Suzanne Treister 1991-1992 Fictional Videogame Stills
In the late 1980s I was making paintings about computer games. In January 1991 I bought an Amiga computer and made a series of fictional videogame stills using Deluxe Paint II. I photographed them straight from the screen as there was no other way to output them that I knew of apart from through a very primitive daisy wheel printer where they appeared as washed out dots.
The effect of the photographs perfectly reproduced the highly pixellated, raised needlepoint effect of the Amiga screen image. Conceptually this means of presentation was also appropriate in that it made it seem like I had gone into a videogame arcade and photographed the games there, lending authenticity to the fiction.
The first seven works on this page form a series titled, ‘Q. Would you recognise a Virtual Paradise?’
Many of these works were shown in London at the Edward Totah Gallery in March 1992 (view installation) and later that year at the Exeter Hotel in Adelaide, Australia. In 1995 the 'Q. Would you recognise a Virtual Paradise?’ series was shown in London at the Royal Festival Hall in the exhibition It’s a Pleasure, curated by Leah Kharibian.
Recent venues: Somerset House, London, 2018 view installation ; Akron Art Museum, Ohio, USA 2019 and tour; Moderna Museet, Stockholm, Sweden, 2019/20 view installation
The original Amiga floppy disks which stored the image files are corrupt, but the photographic art works remain.
Today is my day off so i decided to do some summer cleaning, and i found a box of my old SNES cartridges in my crawlspace, haven’t looked at them since high school. Has anyone heard of this one? It has to be a weird bootleg but i’ve never seen it before. It won’t play, just goes to a black screen with ambient music playing. Kinda spooky.
Exorcist 8-bit (NES) - Final Area BGM by explod2A03.
my submission for http://raid.community/ v1.0, ty for the invite @simon-no 🎮 available now! — D.E.A.T.H. Blossom [Delivering Every Angel Towards Heaven], named after the sudoku solving technique, is a hybrid survival horror/puzzle game where the player wakes up in an abandoned mental ward in a locked cell. Upon escaping their room, they discover they aren’t the only captive, and must solve a series of puzzles to rescue others from their respective cells.
Adventure game fact: The Secret Library Archive Project includes Night of the Tentacle, an AU version of Day of the Tentacle starring Razor, Chester, and Moonglow, the three other kids from the original design document.
Alien Mystery: The Golden Tensei Gensei (Marvel Station: Secret Commando) (2003, Eypan) (GBA)
So, this is something I’ve meant to do for a while! If you’ve followed my music close enough over the years, you’ll be familiar with one of the aliases I use, Gonkaka, and how it’s used for Video Game-styled songs and Chiptunes. One of the things I intend to use that alias for is full-fledged faux-soundtrack concept albums- albums styled to appear like they’re soundtracks for “real” games produced by the “company” Gonkaka works for in the lore of my various music aliases, Nincom- that are supplemented by writing and art to both help sell the concept, and give an indication of what the game would be like if it actually were real (so it’s kinda pulling double duty as fiction writing and design document). I’ve flirted with the concept a couple of times over the years- Battlemania: An Evil Supreme OST and Nightmare Busters Prototype Tracks- but I have accumulated a wealth of ideas for Gonkaka projects over the years that I’d like to work on. Problem is, I’ve… not actually written a lot of those ideas out, even the base stuff I’ve thought up that can be expanded on later. This little writing exercise- wherein I describe one of the most fleshed out future Gonkaka projects I’ve got so far, Efiáltis (which is heavily inspired by Splatterhouse, natch) as someone writing a guide / breakdown of it from the outside- was an attempt to actually start documenting these ideas in some concrete form. It’s not fully complete yet- it only goes up to the end of Efiáltis‘ third stage, as that’s where most of the concrete ideas for the project lie- but it will definitely be expanded upon. I will also be doing similar writing type things for the other Nincom titles I’ve dreamed up, again in an attempt to actually get me to document said ideas rather’n just leavin’ ‘em floatin’ ‘round my brain. Enjoy!
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“Efiáltis” (Εφιάλτης; a rough Greek translation of the name “Nightmare House”) is easily Nincom’s most infamous title. Though the company is no stranger to either the horror genre or for games with somewhat depressing or bittersweet stories, Efiáltis is utterly uncompromising in both aspects to the point that it turned a lot of players off when it was first released in 1990, unto a market and an audience that wasn’t used to games as bleak or as graphic. Also controversial was the game’s choice of protagonist and the character that the plot dictated they were to save; they were clearly depicted to be a Lesbian couple, with no uncertainty. The fact that it has gained a tremendous cult following through emulation in recent years, however, suggests that rather then being an out-and-out failure, it was simply ahead of its time.
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Mr. Splash! Developed by Hiroshi Inukai aka Polygon (2007, Famicom)
I finally made a reproduction cart of the elusive homebrew game Mr. Splash! I love it. Rather than using the official art (which I couldn’t find a good copy of) I designed my own label, going for a Game and Watch aesthetic. Read more about the history of Mr. Splash including my review of it on the blog!
Features:
Custom-generated death screens based on your unseemly death.
Dozens of melee and ranged weapon options, including guns, knives, heavy wrenches, an angry weasel.
Dozens of irrationally aggressive animals to lure Nazis into.
Customizable player character voiced by your choice of Nick Offerman or Jenette Goldstein.
Unrealistic health systems replaced by new, even less realistic Bleed-o-Meter. As long as you can still bleed, you can still fight!
Optional Survival system tracks need for food, whiskey, cool one-liners.
Realistically destructible environments, vehicles and shirts.
No microtransactions. You already paid for the cool stuff… IN PAIN!
There’s probably a yeti or dinosaur or something in there, I dunno.
A collection of epistolary fiction about video games that don't exist
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