basic concept for “cardboard cutouts” for the in-game characters: aiming to mix Jess’s 2D drawings with the 3D environment.
(stealth graphic design! surprise!)
I can’t wait for uni to start again... I’m finding myself pretty-ing plans I’m making for the-cafe-project
Started as a reponse to Kimbra's "wandering limbs" and then also George Peachtree's "sunshine" which are both A+ songs you should listen to
Style-wise partly inspired by the backgrounds in "101 Dalmatians"
There was really nice light coming in through the kitchen window this morning
"I got a perfect body 'cause my eyelashes catch my sweat"
~ Regina Spektor, "Folding Chair"
quick sketch I did last night bc of this song!
basic environment + ui concepts
the character designs are drawn over sketches by Jess
the right mistake map 2 on Flickr.
Via Flickr: so I am not good at this cartography thing but the black dots are towns/cities, The grey/green blobs are ridiculously thick forests also I haven't named anything cause a) I suck at words and b) we haven't decided on a culture yet
so here’s a video of last trimester’s project but like, tidied up a bit this past week for the showcase today. I’ve improved a lot since I made most of this, but it has a couple of things I’m still proud of so. here you go. Here’s to making a better project for my upcoming trimester.
Music credit: https://soundcloud.com/vesabeats/sprout-essential-qualities-abort
I think I like rendering settings in unity better than in Maya… Maya is so complicated!! feat. logo by the lovely @lilyscowendesign #autodeskmaya #unity3d #fiscafe #gamedev (at Loughborough University)
Art of Eireni Moutoussi. BA Graphic Design & Illustration, MA Games Art. hello! My name is pronounced Ee-ree-nee.
285 posts