i don't think the theraprism is a good thing, guys
Chapter Masterlist
Written by: Hinata Shou (ひなたしょう)
Translated by: Corredor1230 – Juan Pablo Corredor
Chapter 1: Try to guess the ESP cards!
Saiki Kusuo’s Interlude No. 1
Chapter 2: Get them back! The Lost Memories
Saiki Kusuo’s Interlude No. 2
Chapter 3: All you can eat! Hinoki Ramen
Saiki Kusuo’s Interlude No. 3
Chapter 4: Tell us! The Black Wings
Saiki Kusuo’s Interlude No. 4
Chapter 5: Avoid it! The Worst Ending
Chapter 1: The Disaster of Toritsuka Reita (This chapter was translated by @uten4!)
Intermission Guest Chapter 1: That person right now
Chapter 2: The Disastrous Life of Teruhashi Kokomi
Intermission Guest Chapter 2: The Detective’s Melancholy
Chapter 3: The Disastrous Life of Saiki Kusuko
Intermission Guest Chapter 3: The Disastrous Life of Saiki Kusuo — The Regular Person
Chapter 4: The Disastrous Life of Saiki Kusuo
An analysis of the funny lil gremlin:
Jevil is a pretty facinating character. He's gotten obviously overshadowed by characters like Spamton. Which is justified as Jevil played an admittedly insignificant role on the plot of chapter 1 and was more confined to his role as a "secret boss" than Spamton, who did play SOME role in the plot (even though he kinda barged into it) and had a much more fleshed out backstory than Jevil. Though the clown man does play a pretty important role in the bigger picture of the game by introducing the theme of freedom in characters other than Kris, and setting the predecent of future secret bosses exploring said themes of freedom.
Jevil's whole "I'm the only one free and everybody else is the one trapped" thing is kinda odd, but it starts to make sense when you really think about it. Gaster, or whoever it was that drove him to insanity most likely gave him some degree of knowledge of the nature of Deltarune. (Or at least a bit MORE knowledge, as even regular darkners seem to be a little aware that their world works on video game logic- ie. the tutorial puzzle guys- Lancer and his sign telling you not to take the darkfruit) This is a videogame. With main characters, npc's, and a set storyline everything is supposed to follow. Everybodies actions are dictated by the plot, the creators, (toby fox) and everything in this world isn't even for the darkners or the lightners. Everything is just for the convinience and enjoyment of some otherworldly being. (the player) Nobody can choose their own fate in this world. Nothing anybody does truly matters because the story will find SOME way to keep going. (take the weird route as a prime example of that)
This knowledge obviously broke Jevil, but his mind rationalized it in an extremely strange way. If nothing he does matters, than that means he could technically do anything. There are no consequences. At least to him. This is what he means by "being free." He is free from the limitations of society, responsibility, morality. This, of course, led to him doing whatever he did to get himself thrown into prison. A prison separated from even the ones in the normal basement.
Though, even faced with obvious consequences, Jevil was way too deep in his insanity. Being stuck in a prison alone defnitely didn't help his mental state either. That's part of what makes Jevil scary in my opinion. He's somebody with absolutely no restraints. He has absolutely nothing to lose and nothing to gain from fighting you. He just does it because he's desperate for SOMETHING to happen after probably years of being stuck and alone.
He represents the joker card (I mean it's pretty obvious, but is there anything actually confirming he's the joker card?) pretty well, with all that said. Obviously there's the whole thing of "being abandoned," as typically for most card games, (there are actually games that require the joker card) the joker is set aside without being used. And also to my knowledge, joker cards can be used for pretty much any purpose you want. They can replace a missing card on a deck, be used in magic tricks, be put in the bottom of the deck to prevent anybody from seeing the bottom card, or even be something like a "skip card," forcing a player to skip their turn. It's specifically because of their lack of functionality and adherence to the 4 suites of the deck that they are able to [I CAN DO ANYTHING!] I found that pretty cool.
I also find it interesting that Spamton seems to have the exact opposite mindset as Jevil. Jevil probably(?) didn't have to struggle too much to get his position as court Jester. Even before he went crazy, he most likely always was just a little goofball who just happened to get the attention of the king with his antics. In contrast, Spamton most defnitely struggled a lot to even keep himself afloat - Wondering why all the other addisons seem to be doing fine, when he was (probably) doing the exact same thing. (at least before gaster/the mysterious entity) He was most likely given the same knowledge the entity gave Jevil, and he absolutely hated it. He actively tried to fight against it, unlike Jevil who basically embraced the idea of a world where your choices don't matter and used it as an excuse to do whatever the hell he wants. Spamton didn't want to be confined to a story. This... game. He desperately wanted freedom, and he would do anything to get it. Even when he failed he would keep trying. After all, perseverence did let him become a big shot, even for a little while, so he just had to keep trying... right? Uhh... this wasn't supposed to be a Spamton analysis, but I just found that contrast cool.
All in all, Jevil and Spamton set a really interesting precedent for the future secret bosses and I'm excited to find out how toby fox handles the next one and how that boss will tie in to the whole freedom theme.
autistic folks when their routine gets disrupted, and they don't get alone time when they're supposed to get alone time
The Sacrifice Files
Case: The Blind Nun
This is a short story from the Satsuriku no Tenshi Fanbook.
Written by Makoto Sanada, translated by me.
Keep reading
Some Shin art and rambling cause THE MAN NEEDS MORE APPRECIATION. Like- he only recently got a fandom page, I think???
In my opinion, the manga could've done a lot more with him too. Seriously, his corpse furniture shtick is pretty horrifying and everything, but imagine if he was a full blown scluptor. Making absolutely disgusting statues made of twisted and mutilated bodies and cheerfully calling it art. He could have also used all sorts of materials like burnt or decayed skin, or just something like Junji Ito vibes.
Though, I don't really wanna complain all too much- so here's some headcanons!
His floor is totally art-gallery themed. Like he uses that open space where Eddie later put his graveyard to present all his art like an actual display. (he's all about that PRESENTATION) Actually, this is probably, no, definitely canon, I'm sure of it.
His floor also has like, layers. You first see his furnitures, which would be incredibly off putting on it's own, but then you go deeper into the floor... and the "art" you find gets more and more grotesque and morbid.
He just has a bunch of instant ramen stuffed in his pantry. He does consider cooking art- but he's defnitely not that proficient at it. Plus, he uses most of his time making his sculptures, and forgets to properly eat a lot. (The ramen is the only thing he eats at this point)
He has a chainsaw. Why? Because he finds it the easiest way to sever body parts for whatever twisted thing he wants to make, and also because I like to imagine a cool standoff/fight with Zack and Shin in my head- and chainsaws would be incredibly cool with that
In an au where the killers aren't in that building- he'd totally take Eddie in. Like, I imagine Eddie ran away from home and Shin just agrees to let him stay at his apartment or whatever. Eddie would help Shin come up with sculpture ideas, and vice versa with Eddie's graves. Also, Eddie now only eats instant ramen like Shin does.
The twins names are Shinjitsu and Shintaro. I'm... not sure if they're even real names, but I call them that in my head and so it's canon to me.
Girl stuck in stupidly large basement with a guy with anger management issues
Gets into: A Fight ⚜ ...Another Fight ⚜ ...Yet Another Fight
Hates Someone ⚜ Kisses Someone ⚜ Falls in Love
Calls Someone they Love ⚜ Dies / Cheats Death ⚜ Drowns
is...
A Child ⚜ Interacting with a Baby/Child ⚜ A Genius ⚜ A Lawyer
Beautiful ⚜ Dangerous ⚜ Drunk ⚜ Injured ⚜ Shy
needs...
A Magical Item ⚜ An Aphrodisiac ⚜ A Fictional Poison
To be Killed Off ⚜ To Become Likable ⚜ To Clean a Wound
To Find the Right Word, but Can't ⚜ To Say No ⚜ A Drink
loves...
Astronomy ⚜ Baking ⚜ Cooking ⚜ Cocktails ⚜ Food ⚜ Oils
Dancing ⚜ Fashion ⚜ Gems ⚜ Mythology ⚜ Numbers
Roses ⚜ Sweets ⚜ To Fight ⚜ Wine ⚜ Wine-Tasting ⚜ Yoga
has/experiences...
Allergies ⚜ Amnesia ⚜ Bereavement ⚜ Bites & Stings ⚜ Bruises
Caffeine ⚜ CO Poisoning ⚜ Color Blindness ⚜ Food Poisoning
Injuries ⚜ Jet Lag ⚜ Mutism ⚜ Pain ⚜ Poisoning
More Pain & Violence ⚜ Viruses ⚜ Wounds
[these are just quick references. more research may be needed to write your story...]
Long time lurker, first time asker!
How do you keep different voices/characters in your fics so distinct? I'm writing my first longer than 2k word fic and it's... a time.
First, I'm going to link you the best essay I've ever read about How To Write Canon Character Voices—what's too much accent, what's too little, how to pay attention to word choice and the way they phrase things, etc. It's about Transformers but the skills are transferrable to other fandoms (or original writing). The original essay is down so all I can offer is the archive.org version, but it's worth it.
Second, I'm going to link you this post I wrote about how I study character voices. It's about Hazbin but it shows you the kinds of things I pay attention to when I'm learning a character voice.
Third, I'm going to offer you some extra general advice that isn't in the above posts:
Some people try to make characters sound like themselves by basically parroting their catch phrases or most common quotes. Do that and you're just gonna make your version of the character sound like a robot. (Note: if you're writing a character who only knows how to say a few quotes, that's okay lmao.) The readers already know what the characters said in canon, they're reading a fic to hear them say something new. Example: if you have Bill Cipher arrive on the scene and say "Did you miss me? Admit it, you missed me!" word-for-word, you don't sound like you're writing Bill, you sound like you're quoting Bill from That One Scene where He Said That Thing.
But... directly borrowing characters' quotes is kind of a stepping stone on the way toward figuring out how they speak. Think about things they've already said, but use those quotes as a guide for how to write them.
Example: from that quote above, we get that when Bill shows up around people who definitely did NOT miss him, he just... decides that they did and tells them so. This shows you a bit of his sense of humor (he makes jokes to annoy someone who hates him—it's not even a mean joke, just annoying), a bit of his ego (he knows he's clowning around, but even when he's clowning he's going to say something that makes himself sound popular rather than hated), his casual & familiar attitude with someone he barely knows, his tendency to just request people do what he wants (saying "admit it, you missed me" instead of something like "I know you missed me")... etc.
And I kinda already said this in the Hazbin post, but the most important thing you can do when you're struggling with a character voice is just rewatch their episodes and pay close attention to how they speak (or rewatch their movie scenes, or reread their chapters/comic issues—whatever you're writing about). If they're from a visual/audio medium (TV, movie, podcast, etc), then if need be, read transcripts to see how their voices look when written down. Type down the transcripts yourself if there aren't any—and that's also a good physical exercise to make you slow down and pay attention to how they speak. (You notice where they tend to pause in sentences when you're the one who has to decide where to put commas; you notice their accent when you're the one who has to decide whether that word sounds more like walking or walkin'.)
Pay attention to cadence, accent, interjections, sentence length, active voice, passive voice, preferred vocabulary, preferred slang, word choice, sentence length, sentence complexity, any phrases they're fond of (but again—don't overuse a phrase unless they overuse a phrase), how they tend to refer to the people around them (by first name, last name, any titles, any nicknames—and do they change in different contexts?)... Pay attention to anything you can think of. You want to be able to hear the character's voice clearly in your head—read everything you write in their voice, and if it doesn't sound like their voice in your head, change it.
Current fixations: Noel the Mortal Fate, Angels of Death(My AoD obsession will never die)
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