Babykittenbluebird - Ree_pink

babykittenbluebird - ree_pink
babykittenbluebird - ree_pink
babykittenbluebird - ree_pink
babykittenbluebird - ree_pink
babykittenbluebird - ree_pink
babykittenbluebird - ree_pink
babykittenbluebird - ree_pink
babykittenbluebird - ree_pink
babykittenbluebird - ree_pink
babykittenbluebird - ree_pink

More Posts from Babykittenbluebird and Others

2 years ago
Run Away, Run Away, Run Away
Run Away, Run Away, Run Away
Run Away, Run Away, Run Away
Run Away, Run Away, Run Away

Run away, run away, run away

(Music: "Circles" by Post Malone)

2 years ago

no sorry i just heard ‘everyone’s gay’ and immediately watched it, i wasn’t aware that i would get so invested in the plot that it would take over my life.

9 months ago
Sign the Petition
Change.org
Stop Cultural Appropriation and Whitewashing in MiHoYo Games

A petition for Hoyoverse to better respect and stop misrepresenting the cultures of the countries represented in their game !

Hoyoverse has repeatedly taken inspiration from indigenous cultures without proper representation and respect.

In particular, the many characters from Sumeru and Natlan in Genshin Impact, and from Penacony, Sigonia or the space travelers in Honkai Star Rail are all clearly white or only lightly tanned at best, with the exception of some enemy NPCs which has sparked concerns of racism among players and indigenous communities.

Cultural appropriation and whitewashing perpetuate harmful stereotypes and diminish the rich cultural heritage of indigenous communities. These practices not only misrepresent cultures but also contribute to ongoing marginalization and disrespect.

There is a serious lack of correct representation of the world's population, too many white-skinned characters even in countries where living conditions mean that they should have a darker skin. For example, characters living in a desert or jungle, but still have very white skin? That doesn't make sense.

When this petition was created, Hoyoverse had an extremely inappropriate reaction, citing that 'They are just games'. However, these are precisely games that take inspirations from real cultures...

More detailed informations on the petition page, including requests made to Hoyoverse to address this issue.

9 months ago

Danganronpa Ultimate Categorization

Welcome back to another episode of: Jade is a nerd about something absolutely useless! Today's topic: Talent classification in Danganronpa/Fangans.

In the process of making my own fangan/s, I've created a classification system for the types of talents you can give characters. These classifications are...

Arts: Talents that are involved in the visual arts, performing arts, or fashion. Encompasses performers of all types, any type of visual artist, or anyone involved in fashion. (Ex. Actor, Abstract Artist, Model)

Practical: Talents that focus on a specialized skill or work with your hands. Also includes any talents that are religious or spiritual in nature. (Ex. Mechanical Engineer, Detective, Shrine Maiden)

Academic: Talents that are recognized by how much knowledge or experience a character has in an academic field. Covers most science, literature, math, and research based talents. (Ex. Chemist, Theologian, Archaeologist)

Sports: Talents relating to athletic skill. (Ex. Footballer, Kickboxer, Bowler)

Novelty: Talents given to a person who is special simply by existing. Can also be given to characters who win a contest for their talent. Includes Lucky/Unlucky Students, royalty, and non-human characters. (Ex. Lucky Student, Student, Princess)

This system of classification was based on my experience in the community over about three or four years, seeing many other people's original characters as well as creating my own. I found many fell into these categories. My "perfect" ratio, which my friends and I used as a guideline for making our fangan casts, is 4 arts : 4 practical : 4 academic : 2 sports: 2 novelty. I felt this ratio kept things even and grounded.

A few months ago, I began to wonder if my "perfect" ratio was more of my own creation than an actual pattern I saw. I thought, in the event it was, that I would come up with a mathematically accurate ratio that better represented the talent distribution of Danganronpa and its fan projects. This was my attempt at doing just that.

Data Collection

For this, I tried to collect as varied of a sample as possible. I included the three mainline Danganronpa games and sixteen fangans, ranging from very popular ones to very obscure ones. The fangans sampled for this analysis were...

Danganronpa Another

Super Danganronpa Another 2

Danganronpa Despair Time

Brave Danganronpa Coward's Paradise

Project Eden's Garden

Danganronpa He(art)less Deceit

Danganronpa Hushed Whispers

Danganronpa Muave

Danganronpa Despair's Revival

Danganronpa Re:Birth

Danganronpa Twisted Truths

Danganronpa Survivor's Guilt

Danganronpa Despair's Flame (my fangan! also the one where the talent ratio originated)

Danganronpa Cyberspace

Danganronpa Akeda Amusements

Danganronpa Lost Paradise (my other fangan that isn't released anywhere but I'm counting anyway)

I figured out the talent ratio for each individual game by looking through their casts and sorting them with my classification system. Ultimate ???'s were thrown out if possible (such as in the case of Akeda Amusements, where Hanari was thrown out due to the fangan having seventeen participants) and if not, they were counted as novelty.

Also, shout out to Yuki Maeda and Teruya Ōtori for managing to count for two different data sets despite my best efforts at finagling a way to keep them confined to one.

Observations

Danganronpa Ultimate Categorization

The first thing I noticed in looking at the ratios for canon Danganronpa was that Academic ultimates are underrepresented compared to what I initially remembered. It had been a while since I revisited the mainline games, and it was a shock to be reminded of that. I was also reminded, but not quite as shocked by the greater emphasis on practical ultimates.

In fangans, the focus on practical ultimates continues to be heavy, with none having less than two. There was also less focus on sports ultimates, with the majority having only one or two compared to the three that the mainline games had a majority of the time. They also tend to have more academic ultimates.

I think that this could be explained by looking at the types of people who make fangans. The majority of people I know who make fangans have very particular knowledge about certain fields due to experience or heavy research, and more often than not these fields do not include sports. They are more likely to make characters based on their experiences and knowledge that they can then insert into the story to make it seem more authentic.

I also, unsurprisingly, found that my "perfect" ratio was not reflected in many of the fangans I looked at. There was only one besides my own that followed that ratio.

Danganronpa Ultimate Categorization

Now, if my "perfect" ratio is not the mathematically perfect ratio, then what is?

According to the data collected for the canon games, this is.

Danganronpa Ultimate Categorization

This just so happens to also be the ratio for Trigger Happy Havoc.

According to the data collected from the fangans, this is the perfect ratio.

Danganronpa Ultimate Categorization

The only fangan that followed this ratio exactly was Akeda Amusements. V3 also had this distribution.

When considering both mainline and fan made games, the perfect ratio was this.

Danganronpa Ultimate Categorization

Ironically, not a single mainline game or fan game followed this ratio.

Out of curiosity, I also calculated the standard deviation for each data set.

Danganronpa Ultimate Categorization

Canon Danganronpa has little to no variation, conveying that talent ratios are quite consistent between games. The biggest variation would be in the novelty category, making sense as V3 scaled down the amount of novelty ultimates compared to the other two games.

Danganronpa Ultimate Categorization

The fangans are shown to have a much larger variation. Though I can't be surprised by this, as perhaps it is an unfair comparison. The mainline Danganronpa games were written by mostly the same team and had less to sample from, while the fangans have not only a larger sample size in which to deviate, but many different writers that think differently about talent distribution.

Final Thoughts

In putting this all together, I found that my classification system, while not perfect in any sense of the word, has some validity to it. If I wanted to, I could definitely make some improvements to it (especially in distinguishing between certain academic and practical fields from novelty), but as of now it works perfectly fine as an aide in cast creation for me.

My ratio is also not perfect, which was an expected outcome. Really none of the ratios I found are perfect, with none of them representing more than one or two of any mainline or fan made game. While ratios like the ones I found can be good for making sure you have a balanced distribution of talents, they aren't required to make a good cast. Personally, I'll continue using my personal "perfect" ratio as a baseline for any cast I make in the future.

I also had a lot of fun making this, and hope I can find a way to make more posts like this in the future. Thank you for reading this.

2 years ago

The families at Quesadilla Island truly span from "Bobby! His parents are lawyers :)" and "Tallulah! Her dad is a traveling musician :0" to "Chayanne's care has been entrusted to the two entities in the server who are very closely connected to the concept of death, the blood god haunts his every step."

5 months ago

Another tetro shitpost

guys I think he wants to tell her something

Another Tetro Shitpost
Another Tetro Shitpost

they're so cute they better fucking go on that museum + ice skating date or I swear

(made the drawings in a rush I have a headache TwT)

1 year ago

A lot of adulthood is shouting “AUGH MY LAUNDRY” hours after you put it in the washer/dryer and running to go fetch it

6 months ago
And With Your Help It Can Rack Up 700k Notes On Tumblr In 2024

and with your help it can rack up 700k notes on tumblr in 2024

no tumblr this doesnt need tags im releasing it into the wild as god intended

4 months ago

T-shirt that says “I understand the themes and characterization of media I like, sometimes I just make jokes”

2 months ago

INSIDE JOB : THE SEQUEL

HI YALL!!!!! I FINALLY FINISHED THE POSTER OF THIS BIG AND PASSIONATE PROJECT OF MINE

poster reveal below !!

INSIDE JOB : THE SEQUEL

( original show created by Shion Takeuchi )

It'd be sososo appreciated if you shared this poster with people you know would like it/inside job fans,, repost it in another socials (if you have ♡) or just tell em about this possible new show so it can reach more people and audience!!

Thank you so much for all the likes,, and support to my posts related to the project. Like,, I don't even have words for how much that means to me. The action of just liking,, commenting or reblogging literally makes my day. And knowing that people cares and is interested about is just so worth it. . .

I can't thank yall enough,, so I hope this show is all worth the effort and love. Thank you once again for everything,, and we'll meet again very soon. Bye !!

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