World's sexiest (and most traumatised) salaryman
Select your champion
Little sketch because Pearl has the best energy this season
042 - board meeting
edit I KNOW THE BATTER TALKS MOB TALKS TOO . THEYRE NOT ALL SILENT PROTAGS
Found my fav Slay the Princess route recently. Dragon my beloved. Your horrifying beak mouth was an impossible-to-refuse lip syncing challenge 💖
Shoutouts to @blacktabbygames for making such a cool game!
Ody and Eury singing dear Theodosia bc duhh, why not?
I got too lazy to fully color lmao
Scar just roasts Apple
Scar : ...They're a lot like a Apple product. They're very aesthically pleasing but funtionally, they got some problems
oh woah I guess I was wrong but congratulations to Joel to winning WIld Life.
So finale is going out in around eight hours and yet the pacing of Wildlife leaves many participants as potential winners for the sixth installment of the Life Series. But I'm willing to bet that Tango has the possibility of being the winner of Wild Life.
Being the notorious coward of the Life Series, Tango has managed to place an average placement of 11th across all seasons of the Life Series. But with each progression of the series, each Lifer's skill in PvP, gathering and teaming has drastically improved over the three years since Third Life.
This is especially prevelent with Tango with his cowardly stratagies that allow him to avoid conflict until the climax of each season but it's different in Wild Life. With the two major teams of the Extended Family and the G's, the Tough Guys that include Bdubs, Etho and Tango are able to stay out of the sidelines and avoid majority of the conflict due to their red life and relatively peaceful alliances.
Adding on to his avoiding nature, Tango was able evade majority of the server in the previous session of Wild Life just for his green life. So with his avoidance nature and strategic alliance Tango just might be able to achieve first place.
I’m a casual fan of the life series but even I couldn’t resist the animatics and fanart which greatly inspired me to make a little piece of art! Behold secret life GoodTimeWithScar(s)!
I’m not too confident about sharing my art but life is too short not to.
WAHHHH LESSGOO
Part III
With this chapter we close the first volume of Double Hearted ! There's still more of the story to come so thanks for all the patience and support. Once again shout out to maru not only for being an amazing friend but also being the best co-worker to do this project with.
See you soon!
En Guard, Xornoth!
your friends don’t know what to do.
so!! i redrew every single enemy in the game. in the span of like 9 days (excluding the king i made him right after the last update). that’s abbbout 79* drawings total, with only 3 custom ones for once!! i’m so normal. as always, these are free to use with credit!! go nuts!! spritesheets are included <3
got some notes under the cut, along with As Many Enemies As I Could Fit without making this post obnoxiously long. and i failed. i had to swap between the app and browser several times and i still couldn’t fit every drawing. open this post at your own risk (silly).
okay so first of all. what’s with the asterisk. well. I Drew A Lot More Than 79 Assets Actually. they’re getting posted separately, because this post is ABSURDLY long. you can find most of them in the miscellaneous folder, but for a bit of clarity, i added the teleport map and a bunch of ui elements that reference sprites from the icon sheet. and also the game over and loop back animations but i haven’t finished the spritesheets for those because they’re a pain in the ass so they’re not in the drive yet
if you missed my complaining a few days ago, a few enemies might look a bit crunchy in the actual game? specifically, calamité and désespoir were drawn at the wrong size, because their images in the files do not match the spritesheets! i avoided the issue with most of the other enemies, those two just blindsided me. sorry about that!
^sadnesses having inconsistent designs was actually a running theme with these. détresse rock has an unused design in the files (which i managed to catch before having to redo it thankfully), anxiété has extra spikes that don’t appear on the spritesheet (sorry i was too lazy to fix that one), even the version of the friend rescue in the files doesn’t match any of the frames in the spritesheet. hfjfhfj. sorry about the quality issues.
tangentially related to that, massive thank you to @riggedbones for grabbing the individual frames for the animations for me!! they made my life so much easier. vs friends would’ve been so annoying…
speaking of the animations! hi can you tell i’m not an animator. these were my first time doing Anything animation related since, like, middle school. super sorry for the Jank in some of these! the friend rescue looked way better when i drew it 💔💔.
bourdon’s hands also might act a bit odd, my apologies. the sizing ingame is SUPER inconsistent (why is one of the hands SMALLER than the other????). once i’m able to actually test the mod, i’ll try to fix it wauaua.
the 3 custom sprites are for the triplets! i ended up making two versions for each, one that follows the ingame art, and one with my personal designs for them. i like my own designs for them, but they’re a lot easier to tell apart? so if you want to use the ones that fit the gimmick better, they’re also in the drive 👍
this update. was originally going to have way more custom art. i’ve actually got an act 6 siffrin enemy asset in my art program! but school started and i decided it’d be better to just get the normal stuff done. so the mod can actually come out in a reasonable timeframe. promise that’ll all come out Later! sorry about the wait 😓😓😓
also adding this because i almost forgot: no i don’t know if these are compatible with sasasaap. i don’t have the game still and it’s not my main priority atm, apologies!
okay! that was a lot! and there’s a ton of art down here! thank you for reading all this, i’ll be back with the game over animations and teleport map pretty soon! like. within the weekend. enjoy!!!
nom nom nom writingBanner taken from b2stud (yt) (theme made from yeoli-thm)
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