Kind Of Obsessed With Thesaurus Dot Com Claiming That Lover Is A Synonym For Knight

Kind Of Obsessed With Thesaurus Dot Com Claiming That Lover Is A Synonym For Knight

kind of obsessed with thesaurus dot com claiming that lover is a synonym for knight

More Posts from Bungeonsandbagons and Others

2 years ago
Tableskills: The Proactive DM Voice

Tableskills: The Proactive DM Voice

One of the most fundamental lesions I learned over the course of becoming a great DM was that it was my job to push the story forward, not my players.  When I was younger I was terrified of taking any agency upon myself for fear of railroading my group, thinking that my job was merely to read out prepared text and design a playground for my players to explore as they saw fit. Needless to say, no matter how much planning i did or how big I made my campaign world it never made my party any more energized, instead bleeding out their attention until they became listless and the group/campaign dissolved. 

Once I made the change to DM driven play, things changed almost instantly. My once distracted players became excited collaborators, looking to steer the runaway engine that was my narrative. Where as before they were directionless, having infinite shallow options, they were now focused on the road ahead of them, trying to dodge upcoming hurdles while reacting to the unexpected ones.  

This change took some getting used to, but became most evident in how I narrated my games, cutting down on extraneous calls for rolls,  chaining together scenes until a big finale at the end of the session, using my infinite power as narrator to push receptive players into interesting situations that progressed both the story and their character arc. Over time I began to think of these changes and a bunch of others as “proactive DM voice”, a skill that I think players and dungeonmaters alike could benefit from learning. 

Lets look at an example, lifted from one of the very first modules I ever ran: The party stands at the edge of a tremendously large fissure, and has to lower themselves a hundred or more feet down to a ledge where they’ll be ambushed by direrats.  You could run this in a rules literal sense: reading out the prepared text then waiting for the party to come up with a solution, likely dallying as they ask questions. Have them make athletics checks to descend the ropes, risk the possibility of one of them dying before the adventure ever begins. Then you do it two or three more times as they leapfrog down the side of the canyon, wasting what was perhaps half an hour of session time before you even got to any of the fun stuff. 

Or you could get proactive about it: 

Securing your ropes as best you can, you belay over the side of the fissure, descending down in a measured, careful pace aiming for the most stable looking outcrop of rock, still a hundred or so feet above the canyon’s base. A few minutes and about two thirds of the way through your decent [least athletic PC] looks like they’re struggling, their hands are coated in sweat and they can feel unfamiliar muscles burning in complaint.  I need [PC] to make me an athletics check

Rather than waiting for the players and the dice to make a story for me, I took the extra step in my prep time to think of something interesting that might happen while they’re venturing through this section of the map. I specifically designed things so that happenstance wouldn’t kill off one of my heroes, but they might end up damaged and in a perilous situation should the fates not favour them that particular moment. 

Likewise, this planning has let me prepare a number of different angles that I could use to prepare the next scene: with an injured player ambushed by multiple rats while their allies dangle a few rounds away or with the party saving their friend and descending together, too much of a threat for the rats to tackle all at once, leading them to stalk the party through future encounters.

This is already getting a bit long, but for those interested in more ways you can adopt a proactive DM voice, I’ll give more examples under the cut

Keep reading

4 months ago

DETAILS ABOUT OCS !

send an emoji/description of emoji to learn more about a writer's oc! many of these are taken from my munday asks meme, because i thought it would be fun to make a version for characters too! the prompts are categorized by emoji type and given descriptions in case anyone can't see the symbols. can be used for roleplayers and any general writers alike! for roleplayers, these can also be used for your interpretations of canon characters if you so desire as well!

𝐎𝐁𝐉𝐄𝐂𝐓𝐒. 💭 THOUGHT BALLOON — what is your oc's MBTI, enneagram, and/or other personality aspects (if known/interested in)? 🚗 CAR — does your oc have a driver's license? can they drive/operate any automobiles/machinery besides cars? ✈️ AIRPLANE — does your oc like traveling, or do they consider themselves a more homey person? 🎮 VIDEO GAME CONTROLLER — what are three of your oc's favorite hobbies? 💍 RING — does your oc have any piercings? do they want any (more) piercings? 🖊️ BALLPOINT PEN — does your oc have any tattoos? do they want any (more) tattoos? 📚 BOOKS — what level of education has your oc most recently completed/is currently in (GED, undergraduate, grad school, phd, etc)? 🎻 VIOLIN — does your oc play any instruments? what is their skill level (beginner/intermediate/advanced/virtuoso/etc)? 🩹 ADHESIVE BANDAGE — does your oc have any physical and/or mental disabilities? 🩸 DROP OF BLOOD — what is your oc's blood type?

𝐒𝐘𝐌𝐁𝐎𝐋𝐒. 🎶 MUSICAL NOTES — what type of music does your oc like? do they listen to music very often? 💯 HUNDRED POINTS SYMBOL — share three random facts about your oc that others may not know. 💤 SLEEPING SIGN — is your oc a light sleeper or a heavy sleeper? how are their sleeping habits? 🔱 TRIDENT EMBLEM — can your oc swim? do they enjoy swimming? 🔺 RED TRIANGLE POINTED UP — does your oc know how to use any weapons? 🔶 LARGE ORANGE DIAMOND — does your oc know cpr? do they have any other medical expertise? 🚫 PROHIBITED — does your oc drink/smoke? do they do it regularly, or is it more on occasion or for special events?

𝐍𝐀𝐓𝐔𝐑𝐄. 🌈 RAINBOW — what is your oc's sexual orientation/gender identity? what pronouns do they use? 🎄 CHRISTMAS TREE — what is your oc's favorite holiday? 🐶 DOG FACE — does your oc have any pets? 🐈 CAT — does your oc prefer a wide circle of friends or a few close friends? 🐷 PIG FACE — what is your oc's favorite animal? 🐉 DRAGON — what is your oc's favorite mythical creature? 🍃 LEAVES FLUTTERING IN WIND — what is/was your oc's favorite subject in school? 🌴 PALM TREE — does your oc have a green thumb? do they enjoy gardening? 🍎 RED APPLE — where was your oc born? do they still live in/around their place of birth or do they live somewhere else? how do they feel about their birthplace?

𝐇𝐄𝐀𝐑𝐓𝐒. ❤️ RED HEART — what are three of your oc's positive traits? 🤍 WHITE HEART — what are three of your oc's neutral/questionable traits? 💔 BROKEN HEART — what are three of your oc's negative traits? 💘 HEART WITH ARROW — what and/or who do(es) your oc consider the most important to them? 🧡 ORANGE HEART — does your oc tend to prioritize family or friends? 💛 YELLOW HEART — how many languages does your oc speak? what language(s) are they learning, if any? 💚 GREEN HEART — does your oc prefer being inside or outside? 💙 BLUE HEART — does your oc have any cool/special powers and/or abilities? how are they with magic, if it exists in their world? 💜 PURPLE HEART — what is your oc's ancestry/genetic background? 🖤 BLACK HEART — has your oc killed or seriously wounded anyone before? have they broken someone's heart and/or broken someone's trust?

𝐅𝐎𝐎𝐃𝐒. 🎂 BIRTHDAY CAKE — when is your oc's birthday? how old are they? what are their sun, moon, & rising signs (if known)? what about their tarot card, ruling planet, & ruling number (if known)? do they fit the typical traits of these sun, moon, & rising signs? 🍝 SPAGHETTI — what is/are your oc's favorite food(s)? 🍰 SHORTCAKE — what is/are your oc's favorite sweet(s)/dessert(s)? 🍦 SOFT ICE CREAM — what is/are your oc's favorite ice cream flavor(s)? 🍔 HAMBURGER — is your oc good at cooking? are they good at baking? which one do they prefer? 🥯 BAGEL — what does your oc's typical breakfast look like? do they usually eat breakfast? 🥪 SANDWICH — what does your oc's typical lunch look like? do they usually eat lunch? 🍛 CURRY AND RICE — what does your oc's typical dinner look like? do they usually eat dinner? 🍸 COCKTAIL GLASS — what is your oc's favorite alcoholic drink, if they can drink? ☕️ HOT BEVERAGE — does your oc prefer coffee, tea, hot chocolate, milk, water, or some other drink? how do they like to take this drink (ex. coffee with milk, hot chocolate with whipped cream, a specific kind of tea, etc)?

𝐏𝐄𝐎𝐏𝐋𝐄. 😊 SMILING FACE WITH SMILING EYES — what are your oc's career/general life desires? what do they want to get the most out of life? 😖 CONFOUNDED FACE — is your oc an introvert, an extrovert, or an ambivert? do they let people in easily, or are they more reserved? 🤔 THINKING FACE — what are some of your oc's quirks/mannerisms? 🧐 FACE WITH MONOCLE — is your oc more logical or emotional? 🤓 SMILING FACE WITH GLASSES — is your oc chatty or quiet? are they at ease in social situations, or are they more shy? 🤩 FACE WITH STARRY EYES — is your oc a planner, or are they more spontaneous in their actions? 😥 SAD BUT RELIEVED FACE — is your oc prone to getting stressed out, or is it easy for them to keep their cool? 😓 DOWNCAST FACE WITH SWEAT — is your oc open-minded or stubborn? are they inquisitive or do they prefer to keep to their bubble of knowledge? 😞 DISAPPOINTED FACE — does your oc attract others, or do they tend to be left alone? 🤒 FACE WITH THERMOMETER — does your oc get sick easily? 👨‍👩‍👧‍👦 FAMILY WITH MOTHER, FATHER, SON AND DAUGHTER — how many people are in your oc's immediate family? how many people are in your oc's extended family? do they have aunts, uncles, cousins, grandparents, etc? who in their family are they closest with? are they close with their birth family, or do they have a found family?

2 years ago

If your plot feels flat, STUDY it! Your story might be lacking...

Stakes - What would happen if the protagonist failed? Would it really be such a bad thing if it happened?

Thematic relevance - Do the events of the story speak to a greater emotional or moral message? Is the conflict resolved in a way that befits the theme?

Urgency - How much time does the protagonist have to complete their goal? Are there multiple factors complicating the situation?

Drive - What motivates the protagonist? Are they an active player in the story, or are they repeatedly getting pushed around by external forces? Could you swap them out for a different character with no impact on the plot? On the flip side, do the other characters have sensible motivations of their own?

Yield - Is there foreshadowing? Do the protagonist's choices have unforeseen consequences down the road? Do they use knowledge or clues from the beginning, to help them in the end? Do they learn things about the other characters that weren't immediately obvious?

2 years ago
Settlement: Javhintor’s Keel
Settlement: Javhintor’s Keel
Settlement: Javhintor’s Keel

Settlement: Javhintor’s Keel

 Lets get one thing straight, no one sane travels during the winter, not even adventurers. There’s no food to be foraged in the wilderness, which makes for difficult crossings and even more aggressive predators. Likewise, traveling into unpredictable winter weather is suicide for all but the most prepared groups as snow or sleet can make normally hospitable terrain impassable, and exaustion compounds quickly when traveling overland. If you’re a sellsword: find someplace to hunker down where you can still get paid without ranging too far afield, contract work is best, but plenty of settlements will have odd jobs you can make due with in the cold, lean days. 

Dizidel Lek, “A traveler’s guide to not dying like an idiot and having strangers turn over your bones for loose change” , Vol. 4

Adventure Hooks: 

In the dying days of autumn, while considering where they’re going to winter, the party receives an invitation from the Jarl of Javhintor’s Keel, a thriving freehold on the edge of the sea of daggers. She’s heard of their deeds and bravery, and has invited them to enjoy the hospitality of her hall, to share mead and songs and good tidings and to lend their prestige to her own.  A message with great potential to be sure, as such offers of hospitality are often trialruns for offers of more formal oaths of patronage. The exchanging of gifts is a common practice to make such occasions official, but what gift to give a Jarl when you and your friends are but petty sellswords with narry a gold peice to rub together between yourselves?  Why not that beast that’s been rampaging through the countryside nearby ? Hunt it, slay it, stuff it, and present its head(s) to the Jarl as a trophy for her wall and a symbol of the strength you could lend to her cause. 

Once they get to Javhintor’s keel, the DM has an excuse to really let the players dig into a setting, see it develop over their three months of stay, get to know the locals, and become part of the town themselves.  Such distractions may include: 

Exploring wrecks, islands and sea caves along the coast for bitesized dungeon content.

Solving the Mystery behind a haunted lighthouse

Earning the respect of Captian Priska and her crew of reavers, earning an invitation to their next raid on foreign shores, and their own snake-venom tattoo. 

Hunt the mysterious ice-red stag that haunts the forest like a ghost

Make a Pilgramage up to the shrine of Tyr on the tallest peak and see what the god of valor has to say about their prospects

Help a mad fisherman capture a sea-beast that’s encroached on the bay and has been devouring all the fish from his neighbor’s nets. 

Apprentice under one of the many grizzled warriors that make thier home in the keel, learning new fighting techniques

Help a pair of starcrossed traders realize that though they’re fierce business rivals, the oracle’s dire prophecy regarding their competitor was infact a very poorly worded dating advice. 

Prepare for all hearth’s eve, in the Jarl’s palace the biggest festival of the winter solstice. Sneak into the mysterious forbidden wing, and figure out who the hell has stolen all the Hearth’s eve presents! 

Setup:  Jarl Irwyf is a shrewd woman, and in possession of an understanding that led her through her youth as an honored warrior and to her ascension as Jarl of the Keel. She understand that it is a warrior’s reputation that prevents their rivals from encroaching, and that by perusing a path of peace and prosperity for her people, she has dulled her own reputation in exchange. Not some tyrant to wage war on a neighbor just to strengthen her own position, Irwyf seeks to bolster her kingdom’s reputation for might and valor by playing host to the realm’s next generation of heroes. To this end she intends test the party’s character and mettle, bind them to her in loyalty, then send them out into the world to accomplish great deeds that might reflect favorably on her patronage. 

Something however seems intent on sabotaging all her plans. Her winter stores are running out faster than expected, sections of her fortress are overrun with rats, and just as the festivities really kick into gear, something goes and makes off with the food and gifts she’d prepared to bestow upon her courtiers.  A diplomatic disaster waiting to happen, as many of those courtiers are due gifts by tribal right, or else Irwyf will have been considered to have dishonored her subordinates. Her only hope now is to let the party in on her distress, showing her hand as seemingly implacable benefactor in exchange for their aid and discursion. 

Keep reading

2 years ago

Game-Changing Sites for Writers

A recent search for a specific type of site to help me build new characters led me down a rabbit hole. Normally, that would make me much less productive, but I have found a treasure trove of websites for writers.

Bring Characters/Places to Life

There are a few different places you can use to create a picture of something entirely new. I love this site for making character pictures as references, instead of stock photos or whatever pops up on Google Images.

thispersondoesnotexist: every time you reload the page, this site generates a headshot of someone who doesn't exist. This is great if you're thinking about a character's personality or age and don't have specifics for their facial features yet.

Night Cafe: this is an AI art generator that takes your text prompt and generates an image for it. I tried it for various scenery, like "forest" or "cottage." It takes a minute for your requested photo to load, but no more than maybe five for the program to finish the picture.

Art Breeder: this website has endless images of people, places, and general things. Users can blend photos to create something new and curious visitors can browse/download those images without creating an account. (But if you do want to make an account to create your own, it's free!)

Find Random Places on Earth

You might prefer to set a story in a real-life environment so you can reference that place's weather, seasons, small-town vibe, or whatever you like. If that's the case, try:

MapCrunch: the homepage generates a new location each day and gives the location/GPS info in the top left of the screen. To see more images from previous days, hit "Gallery" in the top left.

Atlas Obscura: hover over or tap the "Places" tab, then hit "Random Place." A new page will load with a randomly generated location on the planet, provide a Google Maps link, and tell you a little bit about the place.

Random World Cities: this site makes randomly selected lists of global cities. Six appear for each search, although you'll have to look them up to find more information about each place. You can also use the site to have it select countries, US cities or US states too.

Vary Your Wording

Thesauruses are great, but these websites have some pretty cool perspectives on finding just the right words for stories.

Describing Words: tell this website which word you want to stop repeating and it will give you tons of alternative words that mean the same thing. It typically has way more options than other sites I use.

Reverse Dictionary: type what you need a word for in Reverse Dictionary's search box and it will give you tons of words that closely match what you want. It also lists the words in order of relevancy, starting with a word that most accurately describes what you typed. (There's also an option to get definitions for search results!)

Tip of My Tongue: this website is phenomenal. It lets you search for that word you can't quite place by a letter in it, the definition, what it sounds like, or even its scrambled letters. A long list of potential options will appear on the right side of the screen for every search.

---

Hope this helps when you need a hand during next writing session 💛


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1 year ago

some dnd backstory ideas that give your character a reason to leave home that isn’t “everyone in my family died.” (just to say: i have nothing against those backstories (i use them a lot), but its fun to mix it up!)

family/friends/personal

someone close to you is sick. you need to adventure to find a cure

someone stole something important from you and you need to find it

you’ve received a message from a long lost relative and are trying to find them

someone that you love has been kidnapped (maybe you have to earn money to pay a ransom or complete some deed…)

adventuring runs in the family! everyone is expected to complete one quest in their lives

your family/culture sends people out to complete certain tasks when they reach a certain age as a rite of passage

another player’s character saved you in the past so you feel indebted to them and travel with them, protecting/aiding them

there’s a magical drought in your hometown and you have to fix it

your hometown doesn’t have a lot of jobs so you have to travel and send money back home

some childhood friends and you made a “scavenger hunt” where you try and complete a checklist of certain tasks (ie. defeat a barbarian in hand to hand combat, steal x amount of gold, slay a dragon, etc) in an allotted amount of time

quests/jobs

a god/patron has sent you on a quest to do something for them

you’ve been hired by someone to complete a task (and you get sucked into the big adventure along the way)

you’re on a quest for knowledge. maybe it’s to learn the best ways of fighting, maybe it’s something more academic related

your priest received a vision from your god and they sent you on a quest

you’re writing a book about the world and different cultures and you need first hand experience

you’ve found every map you’ve come across is shitty, so you decide to become a cartographer and make your own

you’re a detective who helps solve crimes and need to travel to solve a particular case

you’re a collector of a certain object and travel across the land to find it

you’re apart of an adventuring academy and have to complete a quest to graduate

you’re an artisan and you travel with your wares, trying to sell them. alternatively, you’re trying to spread word of your business and gain new business partners

you worked at a tavern your whole life where an old bard would sing songs of their adventuring party and that inspired you to go and do some adventuring of your own

feel free to add some of your own!

5 months ago

hi i found your page cause of your Masks art!!

imma be running a game of masks and was wondering if you have any tips

Oh hello! Very cool you're gonna run a MASKS game, it can be a lot of fun!

I'm not sure how helpful my advice will be since I'm still learning and am not sure how well I actually run the game haha, but for starters there's a whole lot of great advice on Reddit that will help with the mechanics and the structure of the game. In my opinion, the Principles section in the GM part of the core book is critical and succinct and is great advice for running ttrpgs in general.

my top advice is:

"We play to get the next issue picked up!"

Play the game like we want people to buy the next issue and not put the series down! Take chances! Make big choices! Make it interesting! Be bold!!

other things:

Theme. Establish the themes of your story early on. This will help you understand how the world and story should respond to the PCs. And make the themes interesting to you! For example, beyond the general coming-of-age story themes already built into the character arcs, I lean heavily into the concepts of fame, celebrity, and the 24-hour news cycle. And all the things that were going on in the early 2000s.

Be a Fan of the PCs. This is my favorite rule from The Principles. Make sure all your players soak this rule in. The MASKS mechanics mean characters will often make less-than-optimal decisions, so players must feel supported in their character choices. You should be a fan of the characters, and so should your players! They should want to help bring out every character's arc, not just their own.

Treating Human Life as Meaningful is what Makes Threats Real. This is another principle, but yeah, make the world's NPCs feel like they matter, and that will make the world worth protecting. Treat them as people. Give everyone Drives, not just your Villains. Mentally treating even non-villain NPCs as having Conditions can do a lot to help with characterization.

Condense. Condense your world, your NPCs, make the world feel smaller. In our game, for example, having the Protege's mentor also be the same superhero who saved the Delinquent years ago was a great decision.

Playlists. I have a bunch of different playlists for the campaign, from a big one of music of the time (our game is set in 2004) to playlists for important NPCs, to playlists I asked my players to curate for their characters. Music inspires me a bunch, a song can help create a villain for me, and I also like choosing a different "ending" song for every episode based on whatever happened.

Stories. Okay, here's the thing. I don't really care much for superhero stories. Why did I choose to run MASKS, you ask? Because of the emotion-based mechanics. That's my shit. But anyway, I don't take in much superhero media... But I do LOVE movies and television and stories in general, and I think taking in a lot of "short stories" is helpful to develop an instinct on how to pace a story, make a character or moment memorable, etc. And because MASKS has an episodic nature, this is extremely important! The sheer amount of movies I've watched has helped me a whole bunch, since they have to get the Beginning, Middle, and End done within such a short time frame.

Don't Wait. This is an instinct I've picked up from some of my favorite media. Don't wait for The big important moment. Make a lot of big important moments, and make the characters have to make a lot of important choices, and keep the momentum going. Paint yourself into a corner and then force yourself to think of ways out! It makes the story more interesting. (this may not apply to everyone, I get this kind of mindset from shows like Breaking Bad and Succession, which for your story could be too much haha)

Everyone Works. Okay, I am not a benevolent, sweet GM, I will not smile with tears in my eyes and quietly work away and accept that without complaint. no way. I make my players help me a lot. I'm gonna whine. Guys I'm doing so much work! Guys this is hard! Weeehhh! MAKE THEM HELP YOU. RUNNING A GAME IS SOOOOO MUCH WORK OH MY GOD IT'S SOOOOOO MUCH WORK!!! Ask them to take notes! Ask them to treat the world with sincerity! Ask them to make NPCs! Ask them to play NPCs! Ask them to help fill out the world! Ask them to tell you what their character wants to do next so you have extra time to consider it! Ask them to make playlists for their characters to help you figure out how to engage with them! Don't let them just show up on playday!! I'm a "you get what you give" kind of GM. You're a player too and you deserve to enjoy the game as well, and having the other players help you helps a BUNCH. PUT THEM TO WORK.

what else. uh. visuals help a lot with engagement so i subscribed to a bunch of modern battlemap patreons. i run using Foundry which lists the rules upon every roll which is great for me, someone with horrid memory. if you're lucky and favored by god, you'll have a benevolent player that will be the scribe for your sessions and log everything down so they can be referred back to (again, great for someone like me with a horrid memory). remember to give focus to the PC's out-of-costume lives as well. make NPCs in response to your PCs (superheroes, villains, touch on something of a PC in the creation process). be silly. be serious. be sincere.

i'm still figuring out how to run the game, maybe i'll have better advice on a later day, but i hope this can help some! sorry this is longwinded and more a stream of consciousness than it is succinct.


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1 month ago
Drawings From The Cursed Catacombs, A Solo Role-playing Game Where You Play As The Last Living Apprentice
Drawings From The Cursed Catacombs, A Solo Role-playing Game Where You Play As The Last Living Apprentice

Drawings from The Cursed Catacombs, a solo role-playing game where you play as the last living apprentice to a legendary wizard, sent out on a final deadly errand.

If pick-your-path novels and fantasy RPGs are you thing, the book will be on shelves this summer, and you can preorder now (preferably at your local bookstore)!

2 years ago

nate | he/him

this is a little tag guide so i know what i'm doing

Catch All

#the thundering isles - campaign i'm planning for friends

#general

#materials

Inspo

#character inspo

#class inspo

World Building

#character building

#cities

#monsters

#events


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2 years ago
05.11 - Lakeside Visit

05.11 - Lakeside Visit


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bungeonsandbagons - i keep all the stuff here that i like
i keep all the stuff here that i like

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