Hero of Ferelden and The Inquisitor: I have been dealt a cruel hand. Fate has me twisted into an Order to fight ancient Evil that threatens the whole of humanity.
Rook and Hawke: So, it's started with a dwarf hiring me to do a job....
Grey Warden Alistair Theirin is sponsored by Redcliffe Parmesan and many sketches are taken of him posing with large wheels of cheese
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One aspect of the Dragon Age series that I’ve always found odd is the way in which rather crucial political and historical context surrounding major conflicts the player must decide tends to be relegated to codices, outside materials (e.g., books), and optional dialogue with minor characters… meaning that many if not most players don’t seem to end up actually seeing it. Wicked Eyes and Wicked Hearts (Dragon Age Inquisition) in particular has become somewhat notorious for what it left out, but it’s far from unusual.
With regard to Dragon Age II, there’s a popular perception among fans that the troubles in Kirkwall can be attributed almost entirely to rogue behavior on the part of Knight-Commander Meredith and various evil blood mages. This is understandable given the overall narrative framing and Bioware’s aforementioned problem of making key context very easy to miss. But once we take a look at the full picture, it ought to be clear that the Chantry did not simply “fail” in their responsibilities towards the mages or towards the citizens of Kirkwall more broadly — they actively created and maintained the very nightmare they later professed to be dismayed about.
Moreover, despite the running Mages vs. Templars theme, the mages were hardly the only one’s who suffered under Meredith’s rule. Indeed, Kirkwall endured a brutal 16-year-long dictatorship (9:21-9:37 Dragon) that came into being courtesy of the Chantry and the Orlesian empire and only fell due to the mage rebellion.
Here I’ll describe in detail (with sources and citations) the story of how the Chantry turned Kirkwall into a police state and one that ultimately descended into what the writers themselves termed “genocide.”
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"lol isn't it funny how there are hardly any dragons in the dragon age games! and how dragons are barely relevant to the story lol" Anyway isn't it funny how the true importance of dragons in Dragon Age has been such a slow-burn concept despite the final boss of the first game being a dragon? One of the most important recurring NPCs in the series transforms into a dragon and is associated with dragon imagery. The big repeated world-ravaging catastrophes are led by corrupted dragons. These dragons and said catastrophes are connected to at least three of the world's major religions. The current age was named the "Dragon Age" because of the resurgence of dragons after they were thought to be extinct. A daughter of the aforementioned recurring character is revealed to have been deliberately breeding dragons to bring them back, and tells us that "the blood of dragons is the blood of the world." A major character from ancient times finds the idea of all the old god dragons being killed really upsetting and hasn't told us why. We found out in the last game that dragons have an unusual resistance to that world-ravaging catastrophe. There are only a couple old god dragons left. Dragons aren't always in the foreground of the story, but they're always there, they've always been there, in the background or just offscreen, hiding, sleeping, deep under the surface, waiting.
WHAT IF all those wolf statues we see in the game are not sculptures representing Fen'harel, but ordinary wolves who had the misfortune of somehow displeasing Solas, and he turned them into stone…