pretty good
I like this one
Danny Phantom: A Glitch in Time drops in t minus 200 hours.
Not doing SDCC this year but here's a promo poster I made.
Trying to unload some of my drafts before the new year. These have been sitting since January or February I think.
Like Sans on Video Games, I had a whole bunch of these x on y prompts written up. This was actually the first one– the swear jar. Everyone’s cursing habits. I just never got around to drawing up the rest of the cast.
But here’s all the headcanons anyway under the cut! I love doing stuff like this and the laughter one.
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matt: you’re the love of my life and my best friend, i would do anything for you.
foggy: i want you to eat three meals a day and have a decent sleep schedule.
matt: absolutely not.
Visual development for Pixar’s Luca
Oh No!.mp4 (2:30)
Finally finished this AMV! This is my attempt to process my emotions about the finale, and also to celebrate Steven Universe Future as a whole.
I’m so glad to have gotten to go on this journey with everyone <3
Do you have any tips for people who want to start animating? Especially for those who have a slight difficulty keeping a consistent drawing style? Please share your wisdom o great one
Honestly, I would say work with what you have access to! If you can afford animation software (or ask for it as a gift? Or pirate it? Depending on how you feel about that, haha) and a tablet, that’s awesome! But you can definitely start learning with, like… a stack of post-it notes as a flipbook, y’know? There’s no one definite way to get started, I think it’s just a matter of diving in and trying it with what’s available to you. (If you’d like to check out my personal blog and just search for ‘animation’ or ‘ask’, or ‘art advice’, I’ve answered quite a few questions over there too!)I also wouldn’t worry too much about your style being consistent. Like… eventually, yeah, if you want to get a job doing it, you’ll want to focus on that. But if we’re just talking about animation in the purest, simplest sense of seeing your drawings come to life and creating the illusion of movement, I wouldn’t worry about it. If you’re just dipping your toes in to see if you enjoy it, I wouldn’t worry about consistency. Consistency is something that’ll just happen the more often you draw… your style will develop and solidify by just… doing it, y’know? I had to learn to simplify and streamline my drawings in order to animate them, basically on-the-fly, and if you watch W2H closely, you can literally tell which shots I animated first and which shots I animated last, because I was figuring it out AS I was working on it. And even so, looking back NOW at what I considered consistent THEN is pretty wild. You’ll always be getting better and progressing, there’s never going to be a point where you’ll feel like, “okay, cool! I’m finally good enough to start animating!”. You just have to jump in and be okay with the fact that you’re just starting out, ‘cause you’re going to grow, and you’re going to get better, and if you’re truly passionate about doing it, that process is something that’ll never stop. It’s good to make imperfect work. That’s how you learn!Hope that helps!
So I just watched Spiderman No way home...
(Spoilers) and yeah I liked peter's heartbreaking self sacrifice, three spidermen bonding, Doc Oct and everything... BUT MATT MURDOCK