WHO THE HELL MADE HER PURPLE? ( it was me )
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This is going to be a long read. I refuse to stay silent.
I've played Genshin Impact on and off since 2021 when I was first introduced to it. I drew fanart but rarely participated in the fandom, as Genshin has one of the most toxic and racist fandoms that takes pleasure in driving off content creators of color, perpetuating racism within the communities, as well as harassing and threatening people who dare try to speak out about it. But, for as racist as the fandom is, what can I expect from them considering Hoyoverse as a whole has it's own set of racial problems.
It is clear from the release of Sumeru to the recent teasers of Natlan. Hoyoverse has colorism problems and racism problems and we're going to take a look at them here.
Before we begin, I want to take a moment to say that there will be a lot of information presented in this post. I ask that you read carefully and be considerate of every talking point presented.
Now, let's talk about Sumeru.
Sumeru, the fourth region released in Genshin Impact, draws a lot of real world inspiration from Middle Eastern culture, with even the geography mimicking the real world geography of China and India. The characters, music, food, and geography all draw inspiration from various different real world cultures, and just from a few glances, it is easy to see exactly where and what cultures theyβre taking from.
Candace for instance, from name to appearance, draws inspiration from kandakes, which was the title of a queen mother in Nubian kingdoms. Even her accessories, her talents, and her weapon take pieces from other aspects of Egyptian culture.
Cyno, another character from Sumeru, is dressed in garb that mimics depictions of Anubis, the ancient Egyptian God of funerary rites and protector of graves. As with Candace, his talents and abilities reference Egypt.
Even Sethos, a newcomer to the game and also a Sumeru character, has clothes, skills, and a name that alludes to either the Egyptian God Set, the god of the desert and storms, the Egyptian pantheon in general, or the Ancient Egyptian King Seti/Sethos.
These three characters are tanned, anyone can see that, but if you take a closer look you'll notice that they're all around the same shade. Considering all three of them take inspiration from real world Egyptian culture, it is insane to me that they're all a similar shade of the same slightly tanned tone. It is unacceptable that they're all a shade or two away from white when all of them has some aspect of Egyptian culture in their character.
To further shed light on Sumeru's racist sins, there exists a long standing conflict in Sumeru regarding The Eremites, a race of people descended from the ancient, now-collapsed civilization who primarily live in the desert. These people are the enemies in the game. You read that right. The desert dwellers are the enemies and not only that, but unlike the treasure hoarders who disappear into smoke when defeated, the Eremites collapse to the ground like the Fatui.
Why do the Treasure Hoarders, a band of pale skinned thieves, get away but the Eremites, treated as if their culture is lesser, presumably die?
Worse than that, there is a long quest in Sumeru where a white academic from Sumeru spends nearly the entire length of the quest insulting an Eremite. The quest I'm referring to, Golden Slumber, is a multi part quest that has the Traveler accompanying a researcher named Tirzad who is exploring the ruins in the deserts of Sumeru. Throughout the quest, Tirzad spends most of his time complaining and insulting Jeht and Jebrael, calling the latter an uneducated brute whenever Jebrael tries to do anything. And the Traveler is no help, with dialogue options remaining neutral instead of rightfully telling Tirzad to stop.
What we have here is a white man stereotyping a man of color and assuming things about himself and his race due to his own racist biases.
Many players have called out the racism in Tirzadβs actions and this quest overall, but Tirzad at multiple times fails to see the error of his ways and leads the group into life threatening situations simply because he canβt believe an βuneducated desert bruteβ could possibly know more than him.
I could sit here and pick apart more aspects of Sumeru and it's failures to properly represent the culture it's using, but I want to get into the inciting incident of this entire post, which is Natlan.
When the teaser for Natlan was released, it was just another failure on Hoyoverse's part. To understand why, we can break it down into parts, starting with the character leaks:
Mavuika, presumably the pyro archon, with a name inspired by MΔori fire deity Mahuika.
Ororon, a mispelling of the Yoruba god α»lα»run, the creator deity in the Yoruban pantheon.
Kinich, named after the Mayan god of the sun.
Iansan, another character whose name comes from the Yoruba pantheon.
Xilonen, this name coming from one of the aspects of the Aztec goddess of maize and the goddess of sustenance.
Kachina, name inspiration directly lifted from the religious beliefs of the indigenous Pueblos people.
Chasca, name coming from the Incan goddess of dawn and twilight.
Citlali, a name derived from Nahuatl, which is a language from ancient Mexico.
Are you seeing something interesting with these characters?
Hoyoverse has shoved multiple different cultures under one region and whitewashed every character. They did the bare bones work of lifting names and small design inspirations from so many different cultures and using them in the laziest way possible. If not pale white, the few characters who are tanned are a mere shade darker than Cyno and almost the same shade as Kaeya. There is nothing darker in sight with any of these characters.
Cultural representation matters. If Hoyoverse can explore the cultures of Germany (Mondstadt), China (Liyue), Japan (Inazuma), and France (Fontaine), it is insane that the same sort of love couldn't be given to both Sumeru and Natlan, both nations where we should rightfully be seeing more people of color.
(Side note, we should be seeing more people of color in the previous regions as well, even as NPCs. Bi-racial people exist all over the world, not just in America. Quick google searches will show what I mean.)
I can already hear the arguments against me.
"But Hoyoverse is an East Asian company! They don't need to/don't care about representation!"
Oh really? Because Lilithgames, the company behind Dislyte, is a company based in Shanghai, China. And when you compare the variety of skin tones of Dislyte to Genshin, you cannot make the argument that a company based in Asia doesn't care about diversity. Hoyoverse does not seem to care, but don't make it a blanket statement for all companies.
Still not convinced? Bluepoch, a small Chinese company behind Reverse:1999, is responsible for this character:
Smite, a game published by Hi-Rez Studios and Tencent Games (A Chinese publisher), has a character based on Olorun. And they did just fine in their depiction of him:
And the director behind Tekken 7, Katsuhiro Harad, shared concept art of an Arab fighter they want to add to the game. Why? Because he wanted to make sure he was respecting Middle Eastern culture and asked for feedback to see what can be improved. He posted this concept art and asked the community for input to make Shaheen as accurate as possible:
But sure. Asian companies don't care.
"It's a fantasy world! It doesn't have to 1-to-1 mimic the real world!"
Oh really? So why are characters named after real world cultural figures, why is the food based around real world food, why are outfits somewhat inspired by real world garbs then? If you're gonna draw inspiration from something and use the real world in your game, the world is a diverse place. It is not all white nor all slightly tanned.
"You can always stop playing the game."
I could, but that would mean letting them win and get away with their racism. It would mean letting Hoyoverse think this is the norm instead of the outlier. It would mean staying silent during injustice. I can do a lot of things, and exposing their issues is one of them.
"It could be difficult for them to implement dark-skinned characters."
It actually is not. Look at all the examples from other games and companies discussed previously. It's not hard. Plus, take a look at Wriothesley's concept art:
Originally, he had a different skin tone. So characters with different tones existed but got lightened and changed over time.
"I don't want [insert race here] in my fantasy game/it doesn't matter!"
Honey, you're just racist.
"Wow, I get it now. This is bad. What can I do to help?"
There are several ways:
Use Surveys and Feedback when you log into Hoyoverse games. This problem extends past Genshin, into HSR and ZZZ (a game whose ads promote itself with rap music and yet noticeably lack playable dark skinned characters so far). Use the platforms that they gave us in order to spread the word. Tell them that you're dissatisfied with the cultural appropriation and disappointed in Hoyoverse for taking certain cultures and whitewashing them. Email genshin_cs@hoyoverse.com if the feedback buttons aren't working for some reason.
Stop putting money into the game. A lot of companies listen when there's monetary loss involved. Show them that you mean business and stop supporting their business. You can also leave a one star and a review with your thoughts on their cultural appropriation.
Amplify the voices of those speaking out. There are plenty of posts out there better worded than mine that go in depth into a lot of these problems. Multiple voice actors of all ethnicities and backgrounds have spoken up about Hoyoverseβs injustices as well (many of the VAs from the game, including the voices of Albedo, Sucrose, Layla, Beidou, and even VAs for smaller NPCs have spoken out). When you see those posts, share them. Spread the word. Get those voices out there.
Shut down those silencing others. For as many posts out there trying to bring more light to this issue, there are others who try to shut us down. They continue to be racist and double down that nothing is wrong with Natlan. Do not let them get away with this. Show them this post or the myriad of other posts that exist. Tell them to shut the fuck up. Call them out. But don't let them silence anyone else.
If you've made it to the end and learned something, I'm glad. If you've made it to the end and want to further support me or anyone else in this fight, share this post and others like it.
Thank you for reading.
EDIT: As noted in this ask, the naming conventions of characters from other regions as opposed to Sumeru and Natlan. Iβll be adding a separate reblog to this post with a full list of naming conventions from each region.
a warm brown and pink focused psd, works for most if not all skintones
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this guy has decided to steal graphics(the first pic) from friend kuni heres their retrospring
and the stolen graphic
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is this anything
β¦make a psd?
this is a question i get pretty routinely, and iβm going to tell you upfront: there is no one way to make a psd. thereβs no βbetterβ way, no βeasierβ method, you just have to figure it out yourself.
with that said, this post is going to be how i, personally, make my psds, just for the sake of reference. my way isnβt better or worse than anyone elseβsβitβs just the way i do things Β―\_(γ)_/Β―
i. making a showcase/moodboard
depending on the psd you want to achieve, your moodboard will probably look differentβif youβre making a blue psd it will be mostly blue, if youβre making a psd based on a certain character or card set it will be based around that, etc. i made myself a general showcase that i test my psds on that includes both irl images and darker skin characters, because i like for my psds to work for those purposes most of the time. my showcase is below if youβd like to use it!
itβs best to include sources you edit frequently so you know what works on them and what doesnβt but how the moodboard looks exactly is up to you Β―\_(γ)_/Β― i also recommend using swatchies (original by zeroresources on d*viantart) as long as you bear in mind that swatchies is not a great guideline for actual dark skin
ii. creating the base
actual step two is creating a folder but that takes like two seconds. do make a folder though or you will be sad.
after making a folder, start making the base of your psd; whatever the foundation is going to be. depending on how you want your psd to look, this will look very different. i personally always start off with a gradient map, just to get things going
my settings for this are the default black and white gradient map set to reverse, and itβs set to blending mode soft light at 35% opacity. i typically do something in the range of 20-45% opacity depending on how i want it to look
iβm honestly not sure where i picked up this habit but it does make it a little easier to get things going for me personally. itβs a simple change but itβs a good start. if you want higher contrast you can do the same thing but without reversing the gradient map
next thing i do when creating a base is add a selective color layer, which helps things pick up the pace. iβm too lazy to write it all down but these are my settings:
worlds ugliest collage so i donβt max out my images LMFAO apologies. obviously depending on what colors you want to focus on this will look different. for this one i completely axed magenta and emphasized blue and red/yellow. i also maxed out the black in white, which is extremely typical in my psds. this is what our psd looks like now:
pretty different already, right? nice!
next thing i typically do is another selective color layer. itβs typically pretty similar to the first, but once again that depends on the psd! the worlds worst collage again:
pretty much the same but a little different. and our results:
as you can see, this is pretty saturated and a little all over the place. not to worryβletβs move onto the next step!
iii. letβs get serious
this step varies a lot depending on what my psd needs, but because this one is pretty sayurated right now and that seems to be my main problem, iβm going to add a photo filter in a light grayish-blue to help desaturate and cool it down
(i unchecked preserve luminosity here because i think it looks neat. i donβt recommend doing that if youβre using a darker color bc it gets hard to see, but you can do whatever forever)
obviously this isnβt the only way to desaturate but i find it fun. observe:
definitely better, at least to me, but still not great. weβre going to add another selective color layer bc the skintones look kinda wack. welcome back worldβs worst collage:
i only adjusted some of the colors in this one because i wanted to fix specific problems; namely that the darker skin tones were too dark and ashy.
mission accomplished
with that done, itβs time for hue/saturation! for funsies ദΰ΅ΰ΄¦ΰ΄Ώ(Λ΅ β’Μ α΄ - Λ΅ ) β§ this part i just had some fun with. a new collage:
and the results:
purple! this wasnβt what i originally had in mind but it was much more fun to do tbh LMAO i decided to turn the cyan/blue into purple because it looked better in my head
iv. okay now get silly again
now that the main meatβso to speakβof our psd is done, we can add some fun layers. if you want ideas for this, i have a post about it, but what iβm gonna add as my first silly layer is channel mixer, which is one of my personal favorite layers
pretty simple adjustments for channel mixer honestly Β―\_(γ)_/Β― but i thought this would look fun. as a general rule of thumb i donβt mess with the red channel so much because it tends to screw over my skintones, but, as with anything, youβre free to do whatever forever
next fun layer iβm gonna add is a noise gradient map, also just for funsies
i randomized until i got a nice pink-ish kinda one. i was hoping for blue but all the blue ones were too green and i got impatient LOL
a little fucked but for sure fun. i set the gradient map to soft light at about 15% opacity. it gave the psd a fun texture and a bit of extra warmth
v. finishing touches
sometimes i add a couple more layers, sometimes i add less, but this psd feels about done so imma wrap it up. i typically donβt save my psds as the showcase for my storageβs sake, so iβm gonna grab something to use as an icon. i typically go ahead and size it at about 300x300
hello, haruka! once i have my icon set i duplicate the folder into the new project and name both the project and the folder. how you name it is up to you, i usually either use a random word generator or just whatever comes to mind. in this case, iβm just naming it βtutorial psdβ lol
then go to file and save as psd, bada bing bada boom youβve got a psd βγοΌγγβοΌ
as i said at the beginning, thereβs no one way to make a psd. this isnβt the only process or even the best one, itβs just how i personally work. the best way to make a psd on your own is fuck around and find out <3 canarysage out
β¦so thatβs how you do it.
P.S. the psd i made here will be posted under the tag #tutorial psd. youβre free to poke around in it and use it as per usual. if you want to copy it, feel free, but donβt claim itβs your own or repost it as your work. thanks!
P.P.S. wondering about adjustment layers? see photopea for dummies. wondering about something i havenβt covered yet? shoot me an ask ദΰ΅ΰ΄¦ΰ΄Ώ(Λ΅ β’Μ α΄ - Λ΅ ) β§
πβ β :β β B l a c k οΉ W h i t e β β β β β β β β β β β β β β β β β β β β β β β β β β ββ β β βl a c e d i v i d e r sοΉοΉκ±
κ° βοΉ made by meοΉcredit and reblog to useοΉβ±
β more pngs :3 got them all from picsart
1st post here