Red Dead Redemption 2 was so real for creating the most in-depth, realistic clothing system I've ever seen in any game, and exclusively using it on burly, unhygienic men.
You choose every layer, every accessory, with dozens to hundreds of each to choose from. You can go in and fine-tune minute details like whether or not to roll up the shirt sleeves, or button the collar, or whether to wear your pants under your boots. These clothes get dirty in real time depending on what you do in the game. Mud, dust and blood linger unless washed off. Every garment has a warmth rating based on its material, and the game calculates what temperatures an outfit is suitable for based on the combined total. Dressing too cold or warm for the weather causes health debuffs.
You can choose which way he parts his hair, and whether he gels it. If you eat too much he gets bulkier and gains a double chin, and if you eat too little he can go underweight and get all bony and sallow. Both of these states come with stat changes. His hair and beard grow in real game time, and you need to routinely style and shave his facial hair if you want any style other than a full Santa. You need to bathe him regularly or people will start commenting on his BO, and he'll start visibly appearing filthy long before that. He sunburns in the sun, and in the heat he becomes slick and glossy with sweat.
This shit is IN DEPTH. It blows the customization systems of actual fashion-centric games like tf2, Monster Hunter and Splatoon out of the water in every regard. They honestly look basic in comparison. It's a paradigm shift for sure once you experience RDR2's level of customization. Everything else starts to feel smaller.
The player character all this customization is applied to, and I simply cannot stress this enough, is a 36 year old, 6'3" smoker weighing well over 200 pounds, with facial hair thicker than a sheepdogs, forearms like gnarled tree trunks and a dark, dense forest of body hair covering every reasonable surface. His skin is pocked and marred with scars from a rugged, nomadic lifestyle, and his teeth are the colour of cornbread. He has a thick southern accent, is a known mean drunk and knows how to skin pretty much any North American animal. He has never worn deodorant, flossed or moisturized. He eats canned beans, fruit and the like by simply pouring them into his mouth and gulping, often while walking or riding a horse at full gallop.
I can think of NO better use case for such customization. Not some fresh-faced little twink, not some busty anime babe. Just a gross, hairy, unwashed homeless dude with crippling self esteem issues and a chest broader than a barrel laid lengthwise. A non fashion-centric game, certainly a non-fashion centric character, but for some reason the best clothing and customization system ever concieved, bar none. What the fuck.
Ah, fine literature.
Pt.2
waiter! waiter! more men with their tits out please!
“is this character good or bad” “is this ship unproblematic or not” “is this arc deserving of redemption or not” girl…
rdr2 tarot deck: swords done! more info:
- swords were about chapter 1-2. since i made minor arcana generally about what arthur/player goes through and which characters he meets, this is like a showcase for it. and all ace cards will act like intros to the chapters.
- i chose all characters according to the cards meanings but i wanted to show how arthur evolves with them as well, so as we finish chapter 2, swords are also ending with thomas downes :')
- next suit will be cups, chapter 3, water. all green and coral like rhodes and the characters we meet in it!
first part (major arcana) here
Andreas Gering (German, 1892-1957, b. Nuremberg, Germany, d. Ibid) - Der gute Kamerad (The good Comrade), 1917, Etching and Aquatint in gray-blue on Vellum Cardboard
actually wait no i WILL elaborate. i am myself taking it with a grain of salt because i am no psychiatrist + there are too many ways to interpret any character in this game but my key arguments are:
• horribly traumatic childhood, then years and years being completely alone. living through his formative years without the crucial component: actual and genuine connection. banging my head on the wall as we speak
• sudden and powerful anger outbursts. sometimes justified, but what was that chair scene lmao
• the campfire monologue? evident of his feelings of detachment, emptiness, failing to see any purpose in life or in himself
• he absolutely has a favorite person in the gang lol
• i tend to project on my favorite characters a lot so he is practically me period
charles smith, the bpd king
Al/Alex/I have 16 knives and i dunno what to do with them // here be fandom
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