“It’s the same picture.” When those credits started cascading this is the first thing I thought of.
# I wanna see Jude Law go swimmin’ in gold
I HIGHLY recommend the @staycalmandhugaclone series Doc’s Misadventures. Such rich and lush writing, fantastic adventures with OC Medic and Bad Batch, Wolf Pack. I can’t thank our author enough for sharing this with us. There is more content written by @staycalmandhugaclone that I can’t wait to devour. ⭐️⭐️⭐️⭐️⭐️
If there is a trigger warning that you are concerned about but want to enjoy the story, please please please reach out! In many instances I can alter snip-its or tone things down, or at least highlight the sections in question so you can avoid them (I could do a vague summary for continuity).
Also, these stories are getting added to Ao3 via Monday updates. I'm not dumping them all at once, but you're welcome to pop on over if you prefer that format - just don't forget to drop a kudos/comment!
Touch Starved - Echo - The new medic catches Echo hiding a strained shoulder and gives him a much needed massage.
Warnings: Pretty mild – some cussing, a bit of angst, otherwise just a lot of comfort via a much needed massage
Round 2 with Echo! - just a soft second massage because I wanted to write it - Warnings: Body dysphmorphia from prosthetic limbs, angst, some anxiety/tension from a thigh massage
TS Ch 2 - Hunter - Doc convinces Hunter to let her help him through a tension headache.
Warnings: Tension headache, no real warnings - just another much needed massage
TS Ch 3 - Wrecker - An innocent request leads Doc to a horrifying discovery that she's quick to remedy.
Warnings: Reference to child neglect/ starvation, star wars cursing
TS Ch 4 – Tech - Left alone on the Marauder while the others retrieve a replacement part, Doc and Tech discuss the local culture while Tech works on mechanical upgrades. The unfortunate side effects of his poor posture prompt Doc to step in with a helping hand.
Warnings: Discussion of cultural/religious differences, joking reference to reverse harem, touch aversion, medical language
TS Ch5 – Crosshair - Fed up with Crosshair's dismissal of her help after a nearly disastrous escape, Doc finally snaps.
Warnings: Maybe light arachnophobia? Cursing, yelling, brief mention of injection
Flinching - OC&TBB - Doc has a dangerous near-encounter while away from the boys. They aren't pleased when they find out.
Warnings: Reference to attempted SA, reference to physical assault, some cursing, borderline panic attack.
F Ch 2 - OC&Echo - Echo patches Doc up after her attack.
Warnings: Reference to attempted SA, reference to physical assault, some cursing, wound care, energy crash from excessive bacta use, non-intimate undressing, some self-deprecating thoughts
F Ch 3 - OC&TBB - Doc tries to lighten the mood en route to speaking with her superior officers.
Warnings: Mostly fluff, but still some reference to attempted SA, reference to physical assault, reference to victim blaming
F Ch 4 - OC&TBB - After the grueling retelling, Doc has a brief talk with Cody regarding her place in the GAR before finally returning to learn that her squad has a surprise for her.
Warnings: Summarized attempted SA, reference to physical assault, reference to victim blaming. The first half is heavy, not gonna lie, but there's nothing explicit.
Muzzled - Crosshair - Crosshair is captured by Separatist forces. Though brief, his time imprisoned left him in need of help.
Warnings: Some light medical jargon and an injection, a bit of cussing, kinda muzzle/gag duo complete with saliva
M Ch 2 - Crosshair - Hiding an injury rarely ever ends well. Luckily, Doc notices something is still wrong.
Warnings: This one's gone some proper medical procedures - gore/blood/injections. Adult language. Good bit of guilt and angst.
TS Ch1.5.5 (because Cross needs more attention) - Crosshair - Nothing's easy with Crosshair, but after a joke goes too far, he and Doc manage to find a deeper trust in each other.
Warnings: More cursing, panic attack
Knife to Throat - OC&TBB - Doc is blindsided by a grief-maddened civilian.
Warnings: Blood and cursing. Kinda flirting with death a bit, and some light fluff that goes with it. Knife wound and subsequent medical procedures.
Soft Words - Hunter - A Separatist outpost sets a cruel trap for Hunter. The Doc tries to keep him sane until rescue comes.
Warnings: Went very heavy in the whump with this one – sound torture, imprisonment, mild language
Secrets Revealed – OC&TBB - An unexpected EMP forces Doc to reveal aspects of their past that could well turn the batch against them. (Censored version for those uncomfortable with heavy gore)
Warnings: Explicit details of severe injury – blood/gore, language, panic attacks, angst, PTSD flashbacks, self-depreciation, offhand reference to minor character death. This one hits a lot of potentially triggering topics pretty intensely and is fueled from a very dark place I was in with my own injury. Be kind to yourself. Healing is a nonlinear process.
Made to Watch - OC&TBB - Doc becomes the subject of torture in an attempt to force intel from Hunter.
Warnings: Get yuh whump here! Fresh, violent whump! Explicit details of torture and physical injuries, blood and minor gore, broken bones, near death, language.
Panic - Echo - A quiet discussion between Doc and Hunter is delayed when Echo has a nightmare. Doc tries to ease him through it, resulting in a fun bit of shared taunts with Crosshair the following morning.
Warnings: Nightmare-induced panic attack. Non-intimate bed sharing. Fictional curses (does that need a warning?), sexual innuendo
No Anesthesia (Extra per request) – OC&TBB – Wrecker’s overzealous efforts to destroy a building lead to Doc getting pinned in a dire situation.
Warnings: Very heavy whump in this one, with a couple moments of descriptive gore and medical procedures, impalement, difficulty breathing, near death, cursing. TW: claustrophobia
Found Footage - OC&TBB – A pleasant moment at 79s is shattered when someone tries to blackmail doc with footage of the crash on Agamar.
Warnings: Huge PTSD warning here. Flashbacks, disassociating, past injury description, blackmail, grief, angst, some alcohol use (social, not abuse), cursing
Difficulty Breathing – Medic OC&Wrecker- During a mission in a cave, Doc realizes she didn't come out of the rubble of that building with only physical scars, but is determined to push through.
Warnings: Big Claustrophobia warning. and Bats. Ptsd, panic attack. That's about it for this one!
DB Ch 2 - OC&Wrecker - Wrecker and Doc face additional challenges in their attempt to reach the surface.
Warnings: Heights, bats, mild gore, drowning, near death, hypothermia
DB Ch 3 - OC&TBB- When Hunter reveals what really prompted the cave beasts to attack, Doc is faced with an impossible decision.
Warnings: hypothermia recovery, thought of mortality (no character deaths), extreme guilt/angst/self doubt. Talked of wartime casualties. Dis one do be pretty tense, sooo prepare yourselves I guess
Fever – Tech - Tension are high after Doc's discussion with Commander Cody, but when Tech is exposed to a certain fungus, she doesn't hesitate to help.
Warnings: Angst, accidental drug exposure via fungal spores.
Fever - Tech Pt 2 - The effects of the spores quickly wear off, rending Tech into a severe withdrawal.
Warnings: TW: symptoms of withdrawal, accidental drug exposure via fungal spores, sense of impeding doom, high fever, vomiting, delirium-induced violence, strangulation, cursing, needles/IV
Fever - Tech Pt 3 - Crosshair and Echo take a moment to remind Doc that she needs to take care of herself, too, as Tech continues fighting through the effects of withdrawal.
Warnings: TW: symptoms of withdrawal, accidental drug exposure via fungal spores, high fever, needles/IV, seizures, light angst
Fever - Tech Pt 4 - Hunter and Wrecker each spend time helping Doc tend their brother.
Warnings: TW: symptoms of withdrawal, accidental drug exposure via fungal spores, high fever, needles/IV, paranoia induced violence, blood, broken nose, vomiting, dry heaves, mild sexual tension
Fever - Tech Pt 5 - Things get worse before they get better.
Warnings: TW: symptoms of withdrawal, accidental drug exposure via fungal spores, high fever, needles/IV, angst, fear of death/decommissioning
Fever - Tech Pt 6 - Finally through the worst of it, everyone is allotted a moment to breathe before returning to Kamino.
Warnings: TW: symptoms of withdrawal, accidental drug exposure via fungal spores, high fever, reference to vomiting, delirium induced violence, guilt
More then Skin Deep - Wrecker - Doc notices something about Wrecker while training and offers her help.
Warnings: Light sexual tension, reference to past injury, disabilities and light prejudice from appearance - It's mostly just some softness fluff.
"Not Gonna Believe This" - Doc & Tbb - Chow time on Kamino dissolves into chaos in the wake of thoughtless words.
Warnings: Fighting, broken nose, blood, light medical procedures, mild guilt, bit of sexual tension, reference to bullying
Arrows (Special Request) - Doc - A brief moment of peace precedes a mission doomed to misfortune.
Warnings: Bone/joint injury, some PTSD, brief insect creature, mild sexual tension (when isn't there with these guys)
Arrows - Doc Pt 2 - Rapid medical care is given, but it offered little reprieve.
Warnings: Bone/joint injury, profanity, vomiting, heavy whump, medical procedures, needles
Arrows - Doc Pt 3 - Medication offers some relief before the team splits up to retrieve a cure.
Warnings: This one's pretty mild - descriptions of pain, some guilt... I think that's about it
Arrows - Doc Pt 4 - Doc continues to decline as the others race to get back with the cure.
Warnings: Near death, vague drowning (kinda?), reference to light medical procedures, some guilt and profanity
Breaking Point - Doc - Sent to Devaron under the guise of a med-leave, Doc and the boys get a chance to relax, and Doc learns a disturbing truth of Crosshair’s specialty.
Warnings: Vague, cryptic warnings, moral dilemma over assassination, mild tension
Breaking Point - Doc Pt 2 - The squad enjoys the remainder of that day on the lake before finally fulfilling the real reason they were sent there.
Warnings: Sexual tension galore, mild brotherly bullying, profanity, mild body dismorphia regarding prosthetics, assassination, minor character death, blood, guilt, angst, horrors of war
Breaking Point - Doc Pt 3 - Doc struggles with the aftermath of Crosshair's mission.
Warnings: Intense descriptions of grief and guilt. Heavy angst.
Breaking Point - Doc Pt 4 (Explicit) - Doc and Crosshair find an escape in each other. (Click Here for the Censored Version)
Warnings: Guys. It's smut (unless you opt for the censored version, then it's steamy kisses and implied sex). In fact, it's inappropriate use of sex to cope with grief. See tag for explicit version's detailed warnings, profanity, and dread/guilt
Breaking Point - Doc Pt 5 - Before she can deal with the ramifications of her actions, Doc seeks out Crosshair for answers.
Warnings: Non-explicit sex scene, profanity, and dread/guilt - might offer an explicit chapter later, but it wasn't important to the scene, so I didn't go into it this time
Breaking Point - Doc Pt 6 - Tensions are high about the squad as they struggle to accept changing dynamics.
Warnings: Vague reference to sex/ sexual innuendoes, profanity, and more dread/guilt
You'll Have to Go Through Me - Doc Pt 1 - Tensions are still high as the squad attempts to prepare for their next mission.
Warnings: Lots of heavy emotions in this one - angst, guilt, angry, blame, got some profanity in there, and reference to child soldiers kinda
You'll Have to Go Through Me - Doc Pt 2 - A brief distraction from Crosshair offers little comfort once the mission actually starts.
Warnings: Some sexual tension, mild making out, severe anxiety, profanity, war typical violence, and some gory killing
You'll Have to Go Through Me - Doc Pt 3 - Doc shows just how far she's willing to go to save her men.
Warnings: It dark. Ye be warned. Torture. Blood. Broken/dislocated bones. Disassociation. Stabbing. Big profanity warning. Murder.
You'll Have to Go Through Me - Doc Pt 4 - They escape the planet before Doc's actions finally catch up with her.
Warnings: Reference to bone trauma, blood, vomit, disassociation, medical procedures, guilt, angst, needles
You'll Have to Go Through Me - Doc Pt 5 - Doc has a couple conversations that have been held off for too long.
Warnings: Nightmares, guilt, reference to torture/gore, reference to murder/assassination, profanity
You'll Have to Go Through Me - Doc Pt 6 - Doc has the chance to reconnect with most of her squad before plans change.
Warnings: Mild PTSF, guilt, reference to torture/gore, profanity, heated kissing
You'll Have to Go Through Me - Xtra Scene - Crosshair and Echo have a chat.
Warnings: Just some standard guilt, angst, and regret, along with a little sprinkling of profanity.
Identity - Doc Pt 1 - Awkward goodbyes precede the beginning to Doc's secretive mission.
Warnings: Nothing serious - some cursing, a bit of sexual tension/heavy kissing, and some tension in general. Well, lots of tension in general
Identity - Doc Pt 2 - Doc reconnects with her old squad.
Warnings: Brotherly fighting, talk of hunting, nightmares with reference to gore/torture, heavy tension, profanity
Identity - Doc Pt 3 - After a final chat with the 104th, Doc enters the gala.
Warnings: Brotherly bullying, varying degrees of dread, unwanted advances (between two women, though I want to be clear: the 'unwanted' aspect is not due to gender), profanity, brief descriptions of gore and burns, needles, brief description of dead bodies
Identity - Doc Pt 4 - The gala starts of well enough...
Warnings: torture, waterboarding, drowning, interrogation, panic, panic attack, flashbacks, self-blame, giving up, longing for death, temporary insanity, arguably inappropriate use of sedation, guilt, profanity, intense whump
Identity - Doc Pt 5 - Her old squad struggles in the aftermath of the gala.
Warnings: Minor flashbacks/PTSD, reference to torture, loads of guilt and tension, otherwise mostly just fluff and angst
Identity - 99 & 104th Pt 6 - Crosshair demands answers from the remaining members of the 104th.
Warnings: Big emotions in this - rage, guilt, blame, and the like. There do be a bit of fighting, but it's not gory. Brief description of water torture. Profanity
Identity - Doc Pt 7 - The debrief with Cody doesn't go well.
Warnings: Flashbacks/PTSD, description of torture, loads of angst, reference to gore, profanity, self-deprecating thoughts
Identity - Doc Pt 8 - After composing herself, Doc finally returns to her squad.
Warnings: Honestly, aside from the standard guilt and regret, this chapter is mostly fluff
An Ode to Artists - Doc/Crosshair Pt 1 - The squad is sent on a mission with the sole intent of being granted a moment of peace.
Warnings: This arc will mostly be fluffy stuff, but there will be references to past torture here and there. This one has some flashbacks, profanity, and loads of emotions like guilt, fear, anger, and general angst, as well some brief mention of wanting to die (not SI - with relation to ending torture), and I supposed some dependency
An Ode to Artists - Doc/Crosshair Pt 2 - A soft morning precedes an important chat.
Warnings: Kissing in bed with some light sexual tension if you squint, then right back into the good ol' hard emotions: self blame, guilt, anxiety; reference to torture, Crosshair being Crosshair, I think there's some light profanity, too
An Ode to Artists - Doc/Crosshair Pt 3 - The squad lands on Alderaan.
Warnings: sexual tension, mild ptsd
An Ode to Artists - Doc/Crosshair Pt 4 (Explicit) - Doc and Crosshair finally enjoy some isolation. (Click here for the censored version)
Warnings: Um... so, it's over 8k of smut. Unprotected PiV, oral (m & f receiving), light teasing, profanity
An Ode to Artists - Doc/Crosshair Pt 5 - Wrecker is shown a moment of the kindness he deserves, and Echo and Doc have a chat
Warnings: reference to sex but nothing explicit. Profanity. Some of the usual, heavy emotions (guilt, dread, etc). This one's pretty calm
Fool's Errand - Hunter Pt 1 - Plans never survive first contact with the enemy.
Warnings: Back to some good, ol' whump here. Minor ptsd, blood, broken nose, needles, profanity
Fool's Errand - Hunter Pt 2 - Doc patches up Hunter while Echo tries to coordinate with Tech and Wrecker to escape.
Warnings: Medical procedures, broken nose, blood, needles, profanity
Fool's Errand - Hunter Pt 3 - Echo and Doc race to get Hunter out of the prison.
Warnings: Suspense, profanity, dread, mild PTSD, mention of blood, reference to medical procedures
Fool's Errand - TBB Pt 4 - Doc races to rescue her squadmates.
Warnings: decent bit of cursing, blood, needles, minor body horror, some ptsd/ minor flashbacks, dislocated knee
Fool's Errand - TBB Pt 5 - The worst injuries are tended to first.
Warnings: fair bit of medical procedures in this one: blood, needles, big needle, body horror, brief mention of child prisoner
Fool's Errand - TBB Pt 6 - The flight back is mostly quiet.
Warnings: reference to previous medical procedures (blood/ needles), wound cleaning, some, uh, tension, child trauma
Flowers - Doc x Crosshair - Fluffy prompt for Clone x Reader Bingo (set a couple arcs ahead of Breaking Point)
Warnings: none really - just has a fluffy kiss
I Missed You, Too - Doc x Crosshair - Another fluff fic for Clone x Reader Bingo (a couple arcs after You'll Have to Go Through Me)
Warnings: Crosshair being Crosshair, but he's really a softy. Snuggling in bed. Probably one of the least Warning-heavy things I've written
Recommended reading Found Footage first though these will take place before Doc joins CF99.
First Impressions - The wolf pack get their first real meeting with Doc.
Warnings: vague bugs
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Beautifully said and rendered. ❤️
How did Omega know he needed that hug more than Hunter in this moment? Sure, she saw his arm, and that was probably most of why she ran to him first, but I also think she thought about how he was tortured, how he overcame his fear, how he saved her.
Another entry for the @summer-of-bad-batch prompt "hugs"
Sadly beautiful. 💔
ever wonder about the afterlife?
Wrecker ended up capsizing his floatie. “Why is there always a big monster?!” Echo learned the hard way that you can’t use a kama as a flotation device. Omega happy to spend time with her bros.
#tbb wrecker #tbb echo #tbb omega
• Omega visits both of them regularly. While they are confined, she has some amount of freedom within Tantiss.
• Both are initially closed off/withdrawn and antagonistic toward her.
• But, through continual positive interactions with Omega, they grow attached to her. (You could say she domesticated *both of them* … as others joked about here! 😂)
• Both of them are hurt — Batcher, physically and Crosshair, emotionally/physically — and Omega helps them both to heal.
• Both of their lives are threatened because of Omega’s actions. Batcher is slated for termination after Omega domesticates her; and Hemlock threatens to kill Crosshair if Omega’s misbehavior continues.
• Omega eventually frees both of them, and they both prove crucial in their collective escape in Episode 3.03. (Note: all three of them escape Tantiss the same way — via Batcher’s kennel chute.)
• Both Batcher and Crosshair are always ready to Square Up ™️ anytime someone threatens Omega.
• “S/he deserves a chance.”
• Hemlock only ever uses their designations — CT-9904 and LH-201. Omega only ever uses their names.
• The irony of Hemlock saying “actions always have consequences — sometimes not in the ways we imagine”… He literally arms Omega with two individuals who help in her first escape, and pairs her with Emerie who helps with the second escape. And later, Crosshair and Omega team up with Hunter to kill Hemlock. None of this would’ve happened if Hemlock had supervised Omega more closely, or not given her as many freedoms during her initial stay.
• Same thing with “Emotion and sentiment have no place within these walls. You would do well to remember that” … considering it’s the Bad Batch’s love for each other that causes Hemlock’s downfall.
• Omega refuses point blank to leave either of them behind throughout S3. “I wasn’t going to leave without you.” / “I’m not abandoning her.”
• Also, Batcher and Crosshair save Hunter together in 3.05. 😂
• Batcher almost exclusively follows Crosshair in 3.05. But, after he reconciles with Hunter and Wrecker in that episode, Batcher seems more comfortable hanging out with Hunter and Wrecker too. Like, she fully integrates into the family when Crosshair does.
There are probably others, but that’s all I got for now. 😅
100% pure bad ass ARC. ECHO!
I love how Echo went from "I read the reg manuals for fun and insist we do everything by the books" to "I'm going to sneak onto this heavily-guarded imperial ship by myself and hope that I can get you guys on here too before I'm taken to an unknown location where I'll probably die. Oh, and I'm gonna do it by going up the droid chute."
You will not be disappointed reading about Cerra Kilian. Fascinating OC and great adventures! @dystopicjumpsuit is an amazing writer and artist!
Whether you need to repair a hyperdrive, infiltrate an Imperial base, or get absolutely kriffed up in the entertainment district, Cerra is your girl. GAR supply officer, turned deserter, turned full-time rebel. With a seemingly endless array of unsavory contacts and absolutely no moral qualms about sourcing supplies via questionable means, Cerra can get whatever you need, from expired ration bars to decommissioned GAR medical equipment. All that, and the odds of her deciding to adopt you are only about 60%!
Look at me. I’m the captain big sister now. Art by me 🩵
More info below the cut! Content warning for non-descriptive violence and spoilers for Stars Beyond Number.
Overview
Name: Cerra Kilian
Birth year/age: born 48 BBY; 31-32 at time of Stars Beyond Number
Species: Human
Pronouns: she/her
Orientation: bi/pan
Home planet: Corellia
Current location: Coruscant
Occupation: military supply officer (deserted); full-time traitor
Affiliation: Corellian Military Defense Force; Grand Army of the Republic; Clone Underground
Alignment: Chaotic good
Family: CT-5555 “Fives” (husband; deceased); Admiral Shoan Kilian (uncle); Lorn and Vianne Kilian (parents, estranged)
Physical characteristics
Height: 5’10”/178 cm
Eyes: brown
Hair: black (shaved)
Skin: brown
Tattoos/piercings/identifying marks: full sleeve tattoo on left arm; multiple piercings in ears; large shrapnel scar on left thigh
Personal history
Cerra was born on Corellia, the daughter of Lorn and Vianne Kilian. Vianne, her mother, had joined the Corellian Military Defense force as a mechanic, as it was one of the only avenues to escape the Corellian underworld slums where she was born. She eventually married Lorn, whose family had a longstanding tradition of service in the CMDF.
Cerra joined the CMDF at the age of sixteen, serving as a supply officer for ten years before the outbreak of the Clone Wars. At that time, the CMDF was absorbed into the Grand Army of the Republic, and Cerra was assigned to the 501st Legion, serving under General Anakin Skywalker. While serving as supply officer on the Resolute, Cerra became friends with Captain Rex, Jesse, and Kix, along with many other clones in the 501st and beyond.
It is also where she first met Fives, who visited the supply office weekly to submit requests for candy. Every single request was denied, and eventually, Cerra ordered a crate of sweets to be delivered with her personal supplies, then passed it on to Fives, who distributed it to the entire battalion. She never told Fives that she’d paid for it, but he figured it out (of course). After the Battle of Kamino, Fives stopped by the supply office one last time before he shipped out for ARC training. That was the first time Cerra kissed him.
When the Resolute was destroyed at the Battle of Sullust, Cerra was on the bridge. She helped as many wounded as she could into the escape pods, including Admiral Wullf Yularen as well as several clones. She was on her way to her own escape pod when she was caught in an explosion and hit in the leg by shrapnel. A shiny she’d helped into a different escape pod that was at maximum capacity jumped out and dragged her inside, then launched the pod, staying behind on the Resolute and sacrificing his life to save her. She never knew who he was, so she had a blank Phase 2 helmet added to the tattoo sleeve on her left arm when she’d recovered from her injuries.
After Sullust, Cerra was reassigned to a different unit, serving on the Ro-ti-Mundi until the Battle of Coruscant. She stayed in touch with her friends in the 501st, taking every opportunity to spend time with them whenever leave schedules permitted. In particular, she and Fives commed each other as frequently as possible, though his ARC duties prevented them from seeing each other again until just after his mission to Lola Sayu, where Echo was presumed dead. At that point, Fives and Cerra began a relationship.
The Battle of Umbara was the turning point for the pair. The treachery of Pong Krell shook Fives’s faith in the Jedi as well as the Republic, and he told Cerra that their lives were too short and too uncertain not to seize their chance at happiness while they could. He asked her to marry him, proposing with a ring he’d carved out of plastoid armor. Despite the ban on clone marriages, Cerra didn’t hesitate, and the two married in secret. When she met Tup after Umbara, she forged a close bond with him and quickly came to see him as a younger brother. He was the only witness to Fives and Cerra’s marriage, and the only person who ever knew about it.
And then came the Battle of Ringo Vinda.
In the months following Fives and Tup’s deaths, Cerra threw herself into working with Kix to try to discover what had happened. They were close to a breakthrough when Kix disappeared. Utterly disillusioned, with her faith in the Republic and the GAR shattered, Cerra abandoned her post following the Battle of Coruscant.
Her family did not understand. Her parents felt that she had disgraced the family by deserting, and after a disastrous visit home to Corellia, Cerra returned to Coruscant and disappeared into the underworld.
Until one day, several weeks after the fall of the Republic, Rex knocked on her door.
Personality
Fiercely loyal, sarcastic, competent (with a healthy dose of imposter syndrome), protective to a fault. Once Cerra decides she likes someone, she adopts them. They’re hers now. She's keeping them. And she’ll make sure everybody else in the group is nice to them, too—or else. Despite being an only child, she has strong older sister energy, which occasionally causes her to clash with the people she cares about.
She is pathologically opposed to displaying negative emotions in a healthy way; if she’s feeling anger or grief, she’s likely to shut down or hide rather than talk about it. After Fives’s death, she became withdrawn and reticent, not even trusting her closest friends with all of her secrets. But underneath her durasteel-reinforced-with-beskar walls, the same fierce, loyal heart still beats.
---
You can read about Cerra’s adventures in my Tup x Reader short fic “Do It Again” (NSFW), and you can find out what happened after Rex knocked on her door in my complete longfic Stars Beyond Number (sequel in progress but will not be posted until it is fully written). You can read her GAR Datafile here.
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Taglist:
@secondaryrealm @sev-on-kamino @523rdrebel @wings-and-beskar @merkitty49
@anxiouspineapple99 @sinfulsalutations @arcsimper5 @starrylothcat @clio3kantarella
@cloneloverrrrr @goblininawig @ladytano420 @arctrooper69 @sunshinesdaydream
@littlemissmanga @stunkbiggu @starqueensthings @marierg @idontgetanysleep
@moonlightwarriorqueen @dudewhynotthis @sleepycreativewriter @tcwmatchmakingau @littlemissbshine
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A beautiful explanation. ❤️
bringing back my favourite comic that I've made for The Bad Batch 🥲
much much love to the crew and everyone involved!
Fantastic story! Excitedly waiting for more!! Fives flirting, not hitting his mark. The 501st. Anidala. The intrigue is building. 😍
Tags/Warnings: graphic (and casual) depiction of violence, wounds, death, etc.
Chapter WC: 4,449
A/N: Okay so this is going to be longer than I thought. Definitely less than 20 chapters, but probably more than 10, by virtue of me trying to keep these all under 10k each.
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Esmé takes the lead as soon as they step out onto the street. She moves quickly, weaving through the crowd with practiced ease. She doesn't so much as slow down, even when a couple bumps into her, muttering something under their breath. Fives has to jog to catch up with her, his steps a little clumsy in his haste, his arms swinging by his sides. She doesn't look back. She just keeps moving.
She's not okay. She's trying to hide it, but she's not. He can see it in the way her shoulders are pulled tight, her back ramrod straight. Her breathing is too fast, and her hands are shaking, her knuckles white. She's on edge, and it's more than just a brush with a bounty hunter. She's seen them before, that much is clear, and this isn't her first time having to deal with one.
Ahead, the crowds begin to thin, the streets emptying as they move farther away from the marketplace. It's quieter, the noise of the festival muffled by the tall buildings, and the air is crisp, a gentle breeze blowing through. It's not exactly a short walk, but Esmé makes quick work of it, her strides long and sure with the confidence of someone who's walked the same path a hundred times.
She doesn't speak, and Fives doesn't ask. He's not sure he wants to know the answer.
He's not really sure what happened. One minute, they were fine, and the next...well. He's not sure.
There had been a moment when they were in the alley. He'd grabbed her and covered her with his body. And maybe he should've said something, explained what he was doing, but he hadn't. Instead, he'd just stood there, and she hadn't protested.
He can still feel the warmth of her, the way her hair had tickled his face, her breath against his neck. Her skin had been soft beneath his fingertips, and she'd smelled sweet, like some kind of flower. She hadn't moved away. Hadn't tried to push him off. In fact, he'd swear that she'd leaned into him. Just a bit. Just for a second.
And then, in the blink of an eye, she was a million lightyears away. She'd practically sprinted out of the alley and onto the street, leaving him to follow. It had happened so fast, so suddenly, that he's still trying to wrap his head around it.
Had he done something wrong? Said something wrong? He knows he has a habit of pissing people off, especially when he's nervous, but she'd been smiling. Maybe he was just seeing things, hoping for something that wasn't there, and the fact that he's already starting to spiral is a sign that he's screwed this up beyond repair.
He's not going to give up. He can't. There's something between them. He can feel it. He just has to figure out how to bring her walls down.
“Bounty hunters are like sand fleas," Fives speaks up, trying for a joke. Anything to break the tension, anything to distract her. "Once you get one, you just end up with a hundred more. They're annoying like that."
Esmé doesn't laugh. She doesn't even crack a smile. She just keeps walking, her eyes fixed on the ground in front of her.
Alright, that was a bust. He clears his throat and tries again.
"So, you...uh...you've got experience with bounty hunters, I take it?"
"What gave it away?" she asks, her voice dry and her lips pursed.
Okay. He deserved that. He can't help the snort that escapes him.
"Yeah, fair enough," he concedes with a shrug. He scratches the back of his head, his gaze flicking towards her and then away. "Do they...do they come after you guys a lot?"
"Sometimes."
"Is it always bounty hunters, or do you get a little bit of everything?" he asks. She doesn't reply, and he's not sure she's going to. He doesn't want her to shut down, not again. He sighs and tries a different approach. "I heard you got attacked a while back. A bunch of droids, or something, right? Was that... Was that your first time?"
Esmé stops suddenly, and Fives almost runs into her. They're not far from the Senator's apartments, only a block or two away, but he's grateful for the reprieve. His arm is aching, the bag of groceries hanging heavily from his hand, and his legs are burning from his attempts to keep up with her.
"No," Esmé says, her voice low. She looks up at him and purses her lips. "No, that wasn't the first time."
"Oh."
That's all he can think to say. Oh. It doesn't really feel adequate, doesn't really capture the full depth of his surprise and confusion and...and anger.
Anger, because he knows that this can't be normal, and the fact that she's clearly had to do this more than once means that there's a problem. It means that the Senate, the GAR, everyone, has failed.
Failed her.
He's not sure why, but that bothers him. Maybe it's the fact that he and his brothers are supposed to be part of the solution, part of the solution to all the problems in the galaxy, and yet he's standing here, talking to a woman who has clearly been attacked more times than she's willing to admit, and who doesn't even seem surprised by it. Or maybe it's just because he likes her, and the thought of someone trying to hurt her makes him feel sick.
Fives doesn't like it. He doesn't like any of it.
They stand in silence for a few moments, their eyes locked, and then Esmé turns away, her gaze flitting over the nearby rooftops. She's looking for the hunter, or at least he assumes she is. Her hand is resting on her blaster, her fingers tracing the handle, and she's chewing on the inside of her cheek, her brow furrowed.
"You're right," she mutters as she starts walking again.
Fives hurries to catch up, his boots loud against the paved stone. He looks at her, confused, and raises a brow. "About what?"
"About bounty hunters." Her eyes meet his for a moment, and her lips press together. "Where there's one, there's another. We should hurry."
He doesn't need to be told twice. They fall into step with each other, and she leads the way, her stride steady and her back straight. Fives keeps pace, his gaze sweeping the nearby rooftops, his stomach churning.
He should have been faster, should have acted sooner, should have known. He should have seen the threat coming, should have had a better response, and should have had a better plan. He shouldn't have been so distracted by her, and he shouldn't have let himself get caught off guard. He should have been better.
He'll have to be better.
“Captain,” Fives speaks into his comm, his voice quiet. "I think we might have a problem."
There’s no response, and he frowns. He taps his vambrace.
"Rex?"
Silence.
His gut twists, and his steps falter. He stops, his hand reaching for his blaster, his gaze searching the rooftops above him. The sun is starting to dip below the horizon, the shadows lengthening and the sky growing dark. There are windows everywhere, and the balconies are crammed with potted plants, the railings lined with colorful fabric and the windowsills decorated with small statues and lanterns. It would be easy to hide, even in plain sight.
Esmé pauses, her attention on him, her expression expectant. He shakes his head.
"It's probably nothing," he says, trying to sound casual. "Probably just a faulty connection. I'll try again—"
"Don't," she cuts him off, her voice hard. "If they're jamming communications, then we don't want them to know we're onto them."
"But the others," Fives begins as he gestures helplessly, his hand waving in the air. "If they don't know, then—"
"We're not far," she assures him. There's a hint of compassion in her voice. It's not much, just a slight softening of the edges, but it's enough to show that she does care. More than she lets on. "Just a few minutes. We can handle a few minutes."
"Yeah," he agrees. He takes a deep breath, his shoulders squaring. "You're right. We've got this."
Esmé nods.
"Good," she says. "Let's go."
They move quickly, their steps echoing down the narrow alleyways, the music and chatter of the festival fading the farther they go. They reach the building where Senator Amidala is staying within minutes, and Fives feels himself relax when he sees the troopers are still posted outside. Esmé doesn't slow. She walks right past them, her hand on her blaster, and heads straight for the door.
The men look startled, and then confused, their helmets moving from Esmé to Fives, and then to each other. Esmé strides through the lobby and disappears into the turbolift, her finger jabbing the button, and Fives has to run to catch up with her before the lift doors close on him.
"Don't let anyone else in," he calls over his shoulder as the doors slide shut, and then the lift is moving, the numbers climbing higher and higher.
Fives shifts his weight from foot to foot, his grip on the bag tight. He can see their distorted reflection on the metal surface, the bags beneath his eyes and the tense line of his shoulders. His helmet is still sitting on the coffee table, and it feels like a mistake. He should have kept it on. Should have been ready for a fight.
They're nearly at the top when a burst of muffled blasterfire reaches their ears, the sound coming from the floor above. They freeze as their gazes meet in the reflection. The distorted version of Esmé nods once, and he does the same. She draws her blaster, her fingers curling around the handle, and her thumb flicks the safety off.
The turbolift slows to a stop, and the doors open with a soft chime.
The scene in front of them is chaos.
Bodies litter the hallway, the floor and walls littered with holes and scorch marks, the plaster cracked and the tile broken. The door to the Senator's apartment hisses as it opens and closes repeatedly, stuck on the security droid lying deactivated in the entrance. Two RNSF soldiers are sprawled in the middle of the hallway, blood pooling beneath them, their eyes glassy and their bodies limp.
Esmé lets out a breath, taking a step forward, and Fives reacts without thinking. He grabs her and shoves her back into the turbolift, and her back hits the wall with a thud. Her eyes go wide, her mouth dropping open as a gasp escapes her.
"Stay here," he orders. His hands are on her shoulders, holding her in place. "Wait for the Captain."
A furious look washes over her, and Esmé's nostrils flare. "You can't—"
"Stay. Here," he repeats, dropping the bag of groceries beside her. He pulls his pistols from their holsters, his grip tight and his jaw clenched. "Do not leave this turbolift."
Fives doesn't give her a chance to argue. He steps into the hallway and hits the control panel, and the doors closes on her protests, her face vanishing from view. The sound of a fist banging on the door is the last thing he hears before the lift starts moving.
He can't wait. He has to act, now, before the situation gets any worse. He takes a deep breath, his gaze flitting between the fallen men, and then he rushes forward, his strides long and his blasters raised.
His mind is racing, a million thoughts flitting through his head at once. Where are the others? Who is attacking the Senator's security detail? Are they even still alive? Who else has the clearance to access the floor?
He should have done a perimeter sweep. He should have checked the rooftops. He should have made sure the area was clear. He shouldn't have let his guard down. He shouldn't have left his squad. He should have—
Fives pushes the door open and stumbles to a stop, his body slamming into the door frame.
The room is a mess. Blasterfire has ripped through the walls, the plaster shredded, chunks of rock and wood scattered across the floor. Furniture is broken, the sofa torn and the cushions ripped, and a painting lies crooked on the wall, a hole punched through the canvas.
Kix is kneeling on the ground, hovering over Tup, whose hand is pressed to his chest, his armor stained red. Jesse and Rex are crouched behind a pile of upturned furniture, their bodies angled towards the staircase. A man dressed in black lies on the ground, his limbs akimbo, his body still.
The Senator and General Skywalker are nowhere to be seen.
Jesse notices him first. His head turns towards Fives, and he holds a finger to the mouth of his helmet.
Fives nods and creeps inside, his back brushing against the wall, and he keeps his blasters trained on the stairs. There's no movement, and no noise except for the sound of Kix working, his hands quick and his movements practiced.
Fives edges closer, his steps careful, and he ducks behind the pile of furniture.
"What's the situation?" he whispers.
"Bounty hunter," Rex answers. He sounds tired, his voice rough, and his body is slumped against the couch. "He had some kind of disruptor on him. Jammed our comms."
"Is he alone?"
"He is now." Rex nods toward the body. "Tup got him. Barely."
Fives risks a glance over at Kix, who's applying bacta to Tup's chest. Tup's breathing is labored, his face pale, but his eyes are open. He gives Fives a weak smile, his hand raising in a small wave, and Fives waves back.
He takes a breath and turns his attention back to the staircase.
"Senator and General?" he asks.
"General's guarding the Senator. She took a shot to the shoulder. They're barricaded in her room."
Fives feels a wave of guilt wash over him. He should have been here. Should have helped. Instead, he was off, flirting with a pretty girl and buying groceries, and his brothers were stuck fighting a battle without him.
He should have known.
"Where's your handmaiden?" Jesse asks. "She alright?"
"In the lift," he replies. "I told her to stay put. Figured she was safer there than out here."
"And you think she's gonna listen to you?"
"No," he admits, his lips twisting into a wry smile. He sighs and pinches the bridge of his nose. "Probably not."
Jesse lets out a huff of amusement, and he leans forward, his gaze fixed on the staircase. There's a long, jagged crack running up the wall, the paint peeling away. There's blood on the railing, and more splattered against the wall. Someone had been hit. Fives hopes it wasn't the Senator.
Fives scans the area, his gaze flickering from one corner to the next. He doesn't see any traps, any signs of hidden enemies, or anything else that might indicate a potential threat. The apartment is silent, and it's almost unnerving, the lack of noise making his skin crawl.
A second later, the warble of a lightsaber and the sound of pounding feet reaches their ears. Someone is running towards them, fast and hard, and the other troopers are on their feet before Fives can react, their weapons raised. They're all aiming at the stairs, their stances wide, their shoulders tense and their fingers ready.
The footsteps come closer, and then the figure appears, leaping down the stairs two at a time, their head down and their arms pumping. They're wearing a heavy cloak and a hood, a long scarf wrapped around their neck, and Fives only has a moment to register the familiarity of it all before the figure is sprinting past, and then diving for the window.
Fives propels himself forward, intercepting them, his arms wrapping around their waist, and he slams them both into the floor, his shoulder colliding with the ground. The impact knocks the air from his lungs, and he groans as an elbow cracks into his nose, his grip releasing on instinct.
The bounty hunter gets to their feet and dodges the blaster bolts Rex and Jesse fire at them. They reach the window and pull the curtains aside, their hands reaching for the latch, and they throw the window open. A gust of wind sweeps through the room, blowing the curtains wide and knocking a potted plant onto its side.
A single, precise shot rings out, and the bounty hunter's body jerks.
Their knees buckle, legs folding under them, and they crumple to the ground. The window slams shut, and the curtains fall back into place. Fives looks from the dead body to the window, and then to the source of the shot.
He hadn't even heard Esmé approach, hadn't heard her enter the room, but there she is, standing in the doorway, her blaster still raised, the bag of groceries hanging over her arm. She lets out a sigh and holsters her weapon.
She killed him.
Just like that. In a single shot, without so much as a second glance, and Fives... he's not sure what to do with that. It's one thing for a clone or a Jedi to kill a person, but for a civilian, a handmaiden, to do it? Without a hint of hesitation or remorse? He's not sure he's ever seen something like that before.
Rex lowers his blasters, and the others do the same. They look at her, and then each other, and then back at her. No one says a word.
Fives swallows and slowly pushes himself to his feet, his palms pressing into the carpet, his eyes still fixed on Esmé. She's looking down at the body with barely a hint of emotion, her mouth twisted in distaste. She seems more annoyed than anything.
"I told you to stay put," Fives tells her, touching his nose gingerly. It's not what he wants to say. There are a thousand other things he should be saying, should be asking, but that's what comes out. "Couldn't listen for five minutes, could you?"
Esmé ignores him as she takes a tentative step inside. Her eyes land on Tup, and her brows draw together.
"Are you alright?" she asks softly.
Tup's head is propped up against the wall, his helmet discarded on the floor, his hand pressed to his chest. He tries to sit up, but Kix pushes him back, and Tup winces, his teeth bared.
"I'm fine, ma'am," he says, his voice hoarse. He manages a grin, his cheeks flushed. "Just a scratch."
General Skywalker appears at the top of the stairs, his expression stormy and his robes rumpled, his hair a mess and lightsaber held tightly in his hands. The tension drains from his shoulders when his gaze lands on them. He glances at the body and then at Esmé, and his brows raise.
"Nice work, Es," he says with a sigh, and he deactivates his lightsaber, clipping it to his belt. "How many was that, now?"
Esmé's lip curls.
"Eight," she answers flatly. She's still focused on Tup, her eyes moving over his body, cataloguing the damage. "You should have had a better security detail, Anakin."
"Oh, yeah? I'll keep that in mind next time," the General scoffs.
"Do that."
Fives looks between them, his eyes darting from General Skywalker to Esmé and back again. The Senator comes around the corner a few seconds later, moving slowly. She's holding a hand over her shoulder, the other wrapped around her torso, and she's pale, her face pinched and her robes torn. She takes a step forward toward the stairs, but she stumbles, and General Skywalker is there in an instant, his arm wrapped around her waist, holding her upright.
The calm expression on Esmé's face fades, and for the first time since the attack began, Fives sees fear flicker across her features. The bag of groceries falls from her hands, hitting the floor with a loud thump, and she starts forward across the room and up the stairs.
Fives watches her go, his chest tight.
The others are talking, but he doesn't hear them. He's watching Esmé, watching the way her face softens as she helps the Senator, her arm wrapping around her back and her hand coming to rest on her hip, supporting her weight. She's murmuring something, too quiet for him to hear, and the Senator's head drops onto her shoulder, her eyes falling closed.
It doesn't make sense.
Nothing about her makes sense.
She's a handmaiden, a servant. She's a civilian. She shouldn't know how to shoot, shouldn't be able to defend herself, and she definitely shouldn't be able to take out a bounty hunter like it's nothing. She shouldn't be so good at it. And yet... she is.
The Senator is leaning against Esmé, her hand gripping the back of her tunic, her body curled into her side. Esmé doesn't seem to notice the weight, her focus fixed on the Senator, her voice soft and soothing.
Something about the scene is unsettling. She should be frightened, should be afraid. She should be shaking, or crying, or something. Instead, she's standing there, her hand rubbing slow circles on the Senator's back, her chin resting atop her head, and her eyes are hard.
The General says something, and then he and the Senator disappear back around the corner. Esmé follows, her hand resting lightly on the Senator's arm, and Kix is on his feet, rushing after them, the medkit in his hands.
Fives should follow. He should make sure the Senator is okay. He should check on the rest of the men, and make sure the building is clear, and call for a clean-up crew, and find out how the hell a bounty hunter was able to get past them all and into the Senator's apartments.
But he can't seem to make his feet move.
He's frozen. His whole body feels like lead, his hands shaking and his heart pounding. He can't seem to shake the visual of Esmé, her face twisted with determination, her aim true, and her eyes hard.
Eight.
The number rings in his head, repeating over and over. Eight. Eight bounty hunters she's killed. Eight attempts on the Senator's life, and each time, Esmé has been the one to stop them. It should be impossible. It should be a fluke. But the General had said eight like it was nothing, and Esmé hadn't denied it.
And then, in the space of a single, heart-stopping moment, Fives understands.
It's like everything is falling into place, and the puzzle is finally complete, the picture coming together. She's not just a handmaiden. She's not just a civilian. She's not even a soldier.
She's a trained killer, and a damn good one.
"So," Jesse starts, his voice cutting through the silence, his helmet tilted in Fives' direction. He has his arms hooked underneath one of the bounty hunter's, and he's dragging them out onto the balcony. "You going to tell us what happened with her, or...?"
"Or what?"
"Or I'm gonna start guessing," he replies, his voice teasing. He sounds completely unfazed by what just happened, like taking out a bounty hunter is an everyday occurrence, which, considering who they are, it kind of is. "I mean, I've got a lot of ideas. And none of them are very nice."
"Well," Rex chimes in as he moves to help lift the dead weight, "he did spend the evening with a pretty girl. We all know how those usually go."
Fives rolls his eyes, and he can't help the chuckle that escapes him.
"Yeah, yeah. Laugh it up," he mutters. He crosses the room and bends down, grabbing the abandoned bag of groceries and scooping the fruit that had spilled out back into the bag. "You got me. I spent my evening trying to flirt with a pretty girl, and it went so well she shot someone in the head."
Rex snorts, and Jesse lets out a loud bark of laughter. Tup just grins, his lips stretched into a wide, teasing smile.
"You were gone for a long time," he points out, his eyes dancing with amusement. "What took you so long?"
"I had a lot of flirting to do," Fives retorts, and the men laugh again. He smirks, straightening. "A lot of groceries to buy. Besides, you can't rush these things. You gotta go at the lady's pace. Right, Captain?"
Rex holds his hands up in surrender as he drops the bounty hunter's body beside the railing.
"Don't drag me into this," he warns, shaking his head. "I've got enough problems as it is."
"Ah, come on, Rex. You and General Anathorn are adorable," Jesse teases, and Rex shoots him a dark look. "Maybe you can give Fives some advice."
"Yeah, Rex. Advice."
"You know, I think you boys have got this handled," Rex says dryly. He heads for the stairs, his steps brisk. "I'm going to go see if General Skywalker needs help."
The men chuckle and wave him off.
Fives watches him go, and then turns back to his brothers, his gaze scanning the apartment. The windows are cracked, and the plaster is ruined, but the furniture is still in one piece, and the walls are mostly intact. They're lucky the place is still standing, and that no one was seriously hurt. It could have been a lot worse.
The Senator is alive, and so are the rest of them. And maybe his ego is a little bruised, but he'll survive. At least Esmé had shot the bounty hunter, and not him. Small mercies.
It's going to take a while to figure her out. And honestly, it probably won't be worth the effort. There are a million beautiful women in the galaxy, and there's no reason why he should get hung up on this one.
There's no reason at all.
Fives sighs and shakes his head.
"Yeah, well," he begins. He shifts his weight from foot to foot and looks over his shoulder towards the balcony. "I don't think there's gonna be a second date."
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A summary of my brain capacity
Voracious reader of your Star Wars / Bad Batch / Clone Wars FanFic and Fan Art
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