She Was Truly Girl Bossing

She Was Truly Girl Bossing

she was truly girl bossing

More Posts from Armoroad-arbalist and Others

1 year ago

Also, glad to see this is finally a reality in EO3HD.

Gonna train up a bomb-ass team so I can help everyone out with their sea quests. Perhaps even my Front Mortar-toting Arbalist/Ninja and Dark Ether-spamming Ninja/Zodiac.

Etrian Odyssey III’s Sea Quests were cool—especially in that you could play them multi player. It is my sincere hope the when EO6 rolls around we can get a similar thing—hopefully with online capabilities!


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3 years ago

Etrian Odyssey III’s Sea Quests were cool—especially in that you could play them multi player. It is my sincere hope the when EO6 rolls around we can get a similar thing—hopefully with online capabilities!


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2 years ago

i want another etrian odyssey game can you tell

1 year ago

Hello, may I ask what the tree frog method is?

It's a dangerous, ancient technique - capable to be tamed only by the masters of Etrian Odyssey 1 and--

It's this:

On a more serious note: Certain enemies in EO1 can call for reinforcements for an infinite amount of times. You can actually abuse this mechanic and keep one alive for the sole purpose of having more enemies to kill - thus more exp.

Treefrogs aren't the only enemies who can do this, but it's called that way because on Expert/The DS version they were the perfect balance between an easy enemy to fight and a high amount of exp per kill (700~ per frog). With the addition of Picnic mode in HD, not only is it much easier to beat them while (heavily) lowering the risk of dying, but the exp gain and exp cap are both raised to 1k per frog and 32k per fight respectively.

And if you're curious, 32k experience is a guaranteed level up until Level 67 (out of 70).

Not only that, but I'd argue there's an even faster method for leveling up involving the Immoa enemy in the 4th stratum due to them giving way more exp per kill. If people didn't farm those in the original, it's only because they were much more dangerous than treefrogs - an issue that isn't present in HD due to Picnic mode.

Soo yeah: Leveling up in EO1 is very easy to do (even without this strat), and in fact HD makes mechanics like retiring resetting your level almost a non-issue when you can get a character at max level in around 30 minutes tops (or around 3-4 hours if you decide to max a whole, nine-characters guild).


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2 years ago
My Favourite Jrpg Canadian

my favourite jrpg canadian

2 years ago
Really Love That Highlander Sprite
Really Love That Highlander Sprite

really love that highlander sprite

1 year ago
Holy Crap—is That A Jack Frost Eyepatch On Buccaneer 1???
Buccaneer 1's portrait with added contrast and reduced saturation

Holy crap—is that a Jack Frost eyepatch on Buccaneer 1???

Is this new for the remake??? Am I the only one who has never noticed this before???

ADDENDUM: According to some of our Megaten brothers on r/EtrianOdyssey, this is actually another demon named Raiho!


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1 month ago

God's work 👏

EOV Voice Dub in EO Nexus Mod

Consider this a sort of follow-up to my Portrait mods from last month.

EOV Voice Dub in EO Nexus Mod

This mod takes the 40 selectable English voices from Etrian Odyssey V and transplants them into Etrian Odyssey Nexus. As Nexus has 60 voice slots, 20 remain as Japanese voices; the 8 'generic' voices which are mostly just grunts were all left alone.

I tried to reorganize them to most appropriately fit their previous 'name' from EOV. For example, Male Voice 16 in EOV was called 'Cheeky', and was assigned Male slot 3, 'Precocious' in Nexus. Some are more fitting than others. Some get to keep the same name (Sultry, Hearty, Militant, Timid). Probably the weakest fit was 'Strict' for the Granny voice (Elderly) from EOV.

This mod also 'removes' all voices for NPCs. Technically, what it does is instead play a silent file instead of their original lines. The music will still get quieter when they speak, but they won't actually say anything.

I ultimately had to make this a packed 'MORI' file, instead of an unpacked files, because while unpacked, it's about 8000 files across 4000 folders, which takes like two-and-a-half hours to move onto a 3DS. It's a bigger filesize this way, but it should only take ten minutes to put onto a 3DS, instead of 130. It's still compatible with other unpacked files, but it won't be with other packed files. Like before, I can't really go into the details of actually setting up a 3DS to be modded, but once you're there, it's not too complicated to get this working.

Now; Nexus and EOV have similar but not identical voice sets. In short, EOV lacks voices for successfully escaping, levelling up, anything Force related, and whatever 'GUEST and GUILD_SEL' are. Nexus lacks lines for waking up from sleep, Union-based stuff, and has less slots for taking L(arge) Damage.

For these cases I improvised with other existing EOV lines. Escaping reuses Avoid lines, Levelling uses Assigning Skill Point lines, Force Boosting uses a mix of Union lines and self-buff lines, and Force Breaks use their equivalent 'standard skill attack' versions. (ie. a Bind/Ailment-inflicting Force Break will use the same lines they'd use then using a Bind skill). Sometimes those might not actually be that great a fit, especially across 40 different voices.

Also, truth be told, I actually never found any way to actually open and play the .SSND files, nor can I actually understand Japanese. Both these factors made me more than a little blind going through this, so there's little to no way I know of to test the work other than to try it directly in game. Whether that makes this mod and the effort it took more impressive or just plain stupid is up to your discretion.


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armoroad-arbalist - I Just Be Out Here In The Labyrinth
I Just Be Out Here In The Labyrinth

I’m actually stuck please get me a Thread

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