Сюжет арта имеет отношение к моей AU по Undertale. Два существа, вне пространства и времени ведут беседу за столом переговоров. Но о чём...
The plot of the art has to do with my AU on Undertale. Two beings, outside of space and time are having a conversation at a conference table. But about what...
А кроме того, это было моим дополнением к заказанному арту. Один автор с небольшой аудиторией нуждался в деньгах, и я решил сделать объемный заказ у него. Он хотел взять с меня только 300 рублей! Я заплатил больше 1000 рублей, потому что его труд достоин большего!
On top of that, it was my addition to the commissioned art. One author with a small audience needed money, and I decided to make a bulk order from him. He wanted to charge me only 300 rubles! I paid more than 1000 rubles, because his labour is worthy of more!
Автор картинок ниже в Телеграмме WDG_Miko
Author of the pictures below in Telegram WDG_Miko
Translation:
Eliane: - When do you plan to return? You've left so much unfinished.
Guster: - like I can...
Eliane: - Why do you think you can't?
original art and background: @kathaynesart
two months later, but I kept my promise
Turtle shells are comprised of three main components:
The carapace - the part of the shell on a turtle's back
The plastron - the part of the shell that is on the turtle's front
The bridge - the part on the side that connects the carapace and plastron together
Today, we will be focusing on the carapace of the shell
The carapace's shape is essentially an oval. Now, how wide the oval is actually varies between the four turtles. If you look closely, the shape and size of the carapace between Leo, Raph, Donnie, and Mikey isn't exactly the same. But, we will get more into that in a different tutorial
For now, let's just sketch out a generic shell shape that can be used as a base for any 2012 turtle, starting with a basic oval. This will be our "inner ring"
Afterwards, add a slightly bigger oval around it to form the "outer ring"
Now, sharpen the upper and bottom edges of both ovals very slightly as illustrated below
You now have the base of a turtle shell
There's quite a bit to break down in this part, so let's take it one step at a time
First of all, what are scutes? Scutes are external plates found on the carapace of a turtle. In other words, you see those hexagonal shapes on the shell? Those are the scutes
Now, what are the costal and vertebral scutes? These are the scutes on the "inner ring" of the carapace that you drew in step one (Vertebral scutes are labeled with a "V", costal scutes are labeled with a "C")
As you can see, the vertebral scutes are located along the spine of the turtle. Meanwhile, the costal scutes surround the vertebral scutes
So, how do you draw the costal and vertebral scutes? We’ll break them down into three categories: The middle vertebral scutes, upper and lower vertebral scutes, and the costal scutes
The Middle Vertebral Scutes:
These are the only scutes that form a complete hexagon. They are located in the middle of the carapace. It’s important to note that in tmnt 2012 there’s only two of them. Now, you would expect these to be centered exactly in the middle of the carapace, but that's actually not entirely true. The middle vertebral scutes are actually placed slightly higher in the carapace rather than directly in the center
There's still one issue though, the belt the turtles wear. While the top middle vertebral scute is in full view, the bottom one is covered by the belt. Sure we could imagine what the bottom middle vertebral scute looks like, but we want to be accurate. Luckily, there's one scene in the show were we actually get to see it uncovered without the any gear in the way
In this frame where Leo's brothers are pulling him out of the tub we can see what the bottom middle vertebral scute looks like. Rather than being a perfect hexagon, it's more elongated and vertical
"Okay, that's nice and all but how do you actually draw any of this?"
For the top middle vertebral scute, you're going to want to draw a normal hexagon near the top of the carapace:
For the bottom middle vertebral scute, the process is similar. However, instead we're going to stretch out the lower half of the hexagon vertically to make it longer
The Upper and Lower Vertebral Scutes:
Due to the offset of the middle vertebral scutes, this makes the upper vertebral scute very small and the lower vertebral scute very big
To draw them, pay attention to where the red circles are. That's going to be where we will start connecting lines
First we're going to draw two diagonal lines upwards from the top middle vertebral scute where the corners are
Then from there we're going to draw two diagonal lines downwards from the bottom middle vertebral scute where the corners are
And just like that, the upper and lower vertebral scutes are completed
The Costal Scutes:
The costal scutes can be found surrounding the vertebral scutes. Drawing these scutes is actually quite easy
Once again, we're going to look at where the red circle are on the sketch. Those are the points where we will be connecting lines to
Starting with the top middle vertebral scute, we're going to draw lines at a slightly upward diagonal angle from where the middle points of the hexagon are
Now, we're going to repeat the same with the bottom middle vertebral scute. But, instead, we're going to draw the lines at a slightly downward diagonal angle
The costal and vertebral scutes of the carapace are now completed. Let's move onto the marginal scutes
Alright, time to add some more details to your turtle shell. Now we're going to be focusing on the marginal scutes
The marginal scutes are the "outer ring" of the carapace
As you may have noticed, there's many cracks within the marginal scutes in tmnt 2012. But, did you notice there's a pattern to where they appear?
Each crack in the marginal scutes is located near the top of each costal scute with an additional two on the upper vertebral scute and four on the lower vertebral scute
To draw the cracks in the marginal scutes, first we're going to put them near the top of each costal scute
Next, we're going to draw the two cracks that are above the upper vertebral scute and the four that are below the lower vertebral scute
Note that the cracks on the upper vertebral scute are very close together. Meanwhile, the outer cracks on the lower vertebral scute are very far apart while the cracks in the center are very close together
And just like that, your carapace is now completed. You could technically stop here, but if you want to add more details then let's continue
Everything from here on out is optional to the tutorial and is just to help add some extra flare to your shell. Now, let's begin, shall we?
Creases:
One tip to add some extra detail into your shell is to thicken the creases of the scutes. This can add the illusion of depth into your artwork
Grooves:
While we don't have access to the models used in the tv show, we can take a look at the models from one of the video games
If we zoom in we see that there's grooves within the scutes in the pattern of a spiral. This is reflective of turtles in real life. By adding these spiral grooves into your drawings, you can add texture into your artwork
Define Your Marginal Scutes:
Another important detail to note: While not shown in any of the models, in real life the marginal scutes are actually comprised of many sections, rather than just one big outer rim. By separating the marginal scutes into sections you add both more realism and detail to your carapace
By combining all of these extra little details together our shell ends up looking like this
I hope you guys enjoyed the tutorial! This took a long time to make and there's so much more I could go into. But, I'm going to have to split them into different parts or else this post would never end
I want to end this with saying I am not an expert on any of this stuff. There's always a chance some of the information in these posts could be wrong. But, hopefully they're still helpful to you in some way
Part 2 | Tutorial Masterpost
People (looking at star specifically) talked about baby krang infected donnie being raised by future leo and then it turned to all 4 and a whole story and aaaaah
Had to doodle
I guess it's something extra for this.
Качество в минус ушло. Поправить не вышло.
Но я люблю Юаня
So. Read the Last Ronin. Basically he's just a salty old man.
COMMISSION INFO
Я забыл показать это. Забегался на работе.
I forgot to show this. I got caught up at work.
У меня возникли сложности, когда настал черёд Рафаэля. Я не хотел менять масштаба локации. Так что пришлось выкручиваться по другому. Но у меня получилось необычное взаимодействие
I had a problem when it was Raphael's turn. I didn't want to change the scale of the location. So I had to do it differently. But I was able to make an unusual interaction
Donnie character design
Leo character design
Donnie Akira motorcycle edition (+clip)
Donnie cyberpunk angel
Leo - searching for his twin
Donnie - character design - dreadlocks
Leo - WIP - duotone and style experiment
Leo - final art - duotone and style experiment
Donnie - character design - parallax effect
Mikey - character art - pick your fav
Raph - character design
Donnie - coloring test run
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My Patreon
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Attention please 🔥
The turtles you find on my site are all aged up, unless they are turtle tots (obviously)
Его я сравню с вареником. Сладенький и варёный. Ничего не знаю, Донателло вареник, так и знайте. Ах да, вареник — это пельмень с сладкой начинкой.
I'll compare him to a vareniki. Sweet and boiled. I don't know, Donatello's a vareniki, so you should know. Oh yes, a vareniki is a dumpling with a sweet filling.
Первая черепашка на ладошке. Рафа в ладошки попробуй поймай. Лео поймать, конечно, проще, но мы его пощадим, пусть сидит где хочет. Я его тыкать просто буду.
First turtle in the palm of your hand. Try to catch Rafa in the palm of your hand. Leo is easier to catch, but we'll let him sit wherever he wants. I'll just poke him.
Остался Микеланджело. Пока не понятно где и как я поймаю эту черепашку. Но я паймаю!
That leaves Michelangelo. I don't know where or how I'll catch this turtle. But I will!