netflix named……… light yagami…….. light turner……. what will ryuk be…….. my shinigami friend who likes apples…………….ryan
So I feel like a lot of confusion with drawing in perspective is because people are not taught the absolute basics properly? So let’s do that.
Let’s say we have a cube.
Now, a cube we know is made out of 6 squares or rectangles, and every edge is at a 90 degree angle.
so every opposite edge of a cube is exactly parallel, right?
but let’s say we draw a cube using only parallel lines:
this looks a little weird, you know? Like if i try think of this as an object in 3d space and i look at it for too long, the faces start to look really warped - with like the back looking bigger than the front as if its been made out of weird wonky trapeziums
so what’s going on here? if all those edges are exactly parallel, why does it look weird?
lets take a look at this photo of a railway track
Now we know that the rails on a track are always going to be parallel, they have to be the same distance apart so the train can stay on the track yeah?
But we can very clearly see that these tracks are converging to a single point in the photo.
So what does this tell us, exactly? That our view of the world is naturally warped, and that lines that are physically parallel when drawn in perspective will converge to a single point.
Now, I could call this image “one point perspective” - but that’s not really true,
if these lines are also parallel, then they must also converge to a single point in perspective, right? so lets add another point
clip studio paint automatically adjusts the horizon line to fit the new points you add to your perspective…. notice how the horizon line actually fits the photo better now?
our new point is a very very long way away, so we don’t notice a lot of difference in the angle between lines, but the point that i’m trying to make here is:
Drawing with perspective guides is not about choosing one, two, three point perspective etc. those are just quick ways to set up a certain viewing angle
What you are doing when you use these guides is making your parallel lines converge to a point.
So, if you want to draw a big ol’ cube that’s aligned to be parallel with these railroad tracks, then you can do that with the same point as the tracks - because it’s parallel. It’s on the same axis!
but what if you want to draw a cube that’s rotated, and isn’t parallel to the tracks?
well that’s not too difficult to do if you know that every point represents one set of parallel lines.
If these lines aren’t parallel to the ones you already have, then clearly you just need new points.
We’re not planning to tilt this cube up into the air, or rotate it onto its side, so we’re going to leave the vertical axis alone, and just move our horizontal points to a different place on the horizon line
But speaking of the vertical axis - the only points that will be on your horizon line are the ones that are flat on the ground. But you can still have points that are not on the horizon line!
This is important to remember because if you’re trying to draw something like a slope or stairs, something that has an incline, it’s not going to be level with your horizon.
Let’s draw some stairs as an example.
This is actually pretty simple - first draw where your slope starts and ends by drawing a big L shape.
this will give you some parallel corners, which you can then connect to make a new point for your slope
And with this you can then find the centre and divide that up into equal parts to make your stairs (http://lesbianlinkle.tumblr.com/post/176704472820)
So lets go back to our original cube, with the knowledge that our parallel lines should all converge to a point and draw it again
well, doesn’t that look better!
but also, now you know how to make a cube lean against its buddy like this
because we just make new points for the new parallel lines
Anyway I hope that clears some things up, and makes perspective easier to understand!
Also if these tutorials have been helpful and you’d like to support me, I do have a patreon & a ko-fi you can donate to :^)
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Would you ever do a simple tutorial of how you draw horses? I want to make centaur OCs but lord horses are difficult creatures to doodle 😭
Mmmm there are so many guides that cover what I do, and I reallydon’t do anything more than those. Still use the whole blocks and sticks andform building and whatnot. And a buttload of references. Anything I could say different would kinda step beyond the stage of simplicity?
To offer something though I would like, suggest tweaking the use of circles whenit comes to drawing horses. Or anything, really. Circles are great and highly accessible for fast, generaldrawing, but few natural things are perfectly round. Look at a horse from thefront or back - it’s square and flat and meaty and saggy too, depending on yourangle.
So like, I dunno, if you wanna step it up a notch, trychanging your use of building-circles into something like this
And especially practice being able to see these shapes indimension
And then piece them together. The triangle will really help guide the line up. Highly recommend.
Honestly I just follow the same gist of Hubedihubbe’s quicktut (please check it out, very good points made, much cleaner, actually labelled) so I kind of feel like I’m parroting here but.. I break down the rest inlines and diamonds.
As a personal preference, I like marking in the shoulderblade to elbow and the hip to knee, as they create pretty important shapes towardshorse recognition. If something keeps looking off, check your leg length. A super rough way to get a close idea of what you need can be found in using most of the shoulder block for a landmark? It’s not perfect maths, it’s a rough tell. The hind legs are then worked out via the red line, setting the hocks above the intersection across the knees
And uh, it goes on from there. You gotta look at pictures, dothe study, and learn the meats. No real other way around that part.
There’s a horse bod.
But the reason of learning how to see those shapes indimension is so that you can push your poses further! Try piecing it together with your front-view knowledge. Andlook at references, always!
Shoulders are pretty narrow compared to the belly and hindquarters, unless you start looking into the draft breeds - then both ends more or less square up together. But moving on, more leggies are slapped on that thing
And fleshed out with all that meat knowledge :P (I know I haven’t gone into heads but this was about centaurs anyway. This guy just felt like he needed one)
And when it comes to practiceand learning, don’t be afraid to simply drawthese shapes directly over an image. It will help familiarise you with howthese base forms interact with one another, how far they can squash and stretchand look at a whole variety of angles. It’s just practice!
Doing that helps to gain asolid concept of the subject, so that when you do set out on your own you canfind that convincing territory.
So hey, this has been a very long and terrible not-tutorial. More like insight or something, and would only be helpful if you’re somewhat familiar with horses and already got the fundamentals of drawing down pat, since I skipped over a lot.
Haven’t drawn a horse before though? I recommend you the Shrimp method
Anyway, hope all this was kinda interesting
In the conclusion for now, some things I’d really recommend doing if you’re seriously considering making a webcomic (or really a comic in general). Some of these don’t really apply to strips or gag-a-day type of comics, but I’m not talking about those here.
1. Write down ideas\sketch stuff, LEGIBLY. “I’m gonna remember it later” NEVER works. And if you scribble it somewhere on a piece of paper, you’d better scan it or retype in one doc later, because tiny notes always get lost among other doodles in my skethbooks.
(i know it’s hard to keep everything clean and organized, but this mess is just not productive)
If your project is a collaboration, save your conversations. If you’re working alone, make a blog for your ramblings. You have no clue what tears of relief I cry when I open that blog and rememeber I don’t have to painstakingly look through my heaps of sketchbooks and folders for a tiny idea I’m not even sure I wrote down a few months ago.
2. Inspiration folders, or even better, inspo blog with tags also help with collecting and remembering ideas. Color schemes, landscapes, style inspirations, atmospheric stuff, maybe some photo references, all those neat things.
3. Basic tier: character design sheets. Top tier: common poses, expressions. God tier: outfits they wear throughout the comic. Holy cow tier: turnaround sheets for all those outfits.
(I’d die trying to find good pages for references without these)
4. If you haven’t finished detailing the plot, don’t even think about moving on to drawing the comic. You’re gonna regret it when you come up with a really cool plot element that can’t be incorporated anymore because you’ve already drawn all the parts you could’ve tweaked.
5. Don’t just define the plot, make a script. Writing down the lines and the brief description of the actions serves me fine:
(notice that I approximately divided the pages & the text that’d go to each panel on a page)
6. Hard mode: make thumbnails for all the pages, if possible. At least whenever a new chapter starts.
7. If your story involves some convoluted chronology shenanigans, you’d better write down the events of your timeline in the chronological order.
8. Backgrounds. You can’t avoid them, bro. Like half of the comics are backgrounds, especially if your story involves a lot of adventuring and looking around. I know it hurts, but you’ll have to become friends with them. Read some tutorials, practice on photos, go out and sketch some streets, use 3d programs (like Google Sketch) to understand the perspective, use sites like houseplans to visualize your buildings better, I don’t know. Just be prepared for their imminent evil.
9. If you’re drawing digitally, pick a brush size for the lines and stick with it. You don’t want your lines and detail levels to look all wonky and inconsistent in different panels. And I don’t mean the cool stylistic varying lines, I mean this:
Also, things on the background should have thinner and/or lighter lines to avoid distraction. Usually less details too, unless you’re making a busy background with a simple foreground to help it pop out. Or wanna draw the attention to an object on the bg.
10. Readable fonts. Even if you chose to ignore people with poor sight or dyslexia, the majority of your readers aren’t gonna be excited about struggling to decypher this:
Also, as much as I love my black speech bubbles, colorful text on black still kinda hurts the eyes. I wouldn’t recommend doing that for all the characters. Black speech bubbles are usually used for creepy, inhuman voices. And yes, having a colorful outline in this case helps.
11. Probably newsflash, but did you know that panels have their place, order and functions? They do! My favourite thing ever is how I used panels when I was like 12:
(comics ain’t rocket science, but this one is)
The composition of the panels and word balloons always serve for a better reading experience. They guide your eyes over the page, so that you never feel lost or confused. The images in the comic equal frames in a movie, so it’s pretty damn important in what order you look at things and how quickly you can understand what’s going on!
(Eric Shanower & Scottie Young’s Wizard of Oz)
12. One update a week is fine for testing waters. Don’t overestimate yourself, especially if you have a pretty busy life outside it. A stable comic that updates slowly, but regularly is better than an unpredictable erratic one. You can always pick up the pace later, if you feel confident enough.
13. Try to always have a buffer - a couple of pages in reserve. If you’re making the pages much faster than you’re updating, this shouldn’t be a problem. But if those paces are equally the same, it’s goddamn HARD. But on the other hand, if something happens and you skip an update, those come in handy.
If you’re looking at this list and thinking “wow that’s a LOT of work”, you’re totally right. And it’s okay to be intimidated at first! But that’s why it’s important to start with something small. Once you get the formula down, these things will be natural to you.
Why is no one talking about what happened in São Paulo yesterday?
The sky turned completely black around three in the afternoon partly because of smoke coming from the Amazon rainforest, WHICH IS 2300 KILOMETERS AWAY FROM THE CITY, where the government has greatly increased the amount of land being burned for profit. People are getting sick, animals are dying, native territory is being lost to the flames.
This is what the sky looked like in my city yesterday, in the early afternoon.
It got so dark so fast the city had to turn on the lamp posts and night lighting.
Please talk about this. Reblog this post, non-brazilians especially.
Hips Tutorial by bokuman
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Fargo’s Equine Leg Tutorial by Fargonon