HD Collection is out
he's just a silly billy
THE SONG OF OUR PEOPLE IN CD FORM
Etrian Odyssey III’s Sea Quests were cool—especially in that you could play them multi player. It is my sincere hope the when EO6 rolls around we can get a similar thing—hopefully with online capabilities!
EO NATION WE MOOOOOOOOOOVE
ive never watched breaking bad
God's work 👏
Consider this a sort of follow-up to my Portrait mods from last month.
EOV Voice Dub in EO Nexus Mod
This mod takes the 40 selectable English voices from Etrian Odyssey V and transplants them into Etrian Odyssey Nexus. As Nexus has 60 voice slots, 20 remain as Japanese voices; the 8 'generic' voices which are mostly just grunts were all left alone.
I tried to reorganize them to most appropriately fit their previous 'name' from EOV. For example, Male Voice 16 in EOV was called 'Cheeky', and was assigned Male slot 3, 'Precocious' in Nexus. Some are more fitting than others. Some get to keep the same name (Sultry, Hearty, Militant, Timid). Probably the weakest fit was 'Strict' for the Granny voice (Elderly) from EOV.
This mod also 'removes' all voices for NPCs. Technically, what it does is instead play a silent file instead of their original lines. The music will still get quieter when they speak, but they won't actually say anything.
I ultimately had to make this a packed 'MORI' file, instead of an unpacked files, because while unpacked, it's about 8000 files across 4000 folders, which takes like two-and-a-half hours to move onto a 3DS. It's a bigger filesize this way, but it should only take ten minutes to put onto a 3DS, instead of 130. It's still compatible with other unpacked files, but it won't be with other packed files. Like before, I can't really go into the details of actually setting up a 3DS to be modded, but once you're there, it's not too complicated to get this working.
Now; Nexus and EOV have similar but not identical voice sets. In short, EOV lacks voices for successfully escaping, levelling up, anything Force related, and whatever 'GUEST and GUILD_SEL' are. Nexus lacks lines for waking up from sleep, Union-based stuff, and has less slots for taking L(arge) Damage.
For these cases I improvised with other existing EOV lines. Escaping reuses Avoid lines, Levelling uses Assigning Skill Point lines, Force Boosting uses a mix of Union lines and self-buff lines, and Force Breaks use their equivalent 'standard skill attack' versions. (ie. a Bind/Ailment-inflicting Force Break will use the same lines they'd use then using a Bind skill). Sometimes those might not actually be that great a fit, especially across 40 different voices.
Also, truth be told, I actually never found any way to actually open and play the .SSND files, nor can I actually understand Japanese. Both these factors made me more than a little blind going through this, so there's little to no way I know of to test the work other than to try it directly in game. Whether that makes this mod and the effort it took more impressive or just plain stupid is up to your discretion.
Appropriate response to any given Golem fight.
Golem fight update
Fuck that guy!
I mean we can just bring back the Arbalist and I'll be happy, lol.
For real though, I hope we have some more non-labyrinth exploration. Preferably something smaller scale and optional compared to III and IV. I like progression centered IN the labyrinth.
If atlus won’t give us EOVI then we have to make it ourselves. In the rbs put your ideas for plots, new classes, labyrinth concepts, and more!! Have fun or smth idk
So are we gonna wait for ATLUS to release EO3U, or is somebody just gonna mod that themselves??
I’m actually stuck please get me a Thread
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