People often ask me about how I create fur in blender, so I decided to make a post about it with all the details. I will use my personal Kotie model as an example. It already has all the fur but I will create a new one with step-by-step explanation ~
I will only create the fur for the face, but everything I will use here works for the rest of the body as well!
Important:
I use Blender 3.6.
I don't know much about the new hair system; I don't work with it for now.
I'm not a professional, not a teacher, and not a Google or Youtube. I'm a chaotic self-taught hobbyist who does stuff for his own use only, so I don't know everything :'D
I don't know if will I do more posts like this. It's not easy, it took me many hours of work.
My main blender-related post.
So, met the hairless Kotie! He is ready to get some fur...
>>>>
I create fur through multiple Particle Systems. So, I created a new one and edited it a little, making the hair particles shorter. Then I use Vertex Groups to control where the hair will grow. For example, I want to create facial fur, so I create a Vertex Group for the face (I already have several) and paint it using Weight Paint. Red is for fur and blue is for places with no fur. Also Vertex Groups can be used for fur length, clumps, kinks and other settings. I sometimes play randomly with these.
Next, the fur needs to be combed and it is easier to do this symmetrically. Particle systems are never symmetrical at first, so I just remove the half and then mirror the other half.
There is a bug related to the symmetry of hair particles in Blender. I once made a post about it.
Combing works like… combing. I just need to comb the fur in a natural direction (if you are not sure how to comb it - look for photos). It also usually makes sense to make the fur thinner - this can be done by changing the "Diameter Root" in the Hair Shape settings. This will make the fur look more like fur and less like spikes.
Then I add Children to make the fur densier. At first it usually looks very smooth, even unnaturally smooth, so I need to make it messier. There are many tools for it - clumping, roughness, plus I can add some details by selecting random hairs and editing them separately. There are also the Length and Threshold settings in Children to make some part of the hairs shorter than others.
Another good idea is to make a duplicate of the particle system with a lower fur density and edit it separately (it's important for it to be a fully separate one, so press F9 when you duplicate it). I made the fur on the duplicate longer, fluffier, combed it a little differently, and added some clumping. The main fur is blue and the duplicate is red, to make them clearly visible.
A good way to paint fur realistically is to mix (using Mix Color node) few Color Ramps with Curves Info. This allows you to color the fur in every little detail, especially if you will also use texture masks.
I used texture with stripes as one of the layers, and this is what I got:
I use Cycles and Principled Hair BSDF
All other fur parts (neck, body, paws, tail) are created in a similar way. There can be as many of different Particle Systems as you need (and as many as your computer will allow you to do). To improve performance in the viewport, you can set fewer displayed hair children than in the render.
More color details can be added using texture masks - for example I drew one with spots for whiskers.
This is what I got + black one as a bonus/variation.
Fur settings are individual - for example, it can be more or less shiny, so it makes sense to try different variations and choose what looks best. 3D is always about experimenting and trying new things! c:
Also, each Particle System can have its own material. I gave Black material to some of them (they are red in viewport) and this is what I got:
That's all for now, thank you very much for reading! I hope this was useful to these who are interested in creating fur in Blender.
~ Vill Liedo <3
thank god for the mythbusters though because it used to be that whenever i knew i had insomnia i’d just kind of accept it and stay up doing whatever until my morning classes and spend the day feeling like shit
but then they did an episode where they established that even just fucking laying there for a half hour, not even sleeping just laying there and not even for an hour, makes a significant difference and you’ll feel way better
it has made a huge difference in my life to know that it’s okay if i can’t fall asleep, it takes a lot of the pressure off and ironically helps me fall asleep better
The irony of God's law being in schools full of hungry children. The futility of his commandments being in schools full of illiteracy. The uselessness of churches who refuse the poor. The sacrilege of Christians praising the rich even above their God.
The irony...
What the hap is fuckening?
what are your thoughts on the probable backyardigans reboot?
God yes.
there needs to be so much more legislation when it comes to advertising, especially mobile adverts which are 99% lies and often predatory.
NanoDog is powered by Jetson Nano, 13 Servo Motors, PCA9685 I2C Driver, CSI Camera. Final goal is to deploy a LiDAR and 3D Camera for a fully Autonomous AI-Dog for EdTech.
👏🏻👏🏻
These 3D-printed prosthetics for children are given to them free of charge. (via @techthatmatters)⠀
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Meet @teamunlimbited, a non-profit from the UK that’s on a mission to change the lives of children with missing limbs by helping them get custom 3D-printed prosthetics, free of charge.⠀
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The innovative 3D-printed arm devices are designed to empower and inspire children to improve their confidence and courage. Each innovative 3D printed arm device is made by volunteers and gives a helping hand to remove the long-standing stigma around discussing disability.⠀
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The prosthetics are cost-effective and easy to produce. They are fully parametric, thermo-formed 3D printed limbs that are light-weight, highly customizable and colourful. The average production cost is £30 (around $40) per arm. It’s a simple act of kindness that won’t get unnoticed.⠀
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Team UnLimbited designs are attractive alternatives to the current, clunky and expensive, prosthetic options available. The designs are open source and freely available to anyone in the world with a 3D printer. On average, an arm takes 24 hours to complete.
full credit:tectthatmatters
Gladly
For my personal reference.
To clarify: Works with my autism. WORKS WITH MY AUTISM!!! I’ve been meeting my goals since I made them my New Year’s resolution! Anyway I’m so sick of all those ‘how to’ guides that don’t actually tell you what the process is they’re just like ‘just do it, but don’t burn yourself out, do what’s best for you!’ because you’re not telling me what I’m not supposed to be burning myself out over but okay, so I made my own. Hope this helps
1. Choose your fighter metric. What works better for you as a measurement of your progress; time spent writing or your word count? Personally I get very motivated and encouraged by seeing my word count go up and making a note of where it should be when I’m done, so I measure by that. At the same time, a lot of people are also very discouraged by their word count and it can negatively impact their motivation to write, and in that case you may be better off working from how much time you spend writing rather than where the word count is
2. Choose your starter Pokémon time frame. How often can you write before it starts to feel like a chore or a burden rather than something fun you look forward to? Many people believe that they have to write daily, but for some people this can do more harm than good. Maybe every two or three days? Weekly? Figure out what fits your schedule and go with it
3. Choose your funny third joke goal. Now that you’ve got your chosen time frame to complete your goal in, what’s a reasonable goal to aim to complete within that time frame based on the metric you chose? If your metric is your word count, how much can you reasonably and consistently write within your chosen time frame? If your metric is time spent writing, how much time can you reasonably and consistently spend writing within that time? Maybe 1000 words per week works, or maybe 10 minutes per day? The goal here is to find something that works for you and your own schedule without burning you out
4. Trial and error. Experiment with your new target and adapt it accordingly. Most people can’t consistently write 1667 words per day like you do in NaNoWriMo, so we want to avoid that and aim somewhere more reasonable. If you feel like it’s too much to do in such a short time frame, either give yourself less to do or more time to do it in. If you find yourself begrudgingly writing so often that it constantly feels more like a chore than something fun, maybe consider adapting things. And if you think that you gave yourself too much wiggle room and you could do more than this consistently, give yourself more of a challenge. Everything needs to suit you and your pace and needs
5. Run your own race. Don’t feel like you’re not accomplishing enough in comparison to others or not working fast enough to satisfy some arbitrary feeling of doubt. Everybody works at their own pace and slower work doesn’t mean worse work. You could be on one word per day and you’ll still see consistent results, which is still one word per day more than you could originally count on. All progress is progress, regardless of its speed
I like wakfu, blender, marvel, random web series, and technology.
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