Holy Shit Kamen Rider Accel Game

Holy shit Kamen Rider Accel game

Holy Shit Kamen Rider Accel Game
‘Kinetica’! A PlayStation 2 Game Where Your Body Is The Bike! The Game Actually Came With A Little

‘Kinetica’! A PlayStation 2 game where your body is the bike! The game actually came with a little art book too! This is the American cover artwork.

More Posts from Craneo87me and Others

2 years ago
Dude I Showed You My Silly Little Crossover Can You Please Respond

Dude I showed you my silly little crossover can you please respond

6 months ago

SMT Boardgame Kickstarter Smells Like Suspicious Fish

SMT Boardgame Kickstarter Smells Like Suspicious Fish

There's an SMT boardgame. Curb your enthusiasm, you shouldn't back it. And if you did, lower your pledge to like a buck until they clear things up, because as it stands it seems like an incredibly suspect product.

Checking through the Kickstarter comments and Japanese Tweets about the boardgame makes the entire thing seem poorly planned at best. I'll summarize as best I can;

The designer is incredibly infamous in the boardgame community

Naoki Matsunaga, a self-described "board game sommelier", is the designer. You'll find tweets lamenting that "the board game sommelier is involved". Why is he so hated? This thread goes into detail: co_boze on twitter. Part of it is they bashed Werewolf over one game they saw of it, another is they took on a kind of public-face role for boardgames appearing on late night TV shows to talk about them in ways that annoyed boardgamers. They seem to have designed a boardgame based on "The 7 Habits of Highly Effective People" which ripped off Sid Sackson's 'I'm the Boss". But it's what co_boze talks about next that's really bizarre. The game was apparently banned from most board game cafes and playing spaces. Seminars where people could play the game were hosted, but the venues that hosted these seminars all closed down.

If you keep looking through comments, you start finding claims that his company does multi-level marketing (ie pyramid schemes). To be honest, I don't know if this is true. But even if it isn't, it is really not hard to find people who know of this guy and would really really really REALLY prefer he was not involved.

SMT Boardgame Kickstarter Smells Like Suspicious Fish

"Oh fuck, it's THIS guy" is not a reaction that inspires confidence

2. Questionable development and presentation issues.

A regular collaborator with Atlus recently tweeted "The use of AI in Atlus works or derivative works is stictly prohibited." He responded to a reply asking if this was about a board game.

SMT Boardgame Kickstarter Smells Like Suspicious Fish

The staff running the SMT BG Kickstarter later clarified the actual -game- wouldn't use AI graphics... but from the looks of it, the promotional materials do.

SMT Boardgame Kickstarter Smells Like Suspicious Fish

Dig that... generic metal pipe aesthetic. Nothing screams MegaTen like black plumbing to nowhere.

In totally unrelated news, a board game manufacturer recently tweeted that a Kickstarter used their name without permission, and they're not sure why.

Quote tweets on the post would suggest it was the SMT board game. The comment they are loosely referring to is this:

SMT Boardgame Kickstarter Smells Like Suspicious Fish

In a follow-up post, they do specify "The product figures will be made of PVC." and "We will be manufacturing the games in partnership with a factory in China that has a proven track record... " "Figure director Kimura Yuzuru has over 10 years of experience..." and other boring development stuff that I have no issue with. What I do have issue with is how they can say things like they're "considering" which manufacturer to use and namedropping other companies that they're unrelated with. (While I was typing this post, they posted an update that clarified the CMON issue and literally nothing else: here.)

The boardgame is being presented with machine translated English printed on the same cards as the Japanese. But the actual game will have a translator check everything.

SMT Boardgame Kickstarter Smells Like Suspicious Fish

they hire translators to localize all game content

SMT Boardgame Kickstarter Smells Like Suspicious Fish

Additionally, there was a week long radio silence on the Kickstarter. For reference, Kickstarters are normally very active with the project planners dropping updates, responding to feedback and clearing up any concerns.

Some of the concerns were "How does the game actually play?", a question that would be best answered by dropping a rulebook for people to look at, or better yet showing them an entire run of the game. The SMT BG Kickstarter has boldly chosen neither. Devs have commented the game is on Version 11 and plays well, which makes it strange that they can't share any of it with anyone else.

Actually, when you compare this to how most Kickstarters are run, it becomes very clear the SMT BG Kickstarter is, uh, kinda failing in all possible regards. The first Backer Goal is "Jack Frost Dice" at 2000 backers (not funds raised, BACKERS). Despite getting 300%(!!!) of the initial pledge needed, there are no bonuses or unlocks.

SMT Boardgame Kickstarter Smells Like Suspicious Fish

Mind, this lack of information comes after they already delayed the start to supposedly improve Backer Goals and other aspects.

There aren't a shortage of issues - it's ICREA's first boardgame (but not their first tango with SMT; they made the SMT30th Logo, for instance.) The timeline seems totally wack. The staff have been incredibly slow to respond. Cards with tiny font and two languages printed on them. Etc, etc. Maybe individually these issues wouldn't be too concerning. But all of them combined make the product seem incompetently run at best, and at worst an actual scam.

I'm hardly a big influencer in the SMT scene (my biggest contribution is when that fucking succubus gif gets 36k likes on Twitter every 5 months) but I haven't seen any English speaking sources discuss this in detail, when there really should be at least some noise about all of this. Still. if just one of you end up saving 600 bucks on what ends up being a trashfire carcrash project because of this post, then that'll have made the past 30 minutes of typing this shit worth it.


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3 years ago
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3 years ago
It Reminds Of Gabriel From Drakengard 3 More Tbh

It reminds of gabriel from drakengard 3 more tbh

You see the xenomorph orochi?

You See The Xenomorph Orochi?

Yes, it's very much an 8-headed serpent.

1 year ago

Digital Devil Story: Megami Tensei (1986)

craneo87me - My name is Craneo

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3 years ago
TODAY IS A HOLIDAY

TODAY IS A HOLIDAY

3 years ago

What are your thoughts on what a kirby rpg would look like?

First of all. It should be directed by Kumazaki and written by Mie Takase. Then it will be 11/10 by default.

But that aside, in terms of gameplay I think there's lots of possibilities of adapting Kirby's copy ability into jrpg mechanics. I think I would make it so Kirby would be basically this game's Eevee but ADVANCED. He can change his "typing" from "normal" after defeating certain enemies and he can keep it, but he won't be able to level up after certain point if he keeps it on to balance things out. Which would force the player to change up his copy abilities and try different ones, levelling up various skills.

To balance things out, I think party members that are not Kirby also should have the ability to use copy ability typings, but not the same way Kirby does. It would work like elements in Star Allies where they are applied on their base ability (for example, Dedede's Hammer) which allows for wider variety of coverage and potential new skills. Here it doesn't have the same limitation as Kirby, but since party members are stuck with the same base typing all the way, it's encouraged to mix things up to allow for better strategy.

Of course this idea still needs some fleshing out, but I think I explained the gist of it.

Also, while I think it will be turned based, I want it to be turn based in the same way Mario RPGs are, you have action elements in the gameplay. Blocking, dodging, pressing button at the right time to make your hit more meaningful. Said action elements would change up depending on what kind of typing you currently have.

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craneo87me - My name is Craneo
My name is Craneo

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