Shen Jiu becomes a Qian Cao Peak disciple AU
This is my excuse of yet another MuJiu AU. Incredibly silly but basically:
Before SJ was accepted to the peaks, the future Mu Qingfang finds him and immediately imprints on this sad traumatized orphan. So he gets his shizun to poach SJ for their peak. They agree, mostly because they have been unable to get SJ to, you know, get a medical checkup.
SJ is apphrensive cause A) who tf is this med student clinging onto him 24/7 B) why does he want to help him??? Without anything in return?? and C) he is a monster who can do no good, so why would he go to a peak of doctors? Surely this must be a mistake?
But it's okay, they can *teach* him how to do good. They can teach him to help, that all these things are choices rather than something you need to be born with. Slowly, but surely.
His cultivation problems? Can be fixed! They can treat him immediately, and somehow, a certain An Ding disciple always finds stupidly rare plants for the treatments he needs. It's not perfect but I imagine that a lot of his cultivation problems could be resolved. Especially with a shixiong who is all too eager to help out. And make sure he eats right damnit!! Shidi one meal every few days is NOT good nutrition!
Since I personally like to imagine that SJ is a plant nerd, maybe he becomes the plant encyclopedia for the peak. His bedside manners need work, but he's a great pharmacist!
Going down to the brothel to sleep is also no longer a huge problem. No Liu Qingge, he's obvs going there for clinic practice and helping out the women in the brothel! They need medical assisstence without judgement you know.
As for his Qi-ge predicament, maybe he is able to sense something wrong about YQY's cultivation and confronts him then and there cause Qi-ge. Qi-ge what stupid thing did you do. Qige you dumbass.
Mu QIngfang still becomes the peak lord, but SJ is happy to do his thing on the peak, probably a hallmaster or simple pharcamist/specialist. Somehow MQF wormed his way into SJ's prickly guarded heart and SJ's his closest confidant on the peak, to the point that he trusts SJ to handle other peak lords as patients too. (He's good at knocking out LQG so the brute will finally get treated. No you can't walk off a broken leg and 10 broken ribs shixiong.)
Either way, they're happy, they're cozy! Maybe one day SJ brings Ning Yingying along from one of his trips down the mountain. She'd do great on QIng Jing, but she has decided she wants to stay on QIan Cao with Jiu-shushu. Another day he brings in Ming Fan from the disciple selection, and as always Ming Fan becomes the eternally stressed mom-friend to all his shidis on the peak.
TLDR: Shen Jiu is literary happy on every other peak than Qing Jing how the fu-
ok back to that time travel au
it doesn't take long before people begin to point out the inconsistencies between sy's and sj's behavior with suspicion. after all, sy's generally sunny disposition is rather striking when compared to sj's aloofness and cold expressions. that could be attributed to a life-changing event or enlightenment, but still, people gossip, and with sj's reputation, they talk about it badly.
so sy, in a panic, tries to subtly show his similarities with sj. it doesn't go very well, like all his plans. but when he does give up, they are suddenly very similar.
sy, fussing over the junior disciples of qing jing peak: do you remember what to do?
yqy, about to reassure sy that the disciples will be safe on their one day field trip with qiong ding's disciples: ?
the disciples: make sure we always have our robes and guans with protective arrays on! also create a protective array on the ground and on our tents and ban intruders! never agree to anything qiong ding says and keep everything we say vague! always establish an oath if we do agree to anything. and if they try to hurt us, kill them and go to shizun because he will take care of it!
sy, proud: good.
yqy, remembering sj's paranoia: *worry intensifies*
qqq, in a peak lord meeting: so there is this one disciple i have that has a horrible, abusive husband. she's planning on running away, will it be feasible for qiong ding and an ding to create a new identity for her?
sy, reading a book bc all pl meetings are boring past or present or future: she should kill her husband. brutally. piece of shit.
the peak lords: ...
sy, an overprotective brother to one adorable and troublemaking little sister: should burn down the household too before she leaves. better yet, fake her death in the fire.
sj, strangely proud and comforted bc this kinder version of him also has his viciousness: and make sure there are no witnesses and evidence left behind.
sy, remembering qiu haitang, staring at sj: yes. make sure there are no witnesses left behind.
HII my character & shape design tips PDF is now available! ^_^ hope you enjoy !!
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Just a few suggestions. You shouldn’t have to compromise your writing style and voice with any of these, and some situations and scenes might demand some stiff or jerky writing to better convey emotion and immersion. I am not the first to come up with these, just circulating them again.
This is an example paragraph. You might see this generated from AI. I can’t help but read this in a robotic voice. It’s very flat and undynamic. No matter what the words are, it will be boring. It’s boring because you don’t think in stiff sentences. Comedians don’t tell jokes in stiff sentences. We don’t tell campfire stories in stiff sentences. These often lack flow between points, too.
So funnily enough, I had to sit through 87k words of a “romance” written just like this. It was stiff, janky, and very unpoetic. Which is fine, the author didn’t tell me it was erotica. It just felt like an old lady narrator, like Old Rose from Titanic telling the audience decades after the fact instead of living it right in the moment. It was in first person pov, too, which just made it worse. To be able to write something so explicit and yet so un-titillating was a talent. Like, beginner fanfic smut writers at least do it with enthusiasm.
You got three options, pre-, mid-, and post-tags.
Leader said, “this is a pre-dialogue tag.”
“This,” Lancer said, “is a mid-dialogue tag.”
“This is a post-dialogue tag,” Heart said.
Pre and Post have about the same effect but mid-tags do a lot of heavy lifting.
They help break up long paragraphs of dialogue that are jank to look at
They give you pauses for ~dramatic effect~
They prompt you to provide some other action, introspection, or scene descriptor with the tag. *don't forget that if you're continuing the sentence as if the tag wasn't there, not to capitalize the first word after the tag. Capitalize if the tag breaks up two complete sentences, not if it interrupts a single sentence.
It also looks better along the lefthand margin when you don’t start every paragraph with either the same character name, the same pronouns, or the same “ as it reads more natural and organic.
General rule of thumb is that action scenes demand quick exchanges, short paragraphs, and very lean descriptors. Action scenes are where you put your juicy verbs to use and cut as many adverbs as you can. But regardless of if you’re in first person, second person, or third person limited, you can let the mood of the narrator bleed out into their narration.
Like, in horror, you can use a lot of onomatopoeia.
Drip Drip Drip
Or let the narration become jerky and unfocused and less strict in punctuation and maybe even a couple run-on sentences as your character struggles to think or catch their breath and is getting very overwhelmed.
You can toss out some grammar rules, too and get more poetic.
Warm breath tickles the back of her neck. It rattles, a quiet, soggy, rasp. She shivers. If she doesn’t look, it’s not there. If she doesn’t look, it’s not there. Sweat beads at her temple. Her heart thunders in her chest. Ba-bump-ba-bump-ba-bump-ba- It moves on, leaving a void of cold behind. She uncurls her fists, fingers achy and palms stinging from her nails. It’s gone.
The amount of times I have been faced with giant blocks of dialogue with zero tags, zero emotions, just speech on a page like they’re notecards to be read on a stage is higher than I expected. Don’t forget that though you may know exactly how your dialogue sounds in your head, your readers don’t. They need dialogue tags to pick up on things like tone, specifically for sarcasm and sincerity, whether a character is joking or hurt or happy.
If you’ve written a block of text (usually exposition or backstory stuff) that’s longer than 50 words, figure out a way to trim it. No matter what, break it up into multiple sections and fill in those breaks with important narrative that reflects the narrator’s feelings on what they’re saying and whoever they’re speaking to’s reaction to the words being said. Otherwise it’s meaningless.
—
Hope this helps anyone struggling! Now get writing.
subtle ways to include foreshadowing
one character knowing something offhandedly that they shouldn't, isn't addressed until later
the crow rhyme
colours!! esp if like, blue is evil in your world and the mc's best friend is always noted to wear blue...betrayal?
write with the ending in mind
use patterns from tragic past events to warn of the future
keep the characters distracted! run it in the background until the grand reveal
WEATHER.
do some research into Chekhov's gun
mention something that the mc dismisses over and over
KEEP TRACK OF WHAT YOU PUT. don't leave things hanging.
unreliable characters giving information that turn out to be true
flowers and names with meanings
anything with meanings actually
metaphors. if one character describes another as "a real demon" and the other turns out to be the bad guy, you're kind of like...ohhh yeahhh
anyways add anything else in the tags
Oh geez this might be a double ask because my phone glitched out when I tried to send previously BUT just wanted to say that I love ur Steve has older siblings au
I also need to say that I shamelessly combined that au with ur post about Tommy knowing Steve the best. Just picturing Steve’s sibs zoning out when his mom lists what he can’t eat because they assume she’s just being difficult. Flash forward a few years and they accidentally poison Steve with like peanut butter cookies and are realllly lucky that Tommy was staying over that weekend and knows he’s allergic.
anyways thx for all ur writing!
I only got this ask once so we’re good! The Steve Has Older Siblings AU has kinda been on hold for a bit because Dustin is either the easiest or the hardest character to write and right now, he’s being difficult for me.
BUT! I love this.
I’m going to change it around a bit because I’m on this kick right now where Steve is allergic to aspirin. Also, with the way that Steve’s mom is written for this AU, she is negligent but protective of her son. I don’t think she’d allow peanut butter in the house if Steve was allergic.
She wouldn’t allow aspirin either but Richard insists that it’s the only thing that cures a migraine (hangover), and Steve’s eight. He doesn’t even like taking his Flintstone vitamins so she’s not concerned about him getting in the medicine cabinet.
It’s not common that Tommy stays over at Steve’s when they’re sick.
Typically his mom watches them at their house but she had to go wake up his grandma (“That doesn’t make any sense. Why can’t she set an alarm clock?”/”I dunno, Steve. That’s what Mommy said. She had to go to Granny’s wake.”) so Mrs. Harrington was babysitting them.
Mrs. Harrington isn’t very good at taking care of them. Tommy wouldn’t tell Steve that because it’ll make him sad, but his mom kinda sucks at this. She doesn’t even give them popsicles for their sore throats or kiss their foreheads to check their temperature. She just disappears for long periods of time to yell into the phone.
Tommy’s kinda happy when she has to go into the office because he thinks Claire might look after them, but she’s apparently studying in her room so Steve’s brothers are doing it.
Tommy secretly likes this better because Jason and Richie are very nice to him, and they tell him that he’s cooler than Steve. No one has ever said that before! Not even Carol and they got married under the jungle gym.
Tommy likes hanging out with them even if he feels icky today.
He is standing in the kitchen next to Steve, watching Richie cut a little orange pill in half with a knife. Richie keeps muttering under his breath about running out of the ‘liquid S H I T.’ Tommy thinks it’s funny that he said a bad word, but can’t laugh about it because he can see the bottle that the pill came out of and –
“I don’t think we take that,” He voices but Richie brushes him off. He says it’s like candy. Tommy has brothers too, so he knows that sometimes you gotta give in or they’ll rub your face into the carpet until you get rugburn, but, “I know but… but what if only I take it?”
“You take half,” Richie tells him. “Stevie over here takes the other half and then we’re right as rain. It reduces fever.”
“Yeah,” Jason adds from behind them. “So your brain doesn’t leak out your ears.”
Tommy looks over at Steve but he isn’t fully awake so there’s not much of a reaction there. Plus, he’s not a very good reader so Tommy’s not sure if he even knows what the bottle says. He tries again, ignoring Jason, “That’s not what Mrs. Harrington gave us earlier.”
“Yeah, I know. This is better.”
“Steve can’t take that,” Tommy tries again after he crunches the medicine between his teeth. He sticks out his tongue so Richie can see that it’s gone, and then adds, “Mommy gave that to him once and it made him really sick.”
“It did?” Steve croaks, snatching his hand back when Richie tries to hand him the pill. Richie tries to force the pill into his mouth but Steve presses his lips together. It makes his brother swear and gesture to Jason, and then Steve is snatched off his feet with a hand pinching his nose shut.
He struggles and Tommy wants to help but he – he also wants Richie and Jason to like him so, he doesn’t help. Steve gasps for breath and the pill goes in…and Steve is fine. He’s angry and out of breath, and his nose is still stuffy so he still kinda sounds like a frog but he’s not.. he’s not blue like last time.
Tommy thinks, oh. He thinks, cool.
Everything is fine for fifteen minutes and then Tommy is yelling out the door of Steve’s bedroom that they need help. Steve is breathing weird and – “and, I – I think he’s going to die!”
A lot of stuff happens at once. Claire leaves her room, Jason and Richie come up the stairs, and they all start yelling and blaming each other. No one really jumps into action until Tommy bursts into tears. Then it’s movement and car rides, and Tommy is sitting in the waiting room at the hospital without shoes on.
He doesn’t know how long they’ve been sitting there when Mr. and Mrs. Harrington rush into the room. The only thing he does know is that he’s never seen anybody look as angry as Mrs. Harrington did when she sees them.
She looks like she’s going to yell at them but Mr. Harrington grabs her by the arm and drags her to the reception desk. They disappear behind the white double doors that Steve went through.
It only makes Tommy cry harder.
First it was a few classes because of a lost dare, but then those few turned into a usual thing for him.
In fact, he got so into it that even his rogues, when they realized it was almost time for his Ballet lessons, would pause the fight and make sure he went. The young half-ghost was, in their opinion, far too tense and stressed, and if they wanted to make sure he was in top form for fighting then he needed a hobby.
Regular Ballet lessons turned into competitions.
Competitions turned into him being scouted.
And while he never, ever expected this path for himself, at the age of twenty-four he became one of the best Danseurs in the country.
He's also a registered meta, but only because when he dances he gets so into it that some of his ghostly features leak over to his appearance.
Floating white hair, eyes shifting from blue to green in the lights, slightly pointed ears; costume designers adore him.
So it's no surprise that he has his fair share of stalkers.
This is where John Constantine comes in, because someone just tried to send a very nasty curse to Danny, and they need to find out who.
Song that inspired this idea here
Drawing bases & pose references pt 66 🫶
3 extra drawings for patrons!
hello! stumbled across your tumblr recently and love it, so resourceful! I wanted to know if you had any prompts or a list of ideas for things to occur/prevent someone going to their destination in a dystopian/post-apocalyptic world?
Problems That May Occur in a Dystopian/Post-Apocalyptic World
The fresh water supply is running low and your character needs to find a resource to replenish it.
A family member or loved one has fallen ill and your character needs to care for them/find the medicine they need.
The map your character has been following was ruined by the rain.
An animal/monster/rival group is attacking your character's home!
Someone important to your character has gone missing.
The wall around your character's base has fallen. It needs to be rebuilt before *it* gets in.
A storm is passing through and the conditions are too rough for your character to continue traveling. They need to find shelter before it gets any worse.
A dead animal has been found in the middle of your character's base.
Something is causing the food supply to rot.
A group of thieves has robbed your character while traveling.
Some kind of creature has been stalking your character during their travels. I hope it's friendly.
One of the wheels on your character's mode of transportation has broken/gone flat.
If you like what I do and want to support me, please consider buying me a coffee! I also offer editing services and other writing advice on my Ko-fi! Become a member to receive exclusive content, early access, and prioritized writing prompt requests.
I also have a Patreon! Become a member to gain access to a Member's Only Community where you can chat and message other members and myself. Also gain access to my personal writing, which includes completed short stories, chapters from novels in progress, as well as completed scenes.
The GIW knows Amity Park is a huge fraud. The “most haunted city in the US”, really? They’ve been checking the place out for decades with nary a peep aside from that couple of crazy scientists that moved into town around twenty years prior.
Because of this, the town became a punishment duty. One of their agents causes trouble? They get put in time out and sent to work for a while in Amity Park. Let those idiots chase after pointless rumors while the actually competent agents work with the more important ghosts. The reports back from the town get barely more than a cursory glance before getting tossed in the shredder.
…Which really came back to bite them when ghosts did actually start to show up, and they didn’t realize until after the Amity Park branch had royally screwed up the situation.
Fuck, they really hope this doesn’t start a war.
Optional DPxDC addition: they call in the Justice League Dark for help with negotiation and taking down their rogue members
1. Gerontocracy
A government ruled by the elderly. Wisdom and experience are highly valued, and the oldest members of society hold the most power.
2. Stratocracy
A government led by military leaders. The state and the military are closely intertwined, and military service is often a prerequisite for leadership.
3. Timocracy
A government where only property owners or those with a certain level of wealth can participate in governance. The idea is that those with a stake in the land will govern it wisely.
4. Gynarchy
A society governed by women. Leadership roles are exclusively or predominantly held by females.
5. Noocracy
A government ruled by the wise or intellectuals. Decisions are made based on knowledge, wisdom, and rational thought.
6. Kleptocracy
A corrupt government where leaders exploit national resources and steal; rule by thieves. This often leads to widespread corruption and inequality.
7. Cyberocracy
A futuristic government where information technology and artificial intelligence play a central role in governance. Decisions are made based on data and algorithms.
8. Hologarchy
A decentralized government where power is distributed equally among all members of society. There is no central authority, and decisions are made collectively.
9. Ecocracy
A government that prioritizes ecological and environmental concerns above all else. Policies are designed to protect and sustain the natural world.
10. Psionocracy
A government ruled by individuals with psychic or mental powers. Leadership is determined by one's mental abilities and control over psychic forces.
11. Syndicracy
A government run by syndicates or groups of people with common interests, such as trade unions or professional associations. Power is distributed among various syndicates.
12. Cryptocracy
A secretive government where the true rulers are hidden from the public. The real power lies with a shadowy group that operates behind the scenes.
13. Technomancy
A blend of technology and magic, where the government is ruled by technomancers who use both technological and magical means to govern.
14. Animocracy
A government where animals or animal spirits play a central role in decision-making. This could involve druids or shamans who communicate with animal spirits.
15. Necrocracy
A government where the dead or undead hold power. This could involve necromancers who use their control over the dead to maintain order.
16. Elementocracy
A government where rulers are chosen based on their mastery of elemental forces (earth, water, fire, air). Each element might have its own representative or leader.
17. Dreamocracy
A society governed by those who can control or influence dreams. Decisions might be made in a dream realm, affecting the waking world.
18. Symbiocracy
A government where humans and another species (like elves, dwarves, or even sentient plants) share power equally. Cooperation and mutual benefit are key.
19. Chronocracy
A government where time manipulation is central. Leaders might be time travelers or have the ability to foresee future events and make decisions accordingly.
20. Shadow Council
A secretive group that rules from the shadows, with their identities unknown to the public. They might use spies and covert operations to maintain control.
21. Guildocracy
A government run by various guilds, each representing different trades or professions. Power is distributed among the guild leaders.
22. Arcane Senate
A council of powerful mages who govern based on their magical prowess and knowledge. Each member might represent a different school of magic.
23. Beastocracy
A society where intelligent beasts or mythical creatures hold power. This could include dragons, griffins, or other fantastical beings.
24. Celestocracy
A government ruled by celestial beings or those who claim divine right from the stars. Astrology and celestial events might influence decisions.
25. Labyrinthine Council
A government where the ruling council resides in a vast, ever-changing labyrinth. Only those who can navigate the maze can reach the leaders.
26. Mirrorocracy
A society where decisions are made by reflections or alternate versions of the leaders from parallel dimensions. This could involve magical mirrors or portals.
27. Puppetocracy
A government where the rulers are figureheads controlled by unseen puppet masters. The true power lies with those pulling the strings.
28. Songocracy
A society where music and song are central to governance. Leaders might be chosen based on their musical abilities, and laws are sung rather than written.
29. Crystal Dominion
A government where rulers derive their power from magical crystals. These crystals might grant various abilities or influence the land.
30. Ethereocracy
A government where spirits or ethereal beings hold sway. This could involve ghosts, ancestral spirits, or other supernatural entities.
31. Mercantocracy
A government ruled by merchants and traders. Economic policies are designed to maximize trade and commerce, with leaders often being the wealthiest traders.
32. Coinclave
A council of bankers and financiers who control the economy. Decisions are made to ensure financial stability and growth, with a focus on banking and investments.
33. Tradeguild Dominion
A realm where powerful trade guilds hold sway. Each guild represents a different industry, and they work together to regulate trade and industry standards.
34. Barterocracy
A society where barter and trade are the primary means of exchange. Leaders are chosen based on their ability to negotiate and manage resources effectively.
35. Resource Syndicate
A government where control is based on the management of natural resources. Leaders are experts in mining, agriculture, and resource distribution.
36. Artisan Assembly
A government led by master craftsmen and artisans. Economic policies focus on the production and trade of high-quality goods and craftsmanship.
37. Agrarian Council
A society governed by those who control agricultural production. Policies are centered around farming, food distribution, and sustainable agriculture.
38. Guilded Senate
A ruling body composed of representatives from various economic guilds. Each guild has a say in the governance based on their economic contributions.
39. Commodocracy
A government where power is based on the control of key commodities, such as gold, spices, or magical resources. Leaders are those who control these valuable goods.
40. Marketocracy
A society where the free market dictates governance. Leaders are chosen based on their success in the marketplace, and economic freedom is highly valued.
41. Tradewind Dominion
A government where trade routes and shipping lanes are the lifeblood of the economy. Leaders are often powerful ship captains or trade route managers.
42. Coincouncil
A council of wealthy individuals who use their resources to influence governance. Economic policies are designed to benefit the wealthy elite.
43. Craftocracy
A government where skilled artisans and craftsmen hold power. The economy is driven by the production and trade of artisanal goods.
44. Miner’s Syndicate
A society governed by those who control mining operations. Economic policies focus on the extraction and trade of minerals and precious metals.
45. Spice Dominion
A government where control of rare and valuable spices dictates power. Leaders are those who manage spice production and trade.
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