Bungeonsandbagons - I Keep All The Stuff Here That I Like

bungeonsandbagons - i keep all the stuff here that i like

More Posts from Bungeonsandbagons and Others

1 year ago

✒ Solo RPGs

About a month ago I went down a rabbit hole and came out the other side absolutely obsessed.

A singular post on r/fountainpens notified me to the existence of Solo Journaling RPGs- literally, tabletop experiences that you play by yourself. Some of these games have physical components, but many are played entirely with a pen and a piece of paper.

Needless to say, I was absolutely thrilled at the concept of being able to scratch that TTRPG itch without the social drain, impossible scheduling, AND with the bonus of using up my enormous stores of fountain pen inks. Since the middle of November I have tried three separate Solo RPGs, with one being a longer experience with a physical book with rules and tables...with the other two finished experiences being short, one-to-two page PDF's that can be played out in several hours.

✒ Experiences so far...

During my first attempt I tackled a larger-than-anticipated RPG called Apothecaria. In this game, you are sent a letter by a witch who wishes for you to take her place making potions in the town of High Rannock. You gather reagents, explore, make potions, and develop your reputation and relationships with characters in town. Very Stardew Valley inspired, but with a fun, witchy twist. There is also a cute animal version called Apawthecaria, as well as a few expansions for the main game, which I have yet to look at.

I was excited to start but otherwise clueless about the typical pacing and play of journaling RPGs, and soon found that I was writing way too much information!! My hand got tired, and I put it aside for the time being. I will have to revisit it soon, as it is DISGUSTINGLY cute and fun, but for now I have focused my sights on smaller experiences.

During my second, I played a cute little experience called Last Tea Shop. The game has since released a "full" version with more mechanics, but I found the classic version to be exactly what I was looking for on a lazy saturday night. It took me about 4.5 hours to complete thanks to several distractions, but the playtime was probably closer to 3.

I found this to be a strangely emotional little experience, which probably should have been expected since you are playing as a shopkeep at the edge between life and death. I will admit to shedding a few tears by the end of my journey- but they were happy ones. I will be returning for the full version sometime after I have let the experience settle.

My most recent experience-- as of maybe 30 minutes ago, to be precise-- is a lesser-known RPG called Axe Wielding Priest. This was a wonderful switch up from the cozy games I have tried so far, and as a person who adores a good (but understandably controversial) "sanity" mechanic in a game, it scratched my itch for madness.

There are some warnings in the description for blood, self-harm (flagellation), violence, and paranoia, but I thoroughly enjoyed the 2 hours I spent exploring the mind and history of my character.

✒ Conclusion

I am absolutely obsessed. I'm always itching to come up with stories, but have burned many a role-playing partner by being flaky or losing interest. These offer a few overarching mechanics and rules and otherwise let your mind run free. That sense of loose structure is exactly what I need as someone who struggles with ADHD, but also enjoys coming up with solutions within a set boundary.

There are "old-school" solo RPGs out there, as well as others that aren't just acting as a tool for creative writing. I will be trying some of those out as well as the time comes, as well as the games that use physical maps and movement around a grid.

2 years ago
#### Sorcerer
## Temporal Soul 

Temporal sorcerers seem to have all the time in the  world. Across millennia of records, only one such sorcerer has ever existed at a time, and it's surmised that they are all part of one single chain of reincarnations, slowly accumulating knowledge for some inscrutable purpose. Their trademark patience betrays a subtler truth: to them, time itself is an irrelevance.


##### Temporal Soul Features

 | Sorcerer Level | Feature |
 |:---:|:---|
 | 1st  | Temporal Magic, Temporal Dilation |  
 |6th| Chronomancy |
 | 14th | Timeless Body, Time Skip
|18th | Split Second

#### Temporal Magic
*1st-level Temporal Soul feature* 
You learn additional spells when you reach certain levels in this class, as shown on the Temporal Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.


##### Temporal Spells
 | Sorcerer Level | Spell Learned |
 |:---:|:---|
 | 1st  | *longstrider*
 |3rd| *mirror image*
 | 5th | *slow*
|7th | *death ward*
|9th | *mislead*


#### Time Dilation
*1st-level Temporal Soul feature* 
You can use your bonus action to begin emanating a magical aura of altered time that affects you and friendly creatures within 30 feet of you. The aura lasts 1 minute. Once you use this feature, you must finish a long rest before you do so again.

\columnbreak



A creature that starts its turn affected by the aura gains the following benefits until the start of its next turn:

**Fast Forward.** Its movement increases by 10 feet.

**Rapid Rewind.** It can teleport to the location where it began its turn as a bonus action.


#### Chronomancy
*6th-level Temporal Soul feature* 
Your magic taps directly into the weave of time. When you target a creature within 30 feet of you with a spell, you can expend 2 sorcery points to target it with one of the following effects:

**Hasten.** The target gains an additional action on its next turn. The action can only be used to attack (one weapon attack only), dash, disengage, hide, or use an object.

**Delay.** Until the end of the target's next turn, its movement is halved and it has disadvantage on attack rolls.

#### Timeless Body
*14th-level Temporal Soul feature* 
Your body no longer suffers the effects of decay. You suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however.


#### Split Second
*14th-level Temporal Soul feature* 
You can generate localised ripples in continuity to ward against creatures with multiple attacks.

Immediately after you see a friendly creature within 30 feet of you take damage, you can use your reaction to banish the target to a harmless demiplane in a pocket in time. The target remains there until the end of the current turn. When this effect ends, the target reappears in the nearest unoccupied space to the space it left.

#### Limiter Removal
*18th-level Temporal Soul feature* 
You convert time directly into magical effects. You can cast any 1st- or 2nd-level sorcerer spell you know as a ritual. 

Additionally, whenever you finish a short or long rest, you can choose any sorcerer spell you know and replace it with another spell of your choice from the sorcerer spell list.

Image source This was the first subclass I ever made and I'm stilllll tinkering with the thing - it's, fittingly, stuck in a time loop of rewrites.

Have a great week!

1 month ago
Drawings From The Cursed Catacombs, A Solo Role-playing Game Where You Play As The Last Living Apprentice
Drawings From The Cursed Catacombs, A Solo Role-playing Game Where You Play As The Last Living Apprentice

Drawings from The Cursed Catacombs, a solo role-playing game where you play as the last living apprentice to a legendary wizard, sent out on a final deadly errand.

If pick-your-path novels and fantasy RPGs are you thing, the book will be on shelves this summer, and you can preorder now (preferably at your local bookstore)!

3 years ago

I've had a campaign idea for a while where the party chases after a monster/demon that's taken the appearance of a giant fox and they have to hunt it down or trap it, I'm unsure of how to run it as of now, but any ideas are appreciated!

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Monster Hunt: The Smoke-Tailed Fox 

“Listen, the magistrates are already at eachother’s throats as how to classify this mess....  Is it grave robbing if the victim wasn’t buried yet? Is it attempted regicide if she was already dead?  All I know is that the court’s willing to pay extra to see this over and done with as soon as possible”

-Roderik Tull, Bounty Officer. 

Adventure Hooks: 

The Funeral procession of the recently departed queen was attacked while on its way to the royal sepulcher for last rites and entombment. While not even the most desperate bandits would attempt this daring feat, the honor guard present were unprepared to deal with the appearance of a tremendous white fox that emerged from the forest to strike their caravan with lightning-quick speed.  Throwing the defenders aside, the fox beast sundered the wagon carrying the queen’s body and savagely mauled the body with one of its claws. Witnesses report seeing the fox “drinking” an unearthly light from the royal remains before taking off once again into the woods. Everyone is pretty sure this is a bad omen, but few can agree exactly what it portends. 

Burial rights within the kingdom involve the priests invoking various rituals in order to “sign” which deity has taken up the departed soul, usually this is a chance for the gods to speak, and provide veiled commentary on the life of the lost, but upon the attempted buriel of the queen, it appears as if none of the gods have claimed her. People have begun to whisper that the Fox-beast stole their monarch’s soul, which again.. can’t mean anything good for the fate of the kingdom. 

Hunters going after the fox have reported that the woods it fled into have become a haze choked labrynth, with even the most well trod paths suddenly becoming winding meandering things that don’t lead you to their customary exits. A trapper fears for her partner who’s been lost out there for a few days, caught out in the woods when the Fox decided to lay down it’s curse.. or whatever type of spell it’s woven over the landscape. 

Setup:  Though Psychopomps come in many forms, they are all spirits preoccupied with shepherding mortal souls to the afterlife, ensuring that they do not tarry on among the living become ghosts. While some peruse this task with a solemn determination,  and others with a warmhearted cheer,  these entities help to maintain the balance of the cosmos, and ensure that the shades of the departed do not overwhelm their descendants. 

What happens then, when a Psychopomp abandons their duty? This is what happened to Ruvo, a vulpine steward of the dead who was sent to watch over the ailing health of the queen. Taking the form of a simple grey fox or unremarkable house servent, Ruvo watched over the queen as she spent her last remaining months tending to her gardens, never tarrying to far from her side lest her frail old body finally give out.  Newly appointed to this grim task, and not yet assigned to watch over the soul of one yet to perish, Ruvo developed a fondness for the resilient monarch,  which over time grew to a protective attachment as he cared for the woman who he was eventually supposed to escort off the mortal coil. 

The fox-spirit has made off with the queen’s soul, emotionally paralyzed at the thought of his “ friend” leaving him and perhaps fading away forever. Now perused by hunters, royal guard, and agents of whatever death deity he shirked in the queen’s favor, Ruvo has hidden the two of them away in an isolated spot in the forest, shrouding the surroundings in magic and hoping the whole mess will blow over if he just stays hiding long enough. 

Art 1

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3 years ago

Hiya!

Im prepping a ball for my players to go to (its hosted by the mob, half of the PCs are the children of the leaders), and I'm wondering if you had any suggestions on stuff that could happen there! I have a couple of events and bits of gossip and stuff, but I'm running out of ideas (most of the ones i have are expanded on thanks to forums and friends). Thanks!

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Drafting the Adventure: Throwing a Party

There comes a time in every adventuring party’s career where they must attend some kind of celebration, whether it be in their own honor or as part of a larger adventure. Ranging from peasant festivals to the indulgent fetes of the upper class, celebrations are to regular social encounters what dungeons are to a random skirmish. Just like dungeons, celebrations are at their best when the group is attempting to explore and navigate a larger structure, looking to discover a way to their goal while fighting a time pressure while fighting against the clock, all the while attempting to dodge various hazards that will slow them down or eject them from the premises. While not every bash the party attends has to be run like this, having an idea how to run a celebration-as-encounter gives you access to a framework that can support important dramatic beats for your campaign, or launch unexpected new ones. 

The Timeline

Think of your celebration as being divided up into acts or phases, depending on the general temperament/activity of the guests and the major events you’d like to see take place. When building your acts it’s important to have a goal in mind, something the celebration is building towards regardless of whether the guests or the heroes know about it. This goal often intersects or contrasts in some way with the party’s own objective, forcing them to jam themselves into the sharped toothed gears of polite society in order to get what they want. Here’s a brief example below, where the group’s goal is to ingratiate themselves with the influential duchess. 

1 The guests arrive: general meet and greet, folk are a bit tentative

Party meets their intermediary and gets introduced to a few people before getting to split off. Their quarry is nowhere in sight

2 Full Swing: guests loosened up by good drinks and good company

the Influential Duchess finishes up with social niceties and begins talking with friends, the party might have an in, but they need to figure out who the duchess will open her conversational circle for. 

The Long Awaited Viscount arrives fashionably late making a spectacular entrance, all but announcing his attempt to woo the Duchess’s daughter

3 First Dance:  The party, their new acquaintances, and the duchess are all swept up into the dance, with only the most stubborn of wallflowers being spared from participation. 

Atleast one of the party members has a chance to talk to the Duchess, but she is distracted worrying about the Viscount's intentions for her daughter. 

Briefly introduce the party to the Viscount and the Daughter, let the party know they’re on some kind of collision course. 

4 Refreshments: guests are in very good spirits but the Duchess is on war footing, walling her and her daughter off behind a circle of close acquaintances and trusted social allies. Any forays the party makes is likely to be seen as a ploy of the Viscount's to gain access to her daughter.

Cut out of the loop, the party must contend with all those who don’t pass the Duchess’s muster, but if they made friends with the shy handmaiden earlier, they have an in.  

5 Second Dance: The duchess’s wall temporarily breaks for social propriety, letting the party begin to close in once again. 

During this dance, the Viscount covertly releases a monster he had polymorphed and secreted onto his person. In the rampage, he and the daughter run off. 

The party is forced to decide between battling the monster with improvised weapons, or pursue the Viscount, trusting that the guards will take care of it. 

6 Here’s where the story turns: Do they duel the viscount and the daughter preventing them from leaving, or let them slip away? Do they battle the unleashed monster, proving their bravery before the assembled guests, or are their casualties among the attendants? 

This example celebration obviously has an unexpected and violent twist at the end, but it’s possible to run one completely straight and have just as meaningful story affecting consequences. 

Below the cut, I’m going to give a few different archetypes of the sort of encounters one can have during a celebration, and how to run them in a way that will save you time both during your planning and at the table. 

The Opportunities

Less than an encounter, an opportunity represents a narrative thread available to the party during a particular phase of the celebration’s timeline. Ideally there should be more opportunities than the party can capitalize on at once, through some may be hidden unless the party is adventurous or perceptive. Don’t feel a need to be too rigid on how an opportunity “triggers”, as you want to give the heroes an excuse to enjoy all the delightful content you’ve made for them.  Lastly, some phases are going to have less opportunities, so once these are exhausted, feel free to move ahead. 

Here’s some examples to consider: 

Fleeting: Directly related to events that are going to occur in later pheses of the celebration, these opportunities represent a way for the heroes to get ahead of the challenges to come. Think of them as keys to doors that the party have not yet encountered, with the challenge of a celebration-as-encounter being figuring out which opportunities are going to pay off in future phases. 

Reoccurring: These stick around for most of the celebration, filling out your list of available opportunities. If a party member doesn't’ know what to do in a particular phase, have one of your Reoccurring opportunities seek them out. Gossips are likely to want new people to chat to, and someone seeking aid will likely grow more bold as the situation gets worse.  

Stray threads: Unrelated to the celebration itself, a stray thread is a bit of worldbuilding, rumor, or quest hook that draws the player’s attention away from the mission at hand. These can be great ways to foreshadow upcoming events, or present options for the party for after their current adventure resolves. 

Wallflowers: If one of your players feels like they’re not the party type, don’t worry, there’s likely some NPCs that don’t want to be there either. Staying as far away from the social battlefield as decorum will allow them, they’re likely to have wound ways to amuse themselves and be glad of some company. Wallflowers might need to be generated on the fly, but try to match them to the introverted character’s interest. A groundskeeper shares a flask with the uncivil barbarian, the awkward wizard stumbles across a great aunt playing chess against herself on two different boards. The troublemaker stumbles into a couple of bastard cousins playing cards in the smoking room. 

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5 months ago

DETAILS ABOUT OCS !

send an emoji/description of emoji to learn more about a writer's oc! many of these are taken from my munday asks meme, because i thought it would be fun to make a version for characters too! the prompts are categorized by emoji type and given descriptions in case anyone can't see the symbols. can be used for roleplayers and any general writers alike! for roleplayers, these can also be used for your interpretations of canon characters if you so desire as well!

𝐎𝐁𝐉𝐄𝐂𝐓𝐒. 💭 THOUGHT BALLOON — what is your oc's MBTI, enneagram, and/or other personality aspects (if known/interested in)? 🚗 CAR — does your oc have a driver's license? can they drive/operate any automobiles/machinery besides cars? ✈️ AIRPLANE — does your oc like traveling, or do they consider themselves a more homey person? 🎮 VIDEO GAME CONTROLLER — what are three of your oc's favorite hobbies? 💍 RING — does your oc have any piercings? do they want any (more) piercings? 🖊️ BALLPOINT PEN — does your oc have any tattoos? do they want any (more) tattoos? 📚 BOOKS — what level of education has your oc most recently completed/is currently in (GED, undergraduate, grad school, phd, etc)? 🎻 VIOLIN — does your oc play any instruments? what is their skill level (beginner/intermediate/advanced/virtuoso/etc)? 🩹 ADHESIVE BANDAGE — does your oc have any physical and/or mental disabilities? 🩸 DROP OF BLOOD — what is your oc's blood type?

𝐒𝐘𝐌𝐁𝐎𝐋𝐒. 🎶 MUSICAL NOTES — what type of music does your oc like? do they listen to music very often? 💯 HUNDRED POINTS SYMBOL — share three random facts about your oc that others may not know. 💤 SLEEPING SIGN — is your oc a light sleeper or a heavy sleeper? how are their sleeping habits? 🔱 TRIDENT EMBLEM — can your oc swim? do they enjoy swimming? 🔺 RED TRIANGLE POINTED UP — does your oc know how to use any weapons? 🔶 LARGE ORANGE DIAMOND — does your oc know cpr? do they have any other medical expertise? 🚫 PROHIBITED — does your oc drink/smoke? do they do it regularly, or is it more on occasion or for special events?

𝐍𝐀𝐓𝐔𝐑𝐄. 🌈 RAINBOW — what is your oc's sexual orientation/gender identity? what pronouns do they use? 🎄 CHRISTMAS TREE — what is your oc's favorite holiday? 🐶 DOG FACE — does your oc have any pets? 🐈 CAT — does your oc prefer a wide circle of friends or a few close friends? 🐷 PIG FACE — what is your oc's favorite animal? 🐉 DRAGON — what is your oc's favorite mythical creature? 🍃 LEAVES FLUTTERING IN WIND — what is/was your oc's favorite subject in school? 🌴 PALM TREE — does your oc have a green thumb? do they enjoy gardening? 🍎 RED APPLE — where was your oc born? do they still live in/around their place of birth or do they live somewhere else? how do they feel about their birthplace?

𝐇𝐄𝐀𝐑𝐓𝐒. ❤️ RED HEART — what are three of your oc's positive traits? 🤍 WHITE HEART — what are three of your oc's neutral/questionable traits? 💔 BROKEN HEART — what are three of your oc's negative traits? 💘 HEART WITH ARROW — what and/or who do(es) your oc consider the most important to them? 🧡 ORANGE HEART — does your oc tend to prioritize family or friends? 💛 YELLOW HEART — how many languages does your oc speak? what language(s) are they learning, if any? 💚 GREEN HEART — does your oc prefer being inside or outside? 💙 BLUE HEART — does your oc have any cool/special powers and/or abilities? how are they with magic, if it exists in their world? 💜 PURPLE HEART — what is your oc's ancestry/genetic background? 🖤 BLACK HEART — has your oc killed or seriously wounded anyone before? have they broken someone's heart and/or broken someone's trust?

𝐅𝐎𝐎𝐃𝐒. 🎂 BIRTHDAY CAKE — when is your oc's birthday? how old are they? what are their sun, moon, & rising signs (if known)? what about their tarot card, ruling planet, & ruling number (if known)? do they fit the typical traits of these sun, moon, & rising signs? 🍝 SPAGHETTI — what is/are your oc's favorite food(s)? 🍰 SHORTCAKE — what is/are your oc's favorite sweet(s)/dessert(s)? 🍦 SOFT ICE CREAM — what is/are your oc's favorite ice cream flavor(s)? 🍔 HAMBURGER — is your oc good at cooking? are they good at baking? which one do they prefer? 🥯 BAGEL — what does your oc's typical breakfast look like? do they usually eat breakfast? 🥪 SANDWICH — what does your oc's typical lunch look like? do they usually eat lunch? 🍛 CURRY AND RICE — what does your oc's typical dinner look like? do they usually eat dinner? 🍸 COCKTAIL GLASS — what is your oc's favorite alcoholic drink, if they can drink? ☕️ HOT BEVERAGE — does your oc prefer coffee, tea, hot chocolate, milk, water, or some other drink? how do they like to take this drink (ex. coffee with milk, hot chocolate with whipped cream, a specific kind of tea, etc)?

𝐏𝐄𝐎𝐏𝐋𝐄. 😊 SMILING FACE WITH SMILING EYES — what are your oc's career/general life desires? what do they want to get the most out of life? 😖 CONFOUNDED FACE — is your oc an introvert, an extrovert, or an ambivert? do they let people in easily, or are they more reserved? 🤔 THINKING FACE — what are some of your oc's quirks/mannerisms? 🧐 FACE WITH MONOCLE — is your oc more logical or emotional? 🤓 SMILING FACE WITH GLASSES — is your oc chatty or quiet? are they at ease in social situations, or are they more shy? 🤩 FACE WITH STARRY EYES — is your oc a planner, or are they more spontaneous in their actions? 😥 SAD BUT RELIEVED FACE — is your oc prone to getting stressed out, or is it easy for them to keep their cool? 😓 DOWNCAST FACE WITH SWEAT — is your oc open-minded or stubborn? are they inquisitive or do they prefer to keep to their bubble of knowledge? 😞 DISAPPOINTED FACE — does your oc attract others, or do they tend to be left alone? 🤒 FACE WITH THERMOMETER — does your oc get sick easily? 👨‍👩‍👧‍👦 FAMILY WITH MOTHER, FATHER, SON AND DAUGHTER — how many people are in your oc's immediate family? how many people are in your oc's extended family? do they have aunts, uncles, cousins, grandparents, etc? who in their family are they closest with? are they close with their birth family, or do they have a found family?

5 months ago

hi i found your page cause of your Masks art!!

imma be running a game of masks and was wondering if you have any tips

Oh hello! Very cool you're gonna run a MASKS game, it can be a lot of fun!

I'm not sure how helpful my advice will be since I'm still learning and am not sure how well I actually run the game haha, but for starters there's a whole lot of great advice on Reddit that will help with the mechanics and the structure of the game. In my opinion, the Principles section in the GM part of the core book is critical and succinct and is great advice for running ttrpgs in general.

my top advice is:

"We play to get the next issue picked up!"

Play the game like we want people to buy the next issue and not put the series down! Take chances! Make big choices! Make it interesting! Be bold!!

other things:

Theme. Establish the themes of your story early on. This will help you understand how the world and story should respond to the PCs. And make the themes interesting to you! For example, beyond the general coming-of-age story themes already built into the character arcs, I lean heavily into the concepts of fame, celebrity, and the 24-hour news cycle. And all the things that were going on in the early 2000s.

Be a Fan of the PCs. This is my favorite rule from The Principles. Make sure all your players soak this rule in. The MASKS mechanics mean characters will often make less-than-optimal decisions, so players must feel supported in their character choices. You should be a fan of the characters, and so should your players! They should want to help bring out every character's arc, not just their own.

Treating Human Life as Meaningful is what Makes Threats Real. This is another principle, but yeah, make the world's NPCs feel like they matter, and that will make the world worth protecting. Treat them as people. Give everyone Drives, not just your Villains. Mentally treating even non-villain NPCs as having Conditions can do a lot to help with characterization.

Condense. Condense your world, your NPCs, make the world feel smaller. In our game, for example, having the Protege's mentor also be the same superhero who saved the Delinquent years ago was a great decision.

Playlists. I have a bunch of different playlists for the campaign, from a big one of music of the time (our game is set in 2004) to playlists for important NPCs, to playlists I asked my players to curate for their characters. Music inspires me a bunch, a song can help create a villain for me, and I also like choosing a different "ending" song for every episode based on whatever happened.

Stories. Okay, here's the thing. I don't really care much for superhero stories. Why did I choose to run MASKS, you ask? Because of the emotion-based mechanics. That's my shit. But anyway, I don't take in much superhero media... But I do LOVE movies and television and stories in general, and I think taking in a lot of "short stories" is helpful to develop an instinct on how to pace a story, make a character or moment memorable, etc. And because MASKS has an episodic nature, this is extremely important! The sheer amount of movies I've watched has helped me a whole bunch, since they have to get the Beginning, Middle, and End done within such a short time frame.

Don't Wait. This is an instinct I've picked up from some of my favorite media. Don't wait for The big important moment. Make a lot of big important moments, and make the characters have to make a lot of important choices, and keep the momentum going. Paint yourself into a corner and then force yourself to think of ways out! It makes the story more interesting. (this may not apply to everyone, I get this kind of mindset from shows like Breaking Bad and Succession, which for your story could be too much haha)

Everyone Works. Okay, I am not a benevolent, sweet GM, I will not smile with tears in my eyes and quietly work away and accept that without complaint. no way. I make my players help me a lot. I'm gonna whine. Guys I'm doing so much work! Guys this is hard! Weeehhh! MAKE THEM HELP YOU. RUNNING A GAME IS SOOOOO MUCH WORK OH MY GOD IT'S SOOOOOO MUCH WORK!!! Ask them to take notes! Ask them to treat the world with sincerity! Ask them to make NPCs! Ask them to play NPCs! Ask them to help fill out the world! Ask them to tell you what their character wants to do next so you have extra time to consider it! Ask them to make playlists for their characters to help you figure out how to engage with them! Don't let them just show up on playday!! I'm a "you get what you give" kind of GM. You're a player too and you deserve to enjoy the game as well, and having the other players help you helps a BUNCH. PUT THEM TO WORK.

what else. uh. visuals help a lot with engagement so i subscribed to a bunch of modern battlemap patreons. i run using Foundry which lists the rules upon every roll which is great for me, someone with horrid memory. if you're lucky and favored by god, you'll have a benevolent player that will be the scribe for your sessions and log everything down so they can be referred back to (again, great for someone like me with a horrid memory). remember to give focus to the PC's out-of-costume lives as well. make NPCs in response to your PCs (superheroes, villains, touch on something of a PC in the creation process). be silly. be serious. be sincere.

i'm still figuring out how to run the game, maybe i'll have better advice on a later day, but i hope this can help some! sorry this is longwinded and more a stream of consciousness than it is succinct.


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2 years ago
The Swirling Blade Glows With Flame, Imbued With Powers Of Metallic Magic Powered By The Genasi’s Ancient

The swirling blade glows with flame, imbued with powers of metallic magic powered by the genasi’s ancient ancestors. As she chops the treants to bits with her scorching magical strikes, the smell of bonfire reminds her of home.

I have always loved forge-based subclasses, and really I think only forge domain cleric currently does the theme much justice among official classes. I figured that sorcerer becoming a whirling gish of metal and magic seemed like a good way to start! The updated homebrewery link is here, while the permanent PDF of the above image is here. Hope you all enjoy, and please leave your comments and feedback!

3 weeks ago

i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.

there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.

anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.

A Better World - create an alternate history timeline

Alter Ego - abandonware birth-to-death life simulator game

Seedship - text-based game about colonizing a new planet

Sandboxels or ThisIsSand - free-falling sand physics games

Little Alchemy 2 - combine various elements to make new ones

Infinite Craft - kind of the same as Little Alchemy

ZenGM - simulate sports

Tamajoji - browser-based tamagotchi

IFDB - interactive fiction database (text adventure games)

Written Realms - more text adventure games with a user interface

The Cafe & Diner - mystery game

The New Campaign Trail - US presidential campaign game

Money Simulator - simulate financial decisions

Genesis - text-based adventure/fantasy game

Level 13 - text-based science fiction adventure game

Miniconomy - player driven economy game

Checkbox Olympics - games involving clicking checkboxes

BrantSteele.net - game show and Hunger Games simulators

Murder Games - fight to the death simulator by Orteil

Cookie Clicker - different but felt weird not including it. by Orteil.

if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.

2 years ago
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bungeonsandbagons - i keep all the stuff here that i like
i keep all the stuff here that i like

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