fullbody outfit
for cats
10 swatches
all LODs | maps | no morphing
custom thumbnail
HQ compatible
Cats & Dogs DLC is required
Pay attention: the tiger is scaled down to a regular cat size. There is a dog size slider already existing and maybe the author will add one for cats too.
SFS
(early access, public 05.09.2023 | MAY 09)
@sssvitlanz 🤍
Worked for this day and night the entire month 🤨 At this point pack includes: three fullbody outfits based off EAs meshes (default mm ver and leather retexture for Mr. Scarletella, default and dusty ver for Mr. Crawling), one hat, three accessories (crowbar, two types of umbrellas) ((guess who's struggled enough to force alpha accessory work with alpha hairs 🫢)) , and two overlays. Pictures taken without HQ
I'm out of words here, sorry.
tomorrow the russian government is gonna add a few new laws in the criminal code:
1) if you’re posting a fake (fake is literally anything that doesn’t say the offical state information) - it’s a crime = you can go to jail
2) if you’re vocally against the war - it’s a crime = you can go to jail
3) if you’re saying the sanctions are good/are justified - it’s a crime = you can go to jail.
today, some of our opposition media sources were blocked for spreading information that was different from the official media.
today facebook and twitter were blocked in russia, god knows what will happen in the morning. maybe they’ll cut the internet for all I know.
please, spread the word. if some of your russian friends are suddenly disappear from the social media - our government is doing everything for us to rely only on the lies they’re spreading.
i don’t know if they’re checking this site, but I think I can go to jail for this post.
HAT
TOP
DECO
SKIN
BUILDS
M / F
130 MB (YOU WARNED :D)
to reduce the file size simply delete the swatches you won't need via Sims4Studio!
Lowpoly
M / F
Hats
Midpoly
F
Shadow / Specular
2 types
Lowpoly
Swatches
Please do not reupload anywhere
Recolor / remesh for personal use only
Tag me if using any of my works, I would be happy to see what you've made ^^
MOD LIST FOR DEVIL'S REEF :
@syboubou
https://syboubou.tumblr.com/post/646096921669369856/vinea-set-this-is-a-small-ivy-set-for-your
Sims4Fun
https://emilyccfinds.tumblr.com/post/140409794877/budgie2budgie-old-books-mesh-by-sim4fun-dl
@historicalsimslife
https://historicalsimslife.tumblr.com/post/126447968401/sims-2-to-sims-4-katvips-library-set-conversion
@natalia-auditore
https://www.patreon.com/posts/26292128
https://www.patreon.com/posts/25499346
https://www.patreon.com/posts/wall-fountain-25426322
https://www.patreon.com/posts/23118365
https://www.patreon.com/posts/skull-seats-22768162
@bakiegaming
https://bakiegaming.tumblr.com/post/177349621468/bakies-the-sims-4-custom-content-raisable-rocks
https://bakiegaming.tumblr.com/post/638120668955820032/bakies-the-sims-4-custom-content-unlocked
https://modthesims.info/d/617432/raisable-rocks-jungle-cliffs-updated-19-07-2019.html
https://modthesims.info/d/631609/raisable-coral-reef-pack.html
@zx-ta
https://zx-ta.tumblr.com/post/178197022547/hi-there-i-needed-these-conversions-and-maybe-you
https://zx-ta.tumblr.com/post/184967314057/hi-i-extracted-some-objects-from-the-jacoban
@biguglyhag
https://simsworkshop.net/resources/castaway-stories-temple-ruins.1438/
Gauntlet101010
https://www.deviantart.com/gauntlet101010/art/Sims4-Miscellaneous-Pack-3-828656110
@thejim07
https://modthesims.info/d/616296/fire-pits-from-ts3.html
https://thejim07.tumblr.com/post/619809646809677824/cut-gems-from-ts3-hi-everyone-i-converted-these
blood by @necrodogmtsands4s
@dravenxivuk
https://dravenxivsims4cc.tumblr.com/post/190625605870/tw3-skeletons
icemunmun
https://icemunmun.blogspot.com/2019/03/strangerville-recoloured-liberated.html
@artrui
https://artrui.tumblr.com/post/136075186980/rocks-go-through-maxis-mesh-edit-i-hope-this-is
Skyrim stuff by @remussims
MOD LIST FOR ESOTERIC ORDER OF DAGON :
syboulette
https://www.thesimsresource.com/members/Syboubou/downloads/details/category/sims4-walls/title/capiz-stony-foundation/id/1578508/
mutske
https://www.thesimsresource.com/downloads/details/category/sims4-sets/title/melrose-construction-part-1/id/1534460/
Z-Freeasabird
https://sims4studio.com/post/50189
zx-ta
https://zx-ta.tumblr.com/post/163465969522/to-the-anon-who-asked-about-lights-there-is-more
Castlevania conversion by nelfeah
Church pew by sg5150
Derelict planfing by kardore
@solistair
https://solistair.tumblr.com/post/161730770165/lunasims-gothic-arch-structures-the-total-set/amp
Gauntlet101010
https://www.deviantart.com/gauntlet101010/art/Sims4-Miscellaneous-Pack-3-828656110
tw3 bones by dravenxiv
candles, castle stuff by zx-ta
@divadoom
https://divadoom.tumblr.com/post/183145034603
Mara altar by @tinywardens
Remussirion
https://simfileshare.net/download/288606/
Adagio fireplace by Minc
severinka
https://www.thesimsresource.com/downloads/details/category/sims4-objects-buildmode-plantstrees/title/fantasy-forest-grass-v04/id/1386746/
flying crows by natalia-auditore
torch by ingeli
Gothique Cushion and Pearls, TS3SpellbookGothique by TheJim07
@mara45123-blog
https://sims4updates.net/objects/decor/vampire-altar-ts3-conversions-at-mara45123/
@madlensims
https://madlensims.tumblr.com/post/643761958976405504/gothic-build-pack-ive-been-playing-with
Gothic door, Schwerin Wallset exterior by felixandre
natalia-auditore
https://www.patreon.com/posts/spider-webs-19962316
@storybookhawke
https://storybookhawke.tumblr.com/post/189150830348/dragon-age-inquisition-floors-for-the-sims-4-11
pralinesims
https://www.thesimsresource.com/artists/Pralinesims/downloads/details/category/sims4-terrainpaint/title/grass-terrain-7/id/1327681/
fullbody outfit (body and head separately)
3 types of head
for male only
9 | 5 - 54 swatches in total
all LODs | normal map | morphs
custom thumbnails
HQ compatible
base game compatible
The Elder Scrolls V: Skyrim conversion
Bonus: Tribal markings
Head variations (from left to right):
Default
v1
v2
(early access, public 02.18.2023 | FEB 18)
@sssvitlanz ❤
it's time to show the working process! While I'm having a short break from rendering \ texturing \ posing \ ripping things 😆
The amount of work I had to perform is colossal comparing to my previous posts (it is somewhere near Sally Face and Fallout 4 posts) I have extremely warm feelings towards Prototype game series since it's been with me from childhood (even though the game itself IS NOT for children that's for sure 😅)
I've started from the idea. You need to know exactly what you're going to do before actually doing anything. So I've drawn a couple of simple sketches where Alex - the main protagonist - was depicted in various situations. The one sketch was a pure action scene: a tendril barrage devastator and a lot of Blackwatch troopers around - I've decided to stick to that at first.
I've yet had to realise that I'm critically missing models needed to build a convincing city background (burned cars, banners, pedestrians, etc.). Even though I've had some of characters and vehicles, it obviously wasn't enough. That's where you start to think how to solve the problem.
READ THE FULL POST BELOW, (a lot of text and pictures warning):
"I'll just rip them off the game!" me said with instant regret. I've ripped the models, yes, and then I realised how Ninja ripper works 😆 I then decided that scrolling through 1000++ ripped parts of models and again put them back into one piece is not the thing I want to spend time for.
So instead I found a map - a whole city map and was pretty satisfied even if there wasn't a single prop on it. The textures I ripped gave me a perceptible advantage - I made banners and I could now cover the ground with original ingame textures instead of trying to imitate them in Photoshop. The map is called gm_bigcity, I used Garry's mod map ported to SFM.
I started to build a scene. Was fun at first, but then I've noticed something. The bigger scene grew the less FPS I had in the viewport. I ended up with being unable to finish posing. It was only 200 000 ~ vertices and it is already too much for old computers. Will I be able to finish this poster one day I wonder? I like it a lot :(
It wasn't a time for sorrows so I had to give up on that idea and move towards the next - the one that did not require too much models involved. The one you can see on the posters below:
Before \ after and variation in more intense reddish colors that was never used.
Me and my friend (whose computer was used to render all of that) did render a lot of pictures from various angles but as you can see very few of them were actually used to create a finished poster.
And here is the one cover image that took me eternity to complete. I took clothing and claws from 2012 game and face with spikes from 2009 game and merged them into one solid model, posed it and rendered. I don't really like what Radical Entertainment did to Alex's face in Prototype 2 (and made him an empty cliched villain in general) so the original one seemed the best choice.
That's it! That is how it was done. Thank you for reading to the end ❤
Hey I hope you’re doing okay! Ive been stalking your page for a while! I’m in the same process of making a visual novel! I was wondering how you do the AI+Sims 4 without it looking you know jacked up! Would love to know your progress!
Hold your hats everyone, i'll be explaining in details...
I was quite sceptical about AI previously. It felt like I'm being replaced with something monstrous, artificial - the imitation of life that's superior me on every single parameter. The sudden sting of a guilt for years of seemingly vain trials and tribulations. Was it all just for nothing? I believe everyone of us came to that question sooner or later. But here I stand telling you how to make a machine fulfill your demands.
First thing. The machine loves precise. From my personal experience, a better formed human wish grants a better machinery result. A less formed wish gives it a choice. Think beforehand, seek the patterns (keywords) that may help you sustain the artstyle throughout the workflow.
Tell the AI what it needs to do. Give it a reference image and explain how you want it to be changed. For example, I want this alien dude becoming a:
"A visually ominous face of an eyeless humanoid creature. This divine image, resembling a digitally rendered painting, showcases the ancient Egyptian god of chaos in detail: sharp chin and cheekbones, dark gray and beige skin, shimmering with pulsating rainbow hues, blood is visibly circulating under his translucent, cadaverous skin. His mouth with tightened teeth grins menacingly. The overall composition is dynamic and captivating, evoking a sense of fear, malevolent power and impending chaos". That will be my prompt. If you're lacking skills then put your hands on other's results, copy their prompts and reshape according to your needs.
Oh. Not so eyeless. Let's give it less of a free will shall we?
Better now! Sadly the eyes are in place, as you can see it is not perfect even with precise input. Now let's make about 5-10 generations with same settings. It may take time to pass a cooldown after you'll run out of tokens, so be patient. If you have absolutely no spare money to buy a decent amount of generations (or if the transactions themselves are banned in your country 👍) and your enthusiasm is on pathetically vigorous level join me on free trial option almost any of the AI sites provide. That is fair exchange - money or your time.
You get what I mean? It could be anything shaped into another anything. Put here your sim, order a nice shot - here you go! Make something out of nothing with the power of words. Make a human being... some kind of.
Hooray! Not only we have the result we craved for but a whole bunch of reusable high-quality textures of various nature.
Our next step: we go in a deep dark lair of creator's mind. Hm-m, I'd correct here and there, erased that part and attached that one... Now we play "compile your Frankenstein out of everything that is not in its place". Of course a machine is not yet on the level where there wouldn't be a possibility to distinct its presence. So to hide these little (big, actually) inconsistencies we use a power of photo editing. Grab your software. With the power given to you by the sense of vision eliminate the overgrowing fingers and fight back mutilated teeth clumps.
Meet my favourite one hundred percent AI generated method. Generate a simple low quality image free and effortlessly (I use Craiyon, the perfect weapon)
Let another AI add the details for you. Catches the concept just great. Though it does not mean no handiwork after.
You can stylize it even further. Here you can see AI generated monster dudes crispy pixelated after a luxurious tour into pixelart AI. Good thing for a pixel indie gamestyle.
So, that's it. The secret is basically in your own hands. Acknowledge the style of your game, follow it while generating contents and patch up the AI mistakes.
+ zero investments
+ compensation for a lack of skills / hardware
+ easy to use
- even more work than if you would do all the same without AI
- straight dependence on sites / chat-bots, etc.
- time consuming
- many limitations (forget this if you're not on a free subscription... wait a second that abolish the first plus too!)
Hope it was helpful!
23 | she/her | Russian | TS4 | WCIF friendly | Making edits and some weird stuff 🥰
171 posts