Ppssst Dead Bugs Are Free Spell Ingredients. Find Them In The Grass, In The Window Sill Or Dead In Thine

Ppssst dead bugs are free spell ingredients. Find them in the grass, in the window sill or dead in thine shower. They are indeed very useful. So many things thou may use them for dear, really. Perhaps the claws off a cicada shell for protection, parasitical and more pest like creature for cursing, moths for all sorts of whimsical purposes, insect wings for flying business and beetle shell for protection. Now off shall thee go!! To forage with thee!!! (But so be careful dear, don’t touch anything still alive or particularly spikey or colourful).

More Posts from Flockofcrows100 and Others

7 months ago
1 month ago

Hey guys! Check out this block of pure sodium that I got!

Hey Guys! Check Out This Block Of Pure Sodium That I Got!
1 month ago
Nikos Kazantzakis, From A Letter Featured In The Selected Letters Of Nikos Kazantzakis

Nikos Kazantzakis, from a letter featured in The Selected Letters of Nikos Kazantzakis

4 months ago

I did it once, and I’ll do it again!! Introducing,, the lil Jazzy man himself <333 🎷✨

I Did It Once, And I’ll Do It Again!! Introducing,, The Lil Jazzy Man Himself
I Did It Once, And I’ll Do It Again!! Introducing,, The Lil Jazzy Man Himself
I Did It Once, And I’ll Do It Again!! Introducing,, The Lil Jazzy Man Himself
I Did It Once, And I’ll Do It Again!! Introducing,, The Lil Jazzy Man Himself
I Did It Once, And I’ll Do It Again!! Introducing,, The Lil Jazzy Man Himself

Complete,, with the most incomprehensible pattern you’ll probably ever read somewhere down in the comments 😎🫶✨

2 months ago
Emily Dickinson, From Her Poem Titled "Part Two: Nature (LXXXVII)," Featured In The Emergency Poet

Emily Dickinson, from her poem titled "Part Two: Nature (LXXXVII)," featured in The Emergency Poet

2 months ago

they should make a skin picking that’s good for you

1 week ago

Do people care if u get inspired by other polls.... Anyway the red/blue poll I see going around is nice but I found that I associate my friends with all sorts of colors so. here


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1 month ago

Daily Dose of Lepidoptera

[Day 85] (FREAKY MOTH FRIDAY)

-Baphomet Moth-

Creatonotos gangis

Daily Dose Of Lepidoptera
Daily Dose Of Lepidoptera

-White Plume Moth-

Pterophorus monospilalis

Daily Dose Of Lepidoptera
Daily Dose Of Lepidoptera

-Hag Moth-

Phobetron pithecium

Daily Dose Of Lepidoptera
Daily Dose Of Lepidoptera
4 months ago

Havoc Marauder Interior

Someone made a post about this a while ago but apparently they de-activated so it is possibly lost to the mists of time. Here is what I put together for myself as a writing reference. Image heavy, meta heavy.

Last edit: 2024/10/29

Edits: Replaced garbage text layout with actual ship overhead. Realized the two concept art images face different directions. This likely explains the magical moving jump seats. Also added discussion of a cargo hold. Added discussion of ship dimensions (specifically length). Replaced old guesstimates with numbers from Dawn of Rebellion. Added commentary about the magical seat. Added comment about the belly airlock and updated the floor plan.

I think people under- and over-estimate the Marauder's interior potential. Given its overall size and intended use (transporting about 10-15 troops plus assorted equipment and providing air support in a forward area), there's not much room left for creature comforts.

Except the Batch aren't 10-15 people, they're 5, and the shuttle is referred to as modified numerous times. This leaves plenty of room to make assumptions and freeform. So, as to what we have actual, visual evidence for from episodes and concept art, here is a rudimentary floor plan:

Havoc Marauder Interior

An important point about the two concept art images: they do NOT face the same direction. The top image faces to the aft/back of the ship, i.e. the tailgun. The second image faces to the fore/front of the ship.

Number key:

1: We know this is where the ramp and door are located from War Mantle and Metamorphsis.

2: We know about this upper storage area from Cut and Run

3: The access to the tail gun has changed visual from TCW s07e02 and various TBB episodes.

4: Access to a floor hatch with a narrow, vertical 'airlock' can be seen briefly in Bounty Lost.

The Airlock

With thanks to @megmca for reminding me of this: there's a narrow, belly-hatch airlock. We see it briefly in Bounty Lost, when they attach to the escape pod Omega has commandeered and Wrecker brings her in.

Havoc Marauder Interior

For all of you wondering what airlock-access the ship has, this is it.

The Magically Appearing/Disappearing Seat

Havoc Marauder Interior

In Cut and Run we have this moment with Hunter and Omega, but in most other shots each of these consoles has only one seat (eg. Tech and Echo in prior frames). I think this is actually NOT a magically appearing seat. I think it's the other console seat, because I suspect they can be moved. I base this one this shot from Replacements:

Havoc Marauder Interior

That looks like a seat with a moveable base.

Obviously this is bad design for a ship which is doing barrel rolls and what-not, so I have to assume they're magnetically locked. Even if it is the same seat, in the shots right before that one above, Omega walks up and it's not in that space. So it's almost like the scene was longer and was shortened, and we missed a few frames of her or Hunter unlocking it and moving it over.

Meta Discussions

tl;dr: I think of the Marauder as a small fishing vessel or a van-conversion RV. You can put a lot into a small space if you get creative.

Bathroom I know the writers have made weird assertions there isn't one and omg they all smell gross from no hygiene but that makes zero sense. Soldiers are constantly under stress, they're getting injured, they need to stay clean when possible or they're going to get sick and die from a systemic infection in short order. Anyone who's glanced in the general direction of military history knows this. You can argue about clone expendibility all you want but the Batch minimally qualify in that regard, being Nala Se's pet project. Can you imagine losing one of them to a staph infection because there's nowhere for them to bust out some no-rinse antimicrobial soap or get their scalp clean? I'm not saying they'll be doing photoshoots in between missions (well maybe Hunter would ) but, come on. (And are you going to tell me Mr. Sensor Sensoria is cool with doing long hauls with 4 people who don't bathe? Just, no.)

But that much aside, anyone who's ever been in an RV, a commercial airliner, or a modest-sized sea vessel knows you can cram a bathroom into a tiny space. Yes, you're going to be spinning in circles doing things, but the benefits of a spot to clean up, manage waste, and tend to injuries far outweigh any other use of that area. So regardless of what the writers say, a transport without a minimal refresher (to use the SW term) is counter to the ship's designed use. It has to be able to accommodate Wrecker, of course, but in the end it can double as storage when not in use. There is zero reason to not have one. Added to this, we now officially have a length for the Marauder, which is 30.3 meters (see below). RVs which are 1/5 of that size have bathrooms. You're going to tell me the Marauder doesn't?

If nothing else, since the TCW episodes and the beginning of S1 have pointed to them going on extended deployments with long hops between stops, they're going to need one or constantly be handling waste in much less efficient and sustainable ways.

Added to all of this, it's specifically called a modified variant of an Omicron. We're probably meant to think this means 'Tech would like to fly faster than the GAR and ship engineers think is reasonable for a shuttle' but IMO it extends to changes like this as well. So, there's a refresher in there, feel free to choose a spot. Right across from the fold out racks is a good candidate because in most imagery it's just weapons storage, and there's an entire upper-deck space which you could use for that.

Galley Definitely not one of these. The Batch are eating rations any time they're not on Kamino. You can make an argument they (and all clone units) have cook kits for improvised eating in the field; in the Batch's case I suspect that's a given, as they'd just start doing it because who's going to stop them? Additionally, the sheer amount of rations you would need to carry around to feed Wrecker would be ridiculous. (Remember when Wrecker talks about never being full in S2E13? I feel like this is an indication they did and still do, in fact, have to improvise a lot of additional caloric intake. Hunter probably thought Cut and Suu's farm was a genius idea. 'Grow your own food! Wrecker will never be hungry again! Fucking incredible.' Then Tech got the ship impounded.) I think you can argue for one being added, like with the refresher. Do they actually need those weapons racks anymore? Definitely no. But, it's not on there by default.

Beds As you can see in the concept art above, there are at least 3 racks that fold out from the wall on the port side. They're at a minimum wide enough to accommodate Wrecker, they may also be long enough for him to not need to curl up (unclear because in this shot from Bounty Lost his knees are bent and he's hugging Lula):

Havoc Marauder Interior

Three is a weird number since originally there were four of them. I figure the options here are:

The pilot/copilot/second row seats all look 100% more comfortable than the racks. We actually see Tech sleeping in one, at one point, so this has actual evidence to support it.

It's war time, they're never all asleep simultaneously. Someone is always flying the ship or on watch.

The floor is in effect the same as a rack, arguably preferable as you can't fall off it in the event Something Happens while you're out. So, one of them might actually be ON the floor sometimes.

They're not really intended to sleep on the ship for extended periods, but narratively we're lead to believe they have, many times, and needed to make adjustments to it as a result. Notice how quickly Wrecker whipped up a bed for Omega? IMO, not the first time they've done something like that--they did it for themselves first.

Cargo Hold Based on that screenshot of Omega above and the below shot from Cut and Run, the 'hold' of the ship is actually a storage area overhead, running the length of the ship. In that shot above of the rack, there are a series of yellow rungs which imply you can climb up somewhere on the port side. This is probably alternate access to that same overhead storage space.

In Cut and Run we see Echo, Omega, and Tech hide in it, coming back out from a slide-open hatch:

Havoc Marauder Interior

Given Tech's height this is probably somewhere around 1.5m high.

We can be reasonably certain the hold isn't under the ship, or at least storage there is minimal, due to a couple of things:

In all instances where the hyperdrive has been pulled, it's under the ship on the belly, and takes up a reasonable amount of space. Eg., in Retrieval, here's a bunch of stuff which has been pulled from the ship:

Havoc Marauder Interior

In instances where they're working on the ship from the outside, like in Cornered, the sides and belly never have panels open which contain empty space unless the ship's hardware have been removed to reach something:

Havoc Marauder Interior

So, the cargo hold is probably that space on the top from Cut and Run. It doesn't have much room; reasonably speaking, the area with the weapons and sleeping racks was probably a cargo hold as well, they just converted it to a more general purpose area. (So IMO this is a stronger argument for putting a commercial airliner-style bathroom in place of the weapons racks, particularly once they bail on the Empire.)

Dimensions - updated 11/3/23 Dawn of Rebellion has a Bad Batch section, and indicates the Marauder is 30.3m in length, 36.65m wide (presumably with the wings extended, and 12.41m tall (this probably includes the central stabilizer).

I will edit this to update it as we get more pictures. Since the toys that I know of have no basis the show from an internal perspective I didn't include anything from them.

Image sources:

All screencaps by me. Use at will.

Marauder underlay

Bad Batch Concept Art, Marauder Interior


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2 months ago

spell jars: maintenance

if you've crafted a spell jar that you'd like to work for an extended period of time, maintenance of said jar is highly suggested - in this case specifically, i'm gonna use benefic spell jars as an example.

just like a device that operates on battery (can you tell i like this analogy?), a spell jar should be charged on a regular basis to maintain its integrity and functionality. a little housekeeping, if you will.

spell jar maintenance:

clean the outside of the jar - wipe it down and dust it off

take a look inside - does anything look unintentionally moldy or unsavory?

if so, you might consider remaking the jar - unless the jar is meant to be baneful in nature, soured ingredients likely won't help manifest something positive

otherwise, you can cleanse the jar of any negative energy that it may have acquired since its creation and recharge it with the same energy, intent, and ingredients

or you can remake it all together

when does a spell jar need to be maintained?

when it stops working

when you fail to see the results you wanted

when you feel like it needs a little boost

when you want to reevaluate your intentions

when you need a fresh start

when the vibes are off

whenever you want

disassembling a spell jar

you can literally just throw it in the trash if you want to

but you can also:

bury the rest of the ingredients

burn them

leave them outdoors to be reclaimed by nature

etc.

your mileage may vary, but as always:

don't burn toxic herbs, don't fuck up the environment, and practice fire safety :)

© 2025 ad-caelestia


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