Chapters: 1/1 Fandom: Star Trek: The Original Series Rating: Not Rated Warnings: No Archive Warnings

An Archive of Our Own, a project of the Organization for Transformative Works

Chapters: 1/1 Fandom: Star Trek: The Original Series Rating: Not Rated Warnings: No Archive Warnings Apply Relationships: Leonard "Bones" McCoy/Spock Characters: James T. Kirk Prime, Spock Prime, Mirror Spock, Leonard "Bones" McCoy Prime, Montgomery "Scotty" Scott Prime, Pavel Chekov Prime, Nyota Uhura Prime, Hikaru Sulu Prime Additional Tags: Psychological Trauma, Emotions, Episode: s02e04 Mirror Mirror, A little bit of TOS Spones, Star Trek TOS Spoilers about some episodes Summary:

Dr. McCoy develops a trauma when he goes to the Mirror universe and has to fight against this trauma in order to get back to his old self. Spock's help is essential to overcome it.

Here you are the translation of my story in Castillian: https://archiveofourown.org/works/29663559

I hope you enjoy it, I put so much effort into it.

Please, ignore my poor English translation and my mistakes, I try my best.

By cristinardvaya

More Posts from Cristinardvaya and Others

3 years ago

Quería un dibujo para mi carpeta de clase y se me ocurrió hacer este (por una vez que necesito algo en papel, voy y lo hago en digital 😆). Creo que lo imprimiré a ver cómo queda.

I wanted a drawing for my class folder and I came up with this one (for once I need something on paper, I do it digitally 😆). I think I'll print it out and see how it looks.

Quería Un Dibujo Para Mi Carpeta De Clase Y Se Me Ocurrió Hacer Este (por Una Vez Que Necesito Algo

Me gustaría haber subido las siguientes páginas del cómic, pero tengo un examen la semana que viene (de Mecánica Cuántica) y prácticamente no he tenido tiempo de acabarlas, lo siento (le doy prioridad a estudiar)...

I'd like to have uploaded the next pages of the comic, but I have an exam next week (of Quantum Mechanics) and I've had almost no time to finish them, sorry (I give priority to study)...

Por cristinardvaya


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4 years ago

I LOVE the dedication needed in this post.

Truly, Spones is a very underrated ship. It is even less famous than McKirk (Bones x Kirk). (Acording to some surveys, people make more fanart of McKirk than Spones)

This post gave me so many warm feelings, it's pure gold!

Thanks for taking your time doing it!

🥰🥰😊

Why Spones is a top-tier ship

AKA “the inherent homoeroticism of annoying the shit out of your co-worker.”

Spock and McCoy have a complicated relationship. A lot of their bickering and ideological differences lead fans to believe that they hate each other, but that’s an over-simplification of the truth. The reality is that Spock and McCoy are extremely close friends who care about each other deeply. Though sometimes their bickering turns serious during stressful situations, for the most time they seem to enjoy the banter. A common mischaracterization of their relationship seems to put McCoy as the bully and Spock as the victim. In truth, there are many times where Spock will say something specifically to get a rise out of McCoy. They fight. That’s how they show affection, not disdain. In fact, one could argue that some of their bantering have a flirtatious tone to it.

Kirk: Mister Spock, regaining eyesight would be an emotional experience for most. You, I assume, felt nothing.

Spock: On the contrary Captain. I had a very strong reaction. My first sight was the face of Doctor McCoy bending over me.

McCoy: ‘Tis a pity brief blindness didn’t increase your appreciation for beauty, Spock. (Operation – Annihilate!)

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3 years ago

This is terribly true. I don't really ship Spirk as much as I ship Spones, but a few tears escaped me while reading it. 😢😢

Oh, poor Spock! How much pain he is suffering!!

Spock is my favourite character (McCoy as well). I am a very sensitive and empathic person, so I could feel the emotions you mencioned. Such a wonderful analysis!! I LOVE!!!

And also the dedication of Nimoy developing his character... I wish there were more actors like him ❤️❤️

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We all know that the song Maiden Wine slaps, but I was wondering about what it actually means.  And then I realized— if we take a minute to consider it in the context of Kirk and Spock’s relationship, it takes on a heartbreaking significance.  

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3 years ago

Se suponía que esto era un boceto

This was suposed to be a sketch

Ahora tengo una época en la que no tengo mucha inspiración para dibujar, pero yo intento lo mejor 😬. ¿Dejaré algún día de dibujar besos?

Now I'm in a period when I don't have much inspiration to draw, but I try my best 😬. Will I ever stop drawing kisses?

Se Suponía Que Esto Era Un Boceto

Por cristinardvaya


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2 years ago

Al fin subo las siguientes páginas del cómic. Necesitaba un tiempo de descanso tanto de dibujar como de otras cosas. Intentaré subir las siguientes páginas más a menudo ahora que tengo bastante tiempo libre. Estas páginas las hice intentando la nueva forma de dibujar, pero creo que es mejor que para el cómic use un estilo más sencillo. (Y quizás cuando lo acabe, redibuje las primeras páginas que están en papel. Siento que hay mucha diferencia de calidad entre estas últimas páginas y las primeras)

I'm finally uploading the next pages of the comic. I needed some time off from drawing and other things. I'll try to upload the next pages more often now that I have enough free time. I made these pages trying the new way of drawing, but I think it's better to use a simpler style for the comic. (And maybe when I finish it, I'll redraw the first pages that are on paper. I feel there's a lot of difference in quality between these last pages and the first ones)

(Previous) || (Current) || (Next)

Page 16/35 || Page 17/35 || Page 18/35

Begining of the comic

(Click for better quality)

Al Fin Subo Las Siguientes Páginas Del Cómic. Necesitaba Un Tiempo De Descanso Tanto De Dibujar Como
Al Fin Subo Las Siguientes Páginas Del Cómic. Necesitaba Un Tiempo De Descanso Tanto De Dibujar Como
Al Fin Subo Las Siguientes Páginas Del Cómic. Necesitaba Un Tiempo De Descanso Tanto De Dibujar Como
Al Fin Subo Las Siguientes Páginas Del Cómic. Necesitaba Un Tiempo De Descanso Tanto De Dibujar Como

Page 17/35

-> Next page

Pronto descubriremos la verdad

We'll soon find out the truth

Por cristinardvaya


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3 years ago

Un pequeño dibujo para hoy

A little drawing for today

Un Pequeño Dibujo Para Hoy

Parece que Spock no se encuentra muy bien, necesita un médico

It seems that Spock isn't feeling well, he needs a doctor

Por cristinardvaya


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2 years ago

"The Quarry", a horror videogame

My opinion

This part doesn't contain spoilers.

The Quarry is a videogame created by Supermassive Games, the same people who created Until Dawn and the Dark Pictures Anthology series (Man of Medan, Little Hope and House of Ashes). The protagonists, just like in Until Dawn, are a group of teenagers (although they are around 18, I'd call them youngsters. You know they are that age because they say more than once that they're going to start university). During the summer, they are the monitors at Hackett's Quarry camp, run by Chris Hackett. The trouble starts when two monitors turn up early for the camp.

Personally, it's a game that I really liked, because it has a lot of mystery and I like to try to figure it out before a character tells you, and also, it has choices and that makes you responsible for what happens in the story. It's like choosing how each character develops and how they behave, whether you want them to misbehave with each other, or get along better. I liked it more than Until Dawn, for me the story is more interesting and the decisions are much more important (which means that you don't need to know how to play videogames to get a good ending, because many of the deaths are due to bad decisions or not having done enough research), apart from the fact that it's not such a gore game (I can't stand gore, although after a while watching horror videogames, I'm getting used to it 😅).

I've seen people who have played it complain that "they got a bad ending". You don't get a bad ending, it's triggered by your decisions (it's true that you can miss a Quick Time Event, that is, miss a key or button to dodge something and die, and for me that doesn't really matter, it's just a matter of reflexes and being aware. What's so funny if a character dies for not jumping properly? That happens in real life, but in games and movies the deaths are usually not so pathetic). But still, from what I've seen, it's much more about the decisions. As I was saying, the ending is chosen by you, and because there are so many important decisions, there are many possible endings (each character can have up to 10 different ways to die and there are 9 characters you can control). Obviously, if you get all the youngsters to survive, that's a good ending, but there are more characters besides them that you can also cause to die or not. More things I liked were how they connected all the dots in the story at the end.

There are also things I didn't like about the game, for example, some characters change their minds drastically without any explanation, or have an attitude that also changes suddenly, as if bits and pieces of the story had been cut and pasted. Another thing in relation to character development is that they don't tell each other things. They've seen something strange, dangerous or whatever, but they don't tell the others, or they're trying to help you, but they're not able to tell you, that gets on my nerves 😠. And I'd better not talk about many of the dialogues, which seem to have been forced… In this, the game developers could have made more effort so that the story would have a better sense, continuity and some situations wouldn't be heavy, uncomfortable or unnecessary. Although I must admit that the characters become more serious as the game progresses, and that's a plus (considering that at the beginning they behave as if they were 12 years old).

Well, after giving my opinion, I'm going to comment on some things about the story that I saw, and that are pretty close to what I would have chosen (I'm not summarising because it's a very long story and it's not at all the same playing it or watching it as reading a summary):

Spoilers from here:

There are 10 chapters and a prologue. Between each chapter the game is "paused" and the typical person appears who advises you what to do, as in other videogames by these creators. She's an old woman in this case, and she'll show you possible futures if you find her tarot cards.

One point I liked is that this old woman is to blame for everything, because if she didn't have Silas in her show as an attraction, Caleb and Kaylee wouldn't have tried to help him escape and neither of them would have ended up as lycanthropes. Also, the fact that she tries to convince you not to kill Silas, especially in the last moments of the game when you're aiming for him, is great.

I also really liked the fact that decisions that don't seem to matter can later help you save a character or avoid risking their life, for example, if when Laura is in the cell she misbehaves with the sheriff, then he kills her in the fight at the Hackett's house. Or, if you break the door of the wooden house where Abi and Kaitlyn had the luggage, they can hide when the werewolf attacks them on the radio. Or even, if you find a stuffed animal with Kaytlyn, then you can save her in the final fight in the wooden house if you don't want to kill Caleb turned into a werewolf.

One thing I didn't like is the behaviour of the Hackett family. They are supposed to be protecting the teenagers, but they don't warn them. I'm guessing it's because they've already been in trouble with other people and don't want to go to jail or anything like that (throughout the game you find out what the Hacketts are really like and how long they've been covering up their crimes - in fact, Travis, the sheriff, became a sheriff to cover up them). But once the youngsters know what's going on, it wouldn't hurt to tell them that they're saving them. I also liked the development of Travis' character, who only wanted to kill Silas to free his family. He comes across as menacing, sinister, even as a bad person at first, but if you choose correctly, you grow fond of him in the end, as he can trust you and show you his good side (he's one of my favourite characters along with Laura and Kaytlyn).

And an important detail is to take evidence, clues and that. They help you to discover the story, to explain some things or even to prove the innocence of the protagonists, and they are very interesting. On the credits screen, you'll hear the people doing the podcast that Ryan was listening to at the beginning. Depending on whether you saved all the young people or not, the front pages of the newspapers will say that they'll go to jail or that they were attacked by a bear, but at the end of the podcast, that headline may change depending on the evidence you found during the game (there are 10 pieces of evidence, one for each chapter). If you didn't find any or not enough, they won't investigate what happened (the Hacketts will still cover it up if they're not dead), but if you have enough, you can get the mystery solved.

Finally, you can't save all the characters that appear at the end (on the screen when you go name by name to see if they are alive or dead). The main objective would be to save the young people and remove the curse of Hackett's Quarry by killing Silas, but if you can save the members of Hackett's family, all the better. I saw an ending where all the young people lived and also Bobby (a brother of Chris Hackett), Travis (the other brother, the sheriff), Jebediah (the father), Max and Laura. The mother Constance, Chris, Kaylee, Caleb and Silas died. Doing a bit of research, to get the best ending you need Kaylee (in fact it's not your choice whether she dies or not), Chris and Silas to die. I didn't care if Constance died, because I didn't like her reaction when she found out her granddaughter was dead: she blamed Travis (on one hand it's his fault for not containing Laura in the cell), but is it really his fault? I mean, she has three electrified cells in the basement, one for each family member that is a werewolf, and that night, which is when they have to lock them up because the young ones are in the camp, they don't. They decide it's better that Chris is being tied to a wooden beam in the attic and Kaylee and Caleb I don't even know where they left them (because they turn up in the forest). Laura was smart by leaving Max on the island, but the Hackett family let theirs go away. It's something I don't understand. I also don't know if the first werewolf who attacked the teenagers (specifically Nick, right after playing Truth or Dare) was Silas or one of Chris's two sons. If it was Silas, it would justify the hunters being around, but they could have warned the youngsters that Nick was going to transform and they should lock him up, and thus help them and shelter them at their home. But well… here it seems that they don't think.

One last thing I didn't like is Ryan's attitude right after they meet Laura and she tells them what she's been through. He behaves as if he hasn't seen what has happened to Nick. It's normal that he doesn't want to kill Chris, because he has known him for a long time and his children are his friends, but after hearing that Chris' brother had Laura and Max locked up, and after having seen many suspicious clues, his opinion about the Hackett family should have changed a bit. It's because of this "flaw" that Ryan stopped being one of my favourite characters (not that he's a character I hate either, but I stopped liking him so much). I put flaw in quotes because it's not a flaw of the game as such, the character may have that personality and that way of seeing things, but I don't share it, it's something that doesn't make much sense to me and makes that scene strange.

Despite these things without apparent sense, I really liked the story, it was very interesting, and the fact that they put all the pieces together at the end makes you hooked to it and want to know what else happens. There are moments of tension when you don't know what will be best for the characters, and that's the essence of the game and what I like the most: that your choices save or kill the characters, and not a silly thing like not hitting a key when it's due (I have to add that sometimes it's better not to hit it, for example, when you're struggling with Constance, so you save her. However, in those cases you have to hit it more than once, so they also count as a choice).


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3 years ago

I'm just rebloging this because of the lack of research I see here, especially this last reblog.

Hi all, I'm a Spanish woman. I was born in Spain and lived all my life in this country.

I'm a lot offended (and I'm sure every Spanish person who reads it will be). If you don't know about Spain, don't say anything (@lightdancer1)

When classifications of this kind appear, it is very important to know the criteria that have been taken into account to establish a classification; depending on the values chosen, the classification can change considerably. These are the criteria offered by the World Health Organisation:

Patients' rights and waiting lists

Long waiting lists lead to the chronification of illnesses and even deaths due to the failure to provide the required medical service in time.

Prevention

We usually think of healthcare as acting exclusively in the face of an already acquired disease, but these rankings also take into account prevention programmes and all the actions carried out to prevent transmition of illnesses in the population.

Access to free healthcare

Even if the medical service provided is excellent, if there is no service that reaches the majority of the population, one cannot speak of quality medical services.

Eficiency

The capacity of a public medical service to provide solutions to patients.

Life expectancy

It is well established that quality health systems, in combination with other factors, ensure a longer life for the population.

Public investment in health

In this case, I don't talk about total investments, but in percentages, usually in relation to the country's GDP.

According to these criteria, Spain is ranked 7th and the US 37th.

The Law recognizes the right of all citizens and foreigners to obtain the benefits of the health care system.

With the approval in 1997 of Law 15/1997 on new forms of health center management, the door was opened in Spain to the construction of new private hospitals paid for with public funds and to the privatization of health care management.

That is to say, if you aren't from Spain and you have an accident, you will be treated immediately if your life depends on it. And because the health care is public, operations are not as expensive as in countries with private health care. If it's a non-urgent operation, there's a list in order of when you requested it. In Spain there are also private health care centers if you don't want to wait.

In my opinion, having the option of public healthcare helps those who don't have a lot of money to have the right to healthcare, something that is essential. You must know that ongoing reforms are being carried out to improve Spanish healthcare. These reforms are aimed at improving their efficiency.

From this point on, I contradict the words of @lightdancer1 :

First of all, the term "first world" refers to those countries that have achieved a very high Human Development Index (HDI) and Inequality-adjusted HDI (IHDI), these countries enjoy the highest possible standards of living, thanks to good health, life expectancy and quality of services.

HDI of Spain is 0,904 points out of 1 and the life expentancy is 83,58 years. So, nobody should say that Spain is a backward country or things like that.

Secondly, Franco's dictatorship ended MORE 50 YEARS AGO. Nowadays, the current government of Spain is leftist, i.e., just the opposite of fascism. Spain is a monarchical, democratic country, in which the king has no power, he only represents the country on trips abroad when the president cannot go.

So, WE ARE NOT RULED BY KINGS. We are a monarchic country but the crown doesn't have any power. Just because my country has a monarchy doesn't mean it's like the monarchies of 10 centuries ago.

Spain was very influenced by medieval times, that's reflected in the old buildings, but that doesn't mean that we're proud of everything that our country did in that era. If you don't believe it, study some Spanish history.

Last of all, something I don't like is that Spain is only associated with Sevillanas, paella and bullfighting. You are totally wrong. It's something that is part of our culture, but not in all regions. In fact, in my region they don't dance sevillanas and there are hardly any bullfights anymore. About bullfighting, there is a lot of controversy: many Spaniards are in favour and many others are against. I would appreciate it if you would stop adding bullfighting to any post that talks about Spain, if you don't mind.

What A Deal.
What A Deal.
What A Deal.

what a deal.

3 years ago

While fooling around on YouTube I discovered these amazing videos. He tells you what the USS Enterprise from TOS looks like with a 3D model (which I understand he made). Any true Star Trek fan has to see it.

It tells you how each deck is organised with all the rooms

I can't even imagine the amount of work that went into making this, he had to research and make the model. Just great

And not only does he have these videos, he has also made other videos explaining other Star Trek ships.

Go and see them


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3 years ago

Quería practicar algo digital y se me ocurrió intentar dibujar esta escena

I wanted to practice something digital and I thought of trying to draw this scene

Quería Practicar Algo Digital Y Se Me Ocurrió Intentar Dibujar Esta Escena

Espero aprender así sobre las sombras y los doblajes de la ropa

I hope to learn about the shadows and the folds of the clothes in this way


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cristinardvaya - Spones and Star Trek
Spones and Star Trek

My blog mainly about Star Trek, Spones (Spock x McCoy). I make drawings. Free to use them but giving my name

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