for large dog
fullbody outfit
20 swatches
all maps | LODs | no morphing
polycount : 17 000
custom thumbnails
HQ version available
Cats & Dogs DLC is required
Dragon Age: Inquisition conversion
Comes in two variations: with / without reins
(early access, public 12.20.2022 | DEC 20)
@sssvitlanz ❤
Worked for this day and night the entire month 🤨 At this point pack includes: three fullbody outfits based off EAs meshes (default mm ver and leather retexture for Mr. Scarletella, default and dusty ver for Mr. Crawling), one hat, three accessories (crowbar, two types of umbrellas) ((guess who's struggled enough to force alpha accessory work with alpha hairs 🫢)) , and two overlays. Pictures taken without HQ
EARRINGS
M / F
ALL LODS
6 SWATCHES
CUSTOM THUMBNAILS
FLASHING / STATIC LIGHTS (aka emission map)
CLOTHING COMPATIBLE ✨
ARMS CLIPPING FIX GUIDE
This preset I made especially for Goliath's arms. It changes sim arms' appearance making it flat enough for not getting over the edges. You'll find it right after clicking on sim forehead zone. Yet, you can still see some issues with fingers (because the number of fingers doesn't match) but there is no way of actually deleting or even editing them somehow. I tried 😆
Pay attention : due to the Sims 4 Morph Maker's symmetry rule it cannot be applied on one side which means it doesn't work with one-handed version of this mod.
PLACEABLE OBJECT
ALL MAPS / LODS
SEARCH "GOLIATH" TO FIND IT IN GAME
I was 11 when Prototype 2 came out. I clearly remember playing it hours and hours. One of my favourite game series ever! 🥰
CREDITS
model extracted by jorn_k_nightmane_dexg45x
outfits @plazasims
female skin @obscurus-sims
face blood @natalia-auditore
hair @simtric
female eyes makeup @zaneida-and-sims4
Special thanks goes to @plazasims and @lady-moriel ❤❤
(Boosty, free)
I don't know if this is still active but i would really like the Alex Mercer Jacket CC. I don't know if its included in your Alex mercer weapons pack but i wasn't able to find it in game. Please let me have it.
Still alive pretty much! It is included, yes. You can find it in fullbody outfits section. If it's not there, try removing all search filters.
The power of retexturing
Before | After
Skyrim's technical solutions are killing me
Why would anyone decide only upper front fangs being made out of solid geometry is a good idea 💀💀 While the rest inner mouth area is like "hi i'm just see-through pixels" 😭 It does indeed reduce polycount significantly and I'm sure the point was to remove as many as possible but dear lord Sims 4 hates transparency
Your renders are fatastic, could you please recommend some blender render tutorials(I know basic steps about rendering, but results are flat and boring. wonder how to make gorgeous works like yours) thanks in advance
Thank you so much! Unfortunately, I haven't seen many tutorials neither I can remember which ones. It was mainly general advices like "10 tips for better rendering results" etc. But the secret ingredient of what I do isn't really rendering itself 😂 I never post a fresh render as it doesn't look gorgeous at all, I do a lot of post-processing in Photoshop instead - removing the imperfections and adding details. I could give you some advice on Blender if you're interested, just send me a message.
heyyyy amazing stuff!! had two questions any possibility your skins might turn up as decorations? Second one any intrest in baldurs gate 3 stuff? cant wait to see what you come up with in the future all the best
Hi and thank you! Any of my creature outfits for sims can be easily turned into deco object, just import all parts of the mesh in Blender (or rip a whole sim), combine into one, get it attached to a same rig, pose it as you want and reimport back in Sims4Studio via "create a 3d object". No plans for anything for now but thank you for the suggestion!
Continue showering you with small updates ✨
What do you think about (in)sanity control system? Quite fitting for a horror (game? why am i addressing it as a game 💀) if you ask me. Haven't seen many games using them as a part of a gameplay really.
The horrors beyond human comprehension - now bi-languaged! I'd definitely love to add more immersive icons instead of piles of boring text: it catches player's attention and simplifies the integration process.
23 | she/her | Russian | TS4 | WCIF friendly | Making edits and some weird stuff 🥰
171 posts