Finan
The Last Kingdom Season Two -> Five & Seven Kings Must Die
Dragon Age: The Veilguard - all of Rook's faction background surnames
Grey Wardens - Thorne Mourn Watch - Ingellvar Shadow Dragons - Mercar Antivan Crows - de Riva Veil Jumpers - Aldwir Lords of Fortune - Laidir
[source]
Newly minted ambassador Josephine Montilyet is being shown around the Grand Necropolis by the snivelling nobility. They intend to show her how Mourn Watch take care of the Necropolis as well as boast about their ethically sourced workforce. When they enter, the first thing Ambassador Montilyet notices is a skeleton wearing a flower crown. It's poorly constructed yet surprisingly holds together as the skeleton swings it pickaxe.
They come across another and another until now even the skeleton guards are wearing them. The noble is getting noticeably upset, confused and somewhat angry thinking someone is playing a prank on them and trying to ruin the ambassadors opinion of Nevarra. They decide to take her to the memorial gardens only to find the source of the disruption.
A young Foundling who goes by the name Ingellvar is offering anyone they come across a flower crown, grinning from ear to ear when they take it. Vorgoth assists. The noble intends to take the being aside and lecture them on keeping their ward in check only for Ingellvar to offer Josephine a flower crown.
She accepts.
Twenty years later, Josephine still has that flower crown pressed and safely preserved behind framed glass. It's one of her favorite gifts and a fond memory of a child happy amongst the dead and their eldritch guardian watching over them.
Let's start from the easiest ones: Bellara, Emmerich and Neve.
In particular: Bellara (her color scheme, Elven decoration, machinery, the symbol of the Veiljumpers), Emmerich (second chair for Manfred??, skulls everywhere) and my favorite: Neve (a secondary prosthetic leg!, Tevinter serpent symbol, the same windows used in her romance scene).
Now, we are left with Taash, Davrin, Lucanis and Harding.
This is 99% Harding, a bit because of exclusion but also there is camping equipment and as a Scout she might be too used to camping!
About Davrin and Taash:
I explained here at length why I think Taash is in the "prison" like room, and Davrin has the room with the window. Also thanks to egistential on twitter for first opening my eyes about Taash's room and for noticing the Qunari curtains! And thanks to @commonunknowns for noticing that poor destroyed chair in Davrin's room!
And this leaves us to... Lucanis....
I went by exclusion because this room has nothing... The only thing is that it has no windows, and I suppose it could be perfectly sealable if Lucanis is a "dangerous creature"??
Vallaslin/Dalish Tattoos from Dragon Age: Inquisition - PSD download
Transparent PNGs of every available tattoo. PSD contains all in hi-res transparent layers. Associated gods in the captions, referenced from here. Extracted from game resources using DAI Tools.
Nicolette Walker Reid
height: 5”11
born: october 12, 1981
lives in: quantico, virginia
born in: las vegas, nevada
education: three PhD’s in chemistry, engineering, sociology and two BAs in mathematics and psychology
previous school: CalTech
IQ: 187
current occupation: fbi agent for the bau unit
nicknames: nick, nicky, cole, nico, letty
personality: closed off, very sarcastic and seems cold to most people, can be very sassy most of the time, very intimidating and tends to never show any weakness
hobbies: drawing and painting, taking fighting classes, playing the piano and reading
likes: being at the beach, chocolate covered pretzels, learning how to use new weapons, anything leather
dislikes: sweet coffee, annoying people or overly talkative, her father, not wearing a leather jacket, heeled shoes
weaknesses: protectiveness of the ones she loves, can be too closed off at times, worries more about others than herself
parents: diana and william reid
siblings: spencer reid (younger twin brother.)
godchildren: jack hotchner
inspiration for this from @wintfleur so thank you my love for letting me do this! :)
One aspect of the Dragon Age series that I’ve always found odd is the way in which rather crucial political and historical context surrounding major conflicts the player must decide tends to be relegated to codices, outside materials (e.g., books), and optional dialogue with minor characters… meaning that many if not most players don’t seem to end up actually seeing it. Wicked Eyes and Wicked Hearts (Dragon Age Inquisition) in particular has become somewhat notorious for what it left out, but it’s far from unusual.
With regard to Dragon Age II, there’s a popular perception among fans that the troubles in Kirkwall can be attributed almost entirely to rogue behavior on the part of Knight-Commander Meredith and various evil blood mages. This is understandable given the overall narrative framing and Bioware’s aforementioned problem of making key context very easy to miss. But once we take a look at the full picture, it ought to be clear that the Chantry did not simply “fail” in their responsibilities towards the mages or towards the citizens of Kirkwall more broadly — they actively created and maintained the very nightmare they later professed to be dismayed about.
Moreover, despite the running Mages vs. Templars theme, the mages were hardly the only one’s who suffered under Meredith’s rule. Indeed, Kirkwall endured a brutal 16-year-long dictatorship (9:21-9:37 Dragon) that came into being courtesy of the Chantry and the Orlesian empire and only fell due to the mage rebellion.
Here I’ll describe in detail (with sources and citations) the story of how the Chantry turned Kirkwall into a police state and one that ultimately descended into what the writers themselves termed “genocide.”
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