With the end of the Warring Era, there have been many opportunities for organization to arise than span many kingdoms from safer conditions and better kingdom relations. Many organizations are scattered around the lands of Elvaria, with some allied with certain kingdoms, and some that are strictly neutral. They vary in purpose and skills, as well as in ideals, traditions, and people. This list only includes the most notable of the elven(or mixed) organizations and is very general. Specifications will be provided on a different post, and organizations outside of Elvaria will be excluded. Additional groups may be added in the future and will be added accordingly along with a notifying post.
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Neutral Organizations These are unaligned to any kingdom.
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The Seekers
A group of battle-priests that was formed during the Ember War by the half-Flaernan-half-Dalirnan Kalathiv and Lustarisean Iniko after deserting their respective kingdoms out of dissatisfaction of the warring conditions(War of Shattered Ruby and the Ember War) and politics. They still exist in the modern day but don't get involved in politics unless they are directly threatened. Currently they have an ongoing dispute with the Hidden.
The Hidden
A group you could either call mercenaries, hitmen, thieves, or all of the above, it is comprised of exiles, deserters, and outlaws that make it almost their entire purpose to cause problems for the kingdoms and exact revenge on particular people(if they're still alive). This group formed near the start of the Ember War where some people were being incriminated for even mere suspicions of being involved in the assassinations of rulers and criminals for petty crime were being conscripted for the armies. The founder, Xie Sha'nie, was recently killed during a battle between the Seekers and the Hidden over their current dispute, and the organization has since been handed to the Avianaen deserter Phalikiron and Yukiosan exile Ostoril.
The Accord of Oracles
A small group of, well, oracles that has existed since the Age of the Empires and have been granted diplomatic immunity by all kingdoms(except Jivankova out of circumstances and they have their own oracles). The gift(or curse depending on how you view it) of foresight came from the Tilemgians during the brief time the Eternaveilan races had a hidden presence on Elvaria's surface and was given to 7 bloodlines, one from each kingom(including the minor kingdoms). The Lunarisian Velscira would found the Accord and her bloodline has survived to the modern times, with the current leader being the Zodianan Bas'nurilos.
The Academy of Blades
An academy located on an island between Haliskor, Elorinar, and Yinorael, the school staff are very secretive and highly selective with potential students. Graduates must swear a binding oath of secrecy or join the school as a teacher, and the school itself is neutral unless directly threatened. The staff teach a very peculiar type of magical combat which is reliant on blades(usually swords or daggers) that seems more reliant on willpower and spirit rather than Asurei. The founder is unknown to everyone other than the "headmaster" Walekrian Wei'Mo Tan-Shi, but is alive as far as anyone knows.
The Circle of Speakers
A small group of druids and beast callers, the group was founded after the founding of Floernia. Most of the members are Floernians and a few are Dysheraln, with other kingdoms' people being few and far between. All of the members have an unusual attunement with nature, whether it be being able to commune with fauna or with flora(this also includes understanding the hums of the Dysheraln which is how the group picks out fakers). They do not have a proper leader as it used to be Cirania and they felt no one could act as a replacement(suggesting so is practically heresy), so they have ambassadors instead to deal with politics.
The Vermillion Hand
A small group of blood mages(not quite into necromancer territory) that were the result of the experiments of Ilskorith Mavkoril, a deranged Yūregian scientist who was expelled from the Society of Harvesters for using live subjects in his experiments(further elaboration in the future) during the Ember War. Think Frankenstein but the people are still alive. The group is generally avoided by all the kingdoms and they tend to keep to themselves as well, only appearing if they are directly threatened. The founders and leaders of the group are Zorthex Kax'sarthi, Dal'zythal Akzonil(pseudonym), and Zikir'thal(pseudonym).
Calamity
A city of elves from around the Yiagilian and Elemortian kingdoms that live on an island. All of them have been expelled from their respective kingdoms due to being born with the Harbinger condition that causes their natural attunement with Asurei and the elements to be distorted and lead to incredibly destructive and unpredictable spellcasting, leading to the alternative names for the condition being Nature's Wrath and Wrathblood(note that sometimes it's a case to case basis on whether or not a Harbinger should or shouldn't remain in their kingdom). Regular cities were not built to handle such abilities, so Calamity was specially built to not collapse from all kinds of disasters and special training is given to young and new members so they do not create something unfixable. The founders and leaders all go under pseudonyms and their given names have been stricken from records across the kingdoms they came from. The group of leaders consists of the Zodianan Hollower(creates black holes), the Föllen Alatsan Earthshaker(creates earthquakes), and the Yukiosan Frostbite(freezes blood).
The Cult of the Doomsayers
An apocalypse-prophesying group with an obsession for death well beyond what even a Yūregian considers reasonable. Their main practices include inducing insanity as they believe it "opens eyes to the truth", sacrifices, and "trials of dedication" performed in accordance to a scripture that is nonsensical to anyone outside of the group. It is uncertain if members of the group can read it themselves. The leader is Yl'thirak Shattersoul who has never actually been seen and doesn't have a name that matches any currently existing elven race in the world, so it's generally believed that this is a pseudonym.
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Kingdom-Based Organizations This list excludes royal or noble councils. Organizations that came from a kingdom but expanded to span the continent or the world count under kingdom-based.
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The Lady's Bulwark
Half of the military and guard force of Åskorhal, the Bulwark consists of two sections: the Mountainguard and Heartkeepers. The Mountainguard manage the city and village guard along with being the majority of the footsoldiers should a war ever break out with another kingdom. The Heartkeepers regulate and guard the Mountainheart crystal ore veins and central crystal to prevent outsiders from gaining access to it and prevent overharvesting, as all Åskorhaia Elthir consider them to be the blood and heart of the Lady of the Mountains.
The Watcher's Spear
The other half of the military and guard force of Åskorhal, the Spear consists of two sections as well: the Dragonbreakers and Stormtamers. The Dragonbreakers tame and train the storm dragons native to the Gyvorkal mountains to use in aerial combat and scouting. The Stormtamers are split between those who ride dragons and those that don't, but they are the more proactive group when it comes to preventing outsiders from scaling the mountain. A more accurate description of them would be storm throwers as they harness the might of storms to hurl electrified spears at people that come too close to the mountains.
The Speakers of the Echo
A temple of priests from Avianaen that ritualistically blind themselves so they only need to focus on hearing, as they are the only people that can still hear the "echoes" that come from the sky. Sometimes these echoes are understandable, sometimes they aren't. The general populace assumes that the echo is the remaining voice of the Sky Lords, but a few believe the echo is something more, and some others believe it to be a trick of the mind trying to hear the wind. The Triumvirate of the Skyborne are part of the first group and leave the temple as an official establishment in the hopes that the Sky Lords(excluding Thiroaven) may come back one day.
The Elscorin
The descendants of the Avianaens that followed Thiroaven during the War of the Skylords and refused to renounce their loyalty even after his defeat. They were cursed by the blood of the Dragon Lord Enthivar and his people(dragons) when it touched their skin. Half of the loyalists became Gorasbora, those who cannot fly lest the wind tear their spirit and flesh apart. The other half became Haraspira, those who cannot land lest their hearts cease to beat and their bones crumble to dust. They together would form the Elscorin, which was less a group that wanted vengeance and more needed to rely on each other to survive.
The Board of Scholarship and Enlightenment(BSE)
Originating from Dalirna, the Board is meant to establish and regulate universities throughout Dalirna and any others they founded in conjunction with other kingdoms. They maintain a high quality of education with appropriate academic material and funding in order to ensure that graduates will be at the top of the job market for their major.
The Archivists’ Society
Originating in Dalirna, this society is basically a guild for writers around the world. They have their own weekly newspaper(more like a pamphlet or booklet) called The Inkwell where writers both in and out in the guild(but they have to pay a publishing fee) can submit writing to be published in the booklets.
Guild of the Elemortian Scribes(GES)
The more academic counterpart of the Archivists' Society, they generally deal with publishing and field writing for academic pursuits as well as copying of old texts to be preserved. Many professors are in this guild as it allows an easier passage from post-graduate to a job in the teaching profession.
The Eyes of the Augurer
The mages' society of Dalirna, they encompass all the types of magic professions in the kingdom and their duties may range from managing the barriers around each city and town to actively monitoring and trying to divert major sandstorms into the sea, along with other things.
The Artisans’ Guild of Elemortia
Also originating in Dalirna but quickly became a powerhouse guild of all the Elemortian kingdoms, they deal with all crafted goods and have become an economic power and regulator to ensure fair trade between merchants, buyers, and sellers. Some say they can bypass kingdom regulations if need be, even though the Artisans' Guild didn't stem from the Dalirnan nobility or ruler.
The Pyres of Condemnation
The group that deals with prisoners and crime crackdowns in Flaerna. Public opinion of them isn't the highest, but they do their jobs well and provide large amounts of employment for Toliskvya Flaernans deemed too dangerous(more to themselves than others) for common trade jobs.
The Economic Sect of Flaerna
The sect is filled with rich nobles and businesses that flourished during the Ember War, with the majority being blacksmiths and ration producers(don't ask how a wasteland can make rations I don't have an answer tbh). It has recently made a shift towards more common trades but controls much of the flow of money coming in and out of Flaerna. They are in a sort of competition with the Artisans' Guild when it comes to controlling Flaernan markets.
The Global Trader’s Association For Bejeweled Goods(GTABG)
Coming from Föllen Alatsa, the organization controls the flow of jewelry and quality metals and gems to prevent imitations and ensure that the materials came from legal sources. Jewelers from other kingdoms with land that can produce precious minerals quickly joined the association when it was created, and the association would become close partners with the Artisans' Guild.
Mineral Harvester Coalition/Miner's Union(MHC)
This organization goes under two names for the two sides of it: the side that deals with exporting both common and precious minerals, and the side that deals with internal issues in Föllen Alatsa, namely the disconnect between the nobility and miners in terms of what actually goes on in the tunnels. The Miner's Union can be thought of as the side that deals with the ethics rather than business.
The Jewelrycrafts and Metallurgy Society(JMS)
Originally, they were part of the GTABG until they split off to focus less on the sales part of the trade and more on training and employment side of things, though they're still global. They also encompass smithing and the newly emerging engineering fields rather than only jewelry. For people seeking apprenticeships in any jewelling or metallurgy fields, the usual process is to join the Society stating your desired specialization and region, and then you'd be assigned to a master craftsmen from your kingdom with boarding and pay covered by the trade apprenticeship programs of the kingdom.
Wardens of the Bloodied Grotto
This group exists solely to keep regular civilians away from the Cave of Bloodied Quartz in order to protect them from the almost corruptive abilities of the quartz within. The group occupies the two guard towers at each of the two entrances and consists of trained guards ordered to immediately execute anyone that approaches within a certain distance of the blocked off entrances, as well as mages personally trained by Lustariseans to maintain the barrier that protects the stone around the cave to prevent someone mining into it by accident.
The Cave Watchers
The guard force of Föllen Alatsa's sprawling cave system, they have to deal with crime as well as monitoring the caves at all times to predict a collapse and minimize the potential deaths. Their methods aren't perfect, so it's very common for them to be skilled in healing and earthen magic whenever they fail to reach a collapse point in time to evacuate the miners. They also employ mages known as Earthspeakers whose specialty is to artificially stabilize major ore vein tunnels in order to further minimize risk of collapse points, and though they are more sensitive to tremors, when a tunnel is about to collapse there is little they can do but evacuate the people in it.
The Sentinels of The Archer
The Archer of Light was one of the first of the survivors to begin using light magic after the debris leftover from The Fall started to, well, fall. The accounts from that era of early Hikarinan history say that they would strike the debris in the sky with their arrows in order to expose more of the sky and sunlight, along with protecting those that hadn't adapted yet from the beasts that evolved during the darkness post-Fall. They left no descendants behind, but the Sentinels of The Archer would come around after their death to continue their duties. Nowadays, they're pretty much just the elite guard force of Hikarina. Many members swear an oath of celibacy but it isn't mandatory.
The Selectors
I wouldn't count this as a royal council because they aren't actually involved in political decisions so that's why they're here.
The group consists of 9 members of unknown race(suspected to be elementals by regular citizens) that determine who will be the next Matriarch of Jivankova when the current one is close to her death. The process entails the General Selection of powerful Jivankira Elthir from the general populace, then the Proper Selection where the group of powerful individuals are further filtered through an examination, and then all of the final group are to undergo the ritual to become a Matriarch. The ritual almost always filters the final group to one person that survives, but if another person lives, the two are to duel to the death as there can only be one Matriarch alive at a time. The group that failed the Proper is executed to prevent a potential overthrow of the new Matriarch. The Selectors do not have any say in anything until the Matriarch is nearing death and the cycle continues.
The Assembly of Asuremancy
The Assembly consists of only Lustarisean and Geintori Asuremancers and is led by the Shin'nyo Apolis Asuremant, Suigimano Shinoto. They very rarely have a presence outside of Lustarise's caves, but are incredibly accomplished in the usage of Asurei well beyond what other elven races usually can achieve. There is a special screening done every 10 years from the birth of a Lustarisean up until their 200th birthday(for late bloomers this is usually the latest their talent will express itself) to determine whether or not they have the potential to join the Assembly. They are given the choice to accept or decline(but can join later) if they pass the screenings. Every Lustarisean and Geintori can use Asurei, but not every mage of their kind is a proper Asuremancer.
The Walekrian Guild of Fine and Performing Arts(WGFPA)
They contain most(if not all) the artists of both fine and performance arts in Walekria and aid them in gaining a name for themselves in the professional field as well as exhibiting their work. Similarly to JMS, apprenticeships and immediate employment are offered by the guild. As a side note, they do get offended if people call their musicians bards.
Royal Institution of Biological and Geographical Oceanographic Study(RIBGOS)
While it is a university, it also is an organization for graduate students of the university to further research into the field. They're paid well as is, but are able to take an extra job as a professor if they desire an extra income. Due to the nature of the job requiring being able to travel to the underwater parts of the university and cities, most of the members of the institution are Walekrians, but you may see the odd Zodianan from a water sanctuary here and there as well as other elven races in commissioned vehicles.
The Conservationists of Permafrost-Bound and Arctic Sea Artifacts(CPBAS)
As the(very long) name says, the organization's purpose is to conserve and research artifacts from the past that was frozen beneath the permafrost of Halinskor and under ice floes or floating in the sea. Yukiosans are not built to dive, so the organization is very reliant on the Anctora variant of Avianaens that are able to dive into the sea's twilight zone. They have a strict policy that any artifact they find that can be accurately traced to a living relative has to be returned to them unless they give explicit consent for the organization to keep it for history.
L’ombrene Necrose
A society meant to provide for the extra needs of Yūregian undead, such as repairing of injuries and providing materials to make their bodies last longer.
The Cult of the Black Moon
A Yūregian cult that worships the Black Moon. They are not as extremist as the Cult of the Doomsayers, but are still considered at least odd by general Yūregian society. They believe some sort of being lives inside the Black Moon and will lead them to another world when a great calamity befalls Elvaria. They're allowed to openly worship so long as they don't do anything illegal per se.
The Apothecarium
Yūregian society is currently split into 3 groups- the Apothecarium, the Necrivana, and the Oltharan. This split is occurring over the debate on whether or not necromancy is an ethical and proper "cure" for the curse or plague that affects Yūregian society. The Apothecarium is the side that is strictly against the practice of necromancy, believing that investing more research into alchemy would produce a cure that doesn't require dying first as they view the condition as the result of a disease. Besides politics, the Apothecarium is also a guild that produces the vast majority of medicine and potions in Yūregia.
The Necrivana
The Necrivana are the group in Yūregian society that believe necromancy is the only way to solve the condition which they consider to be a curse. This is the group supported by the majority of noble families.
The Oltharan
These are the Yūregians that are either advocates of both necromancy and alchemy as solutions or do not want to support either side in case the kingdom is torn apart in a civil war over this issue. They are actually the minority in views and have very little political backing as the society usually pushes people towards choosing a side.
The Society of Harvesters
A Yūregian group of necromancers that work towards finding a solution for the "curse" that affects Yūregian society. They are led by the Premiède Patrimonte Mähdrecher, Roderikcht Marcheuse Fantoine, and thus holds a fair amount of political influence as well as noble support.
The International Academia of Astronomical Sciences and Observatories(IAASO)
Founded in Zodiana, the academia is both an actual university and an organization. Unlike RIBGOS, members of other kingdoms are able to attend the academia and join the organization as a researcher(side jobs as professors are also offered) so long as they have the sufficient drive to study astronomy and have completed their basic schooling.
The Royal Zodianian Society of Traditions(RZST)
The Society manages festivals and prepares the kingdom's cities and towns for observances of events significant to Zodianan culture. This organization was created when the Ember War ended, as though tradition dictated that affairs of tradition were given to the youngest member of the royal family, there is only one living member of the direct bloodline left so it would be better to relegate the duty to a separate party.
The 13 Sanctuaries
Zodiana has 13 sanctuaries that each specialize in their own craft or production along with allowing Zodianans to study one element besides the stellar energy they are born with. The main 12 sanctuaries have their own leader that is a member of the Starsword Council, and the sanctuaries themselves are split into 6 elements: flame(Ailes and Laeis), water(Cavenor and Saritoris), earth(Tevara and Secrion), nature(Vogira and Cariscron), ice(Peisica and Aquival), and air(Gimera and Larinen). The 13th sanctuary, Ocphis, is limited to Sarkathian Zodianans as it embodies the purest form of Qilanar's power, and those that feel most drawn to it are rejected by other elements. Elven races from the Elemortian kingdoms are able to attend the universities each Sanctuary contains but the populations are still majority Zodianan.
The Global Committee of the Culinary Arts(GCCA)
A recently formed group that is the board of culinary achievements and consists of top chefs from every kingdom(except Åskorhal, Jivankova, and Lustarise for obvious reasons). It used to exist during the Cycelian Empires Era but had been dissolved after The Fall, and has since been remade for the sake of tradition. Their most recent(and first) activity was the Global Elvarian Cooking Competition, a resurrection of one of the old traditions of the original GCCA. The chefs on the committee plan on creating a special restaurant rating system to identify restaurants and taverns with excellent food and dining experiences to award them in order to bring them the popularity they deserve.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
@cilil Thank you for tagging! I haven't posted in a while because I'm missing a lot of schoolwork so this is probably going to be my only post until the weekend where I'll hopefully be able to post again
1. Are you named after anyone?
As far as I know, I don't think so? My name is a mishmash of Chinese words badly Latinized(probably not the right term) and I have bore the cure of the resulting uncommon name. My actual Chinese name though, I don't think it came from someone else.
2. When was the last time you cried?
Cried from life problems, probably last week. Cried from a game, today(Honkai has me crrying whenever Elysia is brought up)
3. Do you have kids?
No, I will die alone with 7 cats and absolutely no one can stop me.
4. Do you use sarcasm a lot?
Yeah, more than I really should. A lot of my humour is satire.
5. What’s the first thing you notice about people?
Clothes, I don't like looking at faces more than I have to
6. What’s your eye colour?
Dark brown leaning into mahogany.
7. Scary movies or happy endings?
Either depending on my mood and if the writing is good. If a happy ending needed necessary and tragic sacrifices to reach it, even better.
8. Any special talents?
Uhhh I wouldn't say they're very special, but I can play clarinet and rudimentary guitar, write, draw(stuck on that point where I'm not seeing any improvement though), and design.
9. Where were you born?
Four words- oil and ranch sauce
10. What are your hobbies?
Gaming, drawing, writing, sleeping, procrastinating on homework too.
11. Have you any pets?
1 cat, 10 years old and with the density of a black hole.
12. What sports do you play/have played?
Used to do karate and swimming, then some archery. Nowadays just tennis.
13. How tall are you?
Tall for my ethnicity and gender but short for most western nations.
14. Favorite subject in school?
Tie between history and life science.
15. Dream job?
I have no idea lmao the economy is crumbling and everything I want to do will leave me in crippling student loan debt. But excluding everything being on fire and the current limits of what we know about existence, definitely a xenobiologist or xenovirologist. Anything with aliens.
Obligatory tags for future victims willing participants(sorry if you've done this already)- @aneci @jlilycorbie @chandra-chamak @melkors-big-tits @hmdeath @mirrorofagony @ourfutureorigins @theblackbookofarkera
From an actual poet: "In the middle of life,
death comes to take your measurements.
The visit is forgotten and life goes on. But the suit
is being sewn on the sly." - Black Postcards by Tomas Transtromer From my own work(look I saw a comment asking about self-written poems so I thought I'd include my own):
"Within the gaps of my fingers,
Are inkstains ingrained in my skin,
Blemishes of black and blue that never washed off,
Grasping at the strings of fate I cannot see." - Inventory by me
hey reblog this with a piece of your favorite poem, please
I finally got my shit done back to elvaria I'm (temporarily) free🙏🙏🙏
An Anaios Föllen Alatsan, Litusia Floernian, and Shan’hu Walekrian
Hello, my account right now is still pretty young so I haven't posted much yet, but if you're interested in a high fantasy worldbuilding project then I'm also looking for mutuals! Most of my posts will be informal though(unless there's requests for more formal writing) so if that's not your thing then it's perfectly understandable.
If you're a writer of fantasy, horror, or speculative fiction in general, reblog this! Looking for kindred spirits to follow!
Do you ever read a fic so interesting you want behind the scenes lore, ten pinterest moodboards and one of those fancy .gif edits but none of that exists bc it's a fanfic?
Åskorhal-
N/A shit doesn't really happen there
Avianaen- War of Bloodied Storm
So during the early Minor Wars era they had their own shit The Sky Lords were their leaders, being Aenirel, Lord of Rain, Enthivar, the Dragon Lord, Ilravoin, the Traveling Lord, and Thiroaven, the Lord of High Clouds They were basically viewed as divinity and were powerful enough to be seen as such, having forgotten their roots as elves and were really more like elementals. Thiroaven was the most respected of the bunch since he was basically viewed as the embodiment of the sky But of course, as they were still elves by soul, they still knew greed. Aenirel, Enthivar, and Ilravoin could keep their act together for the good of the new Avianaens, but Thiroaven could never settle for his reach being limited only to the air-lands of Syklari So yeah he betrayed everyone and tried to kill the other Sky Lords so he could hold sole control and scheme from there Whole war broke out and it ended with all the Sky Lords being dead and the Avianaens are still trying to figure out their purpose to this day since they feel lost without the leadership of the Sky Lords Since then they've created the Triumvirate of the Skyborne with three seats to represent the three Sky Lords that remained noble, and these seats are held by the priest families that once stood by their sides
Dalirna- Origins of the Nalgira and the Weathermagi
There was a very minor(?) crisis where when Dalirna was first established, some mages tried to make the deserts more habitable and made whole squadrons for it creating a new type of mage called Weathermagi(pre-Fall they imbibed pillars to deal with weather) That backfired pretty badly, and they're the reason why all the cities have to be covered by an Asurei barrier at all times because of the frequent strong sandstorms created from fucking around with the environment Some of those squadron members had their new magic backfire on themselves because no one was quite used to elemental energies yet, so they became poisoned by their own magic and mutated to become Nalgira which were not very intelligent but had very chaotic magic So that's the story of how Dalirnans figured out that even though they have better Asurei adeptness than the other surface kingdoms, they're also the most susceptible to being poisoned by it(compared to Lustariseans that are basically the masters of it and also immune(as far as they know) to the radiation-like effects of being exposed to too much of it) Any Nalgira that are discovered have their magic sealed off and sent to the desert to eek out a living and it's generally considered a crime against public safety to try to keep a relative that turned into a Nalgira in your house, especially if you live in a city
Weathermagi still exist to control weather and they're better at it, but generally the duties rely on elemental magic more than pure Asurei so it's left to Zodianans and Avianaens
Flaerna- The Ligniar Elthir and Tale of Asharena, The Warrior of Earthen Flame
Shit happened When the Solarian survivors of The Fall were figuring out life in the new fiery hellscape of Emorscal, on top of trying to understand their new fire magic, they had to deal with primordial giants(not the same as elementals) coming out of volcanoes that would terrorize the new towns The most powerful ones were coming from the volcano at the center of the land and it seemed to have some sort of "core" that was triggering the birth of more giants in the other volcanoes In underground caves it was less bad, they found half elves(hey it's the surviving pockets of elves post-Fall) that were like coal, and the half elves were willing to help from a shared sense of kinship They were skilled at making do, but mostly kept to the underground since they were very physically fragile and prone to burning out their lifespans whenever they used magic
The new Flaernans initially tried to fight back against the giants with the help of the coal half elves and had scrounged out a military to cull the giant population, with the charge being lead by a young Flaernan named Asharena Zhirkiyen
This lasted for about two centuries and as people got more desperate, the coal half elves were basically taken out of their caves and enslaved to become conscripted soldiers despite their physical constitutions being naturally terrible The Flaernans were considering leaving and moving to the surface of Cevris Atsal or joining the Dalirnans out of fear that no one could solve the giant problem, but Asharena got sick of the giants' shit and decided to charge into the central volcano alone to break the core, basically burning herself from the inside by letting her fire magic burn up her lifespan in exchange for power to charge through many giants and surviving plunging into pure elemental energy for just long enough to destroy the core surrounded by infused lava
The remaining giants would begin to crumble in the week after and the central volcano would become dormant, then solidify and be nothing more than a big hole in the ground
Asharena would be celebrated as the first warrior of Flaerna and become an example of duty to the kingdom and courage to the people that came after, with the city of Embylviska being established in the former central volcano No remains were ever found, so it's believed by everyone that her bones burned up in the lava and her soul became part of the land to watch over the kingdom
As for the coal half elves, only the Flaernans ever knew they existed, and they don't talk about it as it's considered a shame upon their history. The half elves themselves died out during the war against the giants
Floernia- The Tale of Lynaea and Cirania, the Speaker of the Forests
Okay they have less problems than Flaerna
So Cirania, a Dysheraln, lead the group of survivors to what would become Floernia out of benevolence, but the other Dysheraln did not respond so kindly Nature does not forget, and the memories of the Dak-Shan never faded. Cirania was willing to set aside the old grievances between the elves and Dysheraln, but the others felt that the elves culling Dak-Shan when the Dust Era ended, the Fall destroying land and rearranging continents, then the fallout poisoning the world with new elemental energies were all slights against them
Some of the Dysheraln, out of respect for Cirania, would move into isolation so they would not have to suck up to elves but also not be able to cause them harm Some of the other Dysheraln held onto the old hatred and would wage war with the new Floernians when they tried to settle in the forests A few were willing to set aside the past and actively ally with or at least advocate for the Floernians to the vengeful Dysheraln, but they'd be socially ostracized by the other Dysheraln
Now is there another war? No actually which is probably shocking
So even though the Dysheraln are technically not elementals(at the same time they kinda are, but are counted as half-elementals), they have their own little realm limited to a little half-plane above the land of Floernia and there's two big trees, The Ebon Cypress and The Cedar of Life The Ebon Cypress is what dictates natural death for the Dysheraln, and each of them that passes grows another branch upon the tree The Cedar of Life is what dictates the birth of Dysheraln and memories of nature Now this realm is supposed to be just pure nature, but the long forgotten past that even nature does not remember comes back to haunt them
So the Ebon Cypress actually doesn't do much load bearing, the Cedar does which means it's also more prone to problems Usually these problems are fixable, but this time it was hidden darkness that spread in the core of the tree and spread this darkness into the cores of the Dysheraln This darkness has always existed but never really spread until now, and it stored the malice from the memories of the past which became contagious and was why many Dysheraln could not move on
The new Floernians were told this by Cirania, who despite her great power was not immune to such corruption either, and all of them would gather to use their newfound control over nature to create a birch seed enchanted with their goodwill, with the nicer Dysheraln joining them to teach them how to keep the magic stable
As the malice continued to bleed into the wills of the Dysheraln, it was found that the process would accelerate if a Dysheraln was in the realm compared to outside of it, so many would remain in Floernia and didn't dare to venture into it Floernians that tried to go in were drained of their very essence by the trees as they were not elementals in any way, so some of the Dysheraln would choose to "reproduce" with some willing Floernians by pouring their essence into a pregnant Floernian, which would lead to the births of the Nynphor, a new variant of half elves that were free from the binds of the Cedar and Cypress and could also withstand their power better than Floernians could
As they grew up, Lynaea would be marked among them as the one with the most potential to bring the birch seed to the trees and plant it between them to purify the corruptive malice, as she was one that gave love and kindness freely even to a bitter darkness
When she was a century old, she took on the birch seed and acknowledged that she would likely not come back, with Cirania following her to guide her to the space between the Cedar and Cypress
Though the draining properties of the trees made her weaker with each step, she powered through and would clutch the seed closely, using her essence to plant the seed and allow it to take root from her own goodwill Cirania would sacrifice herself and become a shell for Lynaea's essence and the seed to protect them from the corruption for as long as it took to reach the roots of the Cedar, and thus would begin the process of the reversal of the corruption
Lynaea would never come back, but the Dysheraln knew her and Cirania's sacrifice as they felt the darkness that clouded their wills dissipate, and the majority of them would gradually return to their realms with the ones remaining choosing to tolerate the Floernians
The Nynphor still exist as the symbol of goodwill between the Dysheraln and Floernians, and the names of Lynaea and Cirania are still celebrated every thousand years as the ones that brought peace and unity
Föllen Alatsa- The Cave of Bloodied Quartz
No long story I swear So during the Ember War, there was a cave that was mined into and it was filled with bright red quartz that glowed and had an ominous feeling to them People that saw the crystals felt sickened on sight and could not be in their presence for very long Some people thought that these crystals had a new source of power and went in, and basically found out that those crystals are like an elaborate system of magical parasites and drove people mad if exposed to them for a long enough time in high amounts The cave was quickly sealed off and guards placed around the tunnels that led into it, and samples brought from the cave were quickly destroyed with the people exposed to them thrown into the cave Everyone exposed would mutate and go mad from the strange power of the crystals, and this actually warranted Lustariseans stepping in to magically seal off all the stone around it to prevent the cave from growing bigger through erosion and prevent people from mining into it by accident
Whenever I finish the stupid elemental planes post I'll pretty much be only posting shorter content and stories because writing what's basically a thesis about realms is giving me horrible burnout on top of actual thesis essays for school. Fun.
Oh yeah forgot to mention that I'm only posting on weekends for the sake of my sanity lmao
A fantasy worldbuilding project focusing mainly on elves. This account has been retired, my posting account is now @ilisteria
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