Wild life Snails :3 [this is my try of Cherries draw this in your style]
@cherrifire
when i first watched this anime, i laughed a lot over how she avoided eye contact, but only because its so relatable
I LOVE HIM I LOVE HIM I LOVE HIM I LOVE HIM I LOVE HIM I LOVE HIM i need him under me. he is so breedable. he needs to be impregnated THATS RIGHT. THIS IS TUMBLR FUCKERS IM BEING HORNY ON MAIN.
hmm what could this be @treebarkzine
xisuma tho
Based on Tubbo’s tweet
* Jevin last reply got deleted later, We can’t tell if it’s a real spoiler for sometimes in the future(like *whisper* Hermits charity stream) or if He just mess with us for funsies. XD *
goldenheart/blackloin couple swap 🖤💛
AHHHH
Heads up this contains a lot, and I mean A LOT of spoilers for In Stars And Time. Including: = Act 6 spoilers, including main mystery and secret encounter = Minimal Act 5 stuff = And a bunch of extra stuff that happens through Act 3 and 4. SO BASICALLY ALMOST EVERYTHING, FINISH THIS GAME COMPLETELY BEFORE READING (ESPECIALLY THAT ACT 6 ENCOUNTER, IT WILL LITERALLY BE THE FIRST THING I MENTION UNDER THE CUT)
With all those warnings out of the way-
Initial Concepts:
I feel it's important to show these sketches because they were the first ideas I ever had. I wasn't even entirely sure I wanted to make an AU at this point, I didn't even know how I'd approach it. But I started sketching and it's been on my mind since- SO! Isa is stuck in the timeloop. I know what his wish is and he DOES have a Loop equivalent! The grumpy dandelion guy is Roboro (it/they/he). Their name is a very small play on Ouroboros and they call Isa "Seedling". However, this post is not about them, as I'm gonna talk about it and Isa's dynamic in a separate post. In short, Isa is his normal loud self up until Act 3, right? They beat the King, they reach the end, and whoops, the loop isn't broken. So now, what happens is that Isa starts getting his brains out. He starts thinking more analytically and tries to problem solve.
The more stuck he gets in his head, the less he's able to perceive his friends as real people, and more like them holding him back. Because even if Isa explains that he's smart, that they shouldn't be surprised if he says something, shock of all shocks, reasonable- They'll forget it the next loop.
So Isa is stuck with trying to portray his confident, loud, supportive facade- Which is fine! It wouldn't be the first time! But it progressively gets more and more frustrating, as he tries to find answers and simply looses the energy to pretend to be stupid.
KILL KILL KILL:
I imagine Isa didn't have this encounter the same way that Sif did. Yeah, frankly, Isa is pissed with the sadness- But that's not why he goes through with this.
In this moment, Isa is trying to kill two birds with one stone. He's trying to get through this quickly, as well as reassure Mira that they can do this! If he shows how strong he is, then she'll feel safe right???
Poor Isabeau forgot that whenever he shows that he thinks ahead, he scares people. How could he forget that? How could he forget that he's inherently---
Family Quest:
I still think Odile is the one to call out to him (same with sus quest).
The hangouts I'm still figuring out, cause I don't think they'd too similar to base game- But, fun fact, at the end of this run, everyone agrees to keep travel together!
Isabeau brings it up, can't hurt if you can fix your mistakes right? And everyone agrees. The relief on Siffrin is the most palpable thing Isabeau has ever seen.
In this moment they love you. In this moment they all love you. In this moment---
Death Screen:
He loops back anyways. (This is one of the initial concepts that I ended up animating. This line in particular is when he reaches the end)
Act 5 Tarot Card:
NOW TO SEE MORE OF HIS PASSIVE AGRESSIVE SIDE
Thanks to @the-bitter-ocean for prescribing tarot cards to Isa (THEY ALL FUCK SO HARD) and for the RAW ASS LINE
If interacted with in act 5, predictably, Isa tears it apart. He doesn't need the divine judgement upon him, he's faced everyone's perception his entire life.
However, he tears it methodically. Tears it once in even pieces, twice, three times, and one of the pieces once more. In a way he isn't even getting his emotions out, it's like he's actively trying to tear it apart so it stops nagging him, like he wants to shut it up. Though, the Judgement card symbolizes rebirth, absolution and inner calling. In Act 6 he'd be able to look at it and find comfort and confidence in the card.
Act 5 Mirror:
And lastly, I have the Act 5 mirror picture. I haven't quite figured out how to make the normal ones work yet, however, I couldn't let go of the idea that Isa would not want to be in the picture.
The idea of seeing himself at all makes his head hurt and his stomach squeeze. The memory haunts him as he stands to the side and says the word. He didn't think the mirror would catch him.
I still have quite a bit of it to post, especially about Roboro, but I'm gonna leave it here for now.
I still gotta figure out the hangouts and potentially the dagger equivalent- but I have ideas for Bad Touch, the glass equivalent, and some extra little things that didn't happen in Siffrin's loops.
I needed to yap about this, because I've been slowly stacking up ideas and writing and I needed to share it at some point- If anyone read all this and has questions and stuff I fully welcome 'em!!
your not gonna the next theories or headcannons until next week cause HA procrastination struck again
So one of the most lore-indepth wildcards of Wild Life would be the superpowers that relates past seasons of the Life Series and acknowledges other series (eg. Hermitcraft and Evo) and their personal lore to attribute to each participant's power.
Starting alphabetically,
Bdubs power is essentially all related to time and his ability to manipulate the day cycle expentially. With the clock being his main motif across all Life Series, the ability to slow and speed time according to his will is easily solvable but with the inclusion of the Hermitcraft and Empires crossover event, his ability to speed time according to his sleep schedule becomes another layer deep. Besides the clock being a main symbol for Bdubs, the concept of sleep is another that has essentially been from the beginning of Hermitcraft. Always carrying a bed and sleeping whenever. The Empires crossover Bdubs was framed as a god of sorts of the Sun. Always bright and always there when the Sun remained as its brightest.
Bigb can summon creaking. He creaking. He is like a king or dimplomant to the players who invade their home and they view him as their kin so he has the responsibility and power to summon them.
Ethoslab based of Kakashi from Naruto is by definition a ninja. An escapee or fugitive at best. So with his ability to jump higher boosted by wind charges can be explained by his connection to the shonen series and the inclusion of the mace could be chalked up to typically stories of protagonists gaining resources or inventory to defeat the "Big Bad" or achieve some sort of goal that is to win the Life Series.
GeminiTay or GeminiSlay named by others intimidated by her, has slayed each participant brutally in the Life Series and on Hermitcraft rewarding her the reputation from her immense PvP skills. So with her power of astral projection, it acts retribution for the slayed to talk and apologise or instigate to those dead for her or others benefit.
GoodTimeWithScar is nortorious for being not PG friendly so the inclusion of one of his powers been the ability to ride people, it's self explanatory. Yet as Scar is commonly associated with and as a vex, his other powers of extreme knockback and thorns can be explained by the hostile and aggressivness of the mob.
Grian as essentially the grandmaster or orchestrator of the Life Series would have access to all the powers and mimic but not fully copy the others' powers. Yet because of his power chained by an omnipresent force, he's unable to fully copy the powers but imitate them for only short periods of time.
ImpulseSV and his teleportation powers could derive from his cyber-theme aesthetic for his Hermitcraft Season X base. With most series of fictions based around cyberpunk civilisations, technologies like teleporation and other advanced transportational devices are commonly utilsed. Resulting in Impulse's power of teleportation and the ability to swap the position of another with himself.
Martyn power is boosted hearing cause he's a Listener.
So Lizzie or LDShadowLady's inflicts blindless or a shadow upon the surrounding people in her radius and resulting her in temporary invisibility and blindess to others around her. But from her endless descent into the void in Secret Life, arises Lizzie with trails of the void clinging to grasp the light of the overworld. Causing the void remnants to spread to others and infect them with blindness in all for the hope to spread towards the light from the cold world of the End.
With the ability to fly, PearlescentMoon carries aesthetics relating to Greek mythology in both her powers and external design choices. As one of the Postmasters of Hermitcraft, Pearl is essentially the builder and additional redstone help of the trio for the postoffice and other aesthetic designs. Hermes the herald or messenger of the Olympus gods delievers messages to other celestial dieties and mortals similar to Pearl's jobs as a Postmaster. Other than the similar professions, both Pearl and Hermes wear a petasos which is essentially a wide-brimmed hat that is commoly adorned for shade and for Hermes, additional wings to the sides of the hat. Symbolising their shared ability to fly quickly and efficiently for a purpose.
As RentheDog is commonly interpreted as a dog-hybrid of sorts by the Hermitcraft and Life Series community, his ability to splice and copy the DNA of others to match their appearance could be an aftermath or positive side-effect from his hybrid mutation.
Similar to Ren, Scott has the capability to transform into any mob in sight and similar to Limited Life where he was depicted as a siren as part of the Mean Gills. His ability to shape-shift into any mob regardless if it's passive or aggressive could be similar to his mutliple origins from New Life SMP and Origin SMP and the reflect the changing nature of his powers.
So Joel with essentially triple jump could be hinting his slimely origins of his Shrek skin in the swamp. Where the swamp generally spawns slimes at a higher rate than other slime chunks and slime blocks harvested from the slimes can be used as jump boosts. Resulting in the triple jump.
After just breaking the Canary Curse two seasons ago, SolidarityGaming or Jimmy has the power to turn fully invisible until someone or something damages him. Ever since his debut to the Watchers back in Evo, Jimmy has been under constant surveillance by the Watchers as an object of their amusement. Always failing to reach even the finale and fumbling to keep alive. Yet when he broke the curse and relayed it too another, he was discarded. Seen invisible to the Watchers as he had become an object of boredom by reaching his resolution. So that's where his invisibility comes from.
Tango with his cowardly approach to things, has constantly ran away from situations but with this power, it supercharges his speed allowing him to become part of the fight and conflict instead of running away. And with his ability to frost-walk on ice, it could recall his Season 9's skin back when he was the Dungeon Master in Decked Out II and became an icy persona.
ZombieCleo and resurect dead people as she's a reanimated zombie.
----
part 32
im tired
"One day, the young boy went out
to scavenge spare parts in the junkyard.
While searching around,
he happened upon a broken-down robot."
-The Scrap Boy, Steampianist
Etho and Rusty's relationship makes me so soft I really love them
nom nom nom writingBanner taken from b2stud (yt) (theme made from yeoli-thm)
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