The only way we can help
African-American Hair Styles in Depth Row 1 & 2 Row 3, 4, & 6 Row 5
“Sigils, Ciphers and Scripts: History and Graphic Function of Magick Symbols” by M. B. Jackson (2013) - selected plates.
This book is highly recommended - it packs a very large amount of accurate information into its 64 pages.
“The world is language” - Terence McKenna.
At each level of experience there are various languages, codes and symbols that describe that level. The first step to improving your own state and that of others is to understand how these languages work. The next step is to start writing your own narratives, stories and texts in your language of choice.
Yes! Let them know ✊🏾
What is smearing? Smearing is a multitude of techniques used in animation to bridge two or more frames to create the illusion of motion through methods like blurring, warping, distortion, and a few others.
I wanted to start of with a fresh animation to demonstrate some movements.
It looks like it can definitely use some extra information to convey the motion of the sword. This is where we starting thinking about how to smear the object(s).
The most common approach that I’ve noticed that animators take, especially newer animators, is that they warp the whole object. As in they have a point A, and a point B, and then they just have a “mass” of implied motion in between those points.
Here’s a still shot
It works quite well with objects like swords. So here’s what my attempt looked like.
It definitely helped explain the movements more, but I’m not sure I liked it.
Thankfully there are other “types” of smears that we can look at to try to see if they fit in this particular animation.
The next one I wanted to try was “speedlining.” This is basically when you distort the edges or add speedlines to the edges to make the object appear in motion.
Here’s an example
and the still shot:
notices how the edges appear more sketchy. This one is really common and it can be executed in different ways.
Here’s my attempt
I really like this type of smearing, even though it still lacks some of the motion that the first iteration lacked. The speedlines really add character to the motion that would otherwise be missing in a normal warp, but I still needed that smear to bring it to the point where it needed to be.
So here’s what some call “doubling.” (and just as a side comment, I don’t think any of these have “official names” other than just smearing)
Here’s the still shot
This was a really well executed smear which I don’t think would have worked the same if you would have just warped the faces.
Here’s another slightly different execution
with the still shot
It’s like a distortion mixed with doubling, and that’s what I like about smears.. you can mix and match things you feel would work in the particular scene.
So here’s my mix n’ match smear.
Not the best execution, but for our purposes I think it works well.
Motion blurring is really powerful as well. Film uses it all the time, as does 2d animation. Notice the force of the impact being pronounced with the added blur at the head.
Here’s the still shot
There are a few other smears I thought were interesting because it just speaks to the way our brain interprets these frames without even considering the logical implications of the individual frames.
Here’s one example
I don’t know if you caught that, but here is the still shot:
The guy has a knob for a hand. It works so well, you don’t stop to think about implication of that hand’s morphology.
Here’s another one that doesn’t make too much sense.
Like what is this
That’s Imaishi. It’s part of why we love that animator so much. It’s part of his style and character. It conveys an emotion that would otherwise be absent in a “realistic” smear. Animation doesn’t have to make sense. It just has to look good.
My friends, @knifeson and I did info pack of Hong Kong Extradition Bill Vol.2. Hope you will understand more on the situation here now. Thank you all for your kind attention.
Vol.1
Original Facebook page
ᴋᴀᴡᴀʜ ɪᴊᴇɴ (ʙʟᴜᴇ ᴠᴏʟᴄᴀɴᴏ) ɪɴᴅᴏɴᴇsɪᴀ
ᴛᴜʀǫᴜᴏɪsᴇ ɪᴄᴇ: ʟᴀᴋᴇ ʙᴀɪᴋᴀʟ-ʀᴜssɪᴀ
sᴜᴘᴇʀᴄᴇʟʟ sᴛᴏʀᴍ
ɢʀᴇᴇɴ ғʟᴀsʜ sᴜɴsᴇᴛ
sɴᴏᴡ ᴄʜɪᴍɴᴇʏ: ᴍᴏᴜɴᴛ ᴇʀʙᴜs-ᴀɴᴛᴀʀᴛɪᴄᴀ
sᴋʏ ᴘᴜɴᴄʜ
sᴛʀɪᴘᴇᴅ ɪᴄᴇʙᴇʀɢs:ᴀɴᴛᴀʀᴛɪᴄᴀ
ʟɪɢʜᴛ ᴘɪʟʟᴀʀs
sᴀʟᴀʀ ᴅᴇ ᴜʏᴜɴɪ (ʀᴇғʟᴇᴄᴛɪɴɢ ᴅᴇsᴇʀᴛ) ʙᴏʟɪᴠɪᴀ
ᴍᴀᴇʟsᴛʀᴏᴍ
ᴇʏᴇ ᴏғ sᴀʜᴀʀᴀ:ᴍᴀᴜʀɪᴛᴀɴɪᴀ
ғɪʀᴇ ʀᴀɪɴʙᴏᴡ
ᴘᴏʀᴏʀᴏᴄᴀ (ɴᴇᴠᴇʀ ᴇɴᴅɪɴɢ ᴡᴀᴠᴇ) ᴀᴍᴀᴢᴏɴ ʀɪᴠᴇʀ-ʙʀᴀᴢɪʟ
ᴀᴜʀᴏʀᴀ ʙᴏʀᴇᴀʟɪs
ɢʀᴇᴀᴛ ʙʟᴜᴇ ʜᴏʟᴇ:ʙᴇʟɪᴢᴇ
ʀᴀɪɴʙᴏᴡ ᴇᴜᴄᴀʟʏᴘᴛᴜs ᴛʀᴇᴇs
sᴛᴏɴᴇ ғᴏʀᴇsᴛ:ᴍᴀᴅᴀɢᴀsᴄᴀʀ
ᴄᴀᴛᴀᴛᴜᴍʙᴏ ʟɪɢʜᴛɴɪɴɢ (ɴᴇᴠᴇʀᴇɴᴅɪɴɢ sᴛᴏʀᴍ) ᴠᴇɴᴇᴢᴜᴇʟᴀ
ᴍᴀᴍᴍᴀᴛᴜs ᴄʟᴏᴜᴅs
ᴡʜɪᴛᴇ ʀᴀɪɴʙᴏᴡ
ᴜɴᴅᴇʀᴡᴀᴛᴇʀ ᴄʀᴏᴘ ᴄɪʀᴄʟᴇs
ʙɪᴏʟᴜᴍɪɴᴇsᴄᴇɴᴛ ᴡᴀᴠᴇs
ᴍᴏʀɴɪɴɢ ɢʟᴏʀʏ ᴄʟᴏᴜᴅs
ᴠᴏʟᴄᴀɴɪᴄ ʟɪɢʜᴛɪɴɢ
ɴᴀᴄʀᴇᴏᴜs ᴄʟᴏᴜᴅs
ʀᴀɪɴʙᴏᴡ ᴍᴏᴜɴᴛᴀɪɴs:ᴄʜɪɴᴀ
ʟᴇɴᴛɪᴄᴜʟᴀʀ ᴄʟᴏᴜᴅ
Just when you thought you knew everything about boobs… NSFW?
My darling friend Chizzi mentioned that there are a lot of booby tutorials out there are just predrawn boobs with the artist going HEY LOOK! HERE ARE SOME BOOBS! but not many that actually talk about the anatomical structure, and where to put the lines. I was like, “Hey, I can probably whip something up.“ And so I spent my thanksgiving making this.
Proportions probably aren’t exact, but I did my best. I also didn’t explore the various body types, but perhaps I could do a separate tutorial someday. I hope you find this tutorial useful :)
All photo references used in the tutorial were found on The Drawing Script. Credits to each photo belong to their respective owners.
LINKS(aka tutorials by ppl who make better tutorials):
Paneling 1
Paneling 2 (text heavy)
Crossing the 180°
Simple comic panel Tutorial
Guide to comic panels (+OTHER LINKS)
Comic strip artists kit
LETTERING
Webcomic Guide by Tapastic users!
Lettering by ZombieSmile
How I draw comics (also by ZombieSmile)
an ask about comics part 1
Start a webcomic?
A thing about perspective
If you dig yourself mor einto it, you’ll find more and more helpful things, even for a style you might want in your comics and whatever more! But I should probably stop the link spam here….
But if you have any more questions, ether you want to know form me or if I know a tutorial, go ahead and ask!!