Another Monday Another Bi Weekly Blog Post!!

Another Monday another bi weekly blog post!!

This week, like the previous, is juicy! I really am enjoying the one-a-day method even if it's not the most efficient it keeps me working on this passion project and from burning out!

First things first, I fixed the *AWFUL* lag spikes caused by the calculations mice run when fleeing from the player. It was running the code more than necessary but it is now fixed! When the full base mechanics are done, before we add npcs I'll be doing tweaks to polish the prey AI's but for now it's great!

Next is secondaries,(secondaries are the patterns that go on your pelt, ex: spots,) there was a problem with them, they are *always on top* of everything, unfortunately there is only one way to fix it but it is a hefty load that I'll start on today after I shower and get this out!

TDLR: the system needs a rework.

Next is that I added BACKGROUNDS, you can be a kittypet, stray or a clan born cat! Technically because the first map has no houses and there's no npcs yet, stray and kittypet have no difference but later they will be distinguishable! These backgrounds also change where you spawn, clan born cats spawn where their clan is while strays spawn in random-ish locations, I made a small map below with the red being stray locations and the blue being clans!

Minor change but the ugly generic sand bridge is now a super awesome path of rocks in the water, although it's functionally decoration now, in the future it'll cost stamina to cross, you can pounce on other cats crossing (hopefully they can swim 😬) and special events may cover it preventing non swimming cats from crossing!

Stamina is another mechanic that has been added! When doing actions like pouncing, you'll lose stamina, stamina is slowly regained every couple seconds in a batch of 10, you start with a base maximum stamina star of 100. It's not super complicated but I want to add it as another mechanic that affects your decision making but isn't a drag to play with.

Another base mechanic has also been added, sleeping and sleep deprivation! You have 4 bars of sleep that fade as the passes, but I'd you don't sleep out will go into the negatives causing you to have less stamina and eventually, *die*. You can also see i made an awful looking sleep indicator button, it needs polishing but it's the basis for other button prompts for things like burying prey.

A concern was brought up a long while ago by the games co-desginer (MsWolfy/Whimsy). The issue was that some people with disabilities or just in general may struggle to estimate where they will land when pouncing on prey, in the settings there is now a pouncing indicator! It's simply a red circle, I prefer to adjust myself but for someone who really needs it, it's there for you!! Also making this mechanic forced me to re-look at the pounce mechanic and realize that it was abhorrently coded and a mess to figure out where you would land, however it is now an exact sciences, down to the pixels!

And lastly but definitely not least, character randomization! Randomize; names (currently breaks when building the game for release but I'm working on that) pelt color, pelt secondary and the secondaries color too!

Anyway, my next update may not be so packed, I think the first week will be spent on bug fixes and polish, adjustments and smaller mechanics however I think that that's just as important as the big things!!! Have a lovely day or evening

Want to follow the progress of Clans:Rewritten?

Here's a list of our social links as of the posting date!

Enjoy :3

TRELLO BOARD (https://trello.com/b/wDOtypeX/clans-rewritten

DISCORD SERVER ( check other accounts like Tumblr for the link!

TUMBLR (https://www.tumblr.com/clansrewritten?source=share

GAMEJOLT (https://gamejolt.com/games/warriorcatssimulator/928727

INSTAGRAM (https://www.instagram.com/warriorcatslifesim?utm_source=qr&igsh=MWc2bjBhbzB3bHVzaw==

If you don't know what Clans Rewritten is here's a short descriptor: "Clans Rewritten is a 2D rpg game inspired by warrior cats, it provides a single-player roleplaying experience where the cats around you act dynamically with your and eachothers actions"

Another Monday Another Bi Weekly Blog Post!!
Another Monday Another Bi Weekly Blog Post!!
Another Monday Another Bi Weekly Blog Post!!
Another Monday Another Bi Weekly Blog Post!!
Another Monday Another Bi Weekly Blog Post!!
Another Monday Another Bi Weekly Blog Post!!
Another Monday Another Bi Weekly Blog Post!!
Another Monday Another Bi Weekly Blog Post!!

More Posts from Clansrewritten and Others

3 months ago

Heyy my lovelies, more information on Clans: Rewritten to spill.

Starvation and Dehydration have been added! Isn't that lovely? No?

Adding the new mechanics forced me to rewrite the existing scripts since I wrote them with the default max as 160, but when I did my logistics for starvation/Dehydration harm rates I assumed a default of 100.

Sounds like an easy fix, but I'm stupid and write my scripts dumb, it was easier but probably not as efficient to just remove it and rewrite it since it's early on in the project.

Below is a screenshot of me dying of thirst, yippe!

As of now, you cannot actually die or pass out from lack of health; both require a little more art as we want a cutscene sequence; however, I may work on that next, that or prey functionality. As of now, they just walk out of their bushes and stand around.

Also last update, I'm going to start trying to push out these blogs bi-weekly. Or as close to bi-weekly as I can, that means every other week. I'm bad with schedules but we'll see how it goes.

If you want to follow the progress of Clans: Rewritten here is our social links (helper approved!):

TRELLO BOARD (https://trello.com/b/wDOtypeX/clans-rewritten

DISCORD SERVER (https://discord.gg/zQEYHhzcFQ

TUMBLR (https://www.tumblr.com/clansrewritten?source=share

GAMEJOLT (https://gamejolt.com/games/warriorcatssimulator/928727

INSTAGRAM (https://www.instagram.com/warriorcatslifesim?utm_source=qr&igsh=MWc2bjBhbzB3bHVzaw==

Heyy My Lovelies, More Information On Clans: Rewritten To Spill.

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3 months ago

Want to follow the progress of Clans:Rewritten?

Here's our socials! (Totally should've put this out earlier...but I'm better late then never?)

Trello: Progress board, not always up to date but I try when I remember

GameJolt: follow it if you got an account?

YouTube: SUBSCRIBBLE

Discord

Instagram

Tumblr (that's you)

Also if your in a warriors amino, Buggy Bunny is my personal and I post on there often about Clans Rewritten ;p

IF THERE'S A SOCIAL THAT WE SHOULD HAVE BUT DON'T DO TELL

Yours- Buggy :3

Want To Follow The Progress Of Clans:Rewritten?

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1 month ago

hello, let's do this! Devlog #8!

Biggest of all: reworked secondary system! Complete overhaul, as you can see below the colors of primary pelts have been adjusted alongside this, the design of the secondaries, although just as bad, are different. The new system simply sprites for each of the secondaries with the fur red and the secondaries blue. It then in-game replaces those colors with your requested pelt/secondary color! This fixes the old bug of secondaries displaying over objects like trees.

Smaller but as important is the display, on the left of the character creation screen is a small panel displaying information on your selections, it was displaying information in the wrong place and that has now been fixed.

Desktop and mobile icons for the game have also been added, however they are temporary, it was only a button press so I did it because I could.

A GAMEPLAY RELATED FEATURE, burying prey, in the future birds will steal unburied prey (and maybe even other cats!) so you can now bury and unburry them for safe storage! In the inspiration, cats bury prey a few times as a method of catching more prey and quickly circling back to collect in a time efficient manner, and now you can do the same.

When you scared a mouse, it would dash away, however if you followed it long enough it would just stop moving. I fixed the code and now upon fleeing they will delete themselves after leaving the screen! Happy hunting!

Another gameplay mechanic is *rotting prey*, you see after uneaten food is left out for a few days it will rot, when eating rotten food you'll gain hunger back as well as take damage

Later these could foster disease, however for now they just disappear after a couple more days.

Along with the new gameplay changes a lot of progress has been made in the level of the UI section, although very close to finished it is not soon maybe tomorrow it will be and I'll be able to share it in the next log.

And finally a little bit of very easy news I finally got back into the Reddit account therefore the same log post your reading will be posted there accordingly,

Sorry if this one is shorter than usual, motivation is lacking and it's been tough in general. However I still love this pet project and will continue as I live.

Hello, Let's Do This! Devlog #8!
Hello, Let's Do This! Devlog #8!
Hello, Let's Do This! Devlog #8!
Hello, Let's Do This! Devlog #8!
Hello, Let's Do This! Devlog #8!
Hello, Let's Do This! Devlog #8!
Hello, Let's Do This! Devlog #8!

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3 months ago

https://youtu.be/fj9Idze7aao?si=brL4aIeeVIFw6a5

Above is a video showcase link! It's less than a minute and uncommentated

New stuff: a functional Day night cycle, ambient ocean sounds when in Beachclan territory, water fall surround sound noise, waterfall particles in general, (there's a hot key for speeding up time for debugging), crickets at night and more!

Socials: GAMEJOLT, DISCORD SERVER, INSTAGRAM, YOUTUBE, TRELLO BOARD

It's been really nice getting back into making Calms Rewritten! And I hope there's still interest in my warrior cats inspired game :v

See you all next time!


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3 months ago

ALWAYS UP FOR REPOSTING A CREATIVE ARTISTS WORK :3

Hello! I'm currently working on a comic called Wrath of Wing, a Warrior Cats OC comic I've been developing for around ten years now :')

Reposts are appreciated! Here's some art made of our main character, Spiretail!

Hello! I'm Currently Working On A Comic Called Wrath Of Wing, A Warrior Cats OC Comic I've Been Developing
Hello! I'm Currently Working On A Comic Called Wrath Of Wing, A Warrior Cats OC Comic I've Been Developing
Hello! I'm Currently Working On A Comic Called Wrath Of Wing, A Warrior Cats OC Comic I've Been Developing
Hello! I'm Currently Working On A Comic Called Wrath Of Wing, A Warrior Cats OC Comic I've Been Developing

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2 months ago

Hello lovelies! Another weekly update with some minor updates, I work pretty slow up some important things that have furthered development :3

I now have functional drop down menus, they need to be customized a little to fit the "style" of the game but they work and now you can select your clan and later your personality traits! (Image #1)

Also the displays on the left bottom of the character creation screen now works too! (Mostly, a few need other things to work first), they now display your choices so you have visual confirmation it works :p (image #2)

Also with that clan select! You can swim! If you choose "BeachClan" you can swim deep in the beach and river, if you don't you can only swim one tile deep in water but both have the overlay. Later I'll have different overlays for the two levels but that's for the graphics update later (image #3/#4)

Basics first!

And last but not least, the prey AI for mice is continuing nicely, it's almost finished but the chasing mice if you fail a sneak pounce is proving problematic, it's almost finished though!

Anyway, I hope to have more impressive things to show next week, but i hope you enjoyed the weekly blog! Byeeee ;p

Also ignore the silly swimming mouse in the photos he DEFINITELY shouldn't be there, I fixed that as I was writing this :p

If you want to follow the development of this project here are the links:

TRELLO BOARD (https://trello.com/b/wDOtypeX/clans-rewritten

DISCORD SERVER (https://discord.gg/zQEYHhzcFQ

TUMBLR (https://www.tumblr.com/clansrewritten?source=share

GAMEJOLT (https://gamejolt.com/games/warriorcatssimulator/928727

INSTAGRAM (https://www.instagram.com/warriorcatslifesim?utm_source=qr&igsh=MWc2bjBhbzB3bHVzaw==

Hello Lovelies! Another Weekly Update With Some Minor Updates, I Work Pretty Slow Up Some Important Things
Hello Lovelies! Another Weekly Update With Some Minor Updates, I Work Pretty Slow Up Some Important Things
Hello Lovelies! Another Weekly Update With Some Minor Updates, I Work Pretty Slow Up Some Important Things
Hello Lovelies! Another Weekly Update With Some Minor Updates, I Work Pretty Slow Up Some Important Things

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2 months ago

THIS ONE IS JUICY, I got lots to talk about so straddle in lovelies :3

First off the bucket list, I FINALLY finished mice, I cannot explain how much of a strain these 6 pixel creatures were on my smooth brain. I was heavily overcomplicating the process but I believe the simple version i have now is satisfactory.

Mice work by randomly spawning in different bushes across the map in random amounts, they wander randomly for a period of time between 1-5 before either moving again in a different direction or staying put (I like to think they are searching for something to nibble on :3 maybe later with animations I'll make it a reality). They kinda just do that until nightfall when they go to the nearest bush.

When the player gets close (you can get much much closer if you sneak before approaching), they check the angle between you and them then run either up, down, left, or right *extremely* fast; technically you could still catch them but I'm not nearly skilled enough to do so consistently :p

Squirrels work very similarly, however they differentiate in the way they come from the trees! They are much less common, and when alerted they run to the nearest tree, making them much much harder to catch after messing up than mice.

Also since the last newsettler I revamped the cave interior, it's much larger and more sprawling, looks a little more cave-like in my opinion!

Also during this period I attempted to get weather to be added, simple rain, but it was very performance heavy, I'll give it another shot sometime later, maybe with overlays instead of particles but maybe there's a more effective way to do what I was trying!

Also since the last blog I added even more secondaries for your pelt! And with the new ones the ability to change their color, mixing and matching them for more customizations. Yes I know they look really bad but I tried :p

The new secondaries are chest fur, footsies, and tail tip! I think they're neat but there's till plently of room for more later

Also I finished Dying! Very lovely and not a depressing subject at all, it plays a lovely albeit rough around the edges cutscene cooked up a while ago by my lovely friend Mswolfy(also now Whismy) I would post it in full but I have no wifi and instead will post a still of the end. When creating a character you can flip a toggle that activates or deactivates permeant death, which if activated deletes all your saves with that cat upon death. Meaning you can't just reload, I prefer to play that way but if you don't that's perfectly okay and supported! The idea is that upon death you can continue the world by taking control of the youngest kit of a random clan or stray, containing the story and history of the clans!!

And to wrap it all up I've added a few backgrounds to select when you create your character, from a stray to a clanborn each will affect your spawn, and later how cats treat you!

That's all for today, later sometime I'll be uploading a bunch of raw footage, and the next newsletter will be far less packed as I'll be mostly bug fixing and making optimisations, plus some other exciting prospects :3

Want to follow the progress of Clans:Rewritten?

Here's a list our social links as of the posting date!

Enjoy :3

TRELLO BOARD (https://trello.com/b/wDOtypeX/clans-rewritten

DISCORD SERVER ( https://discord.gg/zQEYHhzcFQ

THIS ONE IS JUICY, I Got Lots To Talk About So Straddle In Lovelies :3
THIS ONE IS JUICY, I Got Lots To Talk About So Straddle In Lovelies :3
THIS ONE IS JUICY, I Got Lots To Talk About So Straddle In Lovelies :3
THIS ONE IS JUICY, I Got Lots To Talk About So Straddle In Lovelies :3
THIS ONE IS JUICY, I Got Lots To Talk About So Straddle In Lovelies :3
THIS ONE IS JUICY, I Got Lots To Talk About So Straddle In Lovelies :3
THIS ONE IS JUICY, I Got Lots To Talk About So Straddle In Lovelies :3
THIS ONE IS JUICY, I Got Lots To Talk About So Straddle In Lovelies :3
THIS ONE IS JUICY, I Got Lots To Talk About So Straddle In Lovelies :3

GAMEJOLT (https://gamejolt.com/games/warriorcatssimulator/928727

INSTAGRAM (https://www.instagram.com/warriorcatslifesim?utm_source=qr&igsh=MWc2bjBhbzB3bHVzaw==

If you don't know what Clans Rewritten is here's a short descriptor: "Clans Rewritten is a 2d rpg game inspired by warrior cats, it provides a single-player roleplaying experience where the cats around you act dynamically with your and eachothers actions"


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3 weeks ago

Clans: Rewritten Devblog #9

Maybe its a little ironic starting the post following huge changes with, this one is like tiny. I didn’t do a lot, most of the 2 weeks was spent at a sleepover, and then at work and school, then personal issues hit very hard, but I guess I’m writing this anyway

I fixed a strange bug where picking up a fresh mouse kill gave you a fresh squirrel kill, it was caused by duplicated code.

Leveling up is now also finished, everything minus the aging with it and gaining a sudden large amount of XP causes issues but i don’t see why that would happen and I'll address it at a later date

and finally the pick up and burry overlays have very smooth and nice clean text instead of the old blurry text

Clans: Rewritten Devblog #9

New BitMap Text

I also worked on some concept art for the game which i will be trying to implement soon, as seen below, and I worked a LOT on the saving and loading system however I've come to the sad conclusion after a lot of testing that either I need to fix a bug with loading days, OR every-single variable (anything that holds a number value) needs to be replaced with an identical one of a different type.

Clans: Rewritten Devblog #9

Current WIP Save and Load Screen

Clans: Rewritten Devblog #9

Graphics Update Concept Art

I'll get started on fixing that potential bug later today but I just hope that that’s it and the rest of the saving screen should follow in mediocre amounts of time

.anyway I'm sorry for how short this one is, also if you join the discord my main account is suspended for the time being because i made a joke about being 7 years old a while ago, I'm working on getting that resolved now.

Want to follow the progress of Clans:Rewritten?Here's a list of our social links as of the posting date!Enjoy :3

TRELLO BOARD (https://trello.com/b/wDOtypeX/clans-rewritten

DISCORD SERVER ( check my profile for the link!

TUMBLR (https://www.tumblr.com/clansrewritten?source=share

GAMEJOLT (https://gamejolt.com/games/warriorcatssimulator/928727

INSTAGRAM (https://www.instagram.com/warriorcatslifesim?utm_source=qr&igsh=MWc2bjBhbzB3bHVzaw==

REDDIT (https://www.reddit.com/u/warriorcatslifesim/s/bAzYJw8Zvu

If you don't know what Clans Rewritten is here's a short descriptor: "Clans Rewritten is a 2D RPG game inspired by warrior cats, it provides a single-player role-playing experience where the cats around you act dynamically with your and each-others actions"


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2 months ago

HELLO ALL LOVELY PEOPLE

today I'm not going to beat around the bush, I have very little to report on, and it's not for lack of things to do, there are plenty of base game mechanics still missing that I have attempted to make but failed for very stupid reasons, or I deleted because it wasn't satisfactory.

Like usual I did attempt to further the mouse AI and I did make progress but it felt unnatural so I'm back at the drawing board, the only thing missing with the mouse AI is hunting them which will have a main priority coming forward.

Second is death and passing out, it mostly functioned however after waking up you simply just froze? I couldn't undo it so I scrapped what I had and will try again soon.

So what HAVE I done? Well two main things, in your character creator you can now select SECONDARIES, so you choose your base pelt color and then things like spots, stripes ect. They look awful because I'm so far from an artist but we'll get a talented artist in here once the demo is out! :3

Also we have CaveClans interior for their clan, I know it's quite empty for now but I placed a bunch of players (not multiple people just one person controlling them all), to show how'd it'd look full!

It needs to be redesigned eventually but that's not a high priority.

Anyway screenshots below, I'm sorry for not having a grandiose update this week but I promise to try next time to have something better!

Want to follow the progress of Clans:Rewritten?

Here's a list our social links as of the posting date!

Enjoy :3

TRELLO BOARD (https://trello.com/b/wDOtypeX/clans-rewritten

DISCORD SERVER ( https://discord.gg/9XK8xDANn6

TUMBLR (tthats youuu (https://www.tumblr.com/clansrewritten?source=share

HELLO ALL LOVELY PEOPLE
HELLO ALL LOVELY PEOPLE
HELLO ALL LOVELY PEOPLE

GAMEJOLT (https://gamejolt.com/games/warriorcatssimulator/928727

INSTAGRAM (https://www.instagram.com/warriorcatslifesim?utm_source=qr&igsh=MWc2bjBhbzB3bHVzaw==

If you don't know what Clans Rewritten is here's a short descriptor: "Clans Rewritten is a 2d rpg game inspired by warrior cats, it provides a single-player roleplaying experience where the cats around you act dynamically with your and eachothers actions"


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clansrewritten - Clans: Rewritten
Clans: Rewritten

Clans Rewritten is a 2d rpg game inspired by warrior cats, it provides a single-player roleplaying experience where the cats around you act dynamically with your and eachothers actions

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