Decide how they went bind. Was it a disease or an accident? If it was a disease, you need to determine what it was. The disease you choose will affect your character's vision in a specific way.
Macular degeneration and retinitis pigmentosa will create two very different changes to vision. Get very specific with research.
If it was an accident, you need to get very specific about the details of that accident and research whether what you're suggesting is actually possible.
A head trauma might create a tear in the retina which would certainly affect vision, but retina tears are actually fixable through surgery in most cases (not all, but most).
A chemical burn would damage the layers of the eye enough to cause blindness, but you need to be specific on what chemical it was, way type of burn it might cause, and how badly it would affect the skin surrounding the eyes.
Going the trauma/accident route is very easy to mess up and prone to being melodramatic. Choose well!
WHAT THEY SEE
Using what you've researched, decide exactly what your character sees.
Be very specific. Keep in mind that 90% of blind people at least have some remaining vision, even if it's very little.
It might be shadow and light perception, so they see more outside in the sun than they do at night. They can still be light sensitive if they have light perception.
They might see shadows moving in front of a light source, but see almost nothing at night. They may only see the light source (like lamp or headlights) and see darkness everywhere else.
Your character might have color vision still, or some vision acuity that allows them to distinguish some shapes from others but still prevents from seeing details.
Your character might have terrible depth perception, and this makes stairs and curbs impossible to perceive and they might knock something over because they perceived it as being farther away than it was, or feel frustrated when they reach for something they though was a few feet in front of them and is actually closer to ten feet away.
Put yourself in every scene or location your character will be in and determine what they can see in the moment. Even if you are narrating from a different character's perspective, you need to know.
Using this, you need to know what your character knows, especially if your blind character is important to the plot. They can't see the small print on that sign, the dried bit of blood on someone's shoes, a shadow sinking into an alley, or even if that blurry blob twenty feet away is a trashcan or a person.
Make It Resonable
If your character is meant to be uncovering these clues, you need to find a reasonable way for them to figure it out.
Is there a sighted companion who points visual clues out to the blind partner? Do they have magnifiers to read small print?
Are they good at sneaking around and overhearing people from a distance? Are they just great and knowing when someone's lying by the tone of their voice?
Are they working with a team?
They don't necessarily have to have "superpowers" to figure things out!
1st Person
This allows readers to inhabit the character and see what they see, or don't see.
You have to work in terms of what your character can/cannot perceive, which can make description hard and can easily slip up and forget that your character can't see that street sign.
3rd Person
Your readers will probably forget how blind your character is if they read pages and pages with great visual description and then be surprised when your character verbally remarks that they didn't see X and Y.
You still have to work with what they can realistically see and it's much easier to forget in 3rd person
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hells paradise is actually so good tf
He is eepy
HES SO CUTE 👹👹👹👹👹👹👹
they're such domestic kitties...
EU AMO ESSA AU 💔💔💔
on the hill, on the outskirts of penacony - there lives a priest
KSNSKSNXKSKXJSXEXSXSK HJEJZJDHDJXJEKDHSKSHAKSJSBZ 💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥
Stellaron Hunter Sunday thoughts, going on a mission edition:
Kafka's buying a cake to celebrate Sunday's first official IPC bounty. After a terrifying mission where he uses some Path powers on an important group, he's winded, but his new teammates are clapping when he returns to them safe and sound. And it's at that moment that Sunday realizes that there is no going back to his old life.
Imagine a cutscene where the Astral Express is enjoying a banquet with a bunch of guests. One by one all of the other guests start to fall unconscious. As the room falls silent and the lights flicker and hum, the crew hears the even-spaced, metronomic clicking of footsteps... before they spot a familiar Halovian, dressed to the nines in the darkest shade of midnight blue, making his way into the banquet hall.
How do you get away from a man who doesn't even need a weapon to be a major threat? Bring up Robin. Ask him, "What would Robin think?" or "Would Robin want you to do this?" It stuns him the first few times, but it loses its effectiveness quickly as he begins to convince himself (or perhaps Elio has convinced him?) that everything he does is for Robin's happiness and salvation.
Illusion and dreams are extremely versatile powers in the right hands. Consider: illusory doubles of yourself and your enemy, voices and sounds that distract and deflect, or trapping a single person in your own mental world to eliminate them when they're unable to receive help from their friends.
Maybe he needs a weapon for style purposes, like a conductor's baton similar to the one Dominicus/Septimus had. It works well thematically given how both the Harmony and Order are themed around music. Also it would look cool in battle. One flick of the wrist, and everything is under his control, mirroring the very first scene in the prologue where Kafka plays air violin.
Can Sunday be contained in conventional ways? If you lock him in a cell and leave a guard in the room, could he trap them in a waking dream where they think a loved one is in the cell and feel compelled to break them out? How far does this power extend?
How self-assured is Sunday of his power? Does he believe in Elio's script enough to trust in fate that his enemies will fall? Can his captors see it on his face- an unsettling smile that screams "Do whatever you want, try whatever you will- fate is on my side."?
We've had several moments where the Stellaron Hunters manage to protect each other or free each other (SW saves Kafka in the prologue, Blade breaks Kafka free of the Matrix and helps her escape, etc.). Imagine the playful banter Sunday has when he's finally rescued by the Hunters. As serious as he usually is, with a side of appreciation.
I imagine he's still got that space fantasy Catholicism influence in his words and actions. He's quoting proverbs and admonishing sinners while watching buildings blow up, things like that.
Maybe he puts those proverbs away when dealing with the Astral Express who already bested him once, and who are as noble as him. Perhaps he sees them as equals who could potentially best an Aeon, and he's just playing the villain to make sure fate takes the right course.
Sunday, eating dinner in an apartment the group rented on a whim: "Do you mind if I say grace before we eat?" Blade: "I do mind. This is an Aeonless apartment."