I just finished “Assassin’s Creed: Unity” a few days ago. By the gods, it was way too hard.
Let me explain.
I waited some time before buying it so that I would get it for less money and more patches repairing the problems of the game. The game still had a lot of problems, including the difficulty.
Maybe I was used to much to some of the easier mechanics of the other Assassin’s Creed games but let me list some of my Gripes.
SPOILERS AHEAD!
· Why did so many chests need locks with different levels of difficulty to open them? It was tedious to let so many unopened until you got enough Sync points to unlock the required abilities.
· The lack of an instant kill-counter made combat rather tedious after a while. The counter could have at least taken some health from the enemy.
· Stealth-Sections got frustrating because the enemies were sometimes too easily alarmed.
· The Non-Lethal takedowns took too long. I like to take out my enemies without killing them but this made it way to often very risky.
· Free-Running could be very problematic especially if fine-manoeuvres were needed. Arno seemed to love to get stuck on certain objects or did things he wasn’t supposed to be. It needed more fine-tuning.
· The story had potential but the game didn’t use this potential to its fullest. An Assassin-Templar Alliance during the Revolution against a third party would have been really interesting. But that didn’t happen. Instead we got an Assassin working together with a lone Templar Lady who wasn’t a part of the stronger Templar Faction.
· Also the fact that the Templars were behind the French revolution was a bad idea. The entire event was too great and complex to reduce it too “Templars stole away some food and made all the French people hungry and mad”. I would have preferred to see Templars and Assassins trying to get the upper hand in all the chaos caused by the Revolution or something like that which could have lead to the mentioned alliance.
· The commanding Templars weren’t that interesting. We got a lot of information and characterization out of the Templars from “Assassin’s Creed II” for example but almost nothing in this game. Even the Big Bad, François-Thomas Germain was not all that developed despite the fact that he was a Sage.
· The Death of Elise. Was that really necessary?! We don’t need more women in the fridge in Assassin’s Creed Ubisoft!
But biggest problem of the game is a different and simple one: It plays to slow and feels like it. In the other games if you got into combat it was faster solved in battle or it was easier to escape the enemy. Both are more difficult in this game than it should be. The combat isn’t all that difficult to master but the tedious nature of the fights made them annoying after a while. The stealth sequences fared a little better even if the whistle ability was missed and the cherry bombs were a bad substitute. After finishing “Unity” I started to play “Assassin’s Creed: Rogue” and I noticed how much faster the pace was and how much more fun the gameplay. Having the command over a ship again did also help because the gameplay with the ship is as engaging and fun like it was in “Assassin’s Creed III” and “Assassin’s Creed IV: Black Flag”. If a game feels to much like a chore, there is no fun in it. Other Assassin’s Creed games felt like a chore at times, but it was never as bad as in “Unity”. It felt like “Fake Difficulty” at times. Making the gameplay mechanics more difficult to use to give the player a greater challenge. A very cheap tactic to increase the challenge in my opinion and not a good one. In short: I think “Assassin’s Creed: Unity” is to slow.
SPOILER WARNING AHEAD! If you didn’t play the “Genocide Run” of “Undertale” so far or watch a walkthrough of it then I would suggest not reading this if you want to avoid spoilers. Got it? Good. SEIZURE WARNING: The Article contains GIF’s with flashing light effects.
Note: I am a Fan of Homestuck and Undertale. Vriska is my favourite Homestuck Character and Undyne is my favorite Character in Undertale. Not Sans, sorry. I was as neutral as possible while thinking the possibilities through. If somebody wants to argue and discuss my theories they may feel free to write down their opinion.
This battle was inevitable. Well, people think that because Vriska and Sans share the same theme, the Composition “Megalovania”. It is kind of a silly reason.
But how would it play out?
The following document will try to analyse both characters, their strengths and weaknesses and their individual abilities.
I will use only canon information about the two to determine the outcome of this fight.
Some people think that a fight between the cerulean troll and the lazy skeleton would lead to “Make her Pay 2.0” but I disagree with that notion. Sans's blue-hearted telekinesis isn’t able to deal damage. He was dealing damage at the end of the battle against Frisk/Chara with the blue-heart telekinesis but he put a lot of energy in this final effort and it exhausted him pretty fast. Also the attack wasn’t deadly in the end, regardless how much damage it was able to deal. Yes, Aradia was able to deal grievous damage to Vriska but I think that Aradia has a lot more ATK than Sans who only has 1 ATK.
Karmic Retribution is a powerful tool that probably works against Vriska, eating away her HP after one hit. Still it is unknown how much HP Vriska has but we can assume that she has a lot to spare considering her having all the echeladders and that she ascended to God Tier. Also she is probably feeling a certain amount of guilt over her evil deeds which could affect the efficiency of “Karmic Retribution”. This of course is a subject for argumentation. Vriska is a complicated Character after all.
Sans uses a technique known as “Bullet Hell”, a technique often used in Shoot ’em up‘s like Touhou or Gravius but also in other Genres of Videogames. He attacks with a lot of projectiles I.e. bones and Gaster Blaster beams at once and his attacks get faster and more complex over time. If used poorly it can border on fake difficulty. But it makes sense for a game like Undertale to employ a incredible hard challenge like that and genre savvy character like Sans would use unfair tactics to stop an opponent he feels is a real danger to everything in the world. Not to mention that most of Sans's “Bullets” actually target his enemy and don’t spread over the entire battlefield without even coming near the designation. Sans even attacks while his enemy is choosing his next action. He is one magnificent bastard!
Vriska is no slouch herself being a pretty good killer and an exceptional fighter. Doc Scratch once said that he had no idea who would win if Vriska fought against Bec Noir. He wouldn’t bet on Vriska, but wouldn’t bet against her either. It would have been nice to see one of her greater accomplishments in a battle like her attack on the black king but we have only the Fan-Animation “Rex Duodecim Angelus” which is a good one but it is not canon as far as we know.
Vriska is strong, very strong, but she has her flaws and unexpected attacks are her big weakness. Sans has a lot of attacks in his portfolio which an adversary would have a hard time seeing coming. Vriska could catch up to his tricks sooner than later because her paranoia would aid her in this battle. Awaiting attacks from all directions would make her very wary of her surroundings and would give her a higher chance of evading.
Vriska’s main weapon is the Fluorite Octet, a legendary octet of magical dice which can summon all sorts of powerful creatures, weapons and other stuff. But this is a weapon based on chance so the result of every throw can be very random. Her most powerful technique is the Ancestral Awakening. If she throws eight 8’s with her Fluorite Octet she gets all the powers, strength, abilities and agility of her Ancestor, Marquise Spinneret Mindfang, had, and/or is simply empowered by her spirit. Combined with her own abilities and a very powerful sword she becomes incredibly powerful, almost unstoppable. Only really powerful beings like the already mentioned Bec Noir are her equal in this mode. But even then Sans can dodge her powerful attacks again and again until he gets to tired.
In the End it would become a battle of Attrition. A long and very exhausting battle for both warriors. But which of the two has more endurance?
Sans is incredibly lazy and laid back which made the fact that he is such an incredibly tough warrior very surprising. The irony of the physically weakest enemy in the game having the most infuriating battle techniques to counter is quite obvious but also logical.
But here is a catch: Vriska wouldn’t trust Sans. Let me explain: She obviously trusted Terezi NOT to stab her in the back but she was wrong about that in the end. Vriska knows also about many clichés, tropes and twists which happen in all kind of stories and she could sense that something isn’t right about Sans. She could, it doesn’t have to happen but the fact that something isn’t right with Sans should be obvious fairly quickly, especially in a fight with him.
Vriska would of course have problems hitting Sans because he likes to dodge attacks and is incredibly good at it. She has many ways to attack him thanks to the many possibilities of the “Fluorite Octet” but Sans is probably able to dodge most of it. Vriska also has a lot of Determination, so much in fact that only the direst circumstances and/or the most brutal breaking speeches can stop her.
Vriska’s ability to mind control and to read the mind of other people as well as her ability to steal the enemies' luck make her pretty overpowered. But I guess that Sans has the usual “Contractual Boss Immunity” against status effects so I doubt that those abilities will help against the brother of Papyrus.
Like I mentioned a few paragraphs ago, Sans has the flying “Gaster Blasters”, attack machines that shoot broad lasers at his enemies. Vriska could and probably would destroy those machines the first moment she can instead of dodging them the entire time.
I also see her trying to destroy the bones that are thrown at her instead of only dodging them.
So, would Vriska be able to survive, dodge and/or destroy all the attacks that Sans can use against her? I think she can.
I think that Vriska may able to beat Sans in a battle rather than vice versa. Vriska has simply more determination and strength than Sans in my eyes. Sans is a very hard enemy for somebody like Frisk/Chara and for the player but I’m not sure if Vriska would succumb to the same rules the players have to follow in “Undertale”. And even if Vriska has to follow the rules of the Undertale video game she may be able to succeed.
So, yes I think Vriska has a high chance of succeeding should she fight Sans.
Please Remember: That is just my opinion. And like I already said: I’m willing to discuss this topic.
The Spell Fencer class in the game Bravely Default.
Question Squarenix:
Why not have the option to choose the type of clothing for this class? Why not having the option to choose between the attire that envelops the entire body and the sexy belly dancer outfit instead of having only one default setting for the female and male characters?
Everyone would be happy if we all had the choice between pragmatic-rational- and fanservice-sexy type of clothing, armour, etc., for playable female and male characters from the start in video games with no change in the stats.
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1.
She-Ra, the Princess of Power, fighting for the Honor of Grayskull in full One day, Grayskull did not feel honored enough by She-Ra and they turned her into a skull.
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2. Adora had been raised as a child soldier and was one during her teenage years The resulting PTSD was the reason she gave in her goodbye letter with many tears. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
3. Glimmer, Queen of Bright Moon, mistress of teleportation. She teleported all her friends at once, but they never appeared again in any location.
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4. Bow was able to hit anything with his arrows, even on a draw Catra learned this as one arrow hit her in the eye, for Queen Angella
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5.
Swift Wind, loyal, boisterous, he was a loyal steed and good at acceleration
As he flew very high up, he learned that way up there is no air, only suffocation
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6. Queen Angella, to rescue Etheria she vanished into an unknown domain The experience changed her into a being that didn’t hesitate to bring Etheria only Bane. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
7. The Flora was the domain of Perfuma, her pride and joy the most To keep her plants healthy, she turned her friends and foes into compost
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8. Mermista, Lady of the Water, loved the sea despite the sarcastic appearing Raising the sea level made her supreme and the victims were every land being
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9. Frosta, first time seen serious, second time a hyperactive ball of happy force Nobody knew that Frosta’s corpse was laying in an unknown ice gorge
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10.
Captain Sea Hawk, there is no adventure too daring for him Ramming Dagon with a flaming ship cost him life and limb ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
11.
Hordak, Leader of the Horde, Conqueror and Warlord, sought to be worthy At the end of a long brutal war, his head became She-Ra’s greatest trophy.
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12.
Catra, consumed by wrath, madness and self-loathing, brought calamity
Yet she tried to present the destruction of Etheria as a victory
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13.
Scorpia, the loveliest, the friendliest and least aggressive in the Horde As Catra finally broke her, she broke Catra in two like a gory board
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14.
Entrapta, her hair so powerful, long, nimble and she used it smart As it got entangled in gears, it tore her skull apart
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15.
Kyle, the biggest butt-monkey in the Horde, all made fun of him As they all lay dead because he poisoned their food it wasn’t done on a brim
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16.
Shadow Weaver, weaving Shadows, to devour the unworthy As the shadows finally decided to devour her, they showed no mercy
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17.
Madame Razz, being able to see time non-linearly was her specialty Seeing how inferno destroyed Etheria a billion times drove her to insanity
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18.
Light Hope, her goal was to cleanse the natives from Etheria But she got a Virus which was the digital equivalent to Lepra
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19.
Double Trouble, tricking, deceiving and disguising were his masteries One day, the people had enough and ruptured all his arteries
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20.
Horde Prime wanted everything to be himself
He managed so, which is the scary thing in itself
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Pikachu: You call this shit good hot Pokémon berries? WELL, TASTE SOME OF MINE YOU STUPID ASSHOLE!
GameInformer took points off of X and Y’s review score because it ‘still feels like a Pokemon game’
Well what the fuck do they expect it to feel like
The Animation looks great.... After the success of the original, the new one got unsurprisingly a pretty high budget it seems. It is showing promise... I will anticipate “Sailor Moon Crystal”.
WhY Do yOu hAtE Me sO MuCh :o(
Be sorry for killing cats and horses, then I will reconsider.
Okay.... I really want to see if you can keep that promise. The designs I see here are in any case nice though.
You know what I really enjoy doing? I really enjoy making fan troll designs for people. Just simple, 10 minute designs that really serve no purpose rather than to keep myself occupied and present a project to mutuals. So, I’ve decided that I’m going to do just that. For every reblog this post gets, I will design a fan troll based on you and your blog for free.
These are a few examples of my work. If you’d like your own fan troll design for your blog, just reblog this post.
I’m not big into rebloging but seeing Vriska in a crossover fanart is fantastic. Thank you for giving her that chance.
hey did you know i LOVE CROSSOVERS
Will you have this troll as your lawful wedded partner, to live together in the estate of loathing? Will you hate this troll, despise this troll, agitate this troll, and tease this troll in sickness and in health; forsaking all others, be mean only to this troll as long as you both shall live?
Hello. Welcome to this place to anyone who enters.
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