RIP Victoria Dallon You Would Have Loved That Stupid Blue Cop From League Of Legends

RIP Victoria Dallon you would have loved that stupid blue cop from League Of Legends

Tags

More Posts from Khepris-worst-soldier and Others

6 months ago

She’s up to Miss Militia’s interlude:

Deadpan: “the Endbringers. They seem bad”

Also deadpan: “What do I think about Dinah?” I’ve only known her for 5 seconds”

I somehow, in what was probably a moment of poor judgement, convinced my mother to read worm.

Highlights so far (shes on 7.10):

thinking Coil was spelt Coli and pronounced Coil-ee (she refuses to wear glasses)

not knowing the names of any characters

thinking Taylor is 'very practical' in reference to her cutting Lung's eyes out

just complete incomprehension at the incompetence of Taylor's teachers and the PRT

saying that she would have attacked the trio if she were Taylor

not catching any of the Wolfspider content (tbf, this is a bi woman who doesn't call herself queer because she has never been in a relationship with a woman, so her ability to detect queerness is hardly the best)

being very mad at me for not telling her why Emma is bullying Taylor

Anyway, shes only a chapter away from the Dinah reveal and a couple of chapters from Leviathan, so I'm quite excited.


Tags
6 months ago

The Three Commandments

The thing about writing is this: you gotta start in medias res, to hook your readers with action immediately. But readers aren’t invested in people they know nothing about, so start with a framing scene that instead describes the characters and the stakes. But those scenes are boring, so cut straight to the action, after opening with a clever quip, but open in the style of the story, and try not to be too clever in the opener, it looks tacky. One shouldn’t use too many dialogue tags, it’s distracting; but you can use ‘said’ a lot, because ‘said’ is invisible, but don’t use ‘said’ too much because it’s boring and uninformative – make sure to vary your dialogue tags to be as descriptive as possible, except don’t do that because it’s distracting, and instead rely mostly on ‘said’ and only use others when you need them. But don’t use ‘said’ too often; you should avoid dialogue tags as much as you possibly can and indicate speakers through describing their reactions. But don’t do that, it’s distracting.

Having a viewpoint character describe themselves is amateurish, so avoid that. But also be sure to describe your viewpoint character so that the reader can picture them. And include a lot of introspection, so we can see their mindset, but don’t include too much introspection, because it’s boring and takes away from the action and really bogs down the story, but also remember to include plenty of introspection so your character doesn’t feel like a robot. And adverbs are great action descriptors; you should have a lot of them, but don’t use a lot of adverbs; they’re amateurish and bog down the story. And

The reason new writers are bombarded with so much outright contradictory writing advice is that these tips are conditional. It depends on your style, your genre, your audience, your level of skill, and what problems in your writing you’re trying to fix. Which is why, when I’m writing, I tend to focus on what I call my Three Commandments of Writing. These are the overall rules; before accepting any writing advice, I check whether it reinforces one of these rules or not. If not, I ditch it.

1: Thou Shalt Have Something To Say

What’s your book about?

I don’t mean, describe to me the plot. I mean, why should anybody read this? What’s its thesis? What’s its reason for existence, from the reader’s perspective? People write stories for all kinds of reasons, but things like ‘I just wanted to get it out of my head’ are meaningless from a reader perspective. The greatest piece of writing advice I ever received was you putting words on a page does not obligate anybody to read them. So why are the words there? What point are you trying to make?

The purpose of your story can vary wildly. Usually, you’ll be exploring some kind of thesis, especially if you write genre fiction. Curse Words, for example, is an exploration of self-perpetuating power structures and how aiming for short-term stability and safety can cause long-term problems, as well as the responsibilities of an agitator when seeking to do the necessary work of dismantling those power structures. Most of the things in Curse Words eventually fold back into exploring this question. Alternately, you might just have a really cool idea for a society or alien species or something and want to show it off (note: it can be VERY VERY HARD to carry a story on a ‘cool original concept’ by itself. You think your sky society where they fly above the clouds and have no rainfall and have to harvest water from the clouds below is a cool enough idea to carry a story: You’re almost certainly wrong. These cool concept stories work best when they are either very short, or working in conjunction with exploring a theme). You might be writing a mystery series where each story is a standalone mystery and the point is to present a puzzle and solve a fun mystery each book. Maybe you’re just here to make the reader laugh, and will throw in anything you can find that’ll act as framing for better jokes. In some genres, readers know exactly what they want and have gotten it a hundred times before and want that story again but with different character names – maybe you’re writing one of those. (These stories are popular in romance, pulp fantasy, some action genres, and rather a lot of types of fanfiction).

Whatever the main point of your story is, you should know it by the time you finish the first draft, because you simply cannot write the second draft if you don’t know what the point of the story is. (If you write web serials and are publishing the first draft, you’ll need to figure it out a lot faster.)

Once you know what the point of your story is, you can assess all writing decisions through this lens – does this help or hurt the point of my story?

2: Thou Shalt Respect Thy Reader’s Investment

Readers invest a lot in a story. Sometimes it’s money, if they bought your book, but even if your story is free, they invest time, attention, and emotional investment. The vast majority of your job is making that investment worth it. There are two factors to this – lowering the investment, and increasing the payoff. If you can lower your audience’s suspension of disbelief through consistent characterisation, realistic (for your genre – this may deviate from real realism) worldbuilding, and appropriately foreshadowing and forewarning any unexpected rules of your world. You can lower the amount of effort or attention your audience need to put into getting into your story by writing in a clear manner, using an entertaining tone, and relying on cultural touchpoints they understand already instead of pushing them in the deep end into a completely unfamiliar situation. The lower their initial investment, the easier it is to make the payoff worth it.

Two important notes here: one, not all audiences view investment in the same way. Your average reader views time as a major investment, but readers of long fiction (epic fantasies, web serials, et cetera) often view length as part of the payoff. Brandon Sanderson fans don’t grab his latest book and think “Uuuugh, why does it have to be so looong!” Similarly, some people like being thrown in the deep end and having to put a lot of work into figuring out what the fuck is going on with no onboarding. This is one of science fiction’s main tactics for forcibly immersing you in a future world. So the valuation of what counts as too much investment varies drastically between readers.

Two, it’s not always the best idea to minimise the necessary investment at all costs. Generally, engagement with art asks something of us, and that’s part of the appeal. Minimum-effort books do have their appeal and their place, in the same way that idle games or repetitive sitcoms have their appeal and their place, but the memorable stories, the ones that have staying power and provide real value, are the ones that ask something of the reader. If they’re not investing anything, they have no incentive to engage, and you’re just filling in time. This commandment does not exist to tell you to try to ask nothing of your audience – you should be asking something of your audience. It exists to tell you to respect that investment. Know what you’re asking of your audience, and make sure that the ask is less than the payoff.

The other way to respect the investment is of course to focus on a great payoff. Make those characters socially fascinating, make that sacrifice emotionally rending, make the answer to that mystery intellectually fulfilling. If you can make the investment worth it, they’ll enjoy your story. And if you consistently make their investment worth it, you build trust, and they’ll be willing to invest more next time, which means you can ask more of them and give them an even better payoff. Audience trust is a very precious currency and this is how you build it – be worth their time.

But how do you know what your audience does and doesn’t consider an onerous investment? And how do you know what kinds of payoff they’ll find rewarding? Easy – they self-sort. Part of your job is telling your audience what to expect from you as soon as you can, so that if it’s not for them, they’ll leave, and if it is, they’ll invest and appreciate the return. (“Oh but I want as many people reading my story as possible!” No, you don’t. If you want that, you can write paint-by-numbers common denominator mass appeal fic. What you want is the audience who will enjoy your story; everyone else is a waste of time, and is in fact, detrimental to your success, because if they don’t like your story then they’re likely to be bad marketing. You want these people to bounce off and leave before you disappoint them. Don’t try to trick them into staying around.) Your audience should know, very early on, what kind of an experience they’re in for, what the tone will be, the genre and character(s) they’re going to follow, that sort of thing. The first couple of chapters of Time to Orbit: Unknown, for example, are a micro-example of the sorts of mysteries that Aspen will be dealing with for most of the book, as well as a sample of their character voice, the way they approach problems, and enough of their background, world and behaviour for the reader to decide if this sort of story is for them. We also start the story with some mildly graphic medical stuff, enough physics for the reader to determine the ‘hardness’ of the scifi, and about the level of physical risk that Aspen will be putting themselves at for most of the book. This is all important information for a reader to have.

If you are mindful of the investment your readers are making, mindful of the value of the payoff, and honest with them about both from the start so that they can decide whether the story is for them, you can respect their investment and make sure they have a good time.

3: Thou Shalt Not Make Thy World Less Interesting

This one’s really about payoff, but it’s important enough to be its own commandment. It relates primarily to twists, reveals, worldbuilding, and killing off storylines or characters. One mistake that I see new writers make all the time is that they tank the engagement of their story by introducing a cool fun twist that seems so awesome in the moment and then… is a major letdown, because the implications make the world less interesting.

“It was all a dream” twists often fall into this trap. Contrary to popular opinion, I think these twists can be done extremely well. I’ve seen them done extremely well. The vast majority of the time, they’re very bad. They’re bad because they take an interesting world and make it boring. The same is true of poorly thought out, shocking character deaths – when you kill a character, you kill their potential, and if they’re a character worth killing in a high impact way then this is always a huge sacrifice on your part. Is it worth it? Will it make the story more interesting? Similarly, if your bad guy is going to get up and gloat ‘Aha, your quest was all planned by me, I was working in the shadows to get you to acquire the Mystery Object since I could not! You have fallen into my trap! Now give me the Mystery Object!’, is this a more interesting story than if the protagonist’s journey had actually been their own unmanipulated adventure? It makes your bad guy look clever and can be a cool twist, but does it mean that all those times your protagonist escaped the bad guy’s men by the skin of his teeth, he was being allowed to escape? Are they retroactively less interesting now?

Whether these twists work or not will depend on how you’ve constructed the rest of your story. Do they make your world more or less interesting?

If you have the audience’s trust, it’s permissible to make your world temporarily less interesting. You can kill off the cool guy with the awesome plan, or make it so that the Chosen One wasn’t actually the Chosen One, or even have the main character wake up and find out it was all a dream, and let the reader marinate in disappointment for a little while before you pick it up again and turn things around so that actually, that twist does lead to a more interesting story! But you have to pick it up again. Don’t leave them with the version that’s less interesting than the story you tanked for the twist. The general slop of interest must trend upward, and your sacrifices need to all lead into the more interesting world. Otherwise, your readers will be disappointed, and their experience will be tainted.

Whenever I’m looking at a new piece of writing advice, I view it through these three rules. Is this plot still delivering on the book’s purpose, or have I gone off the rails somewhere and just stared writing random stuff? Does making this character ‘more relateable’ help or hinder that goal? Does this argument with the protagonists’ mother tell the reader anything or lead to any useful payoff; is it respectful of their time? Will starting in medias res give the audience an accurate view of the story and help them decide whether to invest? Does this big twist that challenges all the assumptions we’ve made so far imply a world that is more or less interesting than the world previously implied?

Hopefully these can help you, too.

6 months ago

Actually I DO think twelve year olds should get hrt. That’s the normal age to start puberty, so why does it have to be different for trans kids?


Tags
4 months ago

An alternative way Gillen has described TPF is “as if your idiot clique of friends had to stay civil or the whole world would end”, and yeah it’s hard to imagine, with ours and Tonya’s front row seat, the civility lasting much longer at all

What I like about Tonya in The Power Fantasy is that she's the journalist viewpoint character, right? The character who's asking questions and poking at the same kinds of things that the audience would be poking at. And over the course of the story she's developing the shell shock that any quote-unquote "normal" person from our world or one similar would have, if they got plunged into the deep end. But the thing is that this isn't some mysterious new paradigm shift she's investigating, she isn't new to this and it isn't new to her, she was doing a piece on one of the leading public figures of the last fifty years when she got caught up in this. What's new to her is that she's spent somewhere around a week in proximity to these six people when they're going through a fairly-eventful-but-still-within-parameters week of their own lives- not quite business as usual, but close- and she's getting a front row seat to how the six most famous people on earth are perpetually six seconds away from fucking up and destroying the whole planet, and how much everyone attendant to this messy friend group needs to constantly bust their asses to prevent that from happening. That's the big reveal of the setting, from her perspective, that's what's inculcating her issue-5 certainty that the world is going to end. It's neat.


Tags
3 months ago
The Power Cut Previews: The Ensemble
The Power Cut Previews: The Ensemble
The Power Cut Previews: The Ensemble
The Power Cut Previews: The Ensemble
The Power Cut Previews: The Ensemble
The Power Cut Previews: The Ensemble
The Power Cut Previews: The Ensemble
The Power Cut Previews: The Ensemble
The Power Cut Previews: The Ensemble
The Power Cut Previews: The Ensemble

The Power Cut previews: The Ensemble

Essay and art previews for some more of the essays from The Power Cut, an upcoming The Power Fantasy fanzine! Check out our other previews here. The Power Cut is coming February 14!

Credits:

Introduction: essay @meserach, art @idonttakethislightly

Lux and Magus: essay @the-joju-experience, art @jkjones21

The Major: essay and art @artbyblastweave

Funnies: text and art @jkjones21

Afterword: essay @meserach, art @tazmuth


Tags
6 months ago

Stupid thought I kind of believe: no one can agree on what "neoliberalism" means, but extensionally it's "whatever we've been doing, economically, for the past few decades."

Therefore, a major component of neoliberalism must be degrowth. It might be neoliberalism's fatal flaw!


Tags
4 months ago

What to Watch at the End

I've been happy to run in to a couple pieces of media back-to-back over the last week or so- plenty of down time, since I have that bug that's going around. They make pretty interesting companion pieces to one another, actually. With the end of the world so close now, we're starting to get a bit more genuinely thoughtful art about the subject, stuff you really can't say until you have this kind of vantage point.

They are The Power Fantasy (written by Kieron Gillen), an early-days ongoing comic of the 'deconstructing superheroes' type, and Pantheon (created by Craig Silverstein), one of those direct-to-streaming shows that get no marketing and inevitably fade away quickly; this one's an adult cartoon with two eight-episode seasons, adapted from some Ken Liu short stories, with a complete and satisfying ending. I'll put in a cut from here; targeted spoilers won't occur, but I'll be talking about theme and subject matter as well as a few specific plot beats, so you won't be entirely fresh if you read on.

Pantheon is a solid, if wobbly, stab at singularity fiction, with more of a focus on uploaded intelligence than purely synthetic (though both come in to play). It's about two-thirds YA to start, declining to about one-fifth by the end. The Power Fantasy, by contrast, is an examination of superpowers through a geopolitical lens that compares them to nuclear states; I'm not as good a judge of comics over all (particularly unfinished comics), but this one seems very high quality to me.

The intersection of the Venn Diagram of these two shows is the problem of power, and in particular the challenges of a human race handing off the baton to the entities that supersede it. They're both willing to radically change the world in response to the emergence of new forces; none of them even try to 'add up to normal' or preserve the global status quo. Both reckon with megadeath events.

I'm a... fairly specific mix of values and ethical stances, so I'm well used to seeing (and enjoying!) art and media that advance moral conclusions I don't agree with on a deep level. I used to joke that Big Hero Six was the only big-budget movie of its decade that actually captured some of my real values without compromise. (I don't think it's quite that bad, actually, I was being dramatic, but it's pretty close.)

Pantheon was a really interesting watch before I figured out what it was doing, because it felt like it was constantly dancing on the edge of either being one of those rare stories, or of utterly countermanding it with annoying pablum. It wasn't really until the second or third episode that I figured out why- it's a Socratic dialogue, a narrative producing a kind of dialectical Singularity.

The show maintains a complex array of philosophies and points of view, and makes sure that all of them get about as fair a shake as it can. This means, if you're me, then certain characters are going to confidently assert some really annoying pro-death claims and even conspire to kill uploaded loved ones for transparently bad reasons. If you're not me, you'll find someone just as annoying from another direction, I'm sure of it. Everybody has an ally in this show, and everybody has an enemy, and every point of view both causes and solves critical problems for the world.

For example, the thing simply does not decide whether an uploaded person is 'the same as' the original or a copy without the original essence; when one man is uploaded, his daughter continues thinking of him as her dad, and his wife declares herself widowed, and both choices are given gravitas and dignity. He, himself, isn't sure.

This isn't something you see in fiction hardly at all- the last time I can think of was Terra Ignota, though this show lacks that story's gem-cut perfection. It's that beautiful kind of art where almost nobody is evil, and almost everything is broken. And something a little bit magical happens when you do this, even imperfectly, because the resulting narrative doesn't live in any single one of their moral universes; it emerges from all of them, complexly and much weirder than a single simplistic point of view would have it. And they have to commit to the bit, because the importance of dialogue is the core, actual theme and moral center of this show.

The part of rationalism I've always been least comfortable with has been its monomania, the desire to sculpt one perfect system and then subject all of reality to it. This becomes doomerism very quickly; in short order, rationalists notice 'out of the crooked timber of humanity, no straight thing was ever made', and then conclude that we're all very definitely going to die, once the singleton infinite-power system takes over, because it too will be flawed. (e.g. this joking-not-joking post by Big Yud.)

And don't get me wrong, I do take that concern seriously. I don't think I can conclusively, definitely convince myself that rationalism is wrong on this point, not to a degree of confidence that lets me ignore that risk. I don't at all begrudge the people devoting their entire professional lives to avoiding that outcome, even though I don't take it as given or even as particularly likely myself.

But it is precisely that monomania that is the central villain of this show, if it even has one. Breakdowns in dialogue, the assertion of unilateral control, conquering the world for its own good. The future, this show says, is multipolar, and we get there together or not at all.

That's a tremendously beautiful message, and a tremendously important one. I do wish it was more convincing.

The Power Fantasy works, quite hard, to build believably compassionate personalities into the fabric of its narrative. It doesn't take easy ways out, it doesn't give destroy-the-world levels of power to madmen or fools. Much like Pantheon, it gives voice to multiple, considered, and profoundly beautiful philosophies of life. Its protagonists have (sometimes quite serious) flaws, but only in the sense that some of the best among us have flaws; one of them is, more or less literally, an angel.

And that's why the slow, grinding story of slow, grinding doom is so effective and so powerful.

In a way that Pantheon does not, TPF reckons with the actual, specific analysis of escalation towards total destruction. Instead of elevating dialogue to the level of the sacred, it explores the actual limits and tendencies of that dialogue. It shows, again and again, how those good-faith negotiations are simply and tragically not quite good enough, with every new development dragging the world just an inch closer to the brink, making peace just a little bit more impossible. Those compassionate, wise superpowers are trapped in a nightmare that's slowly constricting around them, and they're compassionate and wise enough to know exactly what that means while remaining entirely unable to stop it.

It's most directly and obviously telling a story about the cold war, of course, not about artificial intelligence per se. The 'atomics' of TPF are just X-Men with the serial numbers filed off, and are therefore not constructed artifacts the way that uploaded and synthetic minds are; there's some nod to an 'superpowers arms race' in the AI sense of the term, but it's not a core theme. But these are still 'more than human' in important ways, with several of the characters qualifying directly as superintelligences in one way or another.

The story isn't complete (just getting started, really), so I don't want to speak too authoritatively about its theme or conclusions. But it's safe to say that the moral universe it lives in isn't a comfortable one. Echoing rationalists, the comic opens with an arresting line of dialogue: "The ethical thing to do, of course, would be to conquer the world."

In his excellent book Superintelligence, Nick Bostrom discusses multipolarity somewhat, and takes a rather dim view of it. He sees no hope for good outcomes that way, and argues that it will likely be extremely unstable. In other words, it has the ability to cloud the math, for a little while but it's ultimately just a transitional phase before we reach some kind of universal subordination to a single system.

The Power Fantasy describes such a situation, where six well-intentioned individuals are trying to share the world with one another, and shows beat-by-beat how they fail.

Pantheon cheats outrageously to make its optimism work- close relationships between just the right people, shackles on the superintelligences in just the right degree, lucky breaks at just the right time. It also has, I think, a rather more vague understanding of the principles at play (though it's delightfully faithful to the nerd culture in other ways; there's constant nods to Lain and Ghost in the Shell, including some genuinely funny sight gags, and I'm pretty sure one of the hacker characters is literally using the same brand of mouse as me).

TPF doesn't always show its work, lots of the story is told in fragments through flashbacks and nonlinear fragments. But what it shows, it shows precisely and without compromise or vagueness. It does what it can to stake you to the wall with iron spikes, no wiggle room, no flexibility.

But all the same, there's an odd problem, right? We survived the Cold War.

TPF would argue (I suspect) that we survived because the system collapsed to a singleton- the United States emerged as the sole superpower, with the Pax Americana reigning over the world undisputed for much of the last forty years. There were only two rivals, not six, and when one went, the game functionally ended.

In other words, to have a future, we need a Sovereign.

So let me go further back- the conspicuous tendency of biospheres to involve complex ecosystems with no 'dominant' organism. Sure, certain adaptations radiate quickly outward; sometimes killing and displacing much of what came before. But nature simply gives us no prior record of successful singletons emerging from competitive and dynamic environments, ever. Not even humans, not even if you count our collective species as one individual; we're making progress, but Malaria and other such diseases still prey on us, outside our control for now.

TPF would argue, I suspect, that there's a degree of power at which this stops being true- the power to annihilate the world outright, which has not yet been achieved but will be soon.

But that, I think, has not yet been shown to my satisfaction.

Obligate singleton outcomes are a far, far more novel claim than their proponents traditionally accept, and I think the burden of proof must be much higher than simply having a good argument for why it ought to be true. A model isn't enough; models are useful, not true. I'm hungry for evidence, and fictional evidence doesn't count.

It's an interesting problem, even with the consequences looming so profoundly across our collective horizon right now. TPF feels correct-as-in-precise, the way that economists and game theorists are precise. But economics and game theory are not inductive sciences; they are models, theories, arguments, deductions. They're not observations, and not to be trusted as empirical observations are trusted. Pantheon asserts again and again the power of dialogue and communication, trusts the multipolar world. And that's where my moral and analytical instincts lie too, at least to some degree. I concern myself with deep time, and deep time is endlessly, beautifully plural. But Pantheon doesn't have the rigor to back that up- this is hope, not deduction, and quite reckless in its way. Trying to implement dialectical approaches in anything like a formal system has led to colossal tragedy, again and again.

One narrative is ruthlessly rigorous and logically potent, but persistently unable to account for the real world as I've seen it. The other is vague, imprecise, overconfident, and utterly beautiful, and feels in a deep way like a continuation of the reality that I find all around me- but only feels. Both are challenging, in their way.

It's a bit scary, to be this uncertain about something this consequential. This is a question around which so much pivots- the answer to the Drake paradox, the nature of the world-to-come, the permanence of death. But I simply don't know.


Tags
3 months ago

Grue’s is a floating black skull

Rachel’s is a dog that looks like Rollo

Taylor And Her Eldritch Buddy
Taylor And Her Eldritch Buddy

Taylor and her eldritch buddy


Tags
5 months ago

I love the Worm reboot; as a standalone work it’s simply brilliant, but as a reboot its overly reactive to fan criticism and fanon in a way that feels a bit mean.

Like, people didn’t like the Birdcage’s revolving door, so now it’s an inescapable super mega prison

Or how Wildbow didn’t like that people preferred Clockblocker over Golem (WB got so much hate mail after Taylor got with Golem) and so now people shipping Clockblocker with Taylor caused Clock’s career to nosedive

You think Scion is boring? Now he’s boring and evil. And everything with Amy and Vicky is obviously a reaction to a handful of (consensual) ship fics, most prominently Guts ‘n Glory, which were passed around back in the day.

What are your toughts about the 2011 edgy reboot of wildbow's characters?

First: I will let you know that i am a fan of Wilbow comics since i was 5 so i am kind of nostalgic for the 80s comics but with nearly 10 years since the end of the most important series from the reboot in 2013 with Worm i will ask you : What did you like and what did you dislike from the wildbow comics reboot? And from the pre-reboot comics?

Let me start:

From the reboots:

I loved: That they made Legend canonically gay (The tension he had with Hero in the old comics was CRAZY), that they transformed a recurrent background character with a funny hat into a plot point (Contessa) and Tattletale (They made a secondary villain into the best thing ever)

I hated: That they made Scion evil (Like really , he was boring but THIS) , Eidiolon beign the cause of the endbringers (Guy there were already a guy that did that , it was his whole thing . Why did you eliminate Fatuum and then made him into a clone) and the whole Amy with an incestous crush on Vicky (They ruined WBC's first family)

From the pre-reboot:

I loved: Taylor from teenage villain , to protectorate hero and her love triangle with golem and clockblocker , the Operation: NILBOG mini-series where we are told the origin story for Piggot and Coil and the whole Pact series (I'm a sucker for magic tales)

I hated: The revolving door prision birdcage , that they killed off hero to erase his relationship with legend and the weird clone saga.


Tags
Loading...
End of content
No more pages to load
  • amaranthineanomie
    amaranthineanomie reblogged this · 1 month ago
  • amaranthineanomie
    amaranthineanomie liked this · 1 month ago
  • riverkingmarley
    riverkingmarley reblogged this · 2 months ago
  • riverkingmarley
    riverkingmarley liked this · 2 months ago
  • sir-vanfleet
    sir-vanfleet liked this · 2 months ago
  • haboat
    haboat reblogged this · 2 months ago
  • strangecrownednightmare
    strangecrownednightmare liked this · 2 months ago
  • singedbutanol
    singedbutanol reblogged this · 2 months ago
  • srebp
    srebp liked this · 3 months ago
  • miuyuki-snowfall
    miuyuki-snowfall liked this · 3 months ago
  • magicalgirlliliana
    magicalgirlliliana liked this · 3 months ago
  • haboat
    haboat liked this · 3 months ago
  • chimera-like-creature
    chimera-like-creature reblogged this · 4 months ago
  • faultlinescrew
    faultlinescrew reblogged this · 4 months ago
  • cascadasbadboy
    cascadasbadboy liked this · 4 months ago
  • slreawx
    slreawx liked this · 4 months ago
  • nexusbionics02
    nexusbionics02 liked this · 5 months ago
  • rxqroar-37
    rxqroar-37 reblogged this · 5 months ago
  • rxqroar-37
    rxqroar-37 liked this · 5 months ago
  • infinite-chump
    infinite-chump liked this · 5 months ago
  • ragingcitrustree
    ragingcitrustree reblogged this · 5 months ago
  • arg0t
    arg0t liked this · 5 months ago
  • halizumab
    halizumab liked this · 5 months ago
  • trans-sveta
    trans-sveta reblogged this · 5 months ago
  • phaeton-flier
    phaeton-flier liked this · 5 months ago
  • thebsdude
    thebsdude reblogged this · 5 months ago
  • half-eaten-piece-of-breaded-fish
    half-eaten-piece-of-breaded-fish liked this · 5 months ago
  • jojosbizarreventoreo
    jojosbizarreventoreo reblogged this · 6 months ago
  • jojosbizarreventoreo
    jojosbizarreventoreo liked this · 6 months ago
  • blamedthebeasts
    blamedthebeasts liked this · 6 months ago
  • graffic17
    graffic17 liked this · 6 months ago
  • parahumanswormfan
    parahumanswormfan liked this · 6 months ago
  • rgm0005
    rgm0005 liked this · 6 months ago
  • smoothbrain13
    smoothbrain13 liked this · 6 months ago
  • khepris-worst-soldier
    khepris-worst-soldier reblogged this · 6 months ago
  • khepris-worst-soldier
    khepris-worst-soldier liked this · 6 months ago
  • wizard-fan
    wizard-fan liked this · 6 months ago
  • pinomial
    pinomial liked this · 6 months ago
  • highspeedcollisiongirl
    highspeedcollisiongirl liked this · 6 months ago
  • jinror
    jinror liked this · 6 months ago
  • gf-respecter
    gf-respecter liked this · 6 months ago
  • cmal05
    cmal05 liked this · 6 months ago
  • violet--stardust
    violet--stardust reblogged this · 6 months ago
  • violet--stardust
    violet--stardust liked this · 6 months ago
  • jasminuwu
    jasminuwu liked this · 6 months ago
  • generic404
    generic404 liked this · 6 months ago
  • maddiem4
    maddiem4 reblogged this · 6 months ago
  • maddiem4
    maddiem4 liked this · 6 months ago
  • voidvarmit
    voidvarmit liked this · 6 months ago
khepris-worst-soldier - Khepri's Worst Soldier
Khepri's Worst Soldier

Mostly a Worm (and The Power Fantasy) blog. Unironic Chicago Wards time jump defenderShe/her

165 posts

Explore Tumblr Blog
Search Through Tumblr Tags