Ya subo las primeras cuatro páginas del cómic (en realidad la primera página es la portada). No pasa gran cosa, y me gustaría dibujar más rápido, pero hago lo que puedo 😬
I've uploaded the first four pages of the comic (actually the first page is the cover). Almost nothing happens, and I'd like to draw faster, but I do what I can 😬
Me gusta hacer escenas largas, con espacios intermedios entre diálogos, porque así la historia no queda tan acelerada y forzada. He aquí el principio:
I like to do long scenes, with spaces in between dialogues, because this way the story is not so rushed and forced. Here is the beginning:
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1/35
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He puesto un link a la siguiente publicación, que son las siguientes cuatro páginas, para que se pueda leer de continuo.
I've put a link to the next publication, which is the next four pages, so that you can read the whole.
Sé que solo con estas páginas no cuenta mucho, pero una vez que la historia transcurra será otra cosa, espero 😅
I know it doesn't say a lot with just these pages, but once the story unfolds it'll be something else, I hope 😅
Y repito por si alguien no se ha enterado: si alguien quiere la versión en español, que me lo diga y lo subo
And I repeat in case someone isn't aware of it: if anyone wants the Spanish version, let me know and I'll upload it
Por cristinardvaya
This part doesn't contain spoilers.
The Quarry is a videogame created by Supermassive Games, the same people who created Until Dawn and the Dark Pictures Anthology series (Man of Medan, Little Hope and House of Ashes). The protagonists, just like in Until Dawn, are a group of teenagers (although they are around 18, I'd call them youngsters. You know they are that age because they say more than once that they're going to start university). During the summer, they are the monitors at Hackett's Quarry camp, run by Chris Hackett. The trouble starts when two monitors turn up early for the camp.
Personally, it's a game that I really liked, because it has a lot of mystery and I like to try to figure it out before a character tells you, and also, it has choices and that makes you responsible for what happens in the story. It's like choosing how each character develops and how they behave, whether you want them to misbehave with each other, or get along better. I liked it more than Until Dawn, for me the story is more interesting and the decisions are much more important (which means that you don't need to know how to play videogames to get a good ending, because many of the deaths are due to bad decisions or not having done enough research), apart from the fact that it's not such a gore game (I can't stand gore, although after a while watching horror videogames, I'm getting used to it 😅).
I've seen people who have played it complain that "they got a bad ending". You don't get a bad ending, it's triggered by your decisions (it's true that you can miss a Quick Time Event, that is, miss a key or button to dodge something and die, and for me that doesn't really matter, it's just a matter of reflexes and being aware. What's so funny if a character dies for not jumping properly? That happens in real life, but in games and movies the deaths are usually not so pathetic). But still, from what I've seen, it's much more about the decisions. As I was saying, the ending is chosen by you, and because there are so many important decisions, there are many possible endings (each character can have up to 10 different ways to die and there are 9 characters you can control). Obviously, if you get all the youngsters to survive, that's a good ending, but there are more characters besides them that you can also cause to die or not. More things I liked were how they connected all the dots in the story at the end.
There are also things I didn't like about the game, for example, some characters change their minds drastically without any explanation, or have an attitude that also changes suddenly, as if bits and pieces of the story had been cut and pasted. Another thing in relation to character development is that they don't tell each other things. They've seen something strange, dangerous or whatever, but they don't tell the others, or they're trying to help you, but they're not able to tell you, that gets on my nerves 😠. And I'd better not talk about many of the dialogues, which seem to have been forced… In this, the game developers could have made more effort so that the story would have a better sense, continuity and some situations wouldn't be heavy, uncomfortable or unnecessary. Although I must admit that the characters become more serious as the game progresses, and that's a plus (considering that at the beginning they behave as if they were 12 years old).
Well, after giving my opinion, I'm going to comment on some things about the story that I saw, and that are pretty close to what I would have chosen (I'm not summarising because it's a very long story and it's not at all the same playing it or watching it as reading a summary):
Spoilers from here:
There are 10 chapters and a prologue. Between each chapter the game is "paused" and the typical person appears who advises you what to do, as in other videogames by these creators. She's an old woman in this case, and she'll show you possible futures if you find her tarot cards.
One point I liked is that this old woman is to blame for everything, because if she didn't have Silas in her show as an attraction, Caleb and Kaylee wouldn't have tried to help him escape and neither of them would have ended up as lycanthropes. Also, the fact that she tries to convince you not to kill Silas, especially in the last moments of the game when you're aiming for him, is great.
I also really liked the fact that decisions that don't seem to matter can later help you save a character or avoid risking their life, for example, if when Laura is in the cell she misbehaves with the sheriff, then he kills her in the fight at the Hackett's house. Or, if you break the door of the wooden house where Abi and Kaitlyn had the luggage, they can hide when the werewolf attacks them on the radio. Or even, if you find a stuffed animal with Kaytlyn, then you can save her in the final fight in the wooden house if you don't want to kill Caleb turned into a werewolf.
One thing I didn't like is the behaviour of the Hackett family. They are supposed to be protecting the teenagers, but they don't warn them. I'm guessing it's because they've already been in trouble with other people and don't want to go to jail or anything like that (throughout the game you find out what the Hacketts are really like and how long they've been covering up their crimes - in fact, Travis, the sheriff, became a sheriff to cover up them). But once the youngsters know what's going on, it wouldn't hurt to tell them that they're saving them. I also liked the development of Travis' character, who only wanted to kill Silas to free his family. He comes across as menacing, sinister, even as a bad person at first, but if you choose correctly, you grow fond of him in the end, as he can trust you and show you his good side (he's one of my favourite characters along with Laura and Kaytlyn).
And an important detail is to take evidence, clues and that. They help you to discover the story, to explain some things or even to prove the innocence of the protagonists, and they are very interesting. On the credits screen, you'll hear the people doing the podcast that Ryan was listening to at the beginning. Depending on whether you saved all the young people or not, the front pages of the newspapers will say that they'll go to jail or that they were attacked by a bear, but at the end of the podcast, that headline may change depending on the evidence you found during the game (there are 10 pieces of evidence, one for each chapter). If you didn't find any or not enough, they won't investigate what happened (the Hacketts will still cover it up if they're not dead), but if you have enough, you can get the mystery solved.
Finally, you can't save all the characters that appear at the end (on the screen when you go name by name to see if they are alive or dead). The main objective would be to save the young people and remove the curse of Hackett's Quarry by killing Silas, but if you can save the members of Hackett's family, all the better. I saw an ending where all the young people lived and also Bobby (a brother of Chris Hackett), Travis (the other brother, the sheriff), Jebediah (the father), Max and Laura. The mother Constance, Chris, Kaylee, Caleb and Silas died. Doing a bit of research, to get the best ending you need Kaylee (in fact it's not your choice whether she dies or not), Chris and Silas to die. I didn't care if Constance died, because I didn't like her reaction when she found out her granddaughter was dead: she blamed Travis (on one hand it's his fault for not containing Laura in the cell), but is it really his fault? I mean, she has three electrified cells in the basement, one for each family member that is a werewolf, and that night, which is when they have to lock them up because the young ones are in the camp, they don't. They decide it's better that Chris is being tied to a wooden beam in the attic and Kaylee and Caleb I don't even know where they left them (because they turn up in the forest). Laura was smart by leaving Max on the island, but the Hackett family let theirs go away. It's something I don't understand. I also don't know if the first werewolf who attacked the teenagers (specifically Nick, right after playing Truth or Dare) was Silas or one of Chris's two sons. If it was Silas, it would justify the hunters being around, but they could have warned the youngsters that Nick was going to transform and they should lock him up, and thus help them and shelter them at their home. But well… here it seems that they don't think.
One last thing I didn't like is Ryan's attitude right after they meet Laura and she tells them what she's been through. He behaves as if he hasn't seen what has happened to Nick. It's normal that he doesn't want to kill Chris, because he has known him for a long time and his children are his friends, but after hearing that Chris' brother had Laura and Max locked up, and after having seen many suspicious clues, his opinion about the Hackett family should have changed a bit. It's because of this "flaw" that Ryan stopped being one of my favourite characters (not that he's a character I hate either, but I stopped liking him so much). I put flaw in quotes because it's not a flaw of the game as such, the character may have that personality and that way of seeing things, but I don't share it, it's something that doesn't make much sense to me and makes that scene strange.
Despite these things without apparent sense, I really liked the story, it was very interesting, and the fact that they put all the pieces together at the end makes you hooked to it and want to know what else happens. There are moments of tension when you don't know what will be best for the characters, and that's the essence of the game and what I like the most: that your choices save or kill the characters, and not a silly thing like not hitting a key when it's due (I have to add that sometimes it's better not to hit it, for example, when you're struggling with Constance, so you save her. However, in those cases you have to hit it more than once, so they also count as a choice).
Aquí está el primer cómic de "Risas y Jolgorios". Se suponía que tenía que publicarlo ayer, ya que era San Valentín, pero se me lío el día.
Here is the first comic of "Laughter and Merriment". It was supposed to be published yesterday, as it was Saint Valentine, but I had some troubles.
Espero que os guste, nunca había publicado nada así antes, y menos de Spones. He tenido alguna complicación al dibujar a Kirk (es difícil hacerlo reconocible 😢), pero vosotros diréis, a mí ya me gusta jaja. Y no se me da muy bien dibujar personas en perspectiva, estoy practicando aún.
I hope you enjoy it, I have never published something like this before, not even Spones. I had some dificulties at drawing Kirk (it is hard making him recognizable 😢), but you will judge, I already like it haha. Also, I'm not good at drawing people in perspective, I'm still practicing.
STAR TREK: RISAS Y JOLGORIOS. "El estudio de la criatura". Por cristinardvaya
STAR TREK: LAUGHTER AND MERRIMENT. "The study of the creature". By cristinardvaya
1: (riiing)
2: Spock from the speakers: - "Doctor, I request permission to enter"
McCoy: - "Come in, Spock"
3: McCoy: - "Why is this unexpected visi-?
4: McCoy: - "What the hell happened to you?!"
5: Spock: - "I have had an accident with a creature of study"
6: (Some minutes later)
7: McCoy: - "Done"
8: McCoy: - "Next time, don't ask me for permission to enter in my room if it's an emergency."
9: McCoy: - "What were you thinking? That thing would have poisoned you... or infected... or even-"
Spock: - "Doctor, I know the risks"
10: McCoy: - "Then, you should know that, in cases like these, time is primordial, and you spent 30 seconds waiting at the door."
11: Spock: - "If you want me to enter directly next time, I will. However, I am not a supporter of that"
12: (Some time later)
3: (fuoshh)
Spock: - "Doctor, the creature-"
4: (fuoshh)
Spock: - "!"
5: McCoy: - "!!!!"
6: McCoy: - "SPOCK!!"
7: Spock: - "Doctor! (ejem...) Excuse me... I was unware that you-"
1: McCoy: - "Those with pointed ears don't call before coming in or what?!!"
2: Spock: - "..."
3: Spock: - "I must remind you that it was you who forced me to enter freely."
4: McCoy: - "For the love of Newton, Spock! Yes, but not when I just had a shower!
5: McCoy: - "I have to calm down... Otherwise, I'll go mad and end up talking to myself."
6: McCoy: - "Sit on my bed, we don't have to go to the med bay. I've everything I need in that shelf."
Spock, thinking: "I'm a vulcan, I'm in control of my emotions."
7: Spock, thinking: "I'm a vulcan... I'm a vulcan..."
1: McCoy: - "Heck, Spock. Leave that creature alone. Not only you do bother it with that study, but also me..."
2: Spock, thinking: "... I'm in control of my emotions"
3: (pfsss)
4: McCoy: - "Done. The wounds don't worry me a lot. And I hope that, as soon as I treat them, you won't return for the rest of the day."
6: McCoy: - "??"
7: McCoy: - "Spock, did you hear me?"
- "You haven't complained since you sat there. Are you okay? Maybe it's because of the loss of blood."
9: Spock: - "... My mental and physical faculties are at full performance. Although I don't understand your worry. Vulcans are more resistant than humans in both aspects."
10: McCoy: - "Oh, then excuse me for having emotions. Next time I won't fear for your life."
11: Spock: - "I can't find any logic about fearing for my life. There's nothing that can cause my death right now."
12: McCoy: - "Always with your questionless logic"
3: McCoy: - "Well, that's it"
5: McCoy: - "Got damn!"
6: McCoy: - "Everything has fallen!"
1: Spock: - "I pick it up, doctor"
(Thinking): "What was the doctor feeling?"
2: McCoy: - "What you say..."
4: Kirk: - "Bones! What happened? Mister Scott told me that you shou-"
5: Kirk: - "-ted..."
6: (Glycerin)
8: Kirk: - "..."
1: (fuoss)
2: Spock y McCoy: - "!"
3: McCoy: - "Jim! Wait! This is not what it seems!"
Spock: - "Captain!"
4: McCoy: - ¡Jim!
También he hecho un final alternativo, pero en este post no me deja añadirlo, pondré un enlace:
I also have made an alternative ending, but I can't put it in this post, I will add a link:
Por cristinardvaya
Me gustan mucho los videojuegos de Minecraft Story Mode. Por eso, he dibujado a Soren el Arquitecto. Más adelante dibujaré más personajes de MCSM tanto de la temporada 1 como de la 2.
Por cristinardvaya
I have talked about videogames on some occasions, but not many times.
This time I just want to recommend one that I loved. I saw a gameplay of it quite a while ago, but it has come back to my mind and I thought it would be a good idea to talk briefly about it.
It's named A way out
It's a videogame that must be played in multiplayer (2 people), because there are two characters that must be managed at the same time and that's very important for the story and the ending. It's an adventure and action game, and its story is very interesting, I didn't find it boring. This game is already several years old (3 years old to be precise). A spoiler-free summary is that there are two people who enter a prison for some crimes they have committed. They want to escape from it for various reasons. You'll have to find that out for yourself.
I say no more, I just advise you to play or watch it.
While fooling around on YouTube I discovered these amazing videos. He tells you what the USS Enterprise from TOS looks like with a 3D model (which I understand he made). Any true Star Trek fan has to see it.
It tells you how each deck is organised with all the rooms
I can't even imagine the amount of work that went into making this, he had to research and make the model. Just great
And not only does he have these videos, he has also made other videos explaining other Star Trek ships.
Go and see them
Un dibujo hecho rápido y corriendo (pero que luego le puse el lineart) para practicar poses
A quick and fast drawing (but then I put the lineart on it) to practice poses
Por cristinardvaya
Día 31 de octubre. Fiesta de Halloween en el Enterprise. ¿Quién da más miedo? ¿Quién conseguirá más dulces?
31st of October. Halloween party at Enterprise. Who is the scariest? Who will get the most candy?
(Click for better quality)
McCoy se da cuenta de que hay dos Spock en la nave, y uno de ellos es el del Imperio Terrano. Recuerda perfectamente el día en que fue transportado por error al otro universo, y también su experiencia con el otro Spock.
McCoy realises that there are two Spocks on the ship, and one of them is from the Terran Empire. He remembers vividly the day he was transported by mistake to the other universe, and also his experience with the other Spock.
Es misterioso, siniestro, impredecible. ¿Qué querrá hacerle? Sabe que no puede oponer resistencia, esperemos que la suerte esté de su lado.
He is mysterious, sinister, unpredictable. What will he want to do to him? He knows he can't resist, so let's hope luck is on his side.
Por cristinardvaya
Hoy me sentía con ganas de dibujar abrazos. Quería que Spock y McCoy se dieran algo de cariño. De cinco dibujos que he hecho hoy, solo tres son de abrazos. Tenía pensado que fueran todos, pero se me desvío la mente 😏😆
Today I felt like drawing hugs. I wanted Spock and McCoy to give each other some love. Out of five drawings I've done today, only three are hugs. I had planned to be all of them hugs, but my mind got sidetracked 😏😆
Las últimas dos imágenes son NSFW. Pongo un "Seguir leyendo" para que nadie se sorprenda demasiado (lo estoy poniendo peor de lo que en realidad es. No hay nada explícito).
The last two images are NSFW. I put a "Continue reading" so that no one is too surprised (I'm making it worse than it really is. There is nothing explicit).
No tenía pensado que las imágenes siguieran un orden en los acontecimientos, pero lo parece, y eso me gusta
I didn't plan for the images to follow an order of events, but they seem to, and I like that
(En realidad no sé qué hay que hacer cuando se publica algo de este tipo de contenido -NSFW- en Tumblr o si es legal. Si alguien sabe, que me lo diga)
(I don't really know what to do when posting any of this kind of content -NSFW- on Tumblr or whether it's legal. If anyone knows, you can tell me, please)
Por cristinardvaya
Hace poco dibujé a Kirk, Spock y McCoy de la Serie Original a lápiz en un folio. Quizás no se parezcan mucho, pero quería probar. Me encanta Star Trek, y me animé a dibujar esto:
Por cristinardvaya
Siguientes páginas del cómic. Ayer no me dio tiempo a acabarlas y por eso las subo hoy.
Next pages of the comic. I didn't have time to finish them yesterday, so I'm uploading them today.
(Previous) || (Current) || (Next)
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Beginning of the comic
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6/35
-> Next page
Qué creéis que le pasa a McCoy? Está nervioso?
What do you think is wrong with McCoy? Is he nervous?
Por cristinardvaya
My blog mainly about Star Trek, Spones (Spock x McCoy). I make drawings. Free to use them but giving my name
128 posts