(IDs in alt)
Anyone who wants to make their own, I used this:
It is increasingly obvious that most people have no idea how to indicate an illness is slowly killing someone without making them cough up blood. Doesn’t matter what it is or if it has anything to do with your respiratory system, if you’re dying, you’re coughing up blood.
I have some older art tips that I keep forgetting to post here. I'll add a few in the next few days, at least those that aren't too outdated!
This one is about giving an extra feel of weight to your characters.
Me and a friend have been developing this conlang thing for use in co-op play, both for immersion and so we don’t need to constantly pause to type things. I call it slugsign :-)
I should note that neither of us know ANYTHING about language structure or conlanging, we just developed it naturally lol.
some grammar notes:
-’punctuation’ style signs (such as ‘question’, ’attention’, ’relax’) come before the rest of the sentence. this is for clarity of intent
-’relax’ can be used to initiate longer, more complex conversations
-signs are VERY position specific. the limitations of the medium make a lot of signs look similar, so using the right starting and ending positions are important.
-’region’ specifies which region you’re referring to by the direction of your arm waggling, and the regions adjecent to the one you’re currently in. For example if you were in industrial complex and wanted to refer to chimney canopy, you’d waggle upwards.
being a self-taught artist with no formal training is having done art seriously since you were a young teenager and only finding out that you’re supposed to do warm up sketches every time you’re about to work on serious art when you’re fuckin twenty-five
Short thread on how to do minimal work on shading and line art that makes your art 1000 times better
sorry if this is confusing, ask and I’ll try to clarify
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main @starboundsealrb blog for art/writing resources, advice, other important stuff, and the like
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