When You Stop A Bank Robbery By Blowin Up The Bank

When you stop a bank robbery by blowin up the bank

When You Stop A Bank Robbery By Blowin Up The Bank

More Posts from Anich17 and Others

5 years ago
They Looks Like Daddy and Mum

They looks like Daddy and Mum

6 years ago
Meet The Skrulls #2 (2019)

Meet the Skrulls #2 (2019)

written by Robbie Thompson art by Niko Henrichon & Laurent Crossat

1 year ago
A Few Crazy Memes 'cause I Love It
A Few Crazy Memes 'cause I Love It
A Few Crazy Memes 'cause I Love It

A few crazy memes 'cause i love it

2 years ago

I'm not sure what simblr's general opinion on this is, but peeking back in after my long hiatus, I have a lot of thoughts...

In my opinion, Patreon killed all of the momentum that ts4 simblr had pre-2020. I think we all know a lot of the bigger issues- permanent paywalls, creators doxxing and bullying, cliqueing up and sharing info- but I mean even besides that. I mean specifically early access, two to three week delays for releasing cc, the version of paywalling that most people (including myself) accepted.

It's good that creators were able to get paid for their work, especially during the pandemic. But I think, unfortunately, it had other effects too. I remember back then, being disappointed at how much was eacc, and that was only like 25% of the cc coming out, and it (almost) always was popular creators with high quality work. But slowly but surely, nearly everyone moved to patreon (which I've noticed has caused a lot of cc to be forever lost once patreons were closed/deleted) and 99% of the time it was early access or even exclusive. Many people started blogs with early access cc from the get-go, without having a presence beforehand, and those blogs seemed to be some of the most focused on blocking anyone that shared their cc. The cc varied in quality- it could be simple mesh edits that were still mostly ea, or recolors, or even just patterns sourced from other sites. It didn't matter what it was, it was just content for money, anything to pad out the month and keep patrons. Creators would do early access and then link the cc through adfly or to TSR or simsdom/simsfinds, one by one, even if it was supposed to be a pack. It wasn't bad enough to call out, but it was purposeful.

CC on tumblr became a business in a way it hadn't before, even with other paysites in sims history. And while some people are happy to donate to creators they like now and again... most people either can't or won't. Many simmers are children, and many simmers are adults with strict budgets, especially during the pandemic. And truth be told... they probably got bored. Because it's all terribly boring. CC shopping isn't fun anymore. It's the briefest serotonin seeing something interesting on your dash and then instantly flying away when you see you'll have to wait almost a month for it. And if it wasn't a creator I really liked, I forgot about it instantly after that... sometimes even if I really liked them. Motivation dropped. People stopped being excited, and stopped playing.

Nowadays, it seems even worse. Because the amount and variety of cc and creators has dropped drastically. I'm shocked to see 2-3 cc posts per day, if that, most of them paywalled. It isn't just cc posts either- used to you couldn't look in the s4cc tag for cc, it would be so crowded with non-cc sims posts, but now it's depressingly easy... and empty. Lookbooks, edits, gameplay, cc, it all seems more sparing. And you don't see the same creativity, the same fun random little items, stuff that was interesting even if it wasn't necessarily perfect. Or wild ideas or cc that would appeal to certain small niches. Because that isn't profitable, is it? When you need to create a certain amount of items per month at a certain quality to keep patrons and therefore income, you have to strategize, for good or for bad. Some people are able to do that, and while good for their business model, it limits what they can create and how much energy they can spend on each item. Some people aren't able to do it, and burn out and leave. Either way, creativity suffers. Enjoyment suffers. Creators leave from the passion being sucked out of their hobby; non-creators leave from frustration and boredom. And you're left with a handful of creators still going by their cc business playbook, month by month. But how long can those few sustain themselves?

It's natural for communities to ebb and flow, or even completely die out, but ts4 simblr had been going strong for years before this overall, even if it was in waves. In the pandemic, it should've flourished the way other many other communities did, especially gaming focused ones. But, it didn't. Instead it slowed down, more people left than the amount coming in, the engagement died down, and it seems like as a whole custom content hasn't advanced at all. Maybe it would've happened anyway, but I honestly think patreon contributed a lot. Also, ts2 and ts3 communities weren't affected in the same way, afaik, which makes me think it was paywalls even more.

Can it be fixed? Maybe. If paywalls weren't as much of a thing anymore- and I don't mean completely gone, but just a fairer ratio- I think it could. But now that it's become a standard, I doubt that will happen. I think most people have moved to other places where they don't have to deal with it, like discord servers, and simblr will continue to lose momentum.

It's good for creators to have the option of getting some income for their work, but I guess I'm just saying... at what cost? Beyond the monetary? If you're not super popular, are you even making enough for the added stress to be worth it? If you are, is this going to be satisfying and maintainable long-term, without burn-out/effects on your mental health? Who will pay for it when the number of players keeps dropping? And will this continue on to the Sims 5 community in the future? I honestly hope not.

1 year ago
8 months ago
Image of Enki Ankarian and the girl from the game Fear and Hunger in a dark dungeon. The girl sits on crates with a frown on her face. Enki is kneeling before her, gently holding her hands, his back to us.
Image of a redesign for Enki Ankarian from the game Fear and Hunger. He's standing, dark orb envelops his raised right hand. He's wearing a cassock with many intricate decorations and layers. Beneath are sketches of Enkis bare back.

Enki and the girl from my first playthrough because i love them and i like to think they’ve grown to care for each other too.

(Had my account deleted so im posting these again just to have them on my blog, apologies for the confusion)

5 years ago
Some Cinematic-style Things I Did. I Really Had Fun With These
Some Cinematic-style Things I Did. I Really Had Fun With These
Some Cinematic-style Things I Did. I Really Had Fun With These

Some cinematic-style things I did. I really had fun with these <3 (These are some parts of a big story 👀)

4 months ago

"Vi was the real Jinx" "No Hextech was the real Jinx" "No Jayce and Viktor were the Jinx for creating Hextech"

Arcane fans are all so fucking stupid and y'all deserve this stupid ass show. If this show had even a modicum of intelligence its thesis statement would have been that institutional oppression enacted by Piltover against Zaun was the real jinx and rot of show, finally giving rise to a monster coming to Jinx them back and be the reckoning for all their sins. Instead they give us that fuckass idiotic episode 7 that attempts to pin all the blame on Hextech and pretends like the horrible conditions of Zaun and cruelty of Piltover didn't already exist long before Jayce and Viktor cranked that damn crystal. Not only that, they go and martyr Vi which just gave the lowest bottom of the barrel members of this fandom a chance to accuse her of being the "real" jinx. This show is unserious garbage and its moronic fans deserve it.


Tags
2 years ago

ps5 brain monday

7 years ago
Ah Yes. The Best Carnage Fic On The Web

ah yes. the best carnage fic on the web

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21 y.o. она/её/арматурой Elder Scrolls, Funger, Arcane, doll collecting, Tokyo Ghoul, Marvel symbiotes, BG3. Open for trades and new friends

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