Okay ive let too much build up in my gallery without a full thing to accompany it so im just gonna post them in chunks..
My number one guy... The two halves to my user..
Woo boy, this is gonna be a long one.
Alright, so I’ve been interested in Mamoru Oshi films for a long, long time. He’s one of the most acclaimed directors in the anime industry, and most of his films are highly-regarded masterpieces, so I’ve always had an interest in his work. Then I watched Ghost in the Shell and it didn’t do much for me, and I promptly lowered my expectations. Still, I was curious as to whether his other work was any better, and thankfully this one delivered
MASSIVE SPOILERS FOR THE ENTIRE MOVIE AHEAD
Firstly, there’s one thing I can’t help but talk about in regards to this film: the atmosphere. This film has one of the most immaculate vibes I’ve seen in anime, and that largely just comes down to how every single part of the film is built to convey it to near perfection. All of the characters, even the more lively ones, are more than a little apathetic with understated expressions, the sound design is subtle and tends to emphasize silence a lot of the time, Kenji Kawai’s musical score is just eerie & haunting.
Hell, even the shot composition supports this (and it should say something that this movie managed to make me catch on to something as subtle as shot composition), most of the scenes are framed in a way where the places they’re in feel empty and the characters seem utterly alone even when in places where there’s other people with them. And this is even further backed up by the fact that the film rarely, if ever, uses background extras, making even the more “crowded” scenes feel pretty empty compared to most anime.
All of this comes together to create a subtle feeling of haunting emptiness which permeates the entire film, a feeling which is perfectly complemented by the character writing. Now one of my biggest complaints with the last Oshii film I watched, Ghost in the Shell, was how barebones the character writing felt, making everyone feel so unenjoyably hollow, but Sky Crawlers manages to rectify this in two ways. The first being that it does feel like there’s a sense of personality to all the characters present, on the subtlest level, even the supporting characters have their own little quirks which set them apart, and the two main leads get some fantastic development, which I’ll get to in a moment.
The other thing I enjoyed about the character writing is how it took the dry hollowness of Oshii’s writing and actually made it a compelling part of the film. The main character, Kannami, is a bit bland on the surface, of the film’s primary characters, he’s by far the least emotive and expressive, always approaching everything with the same look of detached apathy and never seeming that interested even in the ongoing plot. However, this is all by design. He’s a Kildren, someone genetically engineered from birth to be eternally young and fight in this war forever. He has no past to speak of or future to look forward to, no loved ones to ground him or home to come back to, nothing to fight for or believe in. All he has is a robotic persistence to move forward in this war because that’s the only thing he’s ever known. And it’s that same hollowness which makes the film’s ending all the more poignant, he subtly grew to care and love over the course of the film, all climaxing when he finally had something to fight for and believe in at the very end. And even if he’s dead, his and what he fought for will continue forward through Kusanagi.
While I’m on the subject, I’mma also talk about the film’s other lead, Suito Kusanagi, since she’s by far the movie’s most interesting character. Throughout most of the film, she’s something of a mystery, she’s cold towards Kannami and we see bits & pieces of what she does without much understanding of her internal logic. We’re fed details about her one bit at a time and slowly come to understand her more and more in a way which is incredibly engaging for me. She’s a Kildren who’s survived longer than anyone could have predicted, driven to suicidal depression by the monotony of fighting a meaningless, repetitive war while living an empty, repetitive life. Despite her coldness, she’s the most emotional of the characters in the film, as it’s made clear she truly does care about those she fights with and has the most strong emotional moments of the film. And the ultimate resolution of her arc at the end, being inspired by Kannami’s drive to change things and seeing hope in the future for the first time in her life, is just beautiful.
One last thing about the character writing, having a strong backbone of characterization makes some of Oshii’s other writing quirks work a lot more for me, specifically the lengthy philosophical discussions. Mitsuya infodumping about the nature of the Kildren works really well since it also doubles as her having an existential crisis and being able to unload about it to someone for the first time to the point where she’s breaking down in tears by the end of it. Or Kannami philosophizing about the monotony of Kildren life near the end, which feels earned rather than forced since it followed up on almost two hours of him slowly coming to terms with the nature of his existence.
The fact that I’ve rambled about this film for paragraphs and paragraphs without even talking about the themes yet is a testament to its depth and attention to detail, but let's get on with it. Fundamentally, Sky Crawlers is a war film, but it’s also a commentary on the frustration of our generation and on the nature of war itself in relation to modern society. It’s about the monotony of living life in a world which increasingly drives you towards pessimism and depression. The Kildren are people who have no hope for the future, the overly commercialized society which created them to fight in their wars has stripped them of any chance of a life beyond war and exploitation by the megacorporations who built the infinite meat-grinder they have no choice but to fight in. And without anything to look forward to or dreams to strive for, how do you meaningfully mature and grow as a person? How do you meaningfully develop a sense of time or continuity when every day is the same and you can’t even form new memories because of that? And without memories of the past or dreams of the future, how do you even form a reliable sense of self? These questions are at the core of this film, and they make its ending all the more powerful to me: Kannami and Kusanagi do finally find some sense of resolution at the end of the road, when they each find hope that one day they’ll be able to change the system. It’s only when they find hope in tomorrow that they begin to truly move forward. And Kannami’s death only enhances this for me, an acknowledgement that trying to change the world and truly progress is nearly impossible, an insurmountable obstacle which few might ever be able to achieve, but it’s still worth trying, worth moving forward, regardless.
I’d also be remiss not to mention the tourist scene. A bunch of tourists come to the base and treat the war they’re fighting in like a team sport they use to entertain themselves from a distance, then proceed to offer shallow pity when one of the Kildren is shot down and dies in front of them, offering vague platitudes about “fighting for a peaceful world” that not even the Kildren believe in. It’s a truly biting commentary on the sensationalization of war in modern media and adds weight to Kusanagi’s words later when she talks about how War is necessary in society because the idea of ongoing conflict in the world makes people living in peace behind the lines feel good about themselves by emphasizing the importance of peace. Plus, the scene of Kusanagi calling out the tourists is a great moment for her
One last thing, I got a lot of enjoyment out of comparing this film to Eighty-Six, my second favorite anime, since there’s a lot of interesting similarities to dig into. Narratively speaking, both are about a class of people designated to fight in someone else’s war and how they cope with being born on the battlefield & having no future, as well as having one of the main characters being one of them who’s survived longer than everyone else. Both commentate on the relationship between war and peaceful society (hell, Kusanagi’s scene of calling out the tourists feels like something right out of 86), and both have some incredible CGI fight scenes.
Presentation-wise, the film was great. The 2D animation is masterfully crafted and brilliantly subtle, and the CGI, while PS2-tier, is honestly really well-integrated, so I didn’t get any uncanny valley feelings. The music is incredible, easily one of Kenji Kawai’s best soundtracks.
So, yeah, this film is a masterpiece and I loved every second of it
Another request, this time it was C4L4M4R! Eating inside the lobby!
Here I will explain the concept of horizontal and vertical reading.
Consider the following chart:
Many novices will see the above and think of the patterns as “1-3 roll + some other notes.”
This is an example of vertical reading, where the chart is divided vertically into patterns. In this example, it has the advantage that you don’t need to think too much about the 1-3 roll in the left side. On the other hand, since you are not paying attention you are much more likely to be mindblocked. That is, you are more likely to subconsciously develop a bad habit of hitting incorrectly.
Next consider the following picture, which is the same chart but subdivided differently.
Keep reading
got a bunch of ideas for him, some of them revolving around those bandages
my c4l4m4r >_<
did rush the end but I digress
▪︎ Bed Head Practice (AnemoneNo1) ▪︎
- January 25, 2025 -
"I'm not even gonna look. I trust in my own sense of rhythm"
hiding in a sloshing machine sounds great until someone picks it up for a spin
while I'm on a STGposting kick, here's some lesser-known Hellsinker. soundtrack trivia that I couldn't justify putting in their own posts, pulled partially from old blog entries and also just the game itself (dude trust me)
stuff below the break is written without trying to avoid spoilers, because otherwise it'd mostly just be a huge block of censored text
see below list for bonus notes on certain points
in at least one instance, hiranyon (the name TONNOR was using at the time) played with the idea of having the boss themes start in mono and then explode outwards into stereo after the boss entered the stage. in the end, he opted for the music to make use of hard L/R panning instead, to represent the boss entering through the centre
Segment 1L Boss (F. Rex Cavalier) was titled Keep your dignity, and if that phrase being the title didn't give it away, hiranyon outright confirmed the foreshadowing to be intentional in a blog post talking about writing the song
Segment 4 Boss (Rusted Dragon) was titled Fade away. apostate with an added explanation of the intentional ambiguity in the title, with the apostate (the translation he gives is 背信者) being decided by the outcome of the battle
there was an old track called shrine.ogg which notably didn't sound even a little bit like a stage theme, especially not a stage theme like Shrine of Farewell. the pre-release song which has the most in common with the Shrine theme proper is actually titled boss3.ogg. if you think about the Shrine in the context of being a boss (which makes a weird amount of sense, it just doesn't register as one because it's kind of free-floating), I guess it could come third?
people used to theorise about Aozora/Aoxola, the final boss from Radio Zonde, being Lost Property 771. I don't really believe this is true, but it's worth pointing out that Aozora/Aoxola's hidden phase theme is incredibly similar to Shrine of Farewell, to the point where I wouldn't blame someone for thinking the Shrine theme is a direct arrangement. I'm actually still kind of suspicious, myself
speaking of Radio Zonde callbacks that imply... something? the string section in Fade Away. apostate appears to be an arrange of Opaque Heart from Radio Zonde
there are cat sounds in a startling number of songs. the earlier in the game the song is, the more distorted the cats will be, but they're still almost omnipresent. the most obvious are in the second to last phase of the GARLAND theme where there's a constant choir of cats singing the melody, but you can also hear them in Segment 4 and 5 (both sides, stage and boss theme) if you listen carefully. hiranyon likes to bury them in sections with lots of other instruments
there are, generally speaking, two kinds of cat sounds that I've noticed pop up in the soundtrack. I'm going to call them the "cat piano" and the "meow pad" because hiranyon uses both of them pretty extensively, and it's really obvious what he's doing because he uses them most in songs directly associated with Lost Property 771
most people know this by now and I almost wasn't going to include it, but it feels weird to have a list of Hellsinker soundtrack trivia without mentioning that Past Rising Again (reprised as PAST RISINGS AGAIN) is an arrangement of the boss theme for early bosses in Radio Zonde. it's a distorted version of that theme because you're fighting a duo boss that's meant to resemble the old players, now having been distorted into prayers
the cat screaming in The Great Majority isn't a sound effect playing from one of the enemies. it's actually baked into the song. this probably isn't trivia to anyone who got into the game through the soundtrack, but I felt insane when I listened to the soundtrack and realised this
The Way of All Flesh, being the finale, reprises the game in reverse order. as an aside, all of Hellsinker is synced to the soundtrack (and hiranyon prides himself on this), but it really stands out here more than anywhere else. there's one especially notable bit where the screen flickers, displaying the text "Wherever did you put?" before
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[1] hiranyon: 盛り上がる前のトコ 公開当初の時点では。音が中央に寄る(圧迫感)→ステレオに戻る(開放感)という 絵に同期した仕掛けを意図したものでしたが。後期のものは音を限界まで横に広げ中央を空けて、ちょうど画面上では音の逃げた跡の。真中手前にボスが迫る、という演出構造にしたつもりでした。
[2] hiranyon: 満身創痍になりながらもそれを気にかけず進む者・それに相対する敵。強くありたいが周囲に押し流されそうな危うさや そうなりきれずともそうあろうとする姿
[3] hiranyon: そう言われている時点では、その場に居るどちらがapostate(背信者)かは不確定です。恐らくどちらかが膝を折った時、それは決まるのでしょう。
[4] shrine.ogg is REALLY short, almost like it was only expected to loop for a single input screen. this seems to imply that the Shrine of Farewell might have gotten its name from originally being something at the end of a run or stage, like the results screen theme in Radio Zonde, but afaik there's no actual information on this at all and I just like to draw conjecture.
[5] hiranyon being someone who likes motifs and also someone who has specific flourishes that he keeps unconsciously using when writing melodies makes it really hard to say anything like this for sure. he actually complained about his tendency to over-write organ sections in his blog post about about rewriting Fade away. apostate lol
[8] the first instance of the cat piano I can think of occurs in Segment 2b, although it's heavily filtered so you almost have to know what it sounds like in the final boss to pick it out here. the first instance of the meow pad, however, is in the first menu theme
18y/o, He/Himamateur artist who picked up art just to draw some squidsI love action games like ZOE2, vanquish, ketsui, god of war and of course splatoonI'm JGN p much anywhere else
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