A portrait of an Alexander horned sphere I drew for a professor’s birthday
You might be frustrated by the library never having a complete manga collection on its shelves at any given time, but the 12 year old checking out 14 volumes of One Piece at once is vital to the library ecosystem. He's like the sea otter keeping the kelp forest from being devastated by an excess of sea urchins.
Just started differential geometry, I'm starting to understand the appeal
Hello fellow travelers & ponderers on this planet we call home.
Having recently been freed from a truly miserable coursework project, I am happy to announce my new project: The triangle-inequality appreciation society (TIAS).
Our goals are to:
Appreciate the triangle inequality
Create an irregular newsletter about the triangle inequality
Have semi-regular meetups to discuss our appreciation of the triangle inequality
From the poster above I've removed the phone number and email, but you can just respond to this post or message me and I'll hook you up.
The truth is that for all the love famous results in maths like the hairy ball theorem or Fermat's last theorem get, one of the most frequently used results gets the least love. This is why we've started this society for the appreciation of the triangle inequality.
We're based in Exeter, but all are welcome. At the moment, most members are math students but everyone can join us there's no requirements other than to appreciate the triangle inequality.
Any contributions you would like to make to the newsletter are appreciated, it can be anything! A poem, a quiz, a comic strip, an article, a derivation, anyway you want to express your love is wanted.
Come and join us!
All eyes on you
you've been waiting a while for a new maths update - and it's finally here!
improvements include:
in gender selection screen, added "sumtraction" option
fixed bug where positive divergent sums evaluated to negative numbers
added new 2-dimensional version of off-by-1 errors - off-by-[1,1]
changed the discrete maths server to a PvP zone (note: computer science is still PvNP)
the category theory DLC is now (co)free!
to prevent confusion with function graphs, all voiced lines pronounce "graph theory" with a soft g
fixed "vacuously true" glitch
integrals can now disobey fundamental theorem of calculus when unhappy. they become happy again if fed logarithmic functions
hyperbolic geometry no longer exaggerates as a rhetorical device (note: spherical geometry left the same as before)
rebalanced primes so that 4k+1's and 4k+3's alternate in Thue-Morse pattern. added an uncomputable 4k+2 prime
hot combinatorial games now distribute their temperature according to the laws of thermodynamics; cold games are now superconductive
added demo of "finitist hardcore" gamemode. as of now only two levels are available
subtraction is now associative
recursion is now recursive
added a nontrivial linear, associative, commutative binary operation on the positive reals, over which addition is distributive
exponentiated liner logic, so that additive logic is multiplicative and multiplicative logic is exponential
fixed "negative probability" glitch
redesigned the Tits Building and the Cox-Zucker Machine
fixed trigonometry
increased hitboxes for infinitesimals
added lootboxes
My boyfriend is trying to explain cricket to me again. “He’s only got two balls to make 48 runs”, he says. The camera focuses on a man. Underneath him it says LEFT ARM FAST MEDIUM. A ball flies into the stands and presumably fractures someone’s skull. “There’s a free six”, my boyfriend says. 348 SIXES says the screen. A child in the audience waves a sign referencing Weet-Bix
Pater Hoyt: Let me tell you this tragic story of the slow death of my church, the desperation of believers to save it, the most terrifying trees, the dismissiveness of science for "unimportant" subjects, and a concept of immortality so gruesome it makes priests question the existence of god.
Sol Weintraub: Let me tell you about the slow death of my only child, about time and inevidability and being a parent, about having to witness your daughter wake up confused and frightened every single day and my powerlessness to help her. Let me tell you about the Binding of Isaac and a nonbeliever's struggle with god.
The Consul: Let me tell you about the doomed rebellion of a beautiful world and the death of it's ecosystem. About how interstellar travel and relative time separate people. About my lifelong struggle to fight my grandmother's fight to the detriment of my own person to the point where I do not even have a name.
Martin Silenus: Let me tell you about my incredibly long life and all the stuff I've lost, including earth itself and my ability to speak. How I became unfathomably wealthy writing shitty pulp fiction. About art and the process of creation in such a profound way that you'll forget you hated me.
Brawne Lamia: Let me tell you about our Robot Kings and how humanity is unable to stop whatever they are doing. About how everything you have been told about our history might be a lie. About corruption and murder in the highest office of our government. And about the cute twink I met, fell in love with, got pregnant from and then lost.
Het Masteen did not live to tell his story.
Fedmahn Kassad: Let me tell you about my incredibly hot secret girlfriend and about all the sex we had in detail!
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
I have finally finished writing this long essay on solar winds. Good lord I forgot how much I hated writing these things. I got an extension and everything but I've still had to pull several all nighters just to get it finished on time.
I actually do love solar modelling, and especially the combination of fluid dynamics and magnetism. Solar wind especially is awesome, but at the moment I'm just exhausted from it. I'm just praying to the immortal soul of Eugene Parker that I'll be able to get the 70% I want on the paper.
If anyone wants to hear more about it I'll happily share, but you'll have to give me some time to find the enthusiasm again
I think a lot about maths, dinosaurs and boardgames, often simultaneously 20,non-binary
34 posts