saved - but it's impossible to cover up.
Think about it: the broader populace gets to know/is forced to acknowledge there are funky magic powers, and they're dangerous. One (1) magic guy almost took over the world/ended the world, using a magic sword (probably also made by an ability user), with another ability user impaled onto it, using YET ANOTHER magic artifact. Even if you gloss over details, that's a large chunk of populace traumatized over it, which will make the issue very personal to many people at the same time (which as a meta read would double as shadowing at least western trends of populism/censorship. abilities as independent thought/communicating differences/mental illness, yeah? Given Fukuchi and Dostoy being like that, Gogol tagging along for shits and giggles, Sigma out of desire to belong, Bram out of resignation…). Like, what does Dostoy get out of DoA's stated goal? Only needing to manipulate 1 person('s perception). But if it fails late enough (like right now), suddenly countries keeping intel on ability users and Eyes of God become threats.
...wouldn't it be funny if intel from Teruko revealed there is in fact a Gambit Pileup ongoing, as in: the currently stated objective is fake to pull the rug from under Dostoy at the last moment?
And we still don't know what's the deal with Yokohama foreign settlement. Even if most ppl don't know the details behind the scenes, this has to be a political shitshow. Why did One Order fall into hand of terrorists? How did Fukuchi get into position for it? Why/How Hunting Dogs? Bram in his entirety is an enormous 'Failed a Spot Check' for SO MANY groups of interest. If the last one is answered with "This must be the work of an enemy stand! ability!" (Seventh Agency!), it's just going to reinforce 'abilities bad'.
As a bonus, when are we getting explanation on "14 years ago, Tokoyami island suddenly appeared" (c65p17) and is absolutely crucial to gain military control over, ASAP and regardless of frontlines elsewhere, Because Reasons. Sounds like a Page. It sets up the above, which timeline-wise is after V/sus screenplay mention in Untold Origins(?). With Teruko, characters have all the time in the world. Assuming we're not getting 'Yukio Mishima is the true mastermind, for realsies this time' with some ability that lets exactly 5 ppl [insert some enabler here], that is. (if you're going to literally objectify Bram, why stop there? If planning is so meticulous, why expect anyone getting caught before the key points, why it would be important for at least the members to acknowledge him as DoA? If Bram is not part of DoA, who cares?)
...wait a second. They're terrorists. The group is small and loosely organized👍. 'Kamui' identity implies minimal contact👍. With 5 members, why even HAVE a name? How did the knowledge of it leak outside the group? Why would any of them mention DoA to outsiders? If you need to namedrop a group, why not Rats? Why not form a fake DoA from Rats, as merely something to route the name DoA to, if Rats are already an established brand that doesn't gel with DoA, fake-goal wise? Why would ADA-as-terrorists need a name, either? When presumably the entire agency is into terrorism? If for claiming responsibility, what-for logicwise? Why go the extra mile when they're have been page-retconned to be caught red-handed? Why did the anime go out of it's way to establish Fyodor in the past, AND knowledgeable about how many ppl are in V? Which is just a rehash of all the previous questions. ...as per usual, start with with relevancy of nuclear war and somehow pivot to a completely different insight.
*i have THOUGHTS about this. Like, who is the final arbiter on whether what was written on the page sufficiently follows 'story-like logic'? if it's the writer, does that mean someone with head for horror can turn any scenario into Final Destination's nonsensical 'no matter how contrived, you will die.'? or get a bunch of authors, each with their own genre leanings and just madlibs the shit out of the plot?
One Order has been unleashed, Fukuchi has ordered the launch of multiple Nukes, the ADA is about to loose this battle forever and NO BODY IS TALKING ABOUT IT! Where are the Theorists rn??
I also want to say this page makes me so uncomfortable, the dozens of helicopters filling the sky like a swarm of insects is a horrifying Idea
Also we've finally seen One Order, nothing can convice me this wasn't a person once like the holy sword
can we form a coup against asagiri and make you the writer instead? genuinely... I am not taking the Fyodor immortal information well.. please help............................ ( ´,_ゝ` )
Oh, I would absolutely not do BSD well either. I just wish Asagiri had stuck to his roots more. He was a great comedy writer, and the beginning of the story was great for it. It's the action and Death Note stuff he can't seem to get mastery of. But for the immortal part: I'm not entirely sold that Fyodor's immortal, yet. It seems like yet another twists that will twist to reveal oh, shocker, he faked his memories to confuse Sigma/the ADA... or something. Could very well be immortal, but not 100% guaranteed.
#everything is a fucking lie from both sides at this point
No it isn't. The product defends itself.
So is everyone gonna just ignore the fact that the leaked Document that PM sent over to the Union states that Vellmori was the one to resign herself and was the one who didn't want the info being spread around?
Like, I'm not saying PM handled this shit well, because they absolutely didn't, but the whole thing of her being fired is apparently just a straight up fucking lie.
And, if the Document PM sent to the Union is to be trusted (which, if they lied about that, I imagine that would be even more legal trouble than is worth for them with all this shit going on), that means that everyone being mad at PM for not saying anything more is being mad at them for Following Vellmori's Wishes.
Again, I'm not saying that PM handled Any of this well. They absolutely should have made sure that Vellmori didn't feel so threatened that she felt the need to resign. They absolutely fucked up in that department.
But the main thing people focused on, Vellmori's firing, allegedly just wasn't even real.
What the fuck is even going on anymore.
//Btw, here's the source for the translation of the Certificate of Contents that PM sent to the Union and which was later leaked.
or "a career proplayer team used this once in a tourney as a highly specific/suprise tactic" so now you're enjoying every random trying it out for at least three days.
re: being told what to do: either change your group (if you're into tryharding improvement comes only from understanding WHY top tables Do The Thing, and if you're not - it's on them to descend into scrubdom via secondary objectives), or acknowledge this insecurity of your random teammates is a skill issue on their part. If they were good enough they wouldn't be matched with you. otherwise: they're just hype another opponent just arrived and they want to blitz you to their skill level so you don't get frustrated by getting stomped/see what bedazzled them + at some point improvement itself is improved - random exploratory play gives way to deliberate practice.
but yes, and it's not even decided by a handful of nerds: various analytics sites showcase this is an inherent problem of competitive games
The trouble with trying to get into very niche multiplayer titles is that there's always this core group of like half a dozen players who've been fighting each other on a daily basis since pre-alpha and are the only ones who give the developers consistent feedback, and now the game's entire meta revolves around the personal idiosyncrasies of these five or six specific guys in a way that's balanced and competitive when taken on its own terms, but melts foreign organisms on contact.