Gen-3 Synths: What Canon Does And Does Not Actually Say

Gen-3 Synths: What Canon Does and Does Not Actually Say

Gen-3 Synths: What Canon Does And Does Not Actually Say

Synths! One of the most important concepts in Fallout 4, much of the game’s plot and thematic structure revolves around the Institute’s humanoid androids. The question of whether or not to regard synths as people is hugely important (and if you’ve been anywhere near my blog before, you’ll know I come down solidly on the “yes, duh” side of things.)

But that’s not why we’re here today!

There is a LOT of misunderstanding floating around about gen-3 synths. Many players miss basic facts about what synths are, what they can and cannot do, how they function and how they are made. Because this is such a massive game with so many perspectives and factions to explore (all with their own opinions,) it can be difficult to discern what’s true.

So the purpose of this post is to outline exactly what canon says about gen-3 synths-- the concrete facts as stated in the lore. Along with that, I’ll touch on a few concepts that canon doesn’t actually specify, open for interpretation however you see fit.

Massive Fallout 4 spoilers ahead, obviously.

Sidenote: Gen-1 and Gen-2 Synths

Essentially, gen-1 and gen-2 synths are fancy robots. Fully mechanical, programmed to follow a set of orders, built to perform menial tasks for the Institute. The difference is the “skin” that covers gen-2s, where the gen-1s are just naked robotic frames and inner parts. There are a few gen-1s still kicking around the Institute and scattered throughout groups of synth enemies, but the majority of old synths you’ll see and fight in the game are gen-2s.

And so is our buddy Nick Valentine. As Nick tells us, he is a gen-2 synth in all but mind-- a special prototype to test if synths could operate with a personality. Nick received the brainscans of the human Nick Valentine to form his basic personality, while his “brother” DiMA was allowed to form a personality from scratch. Nick and DiMA both have free will, human-level intelligence, and are no longer bound to programming. All other old synths are mindless, programmed robots that attack all enemies of the Institute indiscriminately.

Nick tells us about his function and his experience as a gen-2 synth, such as the fact that he doesn’t eat, drink, or sleep. He mentions being immune to radiation and able to easily repair himself, advantages that come from existing in a fully mechanical body.

But I think a lot of misinformation about synths comes from people equating what Nick says about himself to ALL synths. In canon, gen-3 synths are different from gen-2s in every way but name. The ONLY thing gen-2s and 3s have in common structurally is the synth component, the hardware that allows the Institute to access their brains. You cannot take Nick’s mechanical advantages and apply them to a being who is made of flesh and blood, because it doesn’t make any goddamn sense.

So keep our dear Mr. Valentine’s mechanical nature in mind whenever he says something about synths, and recognize the difference between him and the more modern gen-3s. And with that, we shall continue!

PART 1: What Canon Says About Gen-3s

They Are Organic

Gen-3 synths are fully organic, made from lab-grown human bones, flesh, and organs. We can visit the Institute’s Robotics department and see the machine that pulls these parts out of cubbies and assembles gen-3s in a spooky sci-fi flesh vat. The terminals throughout the Institute give us details on the process and various things the scientists are working on, such as creating synthetic blood that’s more resistant to disease or improving eyesight. Other than these small adjustments (and Coursers, more on that later) gen-3 synths are physiologically no different from humans.

Furthermore, as we find out in the Covenant quest, synth flesh is indistinguishable from human flesh down to the cellular level. As the Covenant group found out the gruesome way, there are no tests, medical or psychological, that can tell a gen-3 apart from a human. The only physical difference is the “synth component,” a small piece of hardware in the head that allows the Institute to interface with the synth’s brain. Apparently, there is no (functioning) medical equipment in existence that can detect a synth component, as Danse spends well over 10 years under the medical supervision of the Brotherhood of Steel and they absolutely never catch onto the fact he has one. (The BoS clearly has access to X-ray machines, as you can see X-rays hanging up in the medbay on the Prydwen.)

So essentially, gen-3 synths are just 3D-printed humans with a piece of plastic in their brains. They’re not just really well-done androids. They’re not gen-2s with flesh stapled on, like the Terminator. They’re not mechanical at all.* *”But what about the synth from the Broken Mask Incident!?”

Though he looked and acted human on the outside, “Mr. Carter” was mechanical on the inside, which is how the residents of Diamond City discovered he was a synth. As we read on Institute terminals, Mr. Carter was a very early prototype for what would later become the gen-3 synths. He was not intended to be released onto the surface, nor was he the same as the gen-3s who came after him.

And yes, for the love of god, gen-3s have genitals.

They Are Genetically Diverse

“Hey uhhhh lukewarm take of the century... technically if you romance Danse or Curie the Sole Survivor is doing a incest with their grandchild hhhuhuhuhuhuhuhuhuhuhuhh”

Mmm, boy, that old chestnut. I sure do hate it. Good thing it’s also wrong.

Humans share 99.9% of their DNA with all other humans. The traits that make us different individuals come down to that measly .1% of other DNA.

Canonically, the Institute based the DNA for gen-3 synths on Shaun, the Sole Survivor’s son. However, Shaun’s DNA was only used as a framework for that 99.9%. Forced Evolutionary Virus (aka FEV- the same thing that makes super mutants) was used to create a variety of genes for the other 0.1%. Because of this, they can make synths of diverse body types, features, skin tones, and appearances, even though their “framework” DNA only came from one person. (Otherwise, literally every synth would just look like Shaun, and they would just be clones.)

Other than that shared original DNA (also shared with literally every other human in existence,) there is no special biological relationship between Shaun, synths, or the Sole Survivor. Except like, philosophically, maaaaaan.

They Are Not All “Replacements”

Some gen-3s are created to replace a certain human person. Roger Warwick, Art, Sammy (Goodneighbor), and Mayor McDonough were built to exactly resemble their human counterparts and take their place after the human was abducted by the Institute (and experimented on and/or murdered.) These infiltrator synths are loyal to the Institute, aware of what they are and what their mission is.

However, the vast majority of gen-3s we encounter are not meant to replace anybody. They are created with their own individual appearances and genetics, meant to serve as experiments or laborers within the Institute. Some escape to the surface and either head out on their own or seek the Railroad for help. Unless it is obviously stated that the gen-3 in question is meant to be a replacement, every synth in the game falls under this latter category-- Sturges, Magnolia, Glory, Danse, G5-19 (Curie), etc.

They Have Free Will, But Can Have Their Minds and Memories Altered

The synth component allows them to receive programming in the form of data. The Institute uses this to assign synths the knowledge they need to perform certain jobs and otherwise mold and shape the synths into whatever task they need them for.

Apart from this initial programming, it’s apparent that gen-3s also develop their own personalities, thoughts, emotions, and free will. The Institute views this as a “malfunction” and if a gen-3 starts to seem too humanlike, they can be erased to return them to their “baseline” programming.

Each synth is also assigned a “recall code,” a verbal command that will “reset” the synth and leave them in an inert state. According to scumbag SRB scientist Dr. Ayo, after this occurs the gen-3 needs to be further “reconfigured” to complete the process. If the reconfiguration process is successful, the gen-3 won’t have any memories from before it happened. Ayo mentions that gen-3s on whom this process is unsuccessful are destroyed (so, either the process goes wrong, or if the synth develops free will again. Which, of course they do.)

The Railroad uses the synth component as a way to erase a gen-3’s memories and implant new ones to better hide from the Institute, a process called a “mindwipe.” Per Desdemona, this is an optional procedure, and we also have several examples of synths who chose not to undergo it (Glory, Jules, and others). It is a controversial practice in several ways-- some believe that to erase a synth’s memory is “killing” the original synth (DiMA.) Mindwiped synths are free to develop their own personalities and make their own choices, and those choices aren’t always good ones (Gabriel.) There is also an argument that synths might feel pressured into having their minds wiped, or may not fully understand what they’re consenting to. These issues are raised in the game for players to ponder on, not given a canon answer.

They Can Eat, Drink, and Sleep… And the Rest is Kinda Unclear

Honestly, this one is bizarre, because the evidence we have in game is very contradictory. But to begin with, synths are completely capable of eating, drinking, and sleeping, just like humans.

Gameplay-wise, not only do synths consume resources (a synth integrated among your settlers DOES sleep in a bed and consumes your food and water,) but it is diagetically nonsensical to assume they can't. It's possible for a gen-3 not to know they are a synth, which means that they have to function as humans in terms of getting tired, injured, hungry, etc. Someone would obviously know something was wrong with them if they spent their entire lives never feeling hungry or needing to sleep.

Additionally, Curie tells us they do. Transitioning from her robotic body to her synth body, Curie complains about the sudden physiological needs that she feels for the first time:

Curie: All of these bodily functions. How do you keep track of them all? I am hungry, I am sleepy. The list goes on.

So gen-3s can eat food, drink water, and dispose of waste like humans do. We also know they feel drawn to certain foods, as all gen-3s share some unexplained affinity for Fancy Lad Snack Cakes (canon!) We know that they can sleep.

The question is, do they need to do any of that stuff?

Most of the info on this topic comes from Dr. Loken in the Institute Robotics department. The phrasing of that conversation is kind of confusing, as Loken speaks about the accomplished work of the Robotics department, but he is clearly boasting and seems to be mixing in "big picture" statements about what he believes synths COULD do someday.

Loken: Our third-generation synths are a true breakthrough, the culmination of centuries of research. It's no exaggeration to say that they're superior in almost every way to human beings.

Player Option: No robot is superior to me.

Loken: You might think so now, but just wait. You've only seen a fraction of what our synths can do. Their potential is limitless.

Player Option: What makes them superior?

Loken: The list of improvements is exhaustive. I can talk for an hour and still not cover all of it. Imagine what you could accomplish if you could live without fear of hunger or disease. Imagine what you could create if you could use every waking moment of your life as you saw fit, with no need of sleep?

I believe "could" is the operative term here. Synths obviously are not immune to hunger, and Institute terminals suggest they are merely more resistant to disease than humans. Synths feel the need to sleep and are known to do so (in the exact same sequence in the Robotics lab, Alan Binet mentions Eve sleeping and even dreaming.)

There's some further logistical things to consider here. Per Glory, we know that Institute synths are kept in "barracks" (suggesting they are given "beds," or at least a space to rest/be kept when not working.) We have no evidence that Institute synths are fed, but given everybody in the Institute subsists on a diet of food pills, it's possible that gen-3s get handed theirs in the barracks. The Institute is also planning to replace all their gen-2s with gen-3s, a process that would be seemingly very stupid if it means moving from robotic machines with no needs to organic synths with many needs. Particularly as they are planning to increase gen-3 production. It's either not an unbearable resource strain for the Institute to provide for gen-3 needs, or it's something they are planning to remedy in the future.

So I think there's two real possibilities here, and you can pick which one you like better:

1. Synths do need to eat, sleep, etc, but there is a possibility to eventually "improve" them so they don't need to.

OR:

2. Synths don't need to eat, sleep, etc at the same rate as humans to survive, but have the capability and are programmed to feel the physiological need for these things anyway.

I admit option #2 sounds pretty stupid to me, but let us not forget that the Institute is extremely stupid and frequently do things "for science" just because they can (let us not forget that per Nick, even gen-2 synths are programmed with all five senses and to feel pain.) Programming physiological needs into your synth workforce and then making them work through it does not even slightly register as strange given the rest of their track record.

So this one's kind of muddled, honestly, and there's a few different conclusions we can draw. Though gen-3s DO get hungry and tired and experience all the other wonderful joys of a human body needing maintenance, it's a bit unclear whether or not this is a necessity for their survival. It's possible that gen-3 bodies can simply run on empty longer than a human could (it's stated in an Institute terminal that synths can’t gain/lose weight, so their metabolism functions differently than a human’s... at the same time as their cells are identical to natural flesh... Jesus, Bethesda, please throw me a bone here...)

PART 2: What Canon Doesn’t Say About Gen-3s (IE: Stuff You Can Totally Speculate)

The following topics are often discussed in fandom, but there aren’t any conclusive answers given in canon. I have provided a bit of discussion around each topic as well as my own interpretations (if I have one.) But basically, these questions are either vague or open-ended, so you can come up with whatever the hell theories or ideas you want.

Can Synths Reproduce?

Can synths have children, either with a human or with another synth?

The only allusion to this in canon is in Deacon’s story about his wife (if you believe that this story is true at all.) Deacon says that he and Barbara were trying to have children, and implies they were struggling to conceive. There is some implication this is because Barbara was a synth. But there are other reasons why Deacon and Barbara could have fertility troubles-- this is a setting covered in radiation, so low fertility is likely a society-wide problem. Or perhaps Deacon or Barbara had personal medical issues that made having children difficult. This doesn’t really say anything conclusive about synths and their ability to procreate.

The real question here is whether you believe that the Institute would create synths capable of reproducing.

On the one hand, some scientist must have thought about this at some point, and it’s not ideal to have your experiments freely breeding with each other. Sterilizing synths could be done easily on a cellular level, either disabling the synths’ internal reproductive organs, or making it so they can’t produce viable gametes (“shooting blanks.”) There might also be the desire to avoid the existential horror should a synth give birth to a child (which would be 100% human, by definition.) Whoops! There goes our comfy cognitive dissonance!

On the other hand, the Institute may have not bothered making synths sterile. Maybe the scientists don’t believe synths feel sexual urges. It is also extremely unlikely that synths could be sexually active within the Institute, given the amount of scrutiny they are under, so maybe the scientists assumed that was enough birth control. And of course, the Institute is extremely stupid.

You could safely take this in any direction you want.

My personal take: I believe synths, at least within the Institute, are sterile for comfy cognitive dissonance reasons. But it's very possible that synths are merely kept sterile, and once escaped their bodies could naturally resume that function over time.

I guess it depends on whether a bouncing babby is necessary for the self-indulgent fic I’m reading or writing at the time.

Can Synths Age?

Can synths grow and change and age like normal humans?

This one’s popular, and a lot more canonically vague than people think it is.

Synth and human flesh are meant to be identical at a cellular level, so it seems wild that the difference wouldn’t be obvious if synths couldn’t age. Wasteland wear and tear plainly leaves scars and wrinkles on synths. We also have cases like Danse, who has been in the Brotherhood for well over a decade-- someone would have noticed if he had somehow not aged at all in over 10 years. We would also have a rash of Railroad synths getting found out in their new lives when it becomes apparent that they don’t age over time.

Perhaps given slightly more resilient cells, better healing, etc, gen-3s age more gracefully than humans, if you’d like. But it seems unlikely that regular gen-3 synths cannot age at all.

In fact, the only source we have that synths don’t age is a random woman in the hallway at the Institute-- and she is speaking specifically about Shaun, the child synth. Because Shaun is the first and only child synth, it’s unclear what she means by this. Does Shaun really not have the capability to grow up? Perhaps he wasn’t built with the correct glands to undergo growth. Perhaps these organs are being stifled somehow, or the process needs to be “kicked off” by some treatment. It could also be that Father just never intends for him to grow up, planning to keep him around as a child with the same whimsy with which he created him. With so little information to go on, you could really go any way you like with little Shaun, how he works, and what his future will look like.

But since Shaun is so new and special, we really can’t apply what’s said about him to your average gen-3 synth. We have to consider him separately than we do the adult gen-3s and there is room for interpretation on both.

My personal take: Yes, gen-3 synths age normally, if slightly more graceful/healthier than humans.

I go back and forth on this, again, depending on the whims of whatever story I’m writing/reading, but I do believe that little Shaun will grow up. Perhaps being removed from the Institute will allow his body to kick into gear, or it needs to be started with some sort of hormone treatment, but if he’s been built with the organic synth body just like the adults are, there’s no reason why it shouldn’t be possible.

Do Synths Live Longer Than Humans?

Are synth lifespans longer than human lifespans?

Honestly, we don’t know! Unlike the above points, there is no discussion at all about the lifespan of synths. But we have a few things to consider in this equation.

First, it will depend on your thoughts about how synths age.

Second, we know that the Institute makes small and subtle improvements in synths all the time. Because synths are meant to blend in with the general human population, these improvements aren’t on the level of superhuman strength or abilities (except on Coursers-- who are in no way expected to pass for human.) It’s small things like resistance to disease in the blood, improved eyesight, heightened reflexes and neural signals. Healing a little quicker, avoiding getting sick, and more easily fighting off infections are all massively helpful in the longterm goal of not dying.

The Institute seems to want to use the synth body as an improvement on humans, which could include a longer and healthier lifespan. It’s totally up to interpretation how close they’ve come to accomplishing that goal, and if any synths you may be writing or headcanoning about have those advantages.

My personal take: If so, I think it’s just the impact of a slightly more efficient body that works ever-so-slightly better than a natural human’s.

How are Coursers Made? + Some Wild Speculation

Coursers, elite gen-3 synths used by the Institute as hunters and special agents, are on a whole other level from other gen-3s. But we know from scumbag SRB scientist Dr. Ayo that Coursers are not simply made that way. A lot of people miss the detail that Coursers don’t just come out of the vat ready to course-- they have to be made and modified from other gen-3s.

Ayo: The SRB constantly monitors our gen-3 synth population, looking for specific traits. Those who show tenacity, fearlessness and independence undergo a rigorous training regimen. We teach them armed and unarmed combat, investigative techniques, psychology and mechanical skills. Those who pass a final evaluation become Coursers. The rest have their memories wiped and return to their former duties.

Of course, what exactly happens to “become” a Courser is unclear. We know that the candidate has a Courser chip implanted in their brains, so there is at least a brain surgery involved, but then why are Coursers so much faster and stronger than normal?

RAMPANT SPECULATION HERE:

Given their near superhuman combat abilities, it is highly likely that Courser “training” also involves physical alterations to their bodies-- either via genetic alteration on a greater scale than the average gen-3, or maybe via the cybernetics that we see used on Kellogg. (Though a terminal states that Father eliminated the program to create cybernetics for humans, there is nothing to suggest anybody has qualms about installing it on synths.) Installing these cybernetics is said to be quite painful, as is, likely, the process of having your physical body altered via whatever magic science the Institute uses.

Also note that Coursers are chosen for their tenacity, independence, and fearlessness-- traits that come dangerously close to “free will” in the eyes of Institute scientists. But rather than being simply mindwiped, these candidates undergo a particularly severe transformation-- having their brains surgically opened and rewritten with a more fittingly loyal personality.

Seems to me like becoming a Courser is as much of a punishment as an honor-- a way to keep “questionable” synths in line and permanently put them to use as the Institute’s enforcers.

(I had to put this down in this section because this is speculation on my part… though not at all unwarranted. And hey, look how juicy and angsty it is!)

By the way, the fact that the alleged “machines” (mass-produced, able to be programmed or built however is needed) have to be “auditioned” for Courserhood (suggesting an inherent array of skills, talents, and individuality) is an absolutely staggering display of cognitive dissonance, like… even for the Institute. I keep saying this but god damn, holy fucking shit, Institute.

CONCLUSION:

As with many subjects in Fallout, the lore about synths is spread out all over the game in many locations and sources, so it can be hard to put together what’s true. There is so much amazing storytelling potential in the concept of synths, and so many people run around completely confused about it! But I hope that this post has been helpful in informing you about the basic and inarguable facts, while also giving you some liberty and wiggleroom for your own headcanons and ideas.

So in conclusion, oh my god holy shit gen-3s aren’t fucking robots they’re organic human bodies and they absolutely have genitals, STEVE-

Gen-3 Synths: What Canon Does And Does Not Actually Say

More Posts from D3m0n-c0nc3pt5 and Others

5 days ago

i am nooooot locked the fuck in. im locked the fuck out. call the locksmith

2 years ago

Have noticed that differences between humans and fantasy races or beings tend to fall neatly into either “physiology” or “culture,” so here, some ideas for how fantasy beings can differ from humans in their thinking and perception:

They all have synesthesia. All of them. There are lots of forms of synesthesia, so, plenty of angles to explore. Imagine a species for whom numbers, calendar days, and other abstract concepts just...have colors and smells, and it’s hard for them to understand how people...think about things otherwise. Or maybe they can’t understand the distinctions others make between, for instance, sound and visual stimuli. The linguistic rules that say an image can be “blurry” but a smell can’t are incomprehensible to them. It gets even more interesting if the associations are in some ways consistent between members of the species.

More ideas for sense perception, possibly applicable to the synesthetic species: What if, just like we have a large number of senses but sort them into five (pain, touch, and proprioception are not the same senses, but we categorize them all as ‘touch!’) they don’t have categories for ‘types’ of sense perception, at all. In their own language(s), they can describe their experiences to others this way, but they have to learn to be able to clarify for non-members of their species whether they saw something or heard it.

Superhuman time sense, or no time sense. The fascinating thing about humans is that we can percieve time based purely on internal cues, but we’re kind of bad at it—we often have to count to give exact measurements of seconds, and we’re prone to not realizing how long or how late we’ve been doing something. Perhaps a fantasy being can percieve time in a more exact fashion—which could lead to amusement about how humans’ time sense tends to warp relative to how much fun they’ve been having. Or, perhaps a fantasy being can’t perceive time at all without external cues (for example, sunrise and sunset). This would make being isolated from those cues, like if they were trapped in a dungeon, incredibly scary and disorienting. They would also have a difficult time if they were asked, “How many days were you trapped down there in the dungeon?” They would probably respond, “There weren’t any! It was dark!”

A telepathic species, but they don’t have a “hive mind” or no sense of individuality. It makes sense that it would take an active effort to “read” someone’s thoughts, past just noticing how they’re feeling or the general “trend” of their thoughts. So it would be cool to have a telepathic species with, y’know, a sense of boundaries regarding thoughts. It’s probably a lot like touch in humans—certain levels of closeness or intimacy are permissible in certain levels of relationship, and a lot would be inappropriate with a stranger. Yes, they technically can sift through your memories, but why would you do that, what the fuck is wrong with you. For humans, rape is practically the worst thing you can do to a person. Among this species, entering someone else’s mind and viewing or actually tampering with someone’s thoughts is just as absolutely abhorrent, except that they probably have many different levels of unacceptable and unthinkable acts of violation that we can’t meaningfully distinguish in our languages. Among these beings, friends might share pleasant thoughts and experiences, relationships are a subtle interplay of feelings and thoughts and images. Being allowed to go deeper into someone’s mind is always a huge deal. Yes, members of this species might occasionally be recruited to pry information out of people, but doing that is just so vile to the vast majority that it’s not at all a common thing, even if only because the punishments are so severe.

A species whose memory just doesn’t degrade. Everything that goes into their memory remains perfectly preserved for...well, ever. They’re fascinated by, and a little suspicious of, the way human memories seem to change over time, how anecdotes humans tell have little inconsistencies in them, and how humans can straight up forget things. It seems like a terrifyingly chaotic way to live.

Alternatively, a species whose way of encoding and storing memories is just...different. It’s pretty weird, when you think about it, that mnemonic devices...work. Like, singing a song or saying a nonsense rhyme to remember information? “Thirty days hath September” is easier to remember than just...remembering which months have which number of days? Imagine being a member of a fantasy race that just...can’t?? remember things?? That way? Then they catch a human trying to alphabetize something and singing the ABC’s under their breath and they’re like “what the FUCK are you DOING”

A species that doesn’t really have “stages” of emotional or cognitive development. Like maybe their brains develop before they hatch or emerge or whatever, but once they’re conscious, they pretty much have an adult brain. The fact that humans spend part of their lives cognitively limited and unable to regulate their emotions because they’re underdeveloped, and not because of a lack of experience, is very bizarre, and the fact that being out in the world, making bad decisions with that half-developed brain, is in fact necessary for humans to develop properly is even weirder and honestly a little freaky.

1 year ago
The Son Of The Dragon Lives Up To His Name
The Son Of The Dragon Lives Up To His Name

the son of the dragon lives up to his name

2 years ago
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10
Panels 1 - 10

Panels 1 - 10


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6 months ago

falling down a flight of stairs stimboard ?

Falling Down A Flight Of Stairs Stimboard ?
Falling Down A Flight Of Stairs Stimboard ?
Falling Down A Flight Of Stairs Stimboard ?
Falling Down A Flight Of Stairs Stimboard ?
Falling Down A Flight Of Stairs Stimboard ?
Falling Down A Flight Of Stairs Stimboard ?
Falling Down A Flight Of Stairs Stimboard ?
Falling Down A Flight Of Stairs Stimboard ?
Falling Down A Flight Of Stairs Stimboard ?
2 years ago

the two halves of my brain/the two wolves inside me when making up a fantasy/sci-fi creature:

Side A: okay but what niche is this species occupying? They’re eusocial and cave-dwelling, did they evolve in natural caves or do they dig warrens, or some combination of both? Are all castes blind, or only some of them? Do they have any kind of special thermoception or electroreception sense? Could they have evolved to be bipedal, or is that stupid and they need a different body plan more suited for tunneling/noodling around in cramped parts of cave systems? If they’re smaller than humans but still fairly large creatures, how do they get the energy they need in a resource-scarce subterranean environment? You have to read these three journal articles right now!! Read them right now!

Side B: aww and this character wears a little knitted hat with holes for her little ears

2 years ago

Whoever made the mod for RE8 that removed the hair textures, thank you.

I’ve been looking for Vârcolac anatomy references but the hair got in the way, and my own speculations could only satisfy my curiosity so much.

It’s my fave depiction of a werewolf transformation

Look at this thing!

Whoever Made The Mod For RE8 That Removed The Hair Textures, Thank You.
Whoever Made The Mod For RE8 That Removed The Hair Textures, Thank You.

The way the jaw OPENS!!! Skin can only stretch so far so fast and the implication is the transformation was so quick that the skin didn’t have time to stretch is a detail I enjoy (even though that sort of drastic change in phisiology would take years, but this is a resi game)

Whoever Made The Mod For RE8 That Removed The Hair Textures, Thank You.

The crease at the back of its neck and the way the throat sort of bulges! Human spines don’t connect to the skull the same way most quadruped spines do, meaning it’s technically looking “up” at all times to compensate

Whoever Made The Mod For RE8 That Removed The Hair Textures, Thank You.

The extension of the maxilla (upper jaw) and mandible(lower jaw) its like somebody just pulled the face away from the rest of the skull, and it likely has larger, more sensitive olfactory bulbs as a result.

The extension of the forearms and increased muscle mass in the back and shoulders is more obvious too, adding to the uncanny valley effect due to the messed up proportions

Love this kind of shit


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1 year ago

me when sun characters are terrifying and destructive. me when light is an overwhelming damaging power. me w

Me When Sun Characters Are Terrifying And Destructive. Me When Light Is An Overwhelming Damaging Power.

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6 months ago
For $1,000,000, Would You PUNCH This Man

For $1,000,000, would you PUNCH this man


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2 years ago

We all love our ghouls here but I think we need to remember that being really close to them all the time would be causing low level radiation damage so you’d always need to keep rad-away on you. But you’d also just kinda need to get use to the smell of rotting flesh? Like ghouls are rotting. I can bring evidence to prove this,people in canon don’t like the smell of ghouls. Also when you kiss them your nose would go in their nose hole and I still don’t know how to feel about that.


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Beginner concept artist, lover of fantasy works 2003 baby

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