LETS SETTLE THIS ONCE AND FOR ALL
In the Novel I'm writing, the villain I'm working with is named Elyssa Wescott and she's a Corporate Product Manager who has ordered the execution of multiple people under her without batting an eye and through the novel is going to attempt to murder the protagonists more than once. She also likes building model kits and loves grapes. She hates blueberries cause they're "Too squishy." She also likes to sit in the shower and just let the hot water run over her when she's overwhelmed. IDK how much of that is going to end up being in the novel but at least the model thing will be there as a model or two on a shelf in her office.
*Takes you by the shoulders* I ADORE character profiles and character trivia and likes and dislikes sections. I love knowing this ruthless, heartless, cruel man of a character has a childish dislike for mandarin oranges. I believe in the inherent beauty of making all characters, no matter the background or moral stance, being made fundamentally human by assigning them insignificant culinary preferences. I stand by the supremacy of humanizing villains by giving them relatable tastes and trivial interests and ordinary hobbies. I treasure the hidden reminders that everyone is inherently human even when everything else we know about a character might suggest the contrary.
Since we keep getting "live action" CGI remakes of already perfectly adequate animated movies, and because people need to understand that animation is a medium and not a genre, I have prepared this primer about the importance of Visual Language for Conveying Information.
Can you tell what the personalities of these two mice are?
Can you tell now?
Which of these two tigers feels safer to be around?
Which of these three dogs is the funniest one?
If you can answer these questions, then you already have experience with the idea of visual language and stylistic choices being used to impart narrative meaning. If you can understand why these choices were made to impart meaning, then you can understand why animation is a medium for telling stories that has its own inherent value, and is not merely a "placeholder" for the eventual implementation of photorealistic presentation (aka "Live Action" CGI). Animation does not need to be "corrected" or "legitimized" by remaking it into the most representational simulation of observable reality.
Furries were furrifying bullseye and i think they forgot retail is hell. So have my take.
Tired butch bullseye here to suffer under capitalism.
i made a grindr and in under 24 hours i got the most insane unsolicited nude to ever exist. hes fully nude on the beach and in his right hand is a black tipped reef shark i could not make this shit up if i tried
little comic from about a year ago
the head bone’s connected to the neck bone
the neck bone’s connected to the neck bone
the neck bone’s connected to the neck bone
the neck bone’s connected to the neck bone
the neck bone’s connected to the neck bone
the neck bone’s connected to the neck bone
the neck bone’s connected to the neck bone
there are seven cervical vertebrae
There once was a man trying to make a point about the kitchen. "The sink!" He said "the sink is the single most important thing in the kitchen! It washes, it provides drinking water! It helps you prepare all of your meals and cleans your dishes for you after! The sink is the most important!"
"However," said a stranger coming through the crowd "you are forgetting about the countertop. It holds everything in the kitchen together. You prepare your food and serve your food ON the countertop. Even your prescious sink would have no where to be if it weren't for the countertop!"
The man was stunned. He wasn't prepared for a counterargument
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