Claude Monet's House and Gardens by whatstacydid.
ATEEZ - Jongho & San
Irritating Character Tropes:
1. Meddler: Had to share explosive commentary about everything and everyone.
2. Gossip-monger: Make up stories and spread them far and wide like a virus.
3. Riddler: Speaks in puzzles and keeps people on toes the hidden meanings in their tales.
4. Jester: Everything and everyone is a joke. Must crack a few ones to earn them wages.
5. Rat hole: Has to sneak in in nook and crannies like a rat to uncover secrets.
6. Interrogator: Wouldn't stop asking same questions with different angles.
7. Petty Thief: Kleptomaniac and pickpocket extraordinaire.
8. Quarreler: Need to pick a fight about everything and anything.
9. Idiot: Speaks out of turn, doesn't know what they are talking about.
10. Lame Poet: Make everyone suffer with their awful compositions.
11. Liar: Conjures up lies out of thin air without skipping a heartbeat.
12. Plotter: Manipulative, calculative, untrustworthy, and narcissistic.
13. Personality Divergent: Sucks living daylights and happiness from people around them.
14. Chaotic: Unorganized messy scatterbrain.
15. Peeping Tom: Needs jail time.
16. Impersonator: Either mentally disturbed or suffering from insecurities.
17. Man child: Regardless of gender acts like a child that needs supervision and extra attention.
18. Foul-mouthed: Starts and ends every sentence with one cursive word or the other.
19. Daydreamer: Always have head stuck in cloud and couldn't focus for more than 5 minutes.
20. Overzealous: Strict adherence to authority figures. Will not hesitate to commit crimes.
21. Righteous Prick: Nothing they do can be wrong or at fault.
22. Existentialist: Make others depressed with their annoying cynicism.
23. Overly-enthusiastic Schmuck: Out of touch with real world and impervious to any challenges. Thinks goodwill is enough resource and help.
24. Undoctor: Has a home remedy for every disease and ailment. Usually a chain-smoker with a protruding belly.
25. Know-it-all: Grammar Nazi, encyclopedia, general knowledge enthusiastic. Insufferable.
26. Geek: Lack of boundaries and respect for privacy.
27. Dare Devil: Needs to get hurt before setting anyone else on fire.
28. Psychoanalyst: Wouldn't shut up about what you actually think, need, and want.
29. Fortune-teller: Spew nonsense out their ass and present it as divine revelation.
30. Manufacturer: Breaks more things than repairs.
31. Conspiracy Theorist: Busy in organizing telepathic peace talks with president and alien civilization.
32. Over-committed Logician: Acts like a machine until an emotional explosions.
33. Otaku/Fic Connoisseur: Spoilers spoliers everywhere.
34. Drama Queen: Nonstop emotional blackmailer.
35. Fatphobic: Anorexic, suffering from health and psychological issues.
36. Glutton: Overweight, hates skinny people. Could use some exercise.
I mean the list doesn't ends. I can honestly think of just as many more of these.
Gotta add them all!
adapted from <Writer's Craft> by Rayne Hall
Suspense
Show your characters gearing up, readying themselves.
The pace is slow, the suspense is high (use suspense techniques)
Provide information about terrain, numbers, equipment, weapons, weather.
May have dialogue as the opponents taunt each other, hurl accusations, or make one final effort to avoid the slaughter.
Don't start too early - we don't need to see the hero getting out of bed, taking a shower and having tea.
2. Start
Fighters get into fight stance: knees slightly bent, one leg forward, abdominal muscles tensing, body turned diagonally, weapons at the ready.
Each side will usually try to be the first to strike, as this will give them advantage.
The movements in this section need to be specific and technically correct.
3. Action
This section may be quick or prolonged. If prolonged, no blow-by-blow descriptions are needed.
Focus on the overall direction of the fight
Make use of the location to make characters jump, leap, duck, hide, fall, etc.
Mention sounds of weapons
4. Surprise
Something unexpected happens: building catches fire, a downpour, relief force arrives, staircase collapses, bullet smashes into the only lightbulb and everything goes dark, hero losses his weapon, etc.
Add excitement, raise the stakes.
5. Climax
Both sides are tired and wounded
The hero is close to giving up, but is revived with passion
Move to the terrain's most dangerous spot: narrow swining rope-bridge, a roof-edge, sinking ship, etc.
Don't rush the climax! Hold the tension
6. Aftermath
The fight is over: bes buddies lying dead, bandaging, reverberating pain, etc.
Use sense of sight and smell
The hero may experience nausea, shaking, tearfulness or get sexually horny
Fight scene length
Historical/adventure/fantasy: 700-1000w
Romance: 400-700w
Jules Joseph Lefebvre; Édouard Bisson; François-Hubert Drouais; Lawrence Alma Tadema; François Martin-Kavel; Christian Schloe; Irving Ramsay Wiles