Himđ„°
i'm very glad that people were able to see one of the previous things i published, where i complied a series of links that you can use to learn more of what's going on in gaza, how you can help, places you need to boycott, etc. however, at the end of the post, there is a large part of it that is DIRECTLY meant for people who play or watch the last of us, or play the last of us 2.
the last of us 2 in specific is not at all elusive in displaying the chilling themes we are seeing before us today. what boggles my mind, is that a select few individuals are choosing to keep publishing fics, reblogging them, uploading content that has NOTHING to do with what's going on, etc. also, you can't reblog one thing about palestine and claim that you care, then flood your account or people's home pages in fanfiction, especially during a media blackout. it just doesn't work like that.
i took the time to make a post discussing all of the israeli/palestinian themes that the games as a whole, but mainly the second one, display. if you are my mutual, a friend, a fan of my work, or a fan of the game or show, then i 100% demand you read this. if you can read fics for hours, you can spend time to read a post discussing the universe those very fics came from.
a lot of us are now aware of the last of us's nature in regards to the ongoing genocide, but not many people know the specifics of it. after seeing this post last night (the person who made this, you are an angel), i decided to take the time to dive into the specifics of the last of us 2's israeli nature, on a logical level, but also a moral level, using a list of sources to help me along, which will be linked at the end of this post. i will link the sources along the way so you know which sources i got my information from.
regardless of if this changes anyone's mind about ignoring the media blackout, or not giving a fuck about what's going on period, know this: regardless of how you feel, regardless of what you believe, from the river to the see, palestine will be free. at this fucking point, the people who are on the right side will keep speaking out and spreading awareness, regardless if you are here to do it with us. that's it. now, let's get into this.
45-year-old neil druckmann, who was the co-director and co-writer for the last of us 2, was born in tel aviv, israel in 1978. according to the above source, druckmann was raised in a settlement in the west bank, where he was surrounded by violence on a daily basis. comics, movies, and most of all, video games, became an escape for him as a child, before he and his family moved to miami, floridawhen he was 10 years old.
to water down the full story that you can, again, read here, druckmann went to college to major in criminology. however, when he was in college, druckmann took a compsci course, that later lead to his major becoming coding as opposed to criminology. soon after, he knew he wanted a career that related to one thing: video games.
in the summer of 2013, the last of us part 1 was released, and it was renowned as one of best video games to have ever been made. in 2020, druckmann and nd released the last of us part 2, followed by the 2022 release of HBO's show based on the first video game. druckmann played a huge part on set, being not only the co-creator and co-writer of the show, but also having directed an episode himself. druckmann will remain involved in the second season of the show.
bringing up neil druckmannâs background is a crucial aspect of whatâs upcoming in this post, hence why i wanted to discuss it at all. druckmann growing up in israel is one of the sole reasons the last of us was ever made at all, and not only that: it is the reason why the second game is the way it is, because neil druckmann planted his israeli ideologies right into it.
so, letâs speak on it.
on the official the last of us podcast, neil druckmann himself discussed the last of us' link to the israeli-palestinian conflict, and now, genocide. the general consensus was that people will go ridiculously far for the people that they love. this idea of druckmann's was revealed when he discussed the first time the main character of the first game, joel miller, kills somebody to keep his daughter, sarah, safe from harm. this is one of the first scenes in the game prior to the time jump, where the pair's neighbor becomes infected, and attacks them. joel uses a gun to kill him so that the neighbor doesn't harm sarah.
the following is a quote i would like to copy from this link word for word: "Druckmann said he follows "a lot of Israeli politics" and compared the incident to Israel's release of hundreds of Palestinians prisoners in exchange for the captured Israeli soldier Gilad Shalit in 2011."
the plot of the first game, as neil druckmann explained, is based around a moral dilemma. he discusses how if joel had to kill a man to save a random kid, would he have done it? druckmann himself says, "but when it was his tribe, his daughter, there was no question about what he was going to do."
while the first game, in my opinion, isn't as heavily centered around israeli themes as the second game is, regardless, it is heavily crucial to note that the basis of the first game derived from a real-life incident involving israel and palestine, where hundreds of palestinian people (edit: i believe it is more than 1,000) were released from imprisonment, all in exchange for one israeli soldier. in the second game, the israeli-palestinian themes, if you look closely enough, scream out at you.
let's talk about it.
"There is a common saying that if you seek revenge, you should dig two graves. Playing The Last of Us Part II is like being made to dig those graves with your teeth (Zacny)."
nd's 2022 the last of us part II is described down to the last letter in the above quote, albeit the game's utterly obvious israeli nature. in this post, the creator, rob zacny, goes on to discuss the game's theme of a "cycle of violence," and how the game reminds you in each grotesque encounter of the cruel ideology behind that. due to what occurs in the last of us 1, joel, basically, reaps what he sows when he is murdered for killing a surgeon who, along with the group said surgeon was a member of, the fireflies, was planning to perform surgery on ellie, who joel had since grown close to, in search of a cure for the infection that has plagued their world for decades. four years later, the second playable character in the game, who is introduced in the first half hour or so, abby anderson, kills joel to avenge the surgeon who was murdered, who happened to be her father. from then on, the game follows what, again, can only be described as a "cycle of violence." joel kills abby's dad, abby kills joel, ellie kills all of abby's friends, aims to kill abby in the final battle of the game, but spares abby when ellie's conscious morally attacks her for her decisions.
throughout the 24 odd hour gameplay, the player is allowed to play as ellie and abby, abby's parts of the game being arguably longer than ellie's. the idea this, i believe, is meant to introduce, is one of perspective: the player is meant to be loyal to joel miller once the first game has been finished, so when he is killed, they are inclined to make abby pay for it. however, abby's perspective, both in the past and as the present course of the game goes on, is meant to make the player understand why she did what she did. thus, the moral: there are no good guys in this game. every person is as equally bad as the following, and no one is innocent. however, when we consider the israeli-palestinian nature of this ideology and how it is presented in the last of us part 2, it simply doesn't work like this.
âI suspect that some players, if they consciously clock the parallels at all, will think The Last of Us Part II is taking a balanced and fair perspective on that conflict, humanizing and exposing flaws in both sides of its in-game analogues. But as someone who grew up in Israel, I recognized a familiar, firmly Israeli way of seeing and explaining the conflict which tries to appear evenhanded and even enlightened, but in practice marginalizes Palestinian experience in a manner that perpetuates a horrific status quo (Maiberg).â
when discussing the last of us part 2âs plot, one could 100% argue that there really arenât good guys on the dual sides of the game. if you compare ellie and abby, you know that ellie went on a murder frenzy to get revenge on abby for killing joel. on abbyâs side of it all, you know that abby wasnât all that great before coming across lev and yara, and even then, she killed people to do what everyone in said world aims to do: survive. prior to finding lev and yara, abby had killed numerous people before, and did, as the player sees, handle joel very cruelly before she ended up killing him. hereâs one more example, one thatâs more random (but itâs simply to compare abby vs. ellieâs people, if you will): joel and manny. joel went on a cross country murder spree to keep ellie safe, and killed a building full of people at the end of the game to save her life. in regards to manny, if you recall a discussion that manny and mel had in the beginning of abbyâs parts of the game, the pair are discussing a happening where a group aside from the wlf, the seraphites (which we will discuss later) attacked them because the wlf killed children who were a part of their (the seraphiteâs) group. manny voiced how he would prefer to keep their people (the wlf) safe, and challenges mel, implying that those âkidsâ werenât really kids, because they were the ones who attacked their guys (the wlf) in the first place. as a general consensus, manny kills several people throughout the course of the game, which can be inferred or seen by the player, making him, for the sake of what iâm getting at, a bad guy.
we see in the game how ellie and abbyâs people are unanimously bad. the last of us is set in a world where laws and morals are thrown out the window for the sake of survival, so this is no surprise. however, this dual perspective, âno bad guy,â ideology simply doesnât apply in the world today. you may compare ellie vs. abby, or joel vs. manny, or bring in more characters in the game, such as tommy, nora, etc, claiming that all parties are bad. that makes perfect sense. but think about it like this: if this is meant to represent the israeli-palestinian perspective, and i give you the scenario of a five-year-old child versus a full-grown IDF soldier, what would you say? isnât there an obvious answer as to who is in the wrong and whoâs not? maiberg is 100% right in claiming that the game marginalizes the real-life palestinian experience. abby, ellie, joel, manny, etc, are not real people. but the thousands of innocent children who have been killed for the ridiculousness and inhumane israeli regime are. you canât say each side is equal in awfulness, not when one side is full of innocent men, women, and children, some of which could never make it into a year of their lives. not when if one side pauses their battle, there would be a ceasefire, but if the converse pauses their battle, they would all be dead.
âAnd then they cheered afterward,â Druckmann, who grew up in Israel, recalls. âIt was the cheering that was really chilling to me. ⊠In my mind, I thought, âOh, man, if I could just push a button and kill all these people that committed this horrible act, I would make them feel the same pain that they inflicted on these people.â"
remember how i said discussing neil druckmann's background was crucial? it is. druckmann, who, again, was born in israel, told the Washington Post that the game's cynical themes of revenge and suffering is linked to the 2000 killing of two israeli soldiers (tw, lynching), who were killed by a mob (maiberg). allegedly, some of the incident was remembered in film, that druckmann watched, and in his interview, he explained his angry nature that came about in response to the video, and how he desired vengeance.
the last of us part 2 is mainly set in seattle, washington, where secondary main character, abby anderson, resides in with a militia group named the wlf (which we will also delve into later, alongside the seraphites). maiberg brings out how seattle, on a visual and mechanical level, is based around "a series of checkpoints, security walls, and barriers (Maiberg)." he notes: "[seattle] looks almost exactly like the tall, precast concrete barriers and watch towers Israel started building through the West Bank in 2000." here are side by side images for comparison:
now that weâve discussed this, let us discuss one of most prevalent aspects of abbyâs part of the story: the wlf, and the seraphites. the seraphites are a religious group, nicknamed âthe scarsâ due to the scars the members of said group carve into their faces to display their membership, who the wlf, a makeshift militia group, runs into conflict with following the fall of FEDRA, the countryâs former military. in a note in the game, a fedra commander explains that the city of seattle has been lost to the wolves (the wlf), who he names as terrorists. maiberg brings out the following: âHere, there are parallels to early Zionist organisations that fought British rule in the region. These organizations were also described as terrorists, and leaders of those organizations later became leaders in Israel, much like how Isaac, the leader of the Wolves, came to control Seattle. Other in-game notes, scenes of urban ambushes, and the bodies of executed FEDRA officers laboriously walk the player through the cliche "one man's terrorist is another man's freedom fighter (Maiberg).â
maiberg also discusses a series of manners in which the fictional seraphites resemble real-life palestinians. here are the three ways he specifically discusses in his original post, but there are much more:
âThe same note from the Seattle FEDRA commander that bitterly says the Wolves are in charge explains that it's now their responsibility to not only feed and shelter the people of Seattle, but deal with the "religious fanatics," referring to the Scars.
Later in the game, Ellie finds a location called "Martyr Gate," where the Scars' spiritual leader apparently died, indicating a religious significance of a specific and disputed location, and emphasizing the notion of martyrdom as central to their culture.
The Scars are able to get around Wolf patrols and various barriers around the city via an elaborate, secret system of bridges between skyscrapers. These function as a kind of flipped version of the underground tunnels Palestinians use to bypass Israeli blockades and other means of limiting free movement in order to get supplies and carry out attacks on Israel.â
one more post i would like to link is this one, the very reason i decided to make this in the first place. it captures the zionism in the last of us 2, along with the wlf vs. seraphite conflict, perfectly. i very much recommend you read it, as it explains it much better than i can.
the general consensus is this: the idea that the seraphites are equally as bad as the wlf, which implies that palestinians are equally as bad as israelis, simply doesnât apply in 2024. as i said before: what is so vile and cruel about a newborn baby? a pregnant woman? an innocent man? NOTHING. part of the reason the last of us captures this so poorly is due to the apocalyptic nature of the world the game is set in. obviously, people would go rogue if their lives were put in peril by not only animalistic infected beings, but also humans. however, we live in a real world where laws and morals do, in fact, apply. this isnât a video game where those are simply discarded. what the wlf and the seraphites did to each other in the last of us 2 could be any other day for them: but what israel is doing to palestine right now is a war crime, a genocide, and plainly vile.
i donât think i need to spend a lot of time here, because if you have made it this far, you are well aware of the real nature of the last of us and the last of us 2 already, so you must understand that the show is HBOâs take on the gameâs story (which, need i remind you show-wise and game-wise, neil druckmann played a huge part in). i simply bring it up so that people are aware of the fact that the 2022 show is ALSO linked to the ongoing genocide, and the cast is a major part of that (however, if anyone would like me to delve deeper into the show, let me know, and i 100% will).
for the following season which is a sequel to the last, theorized to center around the happenings of the last of us 2, members who are set to play a few crucial characters in the game have been announced. this includes isabela merced, who will play dina woodward, ellieâs romantic partner for most of the game, alongside kaitlyn dever, who will play abby anderson.
many people freaked out when they realized kaitlyn dever will be playing abby, but not for the reason they should have been. if you are a last of us fan, you are well aware that abbyâs muscles are a central aspect of her persona. yet, kaitlyn dever is on the skinnier side, and according to some, does not resemble abby.
but this is not the issue that is most crucial to discuss.
kaitlyn dever is a zionist, and so is isabela merced (i am under the impression that both of these claims are true, but i had trouble finding a source i deemed reliable enough to link here. if i do, however, i will). now, while iâm not here to riddle you with conspiracy theories, people believe this (zionism) is the reason kaitlyn dever in specific got the role of abby anderson (there is a separate actress, shannon berry, who more closely resembles abby, but made a post in solidarity with palestine. this is theorized to be the reason why she didnât get the part, and why kaitlyn dever was announced shortly after this particular actress made said post). let us not also forget that ellieâs actor, bella ramsey, is also in support of israel, which can be seen here.
(edit: i was informed since making this that bella has a story on one of their social medias, showing their alleged support of palestine and calling for a ceasefire. iâm going to link this post where i spoke on it, so you aware of what i think on that front).
all of the previously provided information brings me to my final part of this post: boycotting the games, and boycotting the show.
i could go on and on about why this is so crucial, but we would be here forever. however, iâm going to paste in what i wrote in this post surrounding the topic of boycotting, as i personally believe i got it down quite well in regards to the last of us (the show and game). it reads:
"DO NOT BUY TLOU, TLOU REMASTERED, TLOU2, TLOU2 REMASTERED, OR ANY GAME FROM ND! neil druckmann has donated money to the IDF in the past. & where do you think heâs getting his money from? yeah, you got that. watch gameplays, pirate these games, or buy them secondhand. several shops sell used games. & for those of you who went and purchased the game anyway, knowing about all of this? fuck you.
if you think your $10 doesnât matter, then think about this: okay, one person spends $10 on the game. whatever. but when 100,000 people do it? thatâs a million dollars, going into the hands of a zionist, who is using YOUR money to help kill innocent men, women, and children. put that in your pipe and smoke it.
it is not just the games you need to boycott. HBOâS show also needs to be. follow this link to learn of more movies and shows you need to boycott, & the reasons why, including the last of us. letâs also not forget that dina & abbyâs actresses are in support of israel, and BELLA RAMSEY, ellieâs actress, has also shown support.
boycott. the fucking. show. there are a million websites where you can pirate it, so you are not giving any of your support to it. resist."
what it comes down to is this: purchasing the game or watching the show directly from nd or HBO is not a must. spreading awareness and speaking out about palestine is. you are more than capable of not purchasing the game, or watching playthroughs, or buying the game secondhand, etc. you are more than capable of pirating the hbo show so that money is not made off of your engagement. it's not that difficult. i have said it once, and i will say it again: boycotting is a form of resistance, and that is the least we can do for those suffering in gaza as you read this. resist. people openly admitting that they went and purchased the game anyway simply make me sick. i hope you know what an awful thing to brag about that is, and how despicable of a human it makes you.
there's so much to discuss when it comes down to this topic, and it's possible that in the future, i will make a second part to this. however, for now, i really hope this does suffice. i believe knowing of the game's israeli nature is a step. but knowing the specifics is a leap, one that i need everyone engaged in this fandom to take, hence why i wanted to make this post at all.
i'm not saying anyone needs to quit liking the games or the show or whatever. i'm not saying you need to delete or throw away a game you spent $60 on. i've seen so many people who are way too dense to understand that. what i'm saying is that it's crucial you are at least AWARE of the content you are consuming. aware of why it even came about at all.
in my opinion, you can't separate the game from the roots. but you can remain aware of the inner workings of this world you've grown to love. you can keep spreading awareness about it, and you can do right by the people in gaza by discussing the ongoing genocide, and using your voice as much as you can.
i'm so lucky to have been able to gain a following on here in such a short amount of time, even if that following has gone up and down because i've chosen to post more about palestine as opposed to my previous content (granted, that fact won't deter me at all). i will keep using said following to keep speaking out for the people in gaza, and i encourage you to do the same. keep reblogging. keep speaking up. keep using your voices. the people in gaza need us. be there for them.
FROM THE RIVER TO THE SEA, PALESTINE WILL BE FREE đ”đžđ.
neil druckmann | the official the last of us podcast | the not so hidden israeli politics of the last of us 2, by emanuel maiberg (i highly recommend you read the full post. it discusses several crucial details i didn't discuss in this post) | galid shalit prisoner exchange | Neil Druckmann Speaking on the Washington Post | 2000 killing of two israeli soldiers (TW: LYNCHING) | 'The Last of Us Part II' Is a Grim and Bloody Spectacle, but a Poor Sequel | Veiling Colonial Violence: The Last of Us Part II, Israel and the Erasure of Power (full disclosure, i did not read the full post. i merely needed the quote in the very beginning of it) | zionism in tlou2 | isabela merced | kaitlyn dever | bella ramsey's support of israel
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my name is Ahmed and I collect donations for my family.
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Donât fucking look away from Rafah, donât look away, if you are willfully looking away then you should be ashamed of yourself.
Fuck the Met Gala, it means nothing but a distraction for those of you who are willingly looking away.
The Palestinians need our attention, they need our support, they need us to witness and remember and help when it is asked for and when we can.
All Eyes on Rafah, All Eyes on Palestine!
PLEASE BE CAREFUL FOR ANYONE WHO USESÂ âBLUEBUFFALOâ FOR THEIR DOGS!!
more tweets shitpost
Death in a wrap
Death burrito (that sounds more menacing than it is đ )
Hear me out (NO, it's not the kind you are thinking)
We know Death has a job, right? To collect souls and most likely release them to the afterlife.
And for this job, he has to be there when somebody is about to die, as demostrated with him being there moments before Puss' eight death.
Supposing he is THE Death and he has been doing this since the beginning of time (or at least when there were enough stories of the Grim Reaper to adquire a physical form) that means he has seen a lot, A LOT of awful things.
Murders, suicides, massacres, death of infants, people who didn't deserve to die alone, animal cruelty, some other heavy stuff I won't mention here, etc etc etc.
And we thought "man, how is he able to cope with all of that? That job has to be utter torture for someone."
Probably many of you could think that he is able to do that because he is Death, and he was "born" with that purpose and only him can reap souls perfectly.
But while he is a force of nature, he also WAS a force of nature. Let me explain it well: He adquired a personality enough to be angry, excited, frustrated, amazed, happy, among other emotions.
While he has supernatural power and is most likely the most powerful being in the Shrek Franchise (or in Dreamworks as many say) he is also a PERSON.
Someone with a code of honor, morals, opinions, beliefs, etc.
Returning to the question "How can he bear all of that?" taking into account he is no longer an inevitable force, but a character of his own.
The answer is something you may relate to, and that is: Creativity and escapism.
To be the embodiment of Death, the guy is a very creative fella.
First of all, his design. I heard many people saying here and in Twitter that his design is something they would come up in their edgy, teen years of drawing their first fursona.
Guess what? They are right, the wolf form is someone's fursona. It's DEATH'S fursona. He clearly came up with this badass, piercing canine form to blend with the Fairy Tale Land assuming the form of the "Big Bad Wolf". He most likely had other forms he designed over the centuries and was able to present as them like if he were on a role play game in the living world.
His sickles? The weapon of choice with the little crossed cats on it to have a bigger effect of terror for Puss? Those who can become knuckles and join to create a scythe? Those are his creation, probably after thinking it for a while and writing all of those functions on a paper.
The way he presents himself? In the bar? The coins in his eyes as a "watching you" sign while being a cool reference to the Ferryman of souls? He transforming Perrito's forest into the background of a skull? The chilling reveal at the Cave of Lost Souls? The fire ring? It was all him.
As for the escapism part...
When the world becomes too heavy to deal with as real life issues tend to make us feel bad, depressed, angry... we tend to escape it somewhere. And in our time the common place would be the internet as in webpages or comics, stories, etc.
But what has to do with Death Wolf you may ask?
Well, while he would NEVER be able to escape his job entirely, he can have moments where he can enjoy a good hunt of people who don't appreciate life, like the whole plot of the Puss in Boots sequel could demostrate.
He managed to have a little time outside his eternal routine to chase an arrogant cat who took life for granted. He enjoyed it, it was thrilling, it was exciting.
It was a way to escape a monotonous, grim "life", if just for a short moment.
So, when the chase ended as his prey no longer feared him and now was ready to fight for his last life, the wolf retreats, happy for Puss' character development but resigned because he once again had to return to "The Eternal Duty"
And that's not even counting all the times Jack "I'm dead inside" Horner had to interrupt Lobo's hunt and remind him of his job even in his "spare time"
Death knew the chase had to end eventually, but he didn't want it to end.
He didn't want to return to his own world
And if we look at Death like that, then he is probably one of the most relatable characters Dreamworks has ever make.
In the Shrek Franchise:
Monsters can be loved
Princesses don't have to fit the perfect standards of beauty
Handsome guys can be possesive jerks
Love at first sight doesn't work like one would think
Happily ever afters had to be built and not just obtain them with magic
And Death is the most creative and "full of life" being in the world
Because he would absolutely go crazy with his life/work if he wasn't.
Because in a world of Kings, Poets and Soldiers, he's the Supreme King
And he's also a perky goth but none of you are ready for that conversation.
Please save my child who needs surgery because of the white phosphorus smell in the war on the Gaza Strip.
Stop putting that fucking ballerina mom on my fyp I don't careeeee white women were sooooo quick to cry over herâ like snot bubble, runny nose sobbing, over the choice she made to marry wealthy and have kids, but if you tell them about the sexual violence women and kids are suffering in Congo watch them turn stone face so quick, they couldn't give less of a fuck about black and brown women. They feel more for a wealthy white ballerina who gave up her dreams for a MAN than they do about Women using tent lining as menstrual pads in Palestine I don't careeeeeeeeee about the fucking ballerina she'll live get off the floor stop crying
Immigrant women give up their dreams every day, refugee women give up their dreams every day, Palestinian women give up their dreams every day, women in Congo give up their dreams every day, Bangladeshi women give up their dreams every day and they're dreaming about safety and security. We should all be so fucking lucky to give up being a ballerina to be a rich man's wife I DON'T CAREEEEEEEE AND I HATE Y'ALL