Sniper As A Young And Older Man

Sniper As A Young And Older Man

sniper as a young and older man

Sniper As A Young And Older Man

demoman as a young and older man

More Posts from D3m0n-c0nc3pt5 and Others

2 years ago

My personal favorite use of the standard fantasy tropes is that all the stock characteristics of fantasy races are the stereotypes/caricatures the other races use for them. For instance:

Goblins

Stereotyped as thieving little tricksters with big noses and ears, but in reality they are extremely diverse, often to the point of not being related at all. Hobgoblins, Bugbears, traditional Goblins, Gnomes, Halflings, etc have all been called ‘goblin’ at one point or another, despite having very little in common. The thieving hordes idea comes from the fact that Goblin society is super socialist and they really don’t have a concept of personal property. The idea of locking a door in goblin society is alien, as everyone shares what they have. A goblin walking away with a set of silverware is less to do with greed, and more to do with the fact that their neighbor was complaining the other day about losing all their forks, and the goblin in question saw how many forks this tavern had, and decided to equal the scales a bit.

Dwarves

Dwarves are stereotyped as hard-drinking, dirt eating, greedy, hotheads. When you live underground rickets, anemia, and scurvy are all common, and displays of physical robustness become a cultural sign of status. At the end of the day Dwarves work well together, and drink a fairly normal amount, generally only drinking heavily among company. Dwarves are hospitable to a fault, and the way they show that is by engaging in eating and drinking in excess, to encourage similar behavior of their guests. A successful Dwarven feast ends with empty flagons and plates, and still full serving bowls. Stereotypes regarding digging greedily only come about from the twin facts that space is limited underground, necessitating regular expansion into newly built caverns, and in a magical world there are monsters all through the ground. And honestly, while the most famous Dwarven cities are subterranean, most live in hills, on cliff-sides, or on the rocky shores.

Orcs

Orcs are often stereotyped as unintelligent ravaging hordes who roll up to towns and wreak havoc. They steal away with women and children, rob livestock, and burn homes. Orcs in reality are generally nomadic. In the wide open plains, where water and food are scarce, to stay in place would mean certain doom, as their herds overgraze and soil water sources. Traditional Orcish clans have ancestral grazing lands millions of acres across. Distant corners may be visited only every decade. To graze on another’s land is a high crime among the orcs, as ever bite of browse is one stolen from the lifeblood of another clan. To prevent accidental trespass, Orcs have markers, large stones carved with jagged Orcish script. When humans (etc) wander into Orcish Land, they build farms and towns, and the Orcs feel they are in their right to remove them. Humans who are ‘stolen’ by Orcs are often just guests. In the open desert, Orcs can find water easily, and have plentiful food. They are eager to trade their fine leather goods and horn bows for goods from afar. Orcs also maintain cities, far flung and small, based on elaborate commerce. Each clan maintains a Great House in the city, and any Orc unfit to ride a Warg will stay there taking care of the family finances, trading goods, and teaching the young. Orcs of any gender ride, hunt, and herd with equal success, as a result an Orcish patrol might look very much like an army of large men to a human settlement, especially when that same party demands they leave their home and offer some settlement for their robbery.

Elves

Elves are stereotyped as haughty, distant, and immortal. While Elves are long lived, they are anything but immortal. The myth comes from Elvish naming conventions, and their religious connection to family history. Elves have given names, but rarely use them after the death of a parent, at which point the eldest same-gender child of a nuclear family will almost always adopt the ancient family name, and carry it, along with the history it is tied to. Elves think very generationally, always seeking answers in the future and past, digging through ancient tomes and burying themselves in study. Elvish librarians and scholars keep extremely detailed notes on present goings on, and as a result Elvish scholarship has a very black-and-white view of the past, informed by very deliberate attempts to remove bias. Elves generally don’t correct folks who think they are centuries or millennia older than they are, because the Elvish idea of the self is a very dispersed one, where every individual is, in a way, their ancestors. Perceived haughtiness of emotional distance arises from the fact that, to an elf, the past is settled, and the present is best lived through a mindset of calm, stoic inspection. To react with sudden, poorly thought-out, or overly emotional haste is to betray your ancestors, past and future.

2 years ago
Some Normal Unicorns (and One Bicorn)
Some Normal Unicorns (and One Bicorn)
Some Normal Unicorns (and One Bicorn)
Some Normal Unicorns (and One Bicorn)

some normal unicorns (and one bicorn)

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edit: these are also on redbubble now

1 year ago

we've found it folks: mcmansion heaven

Hello everyone. It is my pleasure to bring you the greatest house I have ever seen. The house of a true visionary. A real ad-hocist. A genuine pioneer of fenestration. This house is in Alabama. It was built in 1980 and costs around $5 million. It is worth every penny. Perhaps more.

We've Found It Folks: Mcmansion Heaven

Now, I know what you're thinking: "Come on, Kate, that's a little kooky, but certainly it's not McMansion Heaven. This is very much a house in the earthly realm. Purgatory. McMansion Purgatory." Well, let me now play Beatrice to your Dante, young Pilgrim. Welcome. Welcome, welcome, welcome.

We've Found It Folks: Mcmansion Heaven
We've Found It Folks: Mcmansion Heaven

It is rare to find a house that has everything. A house that wills itself into Postmodernism yet remains unable to let go of the kookiest moments of the prior zeitgeist, the Bruce Goffs and Earthships, the commune houses built from car windshields, the seventies moments of psychedelic hippie fracture. It is everything. It has everything. It is theme park, it is High Tech. It is Renaissance (in the San Antonio Riverwalk sense of the word.) It is medieval. It is maybe the greatest pastiche to sucker itself to the side of a mountain, perilously overlooking a large body of water. Look at it. Just look.

We've Found It Folks: Mcmansion Heaven

The inside is white. This makes it dreamlike, almost benevolent. It is bright because this is McMansion Heaven and Gray is for McMansion Hell. There is an overbearing sheen of 80s optimism. In this house, the credit default swap has not yet been invented, but could be.

We've Found It Folks: Mcmansion Heaven

It takes a lot for me to drop the cocaine word because I think it's a cheap joke. But there's something about this example that makes it plausible, not in a derogatory way, but in a liberatory one, a sensuous one. Someone created this house to have a particular experience, a particular feeling. It possesses an element of true fantasy, the thematic. Its rooms are not meant to be one cohesive composition, but rather a series of scenes, of vastly different spatial moments, compressed, expanded, bright, close.

We've Found It Folks: Mcmansion Heaven

And then there's this kitchen for some reason. Or so you think. Everything the interior design tries to hide, namely how unceasingly peculiar the house is, it is not entirely able to because the choices made here remain decadent, indulgent, albeit in a more familiar way.

We've Found It Folks: Mcmansion Heaven

Rare is it to discover an interior wherein one truly must wear sunglasses. The environment created in service to transparency has to somewhat prevent the elements from penetrating too deep while retaining their desirable qualities. I don't think an architect designed this house. An architect would have had access to specifically engineered products for this purpose. Whoever built this house had certain access to architectural catalogues but not those used in the highest end or most structurally complex projects. The customization here lies in the assemblage of materials and in doing so stretches them to the height of their imaginative capacity. To borrow from Charles Jencks, ad-hoc is a perfect description. It is an architecture of availability and of adventure.

We've Found It Folks: Mcmansion Heaven

A small interlude. We are outside. There is no rear exterior view of this house because it would be impossible to get one from the scrawny lawn that lies at its depths. This space is intended to serve the same purpose, which is to look upon the house itself as much as gaze from the house to the world beyond.

We've Found It Folks: Mcmansion Heaven

Living in a city, I often think about exhibitionism. Living in a city is inherently exhibitionist. A house is a permeable visible surface; it is entirely possible that someone will catch a glimpse of me they're not supposed to when I rush to the living room in only a t-shirt to turn out the light before bed. But this is a space that is only exhibitionist in the sense that it is an architecture of exposure, and yet this exposure would not be possible without the protection of the site, of the distance from every other pair of eyes. In this respect, a double freedom is secured. The window intimates the potential of seeing. But no one sees.

We've Found It Folks: Mcmansion Heaven

At the heart of this house lies a strange mix of concepts. Postmodern classicist columns of the Disney World set. The unpolished edge of the vernacular. There is also an organicist bent to the whole thing, something more Goff than Gaudí, and here we see some of the house's most organic forms, the monolith- or shell-like vanity mixed with the luminous artifice of mirrors and white. A backlit cave, primitive and performative at the same time, which is, in essence, the dialectic of the luxury bathroom.

We've Found It Folks: Mcmansion Heaven

And yet our McMansion Heaven is still a McMansion. It is still an accumulation of deliberate signifiers of wealth, very much a construction with the secondary purpose of invoking envy, a palatial residence designed without much cohesion. The presence of golf, of wood, of masculine and patriarchal symbolism with an undercurrent of luxury drives that point home. The McMansion can aspire to an art form, but there are still many levels to ascend before one gets to where God's sitting.

If you like this post and want more like it, support McMansion Hell on Patreon for as little as $1/month for access to great bonus content including a discord server, extra posts, and livestreams.

Not into recurring payments? Try the tip jar! Student loans just started back up!


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2 years ago
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder
I Don’t Know What Else To Say Except That AI Art Is No Longer Simply A Source Of Creativity Or A Wonder

i don’t know what else to say except that AI art is no longer simply a source of creativity or a wonder of human creation. it has become actively hostile and destructive toward the very thing it pretends to uplift and celebrate. it is void of any human element, any soul or ounce of emotion or self-expression. continuing to use AI art knowing that it comes from theft and robbing artists of their livelihood is disgusting. we need your support now more than ever. stop giving these thieves your money and admiration.


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7 months ago
first slide, titled "how to draw some burn scars" with "some" being underlined. The text under reads "3rd/4th degree mostly, because most people on this website apparently never seen a burn survivor." below that is a red box with text reading "(all caps) all scars are different! (end caps) there is no one correct way to draw a scar. this is more of an overview than a step-by-step tutorial".
the right side of the slide has three drawings, each showing a person's forearm. The text above them reads "there's many types of scars, actually". The first one shows a hypertrophic scar, with the text "draw a darker patch of skin and shade underneath to show depth. notes: it sticks out a bit, it can be slightly discolored (darker), it's not really this bright red color that people draw burns with, it interacts with the rest of the skin - you can see it pull skin inward".
The second one shows a keloid scar, with the text "it sticks out a lot, much more discolored, it can be red, pink, purple, it doesn't with the rest of the skin as much - it has sharper, more defined edges". The third and last arm shows a severe contracture with the top of the hand resting on the forearm, with the text "burns make skin contract; scars affect range of motion (ROM) and can lock or limit movement, they afect all areas of the body vbut are most visible on the neck, joints, and hands". There's a fourth additional drawing showing a man's torso; he has a lighter burn scar on the far side of his ribcage, with his arm seemingly fused to it above the elbow. He has visible body hair but is lacking it on the scar itself. The several notes around it read "healed scars can also turn lighter; a burn scar has a tendency to pull surrounding structures* inward, here it makes a contracture. *-not only skin. scars affect cartilage (like in ears), nipples, etc. also notice the lack of hair on the scar".
second slide, titled "how do burns look like (for people who draw them but don't seem to know)". there's an arrow labeled "not like this (heart)" leading to a drawing of an anime girl with half of her skin being plain red and no other changes. text box below her reads "'don't worry man I watched ATLA when I was 14' type OC", with the following noted; "the Red, has fingernails despite 3rd degree burns, has eyebrows despite 3rd degree burns, has hair despite 3rd degree burns, eye is totally fine it's only fire LOL, nose and ears also fine, why is it red, more flexible than your average abled person, why is it red". below is a disclaimer reading "(one or two is fine, but why is it always all of it? burns do things, especially one as seveer as implied here)". the right side of the image shows pictures of body parts with burn scars on them, the first being a hand with a severe contraction in the fingers. the burn and contracted joints are labeled on the image. next to it is a drawn comparison between a non-burned hand with stretched out fingers, and a burnt hand with curled fingers. photo under that is of a pair of feet being held by a hand. the link below goes to "SurvivorNotVictim.com/Scar-Photos". my added text reads "not red! the scars mostly show through texture and tissue damage" and "no toenails". next to that is art of a scarred leg from the mid-calf down, it has visible skin pulling, no nails, and discolored patches of skin. text reads "some pinkness/redness can show, but it's A) not going to be a consistent color, B) other aspects of the scar still show up. Remember the body is 3D and skin pulls accordingly (more or less); scars form toward the ankle because it sticks out". at the bottom of the image is a portrait photo of Marzieh Ebrahimi, an Iranian woman with a chemical burn on one side of her face, smiling. Text next to her reads "a scar can be more defined in one place and less in another (forehead/chin); the skin is darker and less saturated, not red; Marzieh's scar is more visible because of her eye and nose than the discoloration". Next to that is a simplistic portrait drawing of her recreating the picture. Note reads "just some darkening of the skin, lighter and darker lines to imply skin pulling, and attention to some basic effects of burns (e.g., scar on eyebrow ridge = no eyebrow) looks more like an actual burn than the red paint thing".
Third slide, titled "skin grafts". On the right is a photo of a white woman posing with her scars visible to the camera, the source is linked as SurvivorNotVictim.com/Scar-Photo. Text reads "one of the most common visible kinds of skin grafts is the mesh one", with an arrow pointing to the woman's arm, where her skin has a mesh pattern. There is a drawn comparison of non-burnt skin and skin with the mesh graft for comparison. Text box reads "it leaves a specific kind of texture in the skin. Grafts sometimes have stronger highlights than other parts of the skin (you can see it on both photos)". Under that is a photo of Kenny Matthews (@IKenDawg), a Black man with burn scars. There is a text box on the right that reads "skin grafts will usually be thicker than the rest of the skin and thus can stick out; they can be discolored (both darker or lighter, more yellow or red, more/less saturation, etc.) and have a visible start and end. It applies to all skin colors BTW". Below that are two portrait drawings, one of a Black man with a large, darker skin graft on his cheek, and a white woman with yellowish grafts on her jaw and nose.
Fourth slide, titled "nose and eyes". The left side features various nose drawings, while right and bottom show different kinds of eyes. The text in the nose section reads "Usually if nose was visibly burned, it will be seen on the nostrils and septum". The first nose drawing shows someone with pale skin and nostrils pulling strongly downwards. Second one shows a person with darker skin and fourth degree burns; his eyes are covered by skin and the external parts of the nose are largely gone, leaving the red internal part visible. Text attached reads "With very severe burns, the external part of the nose can be removed. In this case the nose will be red because the insides of the nose are red". Third drawing shows a white man with burns below his eyes; his septum is completely gone, and the nostrils pull to the sides. Attached text reads "Nostrils can also pull to the sides, making the nose wider. Sometimes the septum will be absent if burns were severe enough. That generally causes some degree of asymmetry". Last nose drawing shows someone with a lot of keloid and hypertrophic scars on his face, with one of them formed around their nose. Text attached reads "Nose can also pull to one side. The constricted nostril can then be very flat". There's a simple sketch underneath that shows a nose with symmetric and asymmetric nostrils from below. Eye section. The first text box reads "Eyes are not affected as often as you'd probably assume (mostly because blinking and all) but eye damage is frequent in chemical burns (as opposed to thermal)". First drawing features a darkskin person with burns on their forehead and around their left eye. The skin pulls their eyelids upward and to the side at a 45-degree angle, resulting in the red of the eye showing on the sides. Attached text reads "Eye pulls out and up, so the red parts show accordingly. The eyelids themselves are stretched, eye is fine". Second drawing is of an Arab man with a chemical burn on the left side of his face. He's missing his eyebrow and eyelashes on that side. He has ptosis and his actual iris is blurrier while the white part is redder. Text reads "Here eyelids pull down so the eye looks like it's drifting up". Third drawing shows a person with tan skin and severe burns. They have no hair of any kind, and their nose bridge is significantly pushed to the side. Their right eye is wide open with a red shiny eyelid at the bottom, their iris pointing extremely outward, and blood vessels showing. Their left eye looks very small with swollen eyelids and partially opaque iris. Text reads "The redness you can sometimes see is a result of chronic conjunctivitis, it's not an open wound situation. Here the right lower eyelid is missing so it looks like it's red and shiny. The left lower one is turned outward and it causes corneal scarring, which results in parts of the eye looking white(r) and the eyelids to swell". The bottom section features four eye adjacent conditions and their characteristics. The first one shows a person with one of their eyes missing and an empty pale-red socket visible. It's titled "Enucleation". Text underneath reads "If the eye is as badly damaged as in 90% of OCs with burns then they will get it removed. Despite popular perception there is quite literally nothing 'gore' about an eye socket. The redness/whiteness is the same thing as on your eyelid when you pull it. The empty socket has a much smaller opening and is very flat in comparison to a full socket. If the character has a protruding brow ridge, the shadow will fall on the whole area". Second one features a dark-skinned person's eye, which is brown with a white spot on the lens. Text reads "Cataracts is a condition of the lens, so it affects the lens by making it to appear clouded. Causes blindness". Third one shows an eye of a pale person; it's slightly red with blood vessels visible and the irid is blurry with a large opaque spot in the middle. Text reads "Corneal scarring causes pain, red sclera, and the opaqueness that can happen over the whole eye, not just lens. Also causes blindness".
Continuation from the previous slide. Last one shows an eye with the upper eyelid fallen down. Text reads "Ptosis is caused by nerve damage more than anything else. It makes the eyelid fall down, but does not affect the eye itself. Can technically make someone unable to see if the eyelid doesn't open". Fifth slide description starts from here. It shows a three-step process of drawing the skin texture. First step shows a patch of light skin, titled "get a base". Second step puts various brown lines of different sizes on the skin, largely going from the upper left to bottom right, spreading out on the right. Text reads "Draw slightly darker lines of various lengths to imply contractures". There’s a second, smaller drawing, first with the lines going in similar direction and the other with the lines all pointing different ways and going over each other. Text above them is "try to keep them going in a direction that makes sense" and "not just random strokes" respectively. Third step adds some shadows and highlights on the scars. Text reads "add subtle shading to show texture changes, can also add highlights". Below that is a small drawing of a patch of skin with a red line going through it; one side is shaded and one isn't for comparison. The upper right has a drawing of a man shown from the back; he has burn scars on his left shoulder. That shoulder is less muscular than the right one, and he has keloids and grafts visible. Text underneath reads "You really don't have to draw 10000 lines to show the contractures. A few smaller and some bigger ones do it just fine. Remember that you can ad keloids, hypetrophic scars, and graft discoloration!".
sixth slide, titled "other things to think about". it features a few different burn survivor characters and the text "no two burn survivors are the same". first one is a Black woman with a burn just on her face and neck, empty eye socket, and no ear, wearing a very wide-brimmed sun hat. note next to her reads "sun protection". below her is a white man with scarring on the side of his head, including two large keloid scars. he's missing a lot of hair on his scalp. underneath him is a drawing of a Latino man with short black hair and contracture scars on his forearm, fusing it around the elbow; he's wearing a large compression glove on his hand. in the center of the image are two women; a South Asian young woman wearing a pastel hijab using crutches with a visible prosthetic leg, and a Black woman with short pink hair and all four limbs amputated using a powerchair. The first woman has no actual burns visible while the second one has her stumps covered in distinct discolored scars, but they're both smiling at each other. text between them reads "burns can result in amputation, either because of the initial damage or infection. sometimes burns are visible, sometimes not so much". under them is a portrait of a white woman scratching her neck with her remaining fingers. she's completely bald with scars on her head, face, and hand. her eye is slightly red with a discolored white part in the middle of the iris. text next to her reads "research actual symptoms of burn scars (like scratching) (like sun protection), etc."

Overview of some topics when it comes to drawing characters who are burn survivors.

DISCLAIMER. Please keep in mind that this is an introductory overview for drawing some burn scars and has a lot of generalizations in it, so not every “X is Z” statement will be true for Actual People. I'm calling this introductory because I hope to get people to actually do their own research before drawing disabled & visibly different characters rather than just making stuff up. Think of it as a starting point and take it with a grain of salt (especially if you have a very different art style from mine).

Talking about research and learning... don't make your burn survivor characters evil. Burn survivors are normal people and don't deserve to be constantly portrayed in such a way.

Screenshot that reads, "In a 2022 survey of the burn community, Phoenix Society for Burn Survivors found 59% ranked 'burn survivors & the media: changing the portrayal of the survivor' as a top need for support."

edit: apparently tum "queerest place on the internet" blr hates disabled people so much that this post got automatically filtered. cool!

3 months ago

I put every bird I could think of into this wheel. Spin the wheel. You're that bird now.


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2 years ago
A Late Valentine’s Day Project. Nick Shows Hancock That There’s Still Value In Those ‘old World
A Late Valentine’s Day Project. Nick Shows Hancock That There’s Still Value In Those ‘old World
A Late Valentine’s Day Project. Nick Shows Hancock That There’s Still Value In Those ‘old World
A Late Valentine’s Day Project. Nick Shows Hancock That There’s Still Value In Those ‘old World

A late Valentine’s Day project. Nick shows Hancock that there’s still value in those ‘old world antiques’

epilogue pic - link

Nick is playing this song! Takin’ a Chance - Hazel Scott


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1 year ago

I don’t think Noir could originally wall crawl????

I read the cicada stone story for Spider-Man Noir cause I haven’t yet and it felt off for me (for several reasons but I’ll save those for another post). So I went back to the original Spider-Man Noir stories and noticed what it was. In the newer one, Peter is sticking to the side of a plane and walls, and hanging upside down by his webs. He didn’t do that in the original. I don’t think he even could? Literally the first thing he does with his powers is jump down from the rafters rather than climb.

I Don’t Think Noir Could Originally Wall Crawl????

Sure he probably didn’t know he could at first, but it seems he didn’t even hesitate to jump at least two stories down. Like his new spider-sense was telling him he could. Later it shows more sequence shots of him doing parkour and acrobatics to get to hard to reach spots.

I Don’t Think Noir Could Originally Wall Crawl????
I Don’t Think Noir Could Originally Wall Crawl????

And if he can’t use parkour to get to a spot he uses his webs to swing up high enough instead of climbing up the wall:

I Don’t Think Noir Could Originally Wall Crawl????

Any time it shows him high up it either has that sequence shot or it just skips to him already in place.

I Don’t Think Noir Could Originally Wall Crawl????

To get that far out of Aunt May and the others’ sight in just two panels I’d say it’s more likely he used his webs to sling himself up there instead of crawling. And my biggest reason for thinking this is that every time it does show him “clinging/wall crawling” he’s never on a smooth surface. Sure he’s in a sideways/high up/awkward to reach spot, but there’s always some sort of ledge or grip for him to hold onto instead just sticking.

I Don’t Think Noir Could Originally Wall Crawl????
I Don’t Think Noir Could Originally Wall Crawl????
I Don’t Think Noir Could Originally Wall Crawl????

I haven’t read the spider-verse stories in a long time, so I don’t remember if he wall-crawls in any of those thanks to creative liberties of writers. But it seems he couldn’t do it in his original run. It seems to me like the writers of the latest stories were pandering more towards the ITSV fans than those familiar with the original stuff, since he was all over the walls. But that’s another can of worms…

But for now to justify this particular change to his character I’m headcanoning his spider god gave him new powers (wall-crawling and more string-like webs for swinging) upon his resurrection.


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Beginner concept artist, lover of fantasy works 2003 baby

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