Warden, added in Minecraft 1.19
Me honestly trying to recall how to model from scratch π
Blender 2.80, no sculpting, modeling only. Used this lesson as a base, very beginner friendly, got a couple of useful tips. Definitely recommend as a practice if you tend to improve your Blender skills!
If you hear someone saying Minecraft isn't a cool game - don't believe them, nothing is cooler than Minecraft πͺ
Character archetype selection card
*may change it look through the time (because you know, there is always something to be changed) ((I want that magic thing to be black soo bad))
Check out my lesson how to turn your sims into drawings
Older versions are saved so I can pick up the best features from each in the future
for large dog
fullbody outfit
20 swatches
all maps | LODs | no morphing
polycount : 17 000
custom thumbnails
HQ version available
Cats & Dogs DLC is required
Dragon Age: Inquisition conversion
Comes in two variations: with / without reins
(early access, public 12.20.2022 | DEC 20)
@sssvitlanz β€
it's time to show the working process! While I'm having a short break from rendering \ texturing \ posing \ ripping things π
The amount of work I had to perform is colossal comparing to my previous posts (it is somewhere near Sally Face and Fallout 4 posts) I have extremely warm feelings towards Prototype game series since it's been with me from childhood (even though the game itself IS NOT for children that's for sure π )
I've started from the idea. You need to know exactly what you're going to do before actually doing anything. So I've drawn a couple of simple sketches where Alex - the main protagonist - was depicted in various situations. The one sketch was a pure action scene: a tendril barrage devastator and a lot of Blackwatch troopers around - I've decided to stick to that at first.
I've yet had to realise that I'm critically missing models needed to build a convincing city background (burned cars, banners, pedestrians, etc.). Even though I've had some of characters and vehicles, it obviously wasn't enough. That's where you start to think how to solve the problem.
READ THE FULL POST BELOW, (a lot of text and pictures warning):
"I'll just rip them off the game!" me said with instant regret. I've ripped the models, yes, and then I realised how Ninja ripper works π I then decided that scrolling through 1000++ ripped parts of models and again put them back into one piece is not the thing I want to spend time for.
So instead I found a map - a whole city map and was pretty satisfied even if there wasn't a single prop on it. The textures I ripped gave me a perceptible advantage - I made banners and I could now cover the ground with original ingame textures instead of trying to imitate them in Photoshop. The map is called gm_bigcity, I used Garry's mod map ported to SFM.
I started to build a scene. Was fun at first, but then I've noticed something. The bigger scene grew the less FPS I had in the viewport. I ended up with being unable to finish posing. It was only 200 000 ~ vertices and it is already too much for old computers. Will I be able to finish this poster one day I wonder? I like it a lot :(
It wasn't a time for sorrows so I had to give up on that idea and move towards the next - the one that did not require too much models involved. The one you can see on the posters below:
Before \ after and variation in more intense reddish colors that was never used.
Me and my friend (whose computer was used to render all of that) did render a lot of pictures from various angles but as you can see very few of them were actually used to create a finished poster.
And here is the one cover image that took me eternity to complete. I took clothing and claws from 2012 game and face with spikes from 2009 game and merged them into one solid model, posed it and rendered. I don't really like what Radical Entertainment did to Alex's face in Prototype 2 (and made him an empty cliched villain in general) so the original one seemed the best choice.
That's it! That is how it was done. Thank you for reading to the end β€
Hello, I noticed that you posted a Vaporeon Costume for cats, I admit I don't know your TOU on Requests or Suggestions, but on the topic of Pokemon conversion to the sims 4, Is it possible for there to be a Zygarde (10% form) costume to be added in the future?
Hi! It is possible but rather as a commission since I'm not that interested in this particular model, sorry β€οΈ
Hi all, both versions of Studio (Mac and Windows) now have batch fixes for shoes that inappropriately show up on werewolves and for skin tones and details that were affected by the werewolf patch. Additionally, the batch fix for sliders has been updated and, hopefully, will fix all sliders now.Β
The Update LRLE Images (Werewolf Patch) also should work properly on all alpha hairs. This batch fix replaces the one that previously only worked on hair. It now works on hair, skin tones, and skin details.
Please note, the batch fix for skin tones and details is updating files that typically include very large images. If you have many files of that kind, the batch fix could take awhile to finish.
If you run a batch fix and encounter unexpected results or files that should be fixed but arenβt, please report this and include a link to where the affected package can be obtained. It is very difficult to fix a problem without examining at least one file that displays the problem. There is a thread HERE for reporting batch fix issues.
Choose your version to download HERE.
*Casually dropping new artwork* *runs away*
Who is waiting for season 2?
Follow my DeviantArt, I post multifandom artworks here: https://www.deviantart.com/dustyrattt
23 | she/her | Russian | TS4 | WCIF friendly | Making edits and some weird stuff π₯°
171 posts